git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10735 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			1370 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1370 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        drawing.cpp
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// Purpose:     shows and tests wxDC features
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// Author:      Robert Roebling
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Robert Roebling
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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    #pragma implementation "drawing.cpp"
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    #pragma interface "drawing.cpp"
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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    #pragma hdrstop
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#endif
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// for all others, include the necessary headers (this file is usually all you
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// need because it includes almost all "standard" wxWindows headers
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#ifndef WX_PRECOMP
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    #include "wx/wx.h"
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#endif
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#include "wx/colordlg.h"
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#include "wx/image.h"
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// ----------------------------------------------------------------------------
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// ressources
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// ----------------------------------------------------------------------------
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// the application icon
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#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
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    #include "mondrian.xpm"
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#endif
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// what do we show on screen (there are too many shapes to put them all on
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// screen simultaneously)
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enum ScreenToShow
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{
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    Show_Default,
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    Show_Text,
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    Show_Lines,
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    Show_Polygons,
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    Show_Mask,
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    Show_Ops,
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    Show_Regions,
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    Show_Circles
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};
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// ----------------------------------------------------------------------------
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// global variables
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// ----------------------------------------------------------------------------
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static wxBitmap *gs_bmpNoMask = NULL,
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                *gs_bmpWithColMask = NULL,
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                *gs_bmpMask = NULL,
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                *gs_bmpWithMask = NULL,
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                *gs_bmp4 = NULL,
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                *gs_bmp4_mono = NULL,
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                *gs_bmp36 = NULL;
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// ----------------------------------------------------------------------------
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// private classes
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// ----------------------------------------------------------------------------
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// Define a new application type, each program should derive a class from wxApp
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class MyApp : public wxApp
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{
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public:
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    // override base class virtuals
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    // ----------------------------
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    // this one is called on application startup and is a good place for the app
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    // initialization (doing it here and not in the ctor allows to have an error
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    // return: if OnInit() returns false, the application terminates)
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    virtual bool OnInit();
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    virtual int OnExit() { DeleteBitmaps(); return 0; }
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protected:
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    void DeleteBitmaps();
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    bool LoadImages();
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};
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class MyCanvas;
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// Define a new frame type: this is going to be our main frame
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class MyFrame : public wxFrame
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{
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public:
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    // ctor(s)
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    MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
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    // event handlers (these functions should _not_ be virtual)
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    void OnQuit(wxCommandEvent& event);
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    void OnAbout(wxCommandEvent& event);
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    void OnShow(wxCommandEvent &event);
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    void OnOption(wxCommandEvent &event);
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    wxColour SelectColour();
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    void PrepareDC(wxDC& dc);
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    int         m_backgroundMode;
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    int         m_textureBackground;
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    int         m_mapMode;
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    double      m_xUserScale;
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    double      m_yUserScale;
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    int         m_xLogicalOrigin;
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    int         m_yLogicalOrigin;
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    bool        m_xAxisReversed,
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                m_yAxisReversed;
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    wxColour    m_colourForeground,    // these are _text_ colours
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                m_colourBackground;
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    wxBrush     m_backgroundBrush;
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    MyCanvas   *m_canvas;
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private:
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    // any class wishing to process wxWindows events must use this macro
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    DECLARE_EVENT_TABLE()
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};
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// define a scrollable canvas for drawing onto
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class MyCanvas: public wxScrolledWindow
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{
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public:
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    MyCanvas( MyFrame *parent );
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    void OnPaint(wxPaintEvent &event);
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    void OnMouseMove(wxMouseEvent &event);
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    void Show(ScreenToShow show) { m_show = show; Refresh(); }
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protected:
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    void DrawTestPoly( int x, int y, wxDC &dc ,int transparent );
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    void DrawTestLines( int x, int y, int width, wxDC &dc );
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    void DrawText(wxDC& dc);
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    void DrawImages(wxDC& dc);
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    void DrawWithLogicalOps(wxDC& dc);
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    void DrawRegions(wxDC& dc);
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    void DrawCircles(wxDC& dc);
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    void DrawDefault(wxDC& dc);
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    void DrawRegionsHelper(wxDC& dc, wxCoord x);
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private:
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    MyFrame *m_owner;
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    ScreenToShow m_show;
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    wxBitmap     m_smile_bmp;
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    wxIcon       m_std_icon;
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    DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// constants
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// ----------------------------------------------------------------------------
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// IDs for the controls and the menu commands
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enum
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{
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    // menu items
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    File_Quit = 1,
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    File_About,
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    MenuShow_First,
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    File_ShowDefault = MenuShow_First,
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    File_ShowText,
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    File_ShowLines,
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    File_ShowPolygons,
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    File_ShowMask,
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    File_ShowOps,
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    File_ShowRegions,
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    File_ShowCircles,
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    MenuShow_Last = File_ShowCircles,
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    MenuOption_First,
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    MapMode_Text = MenuOption_First,
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    MapMode_Lometric,
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    MapMode_Twips,
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    MapMode_Points,
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    MapMode_Metric,
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    UserScale_StretchHoriz,
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    UserScale_ShrinkHoriz,
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    UserScale_StretchVertic,
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    UserScale_ShrinkVertic,
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    UserScale_Restore,
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    AxisMirror_Horiz,
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    AxisMirror_Vertic,
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    LogicalOrigin_MoveDown,
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    LogicalOrigin_MoveUp,
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    LogicalOrigin_MoveLeft,
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    LogicalOrigin_MoveRight,
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    Colour_TextForeground,
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    Colour_TextBackground,
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    Colour_Background,
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    Colour_BackgroundMode,
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    Colour_TextureBackgound,
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    MenuOption_Last = Colour_TextureBackgound
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};
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// ----------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// ----------------------------------------------------------------------------
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// Create a new application object: this macro will allow wxWindows to create
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// the application object during program execution (it's better than using a
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// static object for many reasons) and also declares the accessor function
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// wxGetApp() which will return the reference of the right type (i.e. MyApp and
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// not wxApp)
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IMPLEMENT_APP(MyApp)
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// the application class
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// ----------------------------------------------------------------------------
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bool MyApp::LoadImages()
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{
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    gs_bmpNoMask = new wxBitmap;
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    gs_bmpWithColMask = new wxBitmap;
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    gs_bmpMask = new wxBitmap;
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    gs_bmpWithMask = new wxBitmap;
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    gs_bmp4 = new wxBitmap;
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    gs_bmp4_mono = new wxBitmap;
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    gs_bmp36 = new wxBitmap;
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    wxPathList pathList;
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    pathList.Add(".");
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    pathList.Add("..");
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    wxString path = pathList.FindValidPath("pat4.bmp");
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    if ( !path )
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        return FALSE;
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    /* 4 colour bitmap */
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    gs_bmp4->LoadFile(path, wxBITMAP_TYPE_BMP);
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    /* turn into mono-bitmap */
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    gs_bmp4_mono->LoadFile(path, wxBITMAP_TYPE_BMP);
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    wxMask* mask4 = new wxMask(*gs_bmp4_mono, *wxBLACK);
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    gs_bmp4_mono->SetMask(mask4);
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    path = pathList.FindValidPath("pat36.bmp");
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    if ( !path )
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        return FALSE;
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    gs_bmp36->LoadFile(path, wxBITMAP_TYPE_BMP);
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    wxMask* mask36 = new wxMask(*gs_bmp36, *wxBLACK);
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    gs_bmp36->SetMask(mask36);
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    path = pathList.FindValidPath("image.bmp");
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    if ( !path )
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        return FALSE;
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    gs_bmpNoMask->LoadFile(path, wxBITMAP_TYPE_BMP);
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    gs_bmpWithMask->LoadFile(path, wxBITMAP_TYPE_BMP);
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    gs_bmpWithColMask->LoadFile(path, wxBITMAP_TYPE_BMP);
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    path = pathList.FindValidPath("mask.bmp");
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    if ( !path )
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        return FALSE;
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    gs_bmpMask->LoadFile(path, wxBITMAP_TYPE_BMP);
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    wxMask *mask = new wxMask(*gs_bmpMask, *wxBLACK);
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    gs_bmpWithMask->SetMask(mask);
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    mask = new wxMask(*gs_bmpWithColMask, *wxWHITE);
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    gs_bmpWithColMask->SetMask(mask);
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    return TRUE;
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}
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// `Main program' equivalent: the program execution "starts" here
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bool MyApp::OnInit()
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{
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    // Create the main application window
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    MyFrame *frame = new MyFrame("Drawing sample",
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                                 wxPoint(50, 50), wxSize(550, 340));
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    // Show it and tell the application that it's our main window
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    frame->Show(TRUE);
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    SetTopWindow(frame);
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    if ( !LoadImages() )
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    {
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        wxLogError("Can't load one of the bitmap files needed for this sample "
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                   "from the current or parent directory, please copy them "
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                   "there.");
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        // stop here
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        DeleteBitmaps();
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        return FALSE;
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    }
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    // ok, continue
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    return TRUE;
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}
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void MyApp::DeleteBitmaps()
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{
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    delete gs_bmpNoMask;
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    delete gs_bmpWithColMask;
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    delete gs_bmpMask;
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    delete gs_bmpWithMask;
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    delete gs_bmp4;
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    delete gs_bmp4_mono;
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    delete gs_bmp36;
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}
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// ----------------------------------------------------------------------------
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// MyCanvas
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// ----------------------------------------------------------------------------
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// the event tables connect the wxWindows events with the functions (event
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// handlers) which process them.
