Files
wxWidgets/include/wx/msw/spinctrl.h
Vadim Zeitlin 81ec161949 Fix setting layout direction for wxSpinCtrl in wxMSW.
Position the spin control components (the button and the text) correctly for
the current layout.

Also update the layout of the text explicitly.

See #11583.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@77755 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2014-09-21 01:41:22 +00:00

173 lines
5.6 KiB
C++

////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/spinctrl.h
// Purpose: wxSpinCtrl class declaration for Win32
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.07.99
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_SPINCTRL_H_
#define _WX_MSW_SPINCTRL_H_
#include "wx/spinbutt.h" // the base class
#if wxUSE_SPINCTRL
#include "wx/dynarray.h"
class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
// it) text window whose contents is automatically updated when the spin
// control is clicked.
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { Init(); }
wxSpinCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"))
{
Init();
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
const wxString& name = wxT("wxSpinCtrl"));
// a wxTextCtrl-like method (but we can't have GetValue returning wxString
// because the base class already has one returning int!)
void SetValue(const wxString& text);
// another wxTextCtrl-like method
void SetSelection(long from, long to);
// wxSpinCtrlBase methods
virtual int GetBase() const;
virtual bool SetBase(int base);
// implementation only from now on
// -------------------------------
virtual ~wxSpinCtrl();
virtual void SetValue(int val);
virtual int GetValue() const;
virtual void SetRange(int minVal, int maxVal);
virtual bool SetFont(const wxFont &font);
virtual void SetFocus();
virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
virtual bool Reparent(wxWindowBase *newParent);
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
// we're like wxTextCtrl and not (default) wxButton
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL)
{
return GetCompositeControlsDefaultAttributes(variant);
}
// for internal use only
// get the subclassed window proc of the buddy text
WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
// return the spinctrl object whose buddy is the given window or NULL
static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
// process a WM_COMMAND generated by the buddy text control
bool ProcessTextCommand(WXWORD cmd, WXWORD id);
// recognize buddy window as part of this control at wx level
virtual bool ContainsHWND(WXHWND hWnd) const { return hWnd == m_hwndBuddy; }
virtual void SetLayoutDirection(wxLayoutDirection dir) wxOVERRIDE;
protected:
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
virtual wxSize DoGetSizeFromTextSize(int xlen, int ylen = -1) const;
virtual void DoGetSize(int *width, int *height) const;
virtual void DoGetClientSize(int *x, int *y) const;
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
virtual bool MSWOnScroll(int orientation, WXWORD wParam,
WXWORD pos, WXHWND control);
// handle processing of special keys
void OnChar(wxKeyEvent& event);
void OnSetFocus(wxFocusEvent& event);
void OnKillFocus(wxFocusEvent& event);
// generate spin control update event with the given value
void SendSpinUpdate(int value);
// called to ensure that the value is in the correct range
virtual void NormalizeValue();
// the value of the control before the latest change (which might not have
// changed anything in fact -- this is why we need this field)
int m_oldValue;
// the data for the "buddy" text ctrl
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
// Block text update event after SetValue()
bool m_blockEvent;
private:
// Common part of all ctors.
void Init();
// Adjust the text control style depending on whether we need to enter only
// digits or may need to enter something else (e.g. "-" sign, "x"
// hexadecimal prefix, ...) in it.
void UpdateBuddyStyle();
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxSpinCtrl);
};
#endif // wxUSE_SPINCTRL
#endif // _WX_MSW_SPINCTRL_H_