git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37402 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			183 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/bitmap.h
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// Purpose:     wxBitmap class interface
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// Author:      Vaclav Slavik
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// Modified by:
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// Created:     22.04.01
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// RCS-ID:      $Id$
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// Copyright:   (c) wxWidgets team
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_BASE_
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#define _WX_BITMAP_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/string.h"
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#include "wx/gdiobj.h"
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#include "wx/gdicmn.h"  // for wxBitmapType
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class WXDLLEXPORT wxBitmap;
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class WXDLLEXPORT wxBitmapHandler;
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class WXDLLEXPORT wxImage;
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class WXDLLEXPORT wxMask;
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class WXDLLEXPORT wxPalette;
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#if defined(__WXMGL__) || \
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    defined(__WXMAC__) || \
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    defined(__WXGTK__) || \
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    defined(__WXCOCOA__) || \
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    defined(__WXMOTIF__) || \
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    defined(__WXX11__)
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// Only used by some ports
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// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
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// ----------------------------------------------------------------------------
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// wxBitmapHandler: class which knows how to create/load/save bitmaps in
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// different formats
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxBitmapHandlerBase : public wxObject
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{
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public:
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    wxBitmapHandlerBase()
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        : m_name()
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        , m_extension()
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        , m_type(wxBITMAP_TYPE_INVALID)
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    { }
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    virtual ~wxBitmapHandlerBase() { }
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    virtual bool Create(wxBitmap *bitmap, void *data, long flags,
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                          int width, int height, int depth = 1) = 0;
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    virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
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                          int desiredWidth, int desiredHeight) = 0;
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    virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
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                          int type, const wxPalette *palette = NULL) = 0;
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    void SetName(const wxString& name)      { m_name = name; }
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    void SetExtension(const wxString& ext)  { m_extension = ext; }
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    void SetType(wxBitmapType type)         { m_type = type; }
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    wxString GetName() const                { return m_name; }
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    wxString GetExtension() const           { return m_extension; }
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    wxBitmapType GetType() const            { return m_type; }
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private:
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    wxString      m_name;
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    wxString      m_extension;
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    wxBitmapType  m_type;
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private:
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    DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase)
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};
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class WXDLLEXPORT wxBitmapBase : public wxGDIObject
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{
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public:
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    /*
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    Derived class must implement these:
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    wxBitmap();
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    wxBitmap(int width, int height, int depth = -1);
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    wxBitmap(const char bits[], int width, int height, int depth = 1);
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    wxBitmap(const char **bits);
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    wxBitmap(char **bits);
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    wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
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    wxBitmap(const wxImage& image, int depth = -1);
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    bool operator == (const wxBitmap& bmp) const;
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    bool operator != (const wxBitmap& bmp) const;
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    bool Create(int width, int height, int depth = -1);
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    static void InitStandardHandlers();
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    */
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    virtual bool Ok() const = 0;
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    virtual int GetHeight() const = 0;
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    virtual int GetWidth() const = 0;
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    virtual int GetDepth() const = 0;
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    virtual wxImage ConvertToImage() const = 0;
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    virtual wxMask *GetMask() const = 0;
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    virtual void SetMask(wxMask *mask) = 0;
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    virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
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    virtual bool SaveFile(const wxString &name, wxBitmapType type,
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                          const wxPalette *palette = (wxPalette *)NULL) const = 0;
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    virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
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    /*
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       If raw bitmap access is supported (see wx/rawbmp.h), the following
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       methods should be implemented:
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       virtual bool GetRawData(wxRawBitmapData *data) = 0;
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       virtual void UngetRawData(wxRawBitmapData *data) = 0;
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     */
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#if wxUSE_PALETTE
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    virtual wxPalette *GetPalette() const = 0;
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    virtual void SetPalette(const wxPalette& palette) = 0;
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#endif // wxUSE_PALETTE
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    // copies the contents and mask of the given (colour) icon to the bitmap
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    virtual bool CopyFromIcon(const wxIcon& icon) = 0;
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    // implementation:
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    virtual void SetHeight(int height) = 0;
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    virtual void SetWidth(int width) = 0;
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    virtual void SetDepth(int depth) = 0;
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    // Format handling
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    static inline wxList& GetHandlers() { return sm_handlers; }
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    static void AddHandler(wxBitmapHandlerBase *handler);
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    static void InsertHandler(wxBitmapHandlerBase *handler);
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    static bool RemoveHandler(const wxString& name);
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    static wxBitmapHandler *FindHandler(const wxString& name);
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    static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
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    static wxBitmapHandler *FindHandler(wxBitmapType bitmapType);
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    //static void InitStandardHandlers();
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    //  (wxBitmap must implement this one)
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    static void CleanUpHandlers();
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protected:
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    static wxList sm_handlers;
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    DECLARE_ABSTRACT_CLASS(wxBitmapBase)
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};
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#endif
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#if defined(__WXPALMOS__)
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#include "wx/palmos/bitmap.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/bitmap.h"
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#elif defined(__WXMOTIF__)
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#include "wx/x11/bitmap.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/bitmap.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/bitmap.h"
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#elif defined(__WXX11__)
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#include "wx/x11/bitmap.h"
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#elif defined(__WXMGL__)
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#include "wx/mgl/bitmap.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/bitmap.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/bitmap.h"
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#elif defined(__WXPM__)
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#include "wx/os2/bitmap.h"
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#endif
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#endif
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    // _WX_BITMAP_H_BASE_
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