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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    EVT_PAINT  (MyCanvas::OnPaint)
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    EVT_MOTION (MyCanvas::OnMouseMove)
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END_EVENT_TABLE()
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#include "smile.xpm"
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MyCanvas::MyCanvas(MyFrame *parent)
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        : wxScrolledWindow(parent, -1, wxDefaultPosition, wxDefaultSize,
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                           wxHSCROLL | wxVSCROLL | wxNO_FULL_REPAINT_ON_RESIZE)
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{
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    m_owner = parent;
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    m_show = Show_Default;
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    m_smile_bmp = wxBitmap(smile_xpm);
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    m_std_icon = wxTheApp->GetStdIcon(wxICON_INFORMATION);
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}
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// Draw a polygon and an overlapping rectangle
 | 
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// If transparent is 1, the fill pattern is made transparent.
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// If transparent is 2, the fill pattern is made transparent but inversed
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// If is transparent is 0 the text for and background color will be used to represent/map
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// the colors of the monochrome bitmap pixels to the fillpattern
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//
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// I abused the the menu items for setting so called back and fore ground color
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// just to show how the those colors do influence the fillpatterns just play
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// with those, and with the code variations are endless using other logical
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// functions.
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void MyCanvas::DrawTestPoly( int x, int y,wxDC &dc,int transparent )
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{
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//    wxBrush* brush4 = new wxBrush(*gs_bmp4);
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    wxBrush* brush4 = new wxBrush(*wxBLACK,wxFDIAGONAL_HATCH);
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    wxBrush* brush4_mono = new wxBrush(*gs_bmp4_mono);
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    wxBrush* brush36 = new wxBrush(*gs_bmp36);
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    wxPoint todraw[5];
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    todraw[0].x=(long)x+100;
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    todraw[0].y=(long)y+100;
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    todraw[1].x=(long)x+300;
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    todraw[1].y=(long)y+100;
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    todraw[2].x=(long)x+300;
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    todraw[2].y=(long)y+300;
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    todraw[3].x=(long)x+150;
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    todraw[3].y=(long)y+350;
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    todraw[4].x=(long)x+100;
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    todraw[4].y=(long)y+300;
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						|
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						|
    wxPoint todraw2[5];
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    todraw2[0].x=100;
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						|
    todraw2[0].y=100;
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						|
    todraw2[1].x=300;
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						|
    todraw2[1].y=100;
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    todraw2[2].x=300;
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    todraw2[2].y=300;
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    todraw2[3].x=150;
 | 
						|
    todraw2[3].y=350;
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    todraw2[4].x=100;
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						|
    todraw2[4].y=300;
 | 
						|
 | 
						|
    switch (transparent)
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    {
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        case 0:
 | 
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            {
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						|
                dc.SetLogicalFunction(wxCOPY);
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						|
                dc.SetPen( wxPen( "black", 4, wxSOLID) );
 | 
						|
                dc.SetBrush( *brush4 );
 | 
						|
                dc.DrawPolygon(5,todraw,0,0,wxWINDING_RULE);
 | 
						|
 | 
						|
                dc.SetPen( wxPen( "red", 4, wxSOLID) );
 | 
						|
                dc.SetBrush( *brush36 );
 | 
						|
                dc.SetTextForeground(*wxCYAN);
 | 
						|
                dc.SetTextBackground(m_owner->m_colourBackground);
 | 
						|
                dc.DrawRectangle( x+10, y+10, 200, 200 );
 | 
						|
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						|
                dc.SetPen( wxPen( "green", 4, wxSOLID) );
 | 
						|
                dc.SetBrush( *brush4_mono );
 | 
						|
                dc.SetTextForeground(*wxCYAN);
 | 
						|
                dc.SetTextBackground(m_owner->m_colourBackground);
 | 
						|
                dc.DrawRectangle( x+50, y+50, 200, 200 );
 | 
						|
 | 
						|
                dc.DrawCircle( x+400, y+50, 130 );
 | 
						|
 | 
						|
                dc.SetBrush(wxNullBrush);
 | 
						|
                dc.SetPen(wxNullPen);
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        case 1:  //now with transparent fillpatterns
 | 
						|
            {
 | 
						|
 | 
						|
                wxBitmap* bmpBlit = new wxBitmap(600,400);
 | 
						|
                wxMemoryDC* memDC= new wxMemoryDC();
 | 
						|
                //      wxBrush _clearbrush(*wxGREEN,wxSOLID);
 | 
						|
                wxBrush _clearbrush(*wxBLACK,wxSOLID);
 | 
						|
                memDC->SelectObject(*bmpBlit);
 | 
						|
                memDC->BeginDrawing();
 | 
						|
                memDC->SetBackground(_clearbrush);
 | 
						|
                memDC->Clear();
 | 
						|
                memDC->SetBackground(wxNullBrush);
 | 
						|
 | 
						|
                memDC->SetPen( wxPen( "black", 4, wxSOLID) );
 | 
						|
                memDC->SetBrush( wxNullBrush);
 | 
						|
                memDC->SetBrush( *brush4 );
 | 
						|
                memDC->SetTextForeground(*wxBLACK);            // 0s --> 0x000000 (black)
 | 
						|
                memDC->SetTextBackground(*wxWHITE);    // 1s --> 0xFFFFFF (white)
 | 
						|
                memDC->SetLogicalFunction(wxAND_INVERT);
 | 
						|
 | 
						|
                // BLACK OUT the opaque pixels and leave the rest as is
 | 
						|
                memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
 | 
						|
 | 
						|
                // Set background and foreground colors for fill pattern
 | 
						|
                //the previous blacked out pixels are now merged with the layer color
 | 
						|
                //while the non blacked out pixels stay as they are.
 | 
						|
                memDC->SetTextForeground(*wxBLACK);            // 0s --> 0x000000 (black)
 | 
						|
 | 
						|
                //now define what will be the color of the fillpattern parts that are not transparent
 | 
						|
                //      memDC->SetTextBackground(*wxBLUE);
 | 
						|
                memDC->SetTextBackground(m_owner->m_colourForeground);
 | 
						|
                memDC->SetLogicalFunction(wxOR);
 | 
						|
 | 
						|
 | 
						|
                //don't understand how but the outline is also depending on logicalfunction
 | 
						|
                memDC->SetPen( wxPen( "red", 4, wxSOLID) );
 | 
						|
                memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
 | 
						|
 | 
						|
                memDC->SetLogicalFunction(wxCOPY);
 | 
						|
 | 
						|
                memDC->SetPen( wxPen( "black", 4, wxSOLID) );
 | 
						|
                memDC->SetBrush( wxNullBrush);
 | 
						|
                memDC->SetBrush( *brush36 );
 | 
						|
                memDC->SetTextForeground(*wxBLACK);            // 0s --> 0x000000 (black)
 | 
						|
                memDC->SetTextBackground(*wxWHITE);    // 1s --> 0xFFFFFF (white)
 | 
						|
                memDC->SetLogicalFunction(wxAND_INVERT);
 | 
						|
 | 
						|
                memDC->DrawRectangle( 10, 10, 200, 200 );
 | 
						|
 | 
						|
                // Set background and foreground colors for fill pattern
 | 
						|
                //the previous blacked out pixels are now merged with the layer color
 | 
						|
                //while the non blacked out pixels stay as they are.
