Combined patch with the following changes: - Don't add wxGLAttributes::Defaults() when the attributes-list is NULL. - Add display default attributes used in wx versions before 3.1 when the attributes-list is NULL. These attributes are different for each platform. - Fix wxMSW PixelFormatDescriptor initialization. - Don't set color buffers when RGBA() is used. - Fix setting colour sizes in OS X and a few other fixes. - Make documentation more clear about these subjects. Closes #17425.
		
			
				
	
	
		
			385 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			385 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/glcanvas.h
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| // Purpose:     wxGLCanvas base header
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:
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| // Copyright:   (c) Julian Smart
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_GLCANVAS_H_BASE_
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| #define _WX_GLCANVAS_H_BASE_
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| 
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| #include "wx/defs.h"
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| 
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| #if wxUSE_GLCANVAS
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| 
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| #include "wx/app.h"
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| #include "wx/palette.h"
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| #include "wx/window.h"
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| 
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| class WXDLLIMPEXP_FWD_GL wxGLCanvas;
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| class WXDLLIMPEXP_FWD_GL wxGLContext;
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| 
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| // ----------------------------------------------------------------------------
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| // Constants for attributes list
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| // ----------------------------------------------------------------------------
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| 
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| // Notice that not all implementation support options such as stereo, auxiliary
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| // buffers, alpha channel, and accumulator buffer, use IsDisplaySupported() to
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| // check for individual attributes support.
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| enum
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| {
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|     WX_GL_RGBA = 1,        // use true color palette (on if no attrs specified)
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|     WX_GL_BUFFER_SIZE,     // bits for buffer if not WX_GL_RGBA
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|     WX_GL_LEVEL,           // 0 for main buffer, >0 for overlay, <0 for underlay
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|     WX_GL_DOUBLEBUFFER,    // use double buffering (on if no attrs specified)
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|     WX_GL_STEREO,          // use stereoscopic display
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|     WX_GL_AUX_BUFFERS,     // number of auxiliary buffers
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|     WX_GL_MIN_RED,         // use red buffer with most bits (> MIN_RED bits)
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|     WX_GL_MIN_GREEN,       // use green buffer with most bits (> MIN_GREEN bits)
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|     WX_GL_MIN_BLUE,        // use blue buffer with most bits (> MIN_BLUE bits)
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|     WX_GL_MIN_ALPHA,       // use alpha buffer with most bits (> MIN_ALPHA bits)
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|     WX_GL_DEPTH_SIZE,      // bits for Z-buffer (0,16,32)
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|     WX_GL_STENCIL_SIZE,    // bits for stencil buffer
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|     WX_GL_MIN_ACCUM_RED,   // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
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|     WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
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|     WX_GL_MIN_ACCUM_BLUE,  // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
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|     WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
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|     WX_GL_SAMPLE_BUFFERS,  // 1 for multisampling support (antialiasing)
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|     WX_GL_SAMPLES,         // 4 for 2x2 antialiasing supersampling on most graphics cards
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|     WX_GL_FRAMEBUFFER_SRGB,// capability for sRGB framebuffer
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|     // Context attributes
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|     WX_GL_CORE_PROFILE,    // use an OpenGL core profile
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|     WX_GL_MAJOR_VERSION,   // major OpenGL version of the core profile
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|     WX_GL_MINOR_VERSION,   // minor OpenGL version of the core profile
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|     wx_GL_COMPAT_PROFILE,  // use compatible profile (use all versions features)
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|     WX_GL_FORWARD_COMPAT,  // forward compatible context. OpenGL >= 3.0
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|     WX_GL_ES2,             // ES or ES2 context.
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|     WX_GL_DEBUG,           // create a debug context
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|     WX_GL_ROBUST_ACCESS,   // robustness.