 | 
						|
                memDC->SetTextForeground(*wxBLACK);            // 0s --> 0x000000 (black)
 | 
						|
                //now define what will be the color of the fillpattern parts that are not transparent
 | 
						|
                //      memDC->SetTextBackground(*wxRED);
 | 
						|
                memDC->SetTextBackground(m_owner->m_colourBackground);
 | 
						|
                memDC->SetLogicalFunction(wxOR);
 | 
						|
 | 
						|
                //don't understand how but the outline is also depending on logicalfunction
 | 
						|
                memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
 | 
						|
                memDC->DrawRectangle( 10, 10, 200, 200 );
 | 
						|
 | 
						|
                memDC->SetBrush(wxNullBrush);
 | 
						|
                memDC->SetPen(wxNullPen);
 | 
						|
 | 
						|
                memDC->EndDrawing();
 | 
						|
                dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
 | 
						|
                delete bmpBlit;
 | 
						|
                delete memDC;
 | 
						|
                break;
 | 
						|
            }
 | 
						|
        case 2:  //now with transparent inversed fillpatterns
 | 
						|
            {
 | 
						|
                wxBitmap* bmpBlit = new wxBitmap(600,400);
 | 
						|
                wxMemoryDC* memDC= new wxMemoryDC();
 | 
						|
                wxBrush _clearbrush(*wxWHITE,wxSOLID);
 | 
						|
                memDC->SelectObject(*bmpBlit);
 | 
						|
                memDC->BeginDrawing();
 | 
						|
                memDC->SetBackground(_clearbrush);
 | 
						|
                memDC->Clear();
 | 
						|
                memDC->SetBackground(wxNullBrush);
 | 
						|
 | 
						|
                memDC->SetPen( wxPen( "black", 4, wxSOLID) );
 | 
						|
                memDC->SetBrush( *brush4 );
 | 
						|
                memDC->SetTextBackground(*wxBLACK);            // 0s --> 0x000000 (black)
 | 
						|
                memDC->SetTextForeground(*wxWHITE);    // 1s --> 0xFFFFFF (white)
 | 
						|
                memDC->SetLogicalFunction(wxAND_INVERT);
 | 
						|
 | 
						|
                // BLACK OUT the opaque pixels and leave the rest as is
 | 
						|
                memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
 | 
						|
 | 
						|
                // Set background and foreground colors for fill pattern
 | 
						|
                //the previous blacked out pixels are now merged with the layer color
 | 
						|
                //while the non blacked out pixels stay as they are.
 | 
						|
                memDC->SetTextBackground(*wxBLACK);            // 0s --> 0x000000 (black)
 | 
						|
 | 
						|
                //now define what will be the color of the fillpattern parts that are not transparent
 | 
						|
                memDC->SetTextForeground(m_owner->m_colourForeground);
 | 
						|
                memDC->SetLogicalFunction(wxOR);
 | 
						|
 | 
						|
 | 
						|
                //don't understand how but the outline is also depending on logicalfunction
 | 
						|
                memDC->SetPen( wxPen( "red", 4, wxSOLID) );
 | 
						|
                memDC->DrawPolygon(5,todraw2,0,0,wxWINDING_RULE);
 | 
						|
 | 
						|
                memDC->SetLogicalFunction(wxCOPY);
 | 
						|
 | 
						|
                memDC->SetPen( wxPen( "black", 4, wxSOLID) );
 | 
						|
                memDC->SetBrush( *brush36 );
 | 
						|
                memDC->SetTextBackground(*wxBLACK);            // 0s --> 0x000000 (black)
 | 
						|
                memDC->SetTextForeground(*wxWHITE);    // 1s --> 0xFFFFFF (white)
 | 
						|
                memDC->SetLogicalFunction(wxAND_INVERT);
 | 
						|
 | 
						|
                memDC->DrawRectangle( 10,10, 200, 200 );
 | 
						|
 | 
						|
                // Set background and foreground colors for fill pattern
 | 
						|
                //the previous blacked out pixels are now merged with the layer color
 | 
						|
                //while the non blacked out pixels stay as they are.
 | 
						|
                memDC->SetTextBackground(*wxBLACK);            // 0s --> 0x000000 (black)
 | 
						|
                //now define what will be the color of the fillpattern parts that are not transparent
 | 
						|
                memDC->SetTextForeground(m_owner->m_colourBackground);
 | 
						|
                memDC->SetLogicalFunction(wxOR);
 | 
						|
 | 
						|
                //don't understand how but the outline is also depending on logicalfunction
 | 
						|
                memDC->SetPen( wxPen( "yellow", 4, wxSOLID) );
 | 
						|
                memDC->DrawRectangle( 10, 10, 200, 200 );
 | 
						|
 | 
						|
                memDC->SetBrush(wxNullBrush);
 | 
						|
                memDC->SetPen(wxNullPen);
 | 
						|
                dc.Blit(x,y,600,400,memDC,0,0,wxCOPY);
 | 
						|
                delete bmpBlit;
 | 
						|
                delete memDC;
 | 
						|
            }
 | 
						|
    }
 | 
						|
 | 
						|
    delete brush4;
 | 
						|
    delete brush4_mono;
 | 
						|
    delete brush36;
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::DrawTestLines( int x, int y, int width, wxDC &dc )
 | 
						|
{
 | 
						|
    dc.SetPen( wxPen( "black", width, wxSOLID) );
 | 
						|
    dc.SetBrush( *wxRED_BRUSH );
 | 
						|
    dc.DrawText(wxString::Format("Testing lines of width %d", width), x + 10, y - 10);
 | 
						|
    dc.DrawRectangle( x+10, y+10, 100, 190 );
 | 
						|
 | 
						|
    dc.DrawText("Solid/dot/short dash/long dash/dot dash", x + 150, y + 10);
 | 
						|
    dc.SetPen( wxPen( "black", width, wxSOLID) );
 | 
						|
    dc.DrawLine( x+20, y+20, 100, y+20 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxDOT) );
 | 
						|
    dc.DrawLine( x+20, y+30, 100, y+30 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxSHORT_DASH) );
 | 
						|
    dc.DrawLine( x+20, y+40, 100, y+40 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxLONG_DASH) );
 | 
						|
    dc.DrawLine( x+20, y+50, 100, y+50 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxDOT_DASH) );
 | 
						|
    dc.DrawLine( x+20, y+60, 100, y+60 );
 | 
						|
 | 
						|
    dc.DrawText("Misc hatches", x + 150, y + 70);
 | 
						|
    dc.SetPen( wxPen( "black", width, wxBDIAGONAL_HATCH) );
 | 
						|
    dc.DrawLine( x+20, y+70, 100, y+70 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxCROSSDIAG_HATCH) );
 | 
						|
    dc.DrawLine( x+20, y+80, 100, y+80 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxFDIAGONAL_HATCH) );
 | 
						|
    dc.DrawLine( x+20, y+90, 100, y+90 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxCROSS_HATCH) );
 | 
						|
    dc.DrawLine( x+20, y+100, 100, y+100 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxHORIZONTAL_HATCH) );
 | 
						|
    dc.DrawLine( x+20, y+110, 100, y+110 );
 | 
						|
    dc.SetPen( wxPen( "black", width, wxVERTICAL_HATCH) );
 | 
						|
    dc.DrawLine( x+20, y+120, 100, y+120 );
 | 
						|
 | 
						|
    dc.DrawText("User dash", x + 150, y + 140);
 | 
						|
    wxPen ud( "black", width, wxUSER_DASH );
 | 
						|
    wxDash dash1[1];
 | 
						|
    dash1[0] = 0;
 | 
						|
    ud.SetDashes( 1, dash1 );
 | 
						|
    dc.DrawLine( x+20, y+140, 100, y+140 );
 | 
						|
    dash1[0] = 1;
 | 
						|
    ud.SetDashes( 1, dash1 );
 | 
						|
    dc.DrawLine( x+20, y+150, 100, y+150 );
 | 
						|
    dash1[0] = 2;
 | 
						|
    ud.SetDashes( 1, dash1 );
 | 
						|
    dc.DrawLine( x+20, y+160, 100, y+160 );
 | 
						|
    dash1[0] = 0x7F;
 | 
						|
    ud.SetDashes( 1, dash1 );
 | 
						|
    dc.DrawLine( x+20, y+170, 100, y+170 );
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::DrawDefault(wxDC& dc)
 | 
						|
{
 | 
						|
    // mark the origin
 | 
						|
    dc.DrawCircle(0, 0, 10);
 | 
						|
#if !(defined __WXGTK__) && !(defined __WXMOTIF__)
 | 
						|
    // not implemented in wxGTK or wxMOTIF :-(
 | 
						|
    dc.FloodFill(0, 0, wxColour(255, 0, 0));
 | 
						|
#endif //
 | 
						|
 | 
						|
    dc.DrawCheckMark(5, 80, 15, 15);
 | 
						|
    dc.DrawCheckMark(25, 80, 30, 30);
 | 
						|
    dc.DrawCheckMark(60, 80, 60, 60);
 | 
						|
 | 
						|
    // this is the test for "blitting bitmap into DC damages selected brush" bug
 | 
						|
    wxCoord rectSize = m_std_icon.GetWidth() + 10;
 | 
						|
    wxCoord x = 100;
 | 
						|
    dc.SetPen(*wxTRANSPARENT_PEN);
 | 
						|
    dc.SetBrush( *wxGREEN_BRUSH );
 | 
						|
    dc.DrawRectangle(x, 10, rectSize, rectSize);
 | 
						|
    dc.DrawBitmap(m_std_icon, x + 5, 15, TRUE);
 | 
						|
    x += rectSize + 10;
 | 
						|
    dc.DrawRectangle(x, 10, rectSize, rectSize);
 | 
						|
    dc.DrawIcon(m_std_icon, x + 5, 15);
 | 
						|
    x += rectSize + 10;
 | 
						|
    dc.DrawRectangle(x, 10, rectSize, rectSize);
 | 
						|
 | 
						|
    // test for "transparent" bitmap drawing (it intersects with the last
 | 
						|
    // rectangle above)
 | 
						|
    //dc.SetBrush( *wxTRANSPARENT_BRUSH );
 | 
						|
 | 
						|
    if (m_smile_bmp.Ok())
 | 
						|
        dc.DrawBitmap(m_smile_bmp, x + rectSize - 20, rectSize - 10, TRUE);
 | 
						|
 | 
						|
    dc.SetBrush( *wxBLACK_BRUSH );
 | 
						|
    dc.DrawRectangle( 0, 160, 1000, 300 );
 | 
						|
 | 
						|
    // draw lines
 | 
						|
    wxBitmap bitmap(20,70);
 | 
						|
    wxMemoryDC memdc;
 | 
						|
    memdc.SelectObject( bitmap );
 | 
						|
    memdc.SetBrush( *wxBLACK_BRUSH );
 | 
						|
    memdc.SetPen( *wxWHITE_PEN );
 | 
						|
    memdc.DrawRectangle(0,0,20,70);
 | 
						|
    memdc.DrawLine( 10,0,10,70 );
 | 
						|
 | 
						|
    // to the right
 | 
						|
    wxPen pen = *wxRED_PEN;
 | 
						|
    memdc.SetPen(pen);
 | 
						|
    memdc.DrawLine( 10, 5,10, 5 );
 | 
						|
    memdc.DrawLine( 10,10,11,10 );
 | 
						|
    memdc.DrawLine( 10,15,12,15 );
 | 
						|
    memdc.DrawLine( 10,20,13,20 );
 | 
						|
 | 
						|
/*
 | 
						|
    memdc.SetPen(*wxRED_PEN);
 | 
						|
    memdc.DrawLine( 12, 5,12, 5 );
 | 
						|
    memdc.DrawLine( 12,10,13,10 );
 | 
						|
    memdc.DrawLine( 12,15,14,15 );
 | 
						|
    memdc.DrawLine( 12,20,15,20 );
 | 
						|
*/
 | 
						|
 | 
						|
    // same to the left
 | 
						|
    memdc.DrawLine( 10,25,10,25 );
 | 
						|
    memdc.DrawLine( 10,30, 9,30 );
 | 
						|
    memdc.DrawLine( 10,35, 8,35 );
 | 
						|
    memdc.DrawLine( 10,40, 7,40 );
 | 
						|
 | 
						|
    // XOR draw lines
 | 
						|
    dc.SetPen(*wxWHITE_PEN);
 | 
						|
    memdc.SetLogicalFunction( wxINVERT );
 | 
						|
    memdc.SetPen( *wxWHITE_PEN );
 | 
						|
    memdc.DrawLine( 10,50,10,50 );
 | 
						|
    memdc.DrawLine( 10,55,11,55 );
 | 
						|
    memdc.DrawLine( 10,60,12,60 );
 | 
						|
    memdc.DrawLine( 10,65,13,65 );
 | 
						|
 | 
						|
    memdc.DrawLine( 12,50,12,50 );
 | 
						|
    memdc.DrawLine( 12,55,13,55 );
 | 
						|
    memdc.DrawLine( 12,60,14,60 );
 | 
						|
    memdc.DrawLine( 12,65,15,65 );
 | 
						|
 | 
						|
    memdc.SelectObject( wxNullBitmap );
 | 
						|
    dc.DrawBitmap( bitmap, 10, 170 );
 | 
						|
    wxImage image( bitmap );
 | 
						|
    image.Rescale( 60,210 );
 | 
						|
    bitmap = image.ConvertToBitmap();
 | 
						|
    dc.DrawBitmap( bitmap, 50, 170 );
 | 
						|
 | 
						|
    // test the rectangle outline drawing - there should be one pixel between
 | 
						|
    // the rect and the lines
 | 
						|
    dc.SetPen(*wxWHITE_PEN);
 | 
						|
    dc.SetBrush( *wxTRANSPARENT_BRUSH );
 | 
						|
    dc.DrawRectangle(150, 170, 49, 29);
 | 
						|
    dc.DrawRectangle(200, 170, 49, 29);
 | 
						|
    dc.SetPen(*wxWHITE_PEN);
 | 
						|
    dc.DrawLine(250, 210, 250, 170);
 | 
						|
    dc.DrawLine(260, 200, 150, 200);
 | 
						|
 | 
						|
    // test the rectangle filled drawing - there should be one pixel between
 | 
						|
    // the rect and the lines
 | 
						|
    dc.SetPen(*wxTRANSPARENT_PEN);
 | 
						|
    dc.SetBrush( *wxWHITE_BRUSH );
 | 
						|
    dc.DrawRectangle(300, 170, 49, 29);
 | 
						|
    dc.DrawRectangle(350, 170, 49, 29);
 | 
						|
    dc.SetPen(*wxWHITE_PEN);
 | 
						|
    dc.DrawLine(400, 170, 400, 210);
 | 
						|
    dc.DrawLine(300, 200, 410, 200);
 | 
						|
 | 
						|
    // a few more tests of this kind
 | 
						|
    dc.SetPen(*wxRED_PEN);
 | 
						|
    dc.SetBrush( *wxWHITE_BRUSH );
 | 
						|
    dc.DrawRectangle(300, 220, 1, 1);
 | 
						|
    dc.DrawRectangle(310, 220, 2, 2);
 | 
						|
    dc.DrawRectangle(320, 220, 3, 3);
 | 
						|
    dc.DrawRectangle(330, 220, 4, 4);
 | 
						|
 | 
						|
    dc.SetPen(*wxTRANSPARENT_PEN);
 | 
						|
    dc.SetBrush( *wxWHITE_BRUSH );
 | 
						|
    dc.DrawRectangle(300, 230, 1, 1);
 | 
						|
    dc.DrawRectangle(310, 230, 2, 2);
 | 
						|
    dc.DrawRectangle(320, 230, 3, 3);
 | 
						|
    dc.DrawRectangle(330, 230, 4, 4);
 | 
						|
 | 
						|
    // and now for filled rect with outline
 | 
						|
    dc.SetPen(*wxRED_PEN);
 | 
						|
    dc.SetBrush( *wxWHITE_BRUSH );
 | 
						|
    dc.DrawRectangle(500, 170, 49, 29);
 | 
						|
    dc.DrawRectangle(550, 170, 49, 29);
 | 
						|
    dc.SetPen(*wxWHITE_PEN);
 | 
						|
    dc.DrawLine(600, 170, 600, 210);
 | 
						|
    dc.DrawLine(500, 200, 610, 200);
 | 
						|
 | 
						|
    // test the rectangle outline drawing - there should be one pixel between
 | 
						|
    // the rect and the lines
 | 
						|
    dc.SetPen(*wxWHITE_PEN);
 | 
						|
    dc.SetBrush( *wxTRANSPARENT_BRUSH );
 | 
						|
    dc.DrawRoundedRectangle(150, 270, 49, 29, 6);
 | 
						|
    dc.DrawRoundedRectangle(200, 270, 49, 29, 6);
 | 
						|
    dc.SetPen(*wxWHITE_PEN);
 | 
						|
    dc.DrawLine(250, 270, 250, 310);
 | 
						|
    dc.DrawLine(150, 300, 260, 300);
 | 
						|
 | 
						|
    // test the rectangle filled drawing - there should be one pixel between
 | 
						|
    // the rect and the lines
 | 
						|
    dc.SetPen(*wxTRANSPARENT_PEN);
 | 
						|
    dc.SetBrush( *wxWHITE_BRUSH );
 | 
						|
    dc.DrawRoundedRectangle(300, 270, 49, 29, 6);
 | 
						|
    dc.DrawRoundedRectangle(350, 270, 49, 29, 6);
 | 
						|
    dc.SetPen(*wxWHITE_PEN);
 | 
						|
    dc.DrawLine(400, 270, 400, 310);
 | 
						|
    dc.DrawLine(300, 300, 410, 300);
 | 
						|
 | 
						|
    // Added by JACS to demonstrate bizarre behaviour.