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|     WX_GL_NO_RESET_NOTIFY, // never deliver notification of reset events
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|     WX_GL_LOSE_ON_RESET,   // if graphics reset, all context state is lost
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|     WX_GL_RESET_ISOLATION, // protect other apps or share contexts from reset side-effects
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|     WX_GL_RELEASE_FLUSH,   // on context release, flush pending commands
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|     WX_GL_RELEASE_NONE     // on context release, pending commands are not flushed
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| };
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| 
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| #define wxGLCanvasName wxT("GLCanvas")
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLAttribsBase: OpenGL rendering attributes
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLAttribsBase
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| {
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| public:
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|     wxGLAttribsBase() { Reset(); }
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| 
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|     // Setters
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|     void AddAttribute(int attribute) { m_GLValues.push_back(attribute); }
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|     // Search for searchVal and combine the next value with combineVal
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|     void AddAttribBits(int searchVal, int combineVal);
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|     // ARB functions necessity
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|     void SetNeedsARB(bool needsARB = true) { m_needsARB = needsARB; }
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| 
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|     // Delete contents
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|     void Reset()
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|     {
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|         m_GLValues.clear();
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|         m_needsARB = false;
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|     }
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| 
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|     // Accessors
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|     const int* GetGLAttrs() const
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|     {
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|         return (m_GLValues.empty() || !m_GLValues[0]) ? NULL : &*m_GLValues.begin();
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|     }
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| 
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|     int GetSize() const { return (int)(m_GLValues.size()); }
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| 
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|     // ARB function (e.g. wglCreateContextAttribsARB) is needed
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|     bool NeedsARB() const { return m_needsARB; }
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| 
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| private:
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|     wxVector<int> m_GLValues;
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|     bool m_needsARB;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLContextAttrs: OpenGL rendering context attributes
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLContextAttrs : public wxGLAttribsBase
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| {
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| public:
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|     // Setters, allowing chained calls
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|     wxGLContextAttrs& CoreProfile();
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|     wxGLContextAttrs& MajorVersion(int val);
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|     wxGLContextAttrs& MinorVersion(int val);
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|     wxGLContextAttrs& OGLVersion(int vmayor, int vminor)
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|         { return MajorVersion(vmayor).MinorVersion(vminor); }
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|     wxGLContextAttrs& CompatibilityProfile();
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|     wxGLContextAttrs& ForwardCompatible();
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|     wxGLContextAttrs& ES2();
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|     wxGLContextAttrs& DebugCtx();
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|     wxGLContextAttrs& Robust();
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|     wxGLContextAttrs& NoResetNotify();
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|     wxGLContextAttrs& LoseOnReset();
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|     wxGLContextAttrs& ResetIsolation();
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|     wxGLContextAttrs& ReleaseFlush(int val = 1); //'int' allows future values
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|     wxGLContextAttrs& PlatformDefaults();
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|     void EndList(); // No more values can be chained
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| 
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|     // Currently only used for X11 context creation
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|     bool x11Direct; // X11 direct render
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|     bool renderTypeRGBA;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLAttributes: canvas configuration
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLAttributes : public wxGLAttribsBase
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| {
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| public:
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|     // Setters, allowing chained calls
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|     wxGLAttributes& RGBA();
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|     wxGLAttributes& BufferSize(int val);
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|     wxGLAttributes& Level(int val);
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|     wxGLAttributes& DoubleBuffer();
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|     wxGLAttributes& Stereo();
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|     wxGLAttributes& AuxBuffers(int val);
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|     wxGLAttributes& MinRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
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|     wxGLAttributes& Depth(int val);
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|     wxGLAttributes& Stencil(int val);
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|     wxGLAttributes& MinAcumRGBA(int mRed, int mGreen, int mBlue, int mAlpha);
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|     wxGLAttributes& PlatformDefaults();
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|     wxGLAttributes& Defaults();
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|     wxGLAttributes& SampleBuffers(int val);
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|     wxGLAttributes& Samplers(int val);
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|     wxGLAttributes& FrameBuffersRGB();
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|     void EndList(); // No more values can be chained
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| 
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|     // This function is undocumented and can not be chained on purpose!
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|     // To keep backwards compatibility with versions before wx3.1 we add here
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|     // the default values used in those versions for the case of NULL list.
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|     void AddDefaultsForWXBefore31();
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLContextBase: OpenGL rendering context
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
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| {
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| public:
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| 
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| //  The derived class should provide a ctor with this signature:
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| //
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| //  wxGLContext(wxGLCanvas *win,
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| //              const wxGLContext *other = NULL,
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| //              const wxGLContextAttrs *ctxAttrs = NULL);
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| 
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|     // set this context as the current one
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|     virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
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| 
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|     bool IsOK() { return m_isOk; }
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| 
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| protected:
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|     bool m_isOk;
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLCanvasBase: window which can be used for OpenGL rendering
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
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| {
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| public:
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|     // default ctor doesn't initialize the window, use Create() later
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|     wxGLCanvasBase();
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| 
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|     virtual ~wxGLCanvasBase();
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| 
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| 
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|     /*
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|        The derived class should provide a ctor with this signature:
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| 
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|     wxGLCanvas(wxWindow *parent,
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|                const wxGLAttributes& dispAttrs,
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|                wxWindowID id = wxID_ANY,
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|                const wxPoint& pos = wxDefaultPosition,
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|                const wxSize& size = wxDefaultSize,
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|                long style = 0,
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|                const wxString& name = wxGLCanvasName,
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|                const wxPalette& palette = wxNullPalette);
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|      */
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| 
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|     // operations
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|     // ----------
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| 
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|     // set the given context associated with this window as the current one
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|     bool SetCurrent(const wxGLContext& context) const;
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| 
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|     // flush the back buffer (if we have it)
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|     virtual bool SwapBuffers() = 0;
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| 
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| 
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|     // accessors
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|     // ---------
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| 
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|     // check if the given attributes are supported without creating a canvas
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|     static bool IsDisplaySupported(const wxGLAttributes& dispAttrs);