 | 
						|
    // With a size of 70, we get a missing red RHS,
 | 
						|
    // and the hight is too small, so we get yellow
 | 
						|
    // showing. With a size of 40, it draws as expected:
 | 
						|
    // it just shows a white rectangle with red outline.
 | 
						|
    int totalWidth = 70;
 | 
						|
    int totalHeight = 70;
 | 
						|
    wxBitmap bitmap2(totalWidth, totalHeight);
 | 
						|
 | 
						|
    wxMemoryDC memdc2;
 | 
						|
    memdc2.SelectObject(bitmap2);
 | 
						|
 | 
						|
    wxBrush yellowBrush(wxColour(255, 255, 0), wxSOLID);
 | 
						|
    memdc2.SetBackground(yellowBrush);
 | 
						|
    memdc2.Clear();
 | 
						|
 | 
						|
    wxPen yellowPen(wxColour(255, 255, 0), 1, wxSOLID);
 | 
						|
 | 
						|
    // Now draw a white rectangle with red outline. It should
 | 
						|
    // entirely eclipse the yellow background.
 | 
						|
    memdc2.SetPen(*wxRED_PEN);
 | 
						|
    memdc2.SetBrush(*wxWHITE_BRUSH);
 | 
						|
 | 
						|
    memdc2.DrawRectangle(0, 0, totalWidth, totalHeight);
 | 
						|
 | 
						|
    memdc2.SetPen(wxNullPen);
 | 
						|
    memdc2.SetBrush(wxNullBrush);
 | 
						|
    memdc2.SelectObject(wxNullBitmap);
 | 
						|
 | 
						|
    dc.DrawBitmap(bitmap2, 500, 270);
 | 
						|
 | 
						|
    // Repeat, but draw directly on dc
 | 
						|
    // Draw a yellow rectangle filling the bitmap
 | 
						|
 | 
						|
    x = 600; int y = 270;
 | 
						|
    dc.SetPen(yellowPen);
 | 
						|
    dc.SetBrush(yellowBrush);
 | 
						|
    dc.DrawRectangle(x, y, totalWidth, totalHeight);
 | 
						|
 | 
						|
    // Now draw a white rectangle with red outline. It should
 | 
						|
    // entirely eclipse the yellow background.
 | 
						|
    dc.SetPen(*wxRED_PEN);
 | 
						|
    dc.SetBrush(*wxWHITE_BRUSH);
 | 
						|
 | 
						|
    dc.DrawRectangle(x, y, totalWidth, totalHeight);
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::DrawText(wxDC& dc)
 | 
						|
{
 | 
						|
    // set underlined font for testing
 | 
						|
    dc.SetFont( wxFont(12, wxMODERN, wxNORMAL, wxNORMAL, TRUE) );
 | 
						|
    dc.DrawText( "This is text", 110, 10 );
 | 
						|
    dc.DrawRotatedText( "That is text", 20, 10, -45 );
 | 
						|
 | 
						|
    dc.SetFont( *wxNORMAL_FONT );
 | 
						|
 | 
						|
    wxString text;
 | 
						|
    dc.SetBackgroundMode(wxTRANSPARENT);
 | 
						|
 | 
						|
    for ( int n = -180; n < 180; n += 30 )
 | 
						|
    {
 | 
						|
        text.Printf("     %d rotated text", n);
 | 
						|
        dc.DrawRotatedText(text , 400, 400, n);
 | 
						|
    }
 | 
						|
 | 
						|
    dc.SetFont( wxFont( 18, wxSWISS, wxNORMAL, wxNORMAL ) );
 | 
						|
 | 
						|
    dc.DrawText( "This is Swiss 18pt text.", 110, 40 );
 | 
						|
 | 
						|
    long length;
 | 
						|
    long height;
 | 
						|
    long descent;
 | 
						|
    dc.GetTextExtent( "This is Swiss 18pt text.", &length, &height, &descent );
 | 
						|
    text.Printf( "Dimensions are length %ld, height %ld, descent %ld", length, height, descent );
 | 
						|
    dc.DrawText( text, 110, 80 );
 | 
						|
 | 
						|
    text.Printf( "CharHeight() returns: %d", dc.GetCharHeight() );
 | 
						|
    dc.DrawText( text, 110, 120 );
 | 
						|
 | 
						|
    dc.DrawRectangle( 100, 40, 4, height );
 | 
						|
 | 
						|
    // test the logical function effect
 | 
						|
    wxCoord y = 150;
 | 
						|
    dc.SetLogicalFunction(wxINVERT);
 | 
						|
    dc.DrawText( "There should be no text below", 110, 150 );
 | 
						|
    dc.DrawRectangle( 110, y, 100, height );
 | 
						|
 | 
						|
    // twice drawn inverted should result in invisible
 | 
						|
    y += height;
 | 
						|
    dc.DrawText( "Invisible text", 110, y );
 | 
						|
    dc.DrawRectangle( 110, y, 100, height );
 | 
						|
    dc.DrawText( "Invisible text", 110, y );
 | 
						|
    dc.DrawRectangle( 110, y, 100, height );
 | 
						|
    dc.SetLogicalFunction(wxCOPY);
 | 
						|
 | 
						|
    y += height;
 | 
						|
    dc.DrawRectangle( 110, y, 100, height );
 | 
						|
    dc.DrawText( "Visible text", 110, y );
 | 
						|
}
 | 
						|
 | 
						|
static const struct
 | 
						|
{
 | 
						|
    const wxChar *name;
 | 
						|
    int           rop;
 | 
						|
} rasterOperations[] =
 | 
						|
{
 | 
						|
    { "wxAND",          wxAND           },
 | 
						|
    { "wxAND_INVERT",   wxAND_INVERT    },
 | 
						|
    { "wxAND_REVERSE",  wxAND_REVERSE   },
 | 
						|
    { "wxCLEAR",        wxCLEAR         },
 | 
						|
    { "wxCOPY",         wxCOPY          },
 | 
						|
    { "wxEQUIV",        wxEQUIV         },
 | 
						|
    { "wxINVERT",       wxINVERT        },
 | 
						|
    { "wxNAND",         wxNAND          },
 | 
						|
    { "wxNO_OP",        wxNO_OP         },
 | 
						|
    { "wxOR",           wxOR            },
 | 
						|
    { "wxOR_INVERT",    wxOR_INVERT     },
 | 
						|
    { "wxOR_REVERSE",   wxOR_REVERSE    },
 | 
						|
    { "wxSET",          wxSET           },
 | 
						|
    { "wxSRC_INVERT",   wxSRC_INVERT    },
 | 
						|
    { "wxXOR",          wxXOR           },
 | 
						|
};
 | 
						|
 | 
						|
void MyCanvas::DrawImages(wxDC& dc)
 | 
						|
{
 | 
						|
    dc.DrawText("original image", 0, 0);
 | 
						|
    dc.DrawBitmap(*gs_bmpNoMask, 0, 20, 0);
 | 
						|
    dc.DrawText("with colour mask", 0, 100);
 | 
						|
    dc.DrawBitmap(*gs_bmpWithColMask, 0, 120, TRUE);
 | 
						|
    dc.DrawText("the mask image", 0, 200);
 | 
						|
    dc.DrawBitmap(*gs_bmpMask, 0, 220, 0);
 | 
						|
    dc.DrawText("masked image", 0, 300);
 | 
						|
    dc.DrawBitmap(*gs_bmpWithMask, 0, 320, TRUE);
 | 
						|
 | 
						|
    int cx = gs_bmpWithColMask->GetWidth(),
 | 
						|
        cy = gs_bmpWithColMask->GetHeight();
 | 
						|
 | 
						|
    wxMemoryDC memDC;
 | 
						|
    for ( size_t n = 0; n < WXSIZEOF(rasterOperations); n++ )
 | 
						|
    {
 | 
						|
        wxCoord x = 120 + 150*(n%4),
 | 
						|
                y =  20 + 100*(n/4);
 | 
						|
 | 
						|
        dc.DrawText(rasterOperations[n].name, x, y - 20);
 | 
						|
        memDC.SelectObject(*gs_bmpWithColMask);
 | 
						|
        dc.Blit(x, y, cx, cy, &memDC, 0, 0, rasterOperations[n].rop, TRUE);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::DrawWithLogicalOps(wxDC& dc)
 | 
						|
{
 | 
						|
    static const wxCoord w = 60;
 | 
						|
    static const wxCoord h = 60;
 | 
						|
 | 
						|
    // reuse the text colour here
 | 
						|
    dc.SetPen(wxPen(m_owner->m_colourForeground, 1, wxSOLID));
 | 
						|
    dc.SetBrush(*wxTRANSPARENT_BRUSH);
 | 
						|
 | 
						|
    size_t n;
 | 
						|
    for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
 | 
						|
    {
 | 
						|
        wxCoord x = 20 + 150*(n%4),
 | 
						|
                y = 20 + 100*(n/4);
 | 
						|
 | 
						|
        dc.DrawText(rasterOperations[n].name, x, y - 20);
 | 
						|
        dc.SetLogicalFunction(rasterOperations[n].rop);
 | 
						|
        dc.DrawRectangle(x, y, w, h);
 | 
						|
        dc.DrawLine(x, y, x + w, y + h);
 | 
						|
        dc.DrawLine(x + w, y, x, y + h);
 | 
						|
    }
 | 
						|
 | 
						|
    // now some filled rectangles
 | 
						|
    dc.SetBrush(wxBrush(m_owner->m_colourForeground, wxSOLID));
 | 
						|
 | 
						|
    for ( n = 0; n < WXSIZEOF(rasterOperations); n++ )
 | 
						|
    {
 | 
						|
        wxCoord x = 20 + 150*(n%4),
 | 
						|
                y = 500 + 100*(n/4);
 | 
						|
 | 
						|
        dc.DrawText(rasterOperations[n].name, x, y - 20);
 | 
						|
        dc.SetLogicalFunction(rasterOperations[n].rop);
 | 
						|
        dc.DrawRectangle(x, y, w, h);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::DrawCircles(wxDC& dc)
 | 
						|
{
 | 
						|
    int x = 100,
 | 
						|
        y = 100,
 | 
						|
        r = 20;
 | 
						|
 | 
						|
    dc.DrawText("Some circles", 0, y);
 | 
						|
    dc.DrawCircle(x, y, r);
 | 
						|
    dc.DrawCircle(x + 2*r, y, r);
 | 
						|
    dc.DrawCircle(x + 4*r, y, r);
 | 
						|
 | 
						|
    y += 2*r;
 | 
						|
    dc.DrawText("And ellipses", 0, y);
 | 
						|
    dc.DrawEllipse(x - r, y, 2*r, r);
 | 
						|
    dc.DrawEllipse(x + r, y, 2*r, r);
 | 
						|
    dc.DrawEllipse(x + 3*r, y, 2*r, r);
 | 
						|
 | 
						|
    y += 2*r;
 | 
						|
    dc.DrawText("And arcs", 0, y);
 | 
						|
    dc.DrawArc(x - r, y, x + r, y, x, y);
 | 
						|
    dc.DrawArc(x + 4*r, y, x + 2*r, y, x + 3*r, y);
 | 
						|
    dc.DrawArc(x + 5*r, y, x + 5*r, y, x + 6*r, y);
 | 
						|
 | 
						|
    y += 2*r;
 | 
						|
    dc.DrawEllipticArc(x - r, y, 2*r, r, 0, 90);
 | 
						|
    dc.DrawEllipticArc(x + r, y, 2*r, r, 90, 180);
 | 
						|
    dc.DrawEllipticArc(x + 3*r, y, 2*r, r, 180, 270);
 | 
						|
    dc.DrawEllipticArc(x + 5*r, y, 2*r, r, 270, 360);
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::DrawRegions(wxDC& dc)
 | 
						|
{
 | 
						|
    dc.DrawText("You should see a red rect partly covered by a cyan one "
 | 
						|
                "on the left", 10, 5);
 | 
						|
    dc.DrawText("and 5 smileys from which 4 are partially clipped on the "
 | 
						|
                "right (2 copies should be identical)",
 | 
						|
                10, 5 + dc.GetCharHeight());
 | 
						|
 | 
						|
    DrawRegionsHelper(dc, 10);
 | 
						|
    DrawRegionsHelper(dc, 350);
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::DrawRegionsHelper(wxDC& dc, wxCoord x)
 | 
						|
{
 | 
						|
    dc.DestroyClippingRegion();
 | 
						|
    dc.SetBrush( *wxWHITE_BRUSH );
 | 
						|
    dc.SetPen( *wxTRANSPARENT_PEN );
 | 
						|
    dc.DrawRectangle( x,50,310,310 );
 | 
						|
 | 
						|
    dc.SetClippingRegion( x+10,60,100,270 );
 | 
						|
 | 
						|
    dc.SetBrush( *wxRED_BRUSH );
 | 
						|
    dc.DrawRectangle( x,50,310,310 );
 | 
						|
 | 
						|
    dc.SetClippingRegion( x+10,60,100,100 );
 | 
						|
 | 
						|
    dc.SetBrush( *wxCYAN_BRUSH );
 | 
						|
    dc.DrawRectangle( x,50,310,310 );
 | 
						|
 | 
						|
    // when drawing the left half, destroy the clipping region, when drawing
 | 
						|
    // the right one - leave it
 | 
						|
    //
 | 
						|
    // normally it shouldn't make any difference as SetClippingRegion()
 | 
						|
    // replaces the old clipping region
 | 
						|
    if ( x < 300 )
 | 
						|
        dc.DestroyClippingRegion();
 | 
						|
    dc.SetClippingRegion( x+110,70,100,270 );
 | 
						|
 | 
						|
    dc.SetBrush( *wxGREY_BRUSH );
 | 
						|
    dc.DrawRectangle( x,50,310,310 );
 | 
						|
 | 
						|
    if (m_smile_bmp.Ok())
 | 
						|
    {
 | 
						|
        dc.DrawBitmap( m_smile_bmp, x+150, 200, TRUE );
 | 
						|
        dc.DrawBitmap( m_smile_bmp, x+130, 60, TRUE );
 | 
						|
        dc.DrawBitmap( m_smile_bmp, x+130, 330, TRUE );
 | 
						|
        dc.DrawBitmap( m_smile_bmp, x+100, 120, TRUE );
 | 
						|
        dc.DrawBitmap( m_smile_bmp, x+200, 120, TRUE );
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::OnPaint(wxPaintEvent &WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxPaintDC dc(this);
 | 
						|
    PrepareDC(dc);
 | 
						|
 | 
						|
    m_owner->PrepareDC(dc);
 | 
						|
 | 
						|
    dc.SetBackgroundMode( m_owner->m_backgroundMode );
 | 
						|
    if ( m_owner->m_backgroundBrush.Ok() )
 | 
						|
        dc.SetBackground( m_owner->m_backgroundBrush );
 | 
						|
    if ( m_owner->m_colourForeground.Ok() )
 | 
						|
        dc.SetTextForeground( m_owner->m_colourForeground );
 | 
						|
    if ( m_owner->m_colourBackground.Ok() )
 | 
						|
        dc.SetTextBackground( m_owner->m_colourBackground );
 | 
						|
 | 
						|
    if ( m_owner->m_textureBackground) {
 | 
						|
        if ( ! m_owner->m_backgroundBrush.Ok() ) {
 | 
						|
            wxBrush b(wxColour(0,128,0), wxSOLID);
 | 
						|
            dc.SetBackground(b);
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    dc.Clear();
 | 
						|
 | 
						|
    if ( m_owner->m_textureBackground) {
 | 
						|
        dc.SetPen(*wxMEDIUM_GREY_PEN);
 | 
						|
        for (int i=0; i<200; i++)
 | 
						|
            dc.DrawLine(0, i*10, i*10, 0);
 | 
						|
    }
 | 
						|
 | 
						|
    switch ( m_show )
 | 
						|
    {
 | 
						|
        case Show_Default:
 | 
						|
            DrawDefault(dc);
 | 
						|
            break;
 | 
						|
 | 
						|
        case Show_Circles:
 | 
						|
            DrawCircles(dc);
 | 
						|
            break;
 | 
						|
 | 
						|
        case Show_Regions:
 | 
						|
            DrawRegions(dc);
 | 
						|
            break;
 | 
						|
 | 
						|
        case Show_Text:
 | 
						|
            DrawText(dc);
 | 
						|
            break;
 | 
						|
 | 
						|
        case Show_Lines:
 | 
						|
            DrawTestLines( 0, 100, 0, dc );
 | 
						|
            DrawTestLines( 0, 320, 1, dc );
 | 
						|
            DrawTestLines( 0, 540, 2, dc );
 | 
						|
            DrawTestLines( 0, 760, 6, dc );
 | 
						|
            break;
 | 
						|
 | 
						|
        case Show_Polygons:
 | 
						|
            DrawTestPoly( 0,  100, dc, 0 );
 | 
						|
/*
 | 
						|
            DrawTestPoly( 33, 500, dc, 1 );
 | 
						|
            DrawTestPoly( 43, 1000, dc, 2 );
 | 
						|
*/
 | 
						|
            break;
 | 
						|
 | 
						|
        case Show_Mask:
 | 
						|
            DrawImages(dc);
 | 
						|
            break;
 | 
						|
 | 
						|
        case Show_Ops:
 | 
						|
            DrawWithLogicalOps(dc);
 | 
						|
            break;
 | 
						|
 | 
						|
        default:
 | 
						|
        {
 | 
						|
          dc.SetPen( *wxBLACK_PEN );
 | 
						|
          dc.DrawLine( 0,0,100,100 );
 | 
						|
        }
 | 
						|
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void MyCanvas::OnMouseMove(wxMouseEvent &event)
 | 
						|
{
 | 
						|
    wxClientDC dc(this);
 | 
						|
    PrepareDC(dc);
 | 
						|
    m_owner->PrepareDC(dc);
 | 
						|
 | 
						|
    wxPoint pos = event.GetPosition();
 | 
						|
    long x = dc.DeviceToLogicalX( pos.x );
 | 
						|
    long y = dc.DeviceToLogicalY( pos.y );
 | 
						|
    wxString str;
 | 
						|
    str.Printf( "Current mouse position: %d,%d", (int)x, (int)y );
 | 
						|
    m_owner->SetStatusText( str );
 | 
						|
}
 | 
						|
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
// MyFrame
 | 
						|
// ----------------------------------------------------------------------------
 | 
						|
 | 
						|
// the event tables connect the wxWindows events with the functions (event
 | 
						|
// handlers) which process them. It can be also done at run-time, but for the
 | 
						|
// simple menu events like this the static method is much simpler.
 | 
						|
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | 
						|
    EVT_MENU      (File_Quit,     MyFrame::OnQuit)
 | 
						|
    EVT_MENU      (File_About,    MyFrame::OnAbout)
 | 
						|
 | 
						|
    EVT_MENU_RANGE(MenuShow_First,   MenuShow_Last,   MyFrame::OnShow)
 | 
						|
 | 
						|
    EVT_MENU_RANGE(MenuOption_First, MenuOption_Last, MyFrame::OnOption)
 | 
						|
END_EVENT_TABLE()
 | 
						|
 | 
						|
// frame constructor
 | 
						|
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
 | 
						|
       : wxFrame((wxFrame *)NULL, -1, title, pos, size,
 | 
						|
                 wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE)
 | 
						|
{
 | 
						|
    // set the frame icon
 | 
						|
    SetIcon(wxICON(mondrian));
 | 
						|
 | 
						|
    wxMenu *menuFile = new wxMenu;
 | 
						|
    menuFile->Append(File_ShowDefault, "&Default screen\tF1");
 | 
						|
    menuFile->Append(File_ShowText, "&Text screen\tF2");
 | 
						|
    menuFile->Append(File_ShowLines, "&Lines screen\tF3");
 | 
						|
    menuFile->Append(File_ShowPolygons, "&Polygons screen\tF4");
 | 
						|
    menuFile->Append(File_ShowMask, "wx&Mask screen\tF5");
 | 
						|
    menuFile->Append(File_ShowOps, "&ROP screen\tF6");
 | 
						|
    menuFile->Append(File_ShowRegions, "Re&gions screen\tF7");
 | 
						|
    menuFile->Append(File_ShowCircles, "&Circles screen\tF8");
 | 
						|
    menuFile->AppendSeparator();
 | 
						|
    menuFile->Append(File_About, "&About...\tCtrl-A", "Show about dialog");
 | 
						|
    menuFile->AppendSeparator();
 | 
						|
    menuFile->Append(File_Quit, "E&xit\tAlt-X", "Quit this program");
 | 
						|
 | 
						|
    wxMenu *menuMapMode = new wxMenu;
 | 
						|
    menuMapMode->Append( MapMode_Text, "&TEXT map mode" );
 | 
						|
    menuMapMode->Append( MapMode_Lometric, "&LOMETRIC map mode" );
 | 
						|
    menuMapMode->Append( MapMode_Twips, "T&WIPS map mode" );
 | 
						|
    menuMapMode->Append( MapMode_Points, "&POINTS map mode" );
 | 
						|
    menuMapMode->Append( MapMode_Metric, "&METRIC map mode" );
 | 
						|
 | 
						|
    wxMenu *menuUserScale = new wxMenu;
 | 
						|
    menuUserScale->Append( UserScale_StretchHoriz, "Stretch horizontally\tCtrl-H" );
 | 
						|
    menuUserScale->Append( UserScale_ShrinkHoriz, "Shrink  horizontally\tCtrl-G" );
 | 
						|
    menuUserScale->Append( UserScale_StretchVertic, "Stretch vertically\tCtrl-V" );
 | 
						|
    menuUserScale->Append( UserScale_ShrinkVertic, "Shrink vertically\tCtrl-W" );
 | 
						|
    menuUserScale->AppendSeparator();
 | 
						|
    menuUserScale->Append( UserScale_Restore, "Restore to normal\tCtrl-0" );
 | 
						|
 | 
						|
    wxMenu *menuAxis = new wxMenu;
 | 
						|
    menuAxis->Append( AxisMirror_Horiz, "Mirror horizontally\tCtrl-M", "", TRUE );
 | 
						|
    menuAxis->Append( AxisMirror_Vertic, "Mirror vertically\tCtrl-N", "", TRUE );
 | 
						|
 | 
						|
    wxMenu *menuLogical = new wxMenu;
 | 
						|
    menuLogical->Append( LogicalOrigin_MoveDown, "Move &down\tCtrl-D" );
 | 
						|
    menuLogical->Append( LogicalOrigin_MoveUp, "Move &up\tCtrl-U" );
 | 
						|
    menuLogical->Append( LogicalOrigin_MoveLeft, "Move &right\tCtrl-L" );
 | 
						|
    menuLogical->Append( LogicalOrigin_MoveRight, "Move &left\tCtrl-R" );
 | 
						|
 | 
						|
    wxMenu *menuColour = new wxMenu;
 | 
						|
    menuColour->Append( Colour_TextForeground, "Text foreground..." );
 | 
						|
    menuColour->Append( Colour_TextBackground, "Text background..." );
 | 
						|
    menuColour->Append( Colour_Background, "Background colour..." );
 | 
						|
    menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE );
 | 
						|
    menuColour->Append( Colour_TextureBackgound, "Draw textured background\tCtrl-T", "", TRUE);
 | 
						|
 | 
						|
    // now append the freshly created menu to the menu bar...