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|     static bool IsDisplaySupported(const int *attribList);
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| 
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| #if wxUSE_PALETTE
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|     const wxPalette *GetPalette() const { return &m_palette; }
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| #endif // wxUSE_PALETTE
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| 
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|     // miscellaneous helper functions
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|     // ------------------------------
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| 
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|     // call glcolor() for the colour with the given name, return false if
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|     // colour not found
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|     bool SetColour(const wxString& colour);
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| 
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|     // return true if the extension with given name is supported
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|     //
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|     // notice that while this function is implemented for all of GLX, WGL and
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|     // AGL the extensions names are usually not the same for different
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|     // platforms and so the code using it still usually uses conditional
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|     // compilation
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|     static bool IsExtensionSupported(const char *extension);
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| 
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|     // Get the wxGLContextAttrs object filled with the context-related values
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|     // of the list of attributes passed at ctor when no wxGLAttributes is used
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|     // as a parameter
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|     wxGLContextAttrs& GetGLCTXAttrs() { return m_GLCTXAttrs; }
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| 
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|     // deprecated methods using the implicit wxGLContext
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| #if WXWIN_COMPATIBILITY_2_8
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|     wxDEPRECATED( wxGLContext* GetContext() const );
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| 
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|     wxDEPRECATED( void SetCurrent() );
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| 
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|     wxDEPRECATED( void OnSize(wxSizeEvent& event) );
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| #endif // WXWIN_COMPATIBILITY_2_8
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| 
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| #ifdef __WXUNIVERSAL__
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|     // resolve the conflict with wxWindowUniv::SetCurrent()
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|     virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }
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| #endif
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| 
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| protected:
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|     // override this to implement SetColour() in GL_INDEX_MODE
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|     // (currently only implemented in wxX11 and wxMotif ports)
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|     virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
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| 
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|     // check if the given extension name is present in the space-separated list
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|     // of extensions supported by the current implementation such as returned
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|     // by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
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|     static bool IsExtensionInList(const char *list, const char *extension);
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| 
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|     // For the case of "int* attribList" at ctor is != 0
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|     wxGLContextAttrs m_GLCTXAttrs;
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| 
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|     // Extract pixel format and context attributes.
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|     // Return false if an unknown attribute is found.
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|     static bool ParseAttribList(const int* attribList,
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|                                 wxGLAttributes& dispAttrs,
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|                                 wxGLContextAttrs* ctxAttrs = NULL);
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| 
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| #if wxUSE_PALETTE
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|     // create default palette if we're not using RGBA mode
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|     // (not supported in most ports)
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|     virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
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| 
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|     wxPalette m_palette;
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| #endif // wxUSE_PALETTE
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| 
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| #if WXWIN_COMPATIBILITY_2_8
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|     wxGLContext *m_glContext;
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| #endif // WXWIN_COMPATIBILITY_2_8
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLApp: a special wxApp subclass for OpenGL applications which must be used
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| //          to select a visual compatible with the given attributes
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| // ----------------------------------------------------------------------------
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| 
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| class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
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| {
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| public:
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|     wxGLAppBase() : wxApp() { }
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| 
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|     // use this in the constructor of the user-derived wxGLApp class to
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|     // determine if an OpenGL rendering context with these attributes
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|     // is available - returns true if so, false if not.
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|     virtual bool InitGLVisual(const int *attribList) = 0;
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| };
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| 
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| #if defined(__WXMSW__)
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|     #include "wx/msw/glcanvas.h"
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| #elif defined(__WXMOTIF__) || defined(__WXX11__)
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|     #include "wx/x11/glcanvas.h"
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| #elif defined(__WXGTK20__)
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|     #include "wx/gtk/glcanvas.h"
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| #elif defined(__WXGTK__)
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|     #include "wx/gtk1/glcanvas.h"
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| #elif defined(__WXMAC__)
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|     #include "wx/osx/glcanvas.h"
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| #elif defined(__WXQT__)
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|     #include "wx/qt/glcanvas.h"
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| #else
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|     #error "wxGLCanvas not supported in this wxWidgets port"
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| #endif
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| 
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| // wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
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| #ifndef wxGL_APP_DEFINED
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| 
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| class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
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| {
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| public:
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|     wxGLApp() : wxGLAppBase() { }
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| 
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|     virtual bool InitGLVisual(const int *attribList) wxOVERRIDE;
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| 
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| private:
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|     wxDECLARE_DYNAMIC_CLASS(wxGLApp);
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| };
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| 
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| #endif // !wxGL_APP_DEFINED
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| 
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| // ----------------------------------------------------------------------------
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| // wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
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| // platforms that don't support it natively anymore, if the APIs are available
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| // it's a mere redirect
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| // ----------------------------------------------------------------------------
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| 
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| #ifndef wxUSE_OPENGL_EMULATION
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|     #define wxUSE_OPENGL_EMULATION 0
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| #endif
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| 
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| class WXDLLIMPEXP_GL wxGLAPI : public wxObject
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| {
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| public:
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|     wxGLAPI();
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|     ~wxGLAPI();
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| 
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|     static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
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|                             GLfloat top, GLfloat zNear, GLfloat zFar);
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|     static void glBegin(GLenum mode);
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|     static void glTexCoord2f(GLfloat s, GLfloat t);
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|     static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
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|     static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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|     static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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|     static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
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|     static void glEnd();
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| };
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| 
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| #endif // wxUSE_GLCANVAS
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| 
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| #endif // _WX_GLCANVAS_H_BASE_
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