 | 
						|
    wxMenuBar *menuBar = new wxMenuBar;
 | 
						|
    menuBar->Append(menuFile, "&File");
 | 
						|
    menuBar->Append(menuMapMode, "&MapMode");
 | 
						|
    menuBar->Append(menuUserScale, "&UserScale");
 | 
						|
    menuBar->Append(menuAxis, "&Axis");
 | 
						|
    menuBar->Append(menuLogical, "&LogicalOrigin");
 | 
						|
    menuBar->Append(menuColour, "&Colours");
 | 
						|
 | 
						|
    // ... and attach this menu bar to the frame
 | 
						|
    SetMenuBar(menuBar);
 | 
						|
 | 
						|
    // create a status bar just for fun (by default with 1 pane only)
 | 
						|
    CreateStatusBar(2);
 | 
						|
    SetStatusText("Welcome to wxWindows!");
 | 
						|
 | 
						|
    m_mapMode = wxMM_TEXT;
 | 
						|
    m_xUserScale = 1.0;
 | 
						|
    m_yUserScale = 1.0;
 | 
						|
    m_xLogicalOrigin = 0;
 | 
						|
    m_yLogicalOrigin = 0;
 | 
						|
    m_xAxisReversed =
 | 
						|
    m_yAxisReversed = FALSE;
 | 
						|
    m_backgroundMode = wxSOLID;
 | 
						|
    m_colourForeground = *wxRED;
 | 
						|
    m_colourBackground = *wxBLUE;
 | 
						|
    m_textureBackground = FALSE;
 | 
						|
 | 
						|
    m_canvas = new MyCanvas( this );
 | 
						|
    m_canvas->SetScrollbars( 10, 10, 100, 240 );
 | 
						|
}
 | 
						|
 | 
						|
// event handlers
 | 
						|
 | 
						|
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    // TRUE is to force the frame to close
 | 
						|
    Close(TRUE);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
    wxString msg;
 | 
						|
    msg.Printf( wxT("This is the about dialog of the drawing sample.\n")
 | 
						|
                wxT("This sample tests various primitive drawing functions\n")
 | 
						|
                wxT("without any tests to prevent flicker.\n")
 | 
						|
                wxT("Copyright (c) Robert Roebling 1999")
 | 
						|
              );
 | 
						|
 | 
						|
    wxMessageBox(msg, "About Drawing", wxOK | wxICON_INFORMATION, this);
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnShow(wxCommandEvent& event)
 | 
						|
{
 | 
						|
    m_canvas->Show((ScreenToShow)(event.GetId() - MenuShow_First));
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::OnOption(wxCommandEvent& event)
 | 
						|
{
 | 
						|
    switch (event.GetId())
 | 
						|
    {
 | 
						|
        case MapMode_Text:
 | 
						|
            m_mapMode = wxMM_TEXT;
 | 
						|
            break;
 | 
						|
        case MapMode_Lometric:
 | 
						|
            m_mapMode = wxMM_LOMETRIC;
 | 
						|
            break;
 | 
						|
        case MapMode_Twips:
 | 
						|
            m_mapMode = wxMM_TWIPS;
 | 
						|
            break;
 | 
						|
        case MapMode_Points:
 | 
						|
            m_mapMode = wxMM_POINTS;
 | 
						|
            break;
 | 
						|
        case MapMode_Metric:
 | 
						|
            m_mapMode = wxMM_METRIC;
 | 
						|
            break;
 | 
						|
 | 
						|
        case LogicalOrigin_MoveDown:
 | 
						|
            m_yLogicalOrigin += 10;
 | 
						|
            break;
 | 
						|
        case LogicalOrigin_MoveUp:
 | 
						|
            m_yLogicalOrigin -= 10;
 | 
						|
            break;
 | 
						|
        case LogicalOrigin_MoveLeft:
 | 
						|
            m_xLogicalOrigin += 10;
 | 
						|
            break;
 | 
						|
        case LogicalOrigin_MoveRight:
 | 
						|
            m_xLogicalOrigin -= 10;
 | 
						|
            break;
 | 
						|
 | 
						|
        case UserScale_StretchHoriz:
 | 
						|
            m_xUserScale *= 1.10;
 | 
						|
            break;
 | 
						|
        case UserScale_ShrinkHoriz:
 | 
						|
            m_xUserScale /= 1.10;
 | 
						|
            break;
 | 
						|
        case UserScale_StretchVertic:
 | 
						|
            m_yUserScale *= 1.10;
 | 
						|
            break;
 | 
						|
        case UserScale_ShrinkVertic:
 | 
						|
            m_yUserScale /= 1.10;
 | 
						|
            break;
 | 
						|
        case UserScale_Restore:
 | 
						|
            m_xUserScale =
 | 
						|
            m_yUserScale = 1.0;
 | 
						|
            break;
 | 
						|
 | 
						|
        case AxisMirror_Vertic:
 | 
						|
            m_yAxisReversed = !m_yAxisReversed;
 | 
						|
            break;
 | 
						|
        case AxisMirror_Horiz:
 | 
						|
            m_xAxisReversed = !m_xAxisReversed;
 | 
						|
            break;
 | 
						|
 | 
						|
        case Colour_TextForeground:
 | 
						|
            m_colourForeground = SelectColour();
 | 
						|
            break;
 | 
						|
        case Colour_TextBackground:
 | 
						|
            m_colourBackground = SelectColour();
 | 
						|
            break;
 | 
						|
        case Colour_Background:
 | 
						|
            {
 | 
						|
                wxColour col = SelectColour();
 | 
						|
                if ( col.Ok() )
 | 
						|
                {
 | 
						|
                    m_backgroundBrush.SetColour(col);
 | 
						|
                }
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case Colour_BackgroundMode:
 | 
						|
            m_backgroundMode = m_backgroundMode == wxSOLID ? wxTRANSPARENT
 | 
						|
                                                           : wxSOLID;
 | 
						|
            break;
 | 
						|
 | 
						|
        case Colour_TextureBackgound:
 | 
						|
            m_textureBackground = ! m_textureBackground;
 | 
						|
            break;
 | 
						|
 | 
						|
        default:
 | 
						|
            // skip Refresh()
 | 
						|
            return;
 | 
						|
    }
 | 
						|
 | 
						|
    m_canvas->Refresh();
 | 
						|
}
 | 
						|
 | 
						|
void MyFrame::PrepareDC(wxDC& dc)
 | 
						|
{
 | 
						|
    dc.SetMapMode( m_mapMode );
 | 
						|
    dc.SetUserScale( m_xUserScale, m_yUserScale );
 | 
						|
    dc.SetLogicalOrigin( m_xLogicalOrigin, m_yLogicalOrigin );
 | 
						|
    dc.SetAxisOrientation( !m_xAxisReversed, m_yAxisReversed );
 | 
						|
}
 | 
						|
 | 
						|
wxColour MyFrame::SelectColour()
 | 
						|
{
 | 
						|
    wxColour col;
 | 
						|
    wxColourData data;
 | 
						|
    wxColourDialog dialog(this, &data);
 | 
						|
 | 
						|
    if ( dialog.ShowModal() == wxID_OK )
 | 
						|
    {
 | 
						|
        col = dialog.GetColourData().GetColour();
 | 
						|
    }
 | 
						|
 | 
						|
    return col;
 | 
						|
}
 |