wxWindows can be configured as wxMac or wxMotif under Mac OS X replaced __WXMAC_X__ define by __DARWIN__ (general Darwin related issues) moved dlopen/dlerror code to dynlib.cpp to make it available for wxMotif git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@11061 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			513 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			513 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        app.h
 | |
| // Purpose:     wxAppBase class and macros used for declaration of wxApp
 | |
| //              derived class in the user code
 | |
| // Author:      Julian Smart
 | |
| // Modified by:
 | |
| // Created:     01/02/97
 | |
| // RCS-ID:      $Id$
 | |
| // Copyright:   (c) Julian Smart and Markus Holzem
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef _WX_APP_H_BASE_
 | |
| #define _WX_APP_H_BASE_
 | |
| 
 | |
| #ifdef __GNUG__
 | |
|     #pragma interface "appbase.h"
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // typedefs
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| #if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
 | |
|     class WXDLLEXPORT wxApp;
 | |
|     typedef wxApp* (*wxAppInitializerFunction)();
 | |
| #else
 | |
|     // returning wxApp* won't work with gcc
 | |
|     #include "wx/object.h"
 | |
| 
 | |
|     typedef wxObject* (*wxAppInitializerFunction)();
 | |
| #endif
 | |
| 
 | |
| class WXDLLEXPORT wxCmdLineParser;
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // headers we have to include here
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| #include "wx/event.h"       // for the base class
 | |
| 
 | |
| #if wxUSE_GUI
 | |
|     #include "wx/window.h"  // for wxTopLevelWindows
 | |
| #endif // wxUSE_GUI
 | |
| 
 | |
| #if wxUSE_LOG
 | |
|     #include "wx/log.h"
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // constants
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| static const int wxPRINT_WINDOWS = 1;
 | |
| static const int wxPRINT_POSTSCRIPT = 2;
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // the common part of wxApp implementations for all platforms
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| class WXDLLEXPORT wxAppBase : public wxEvtHandler
 | |
| {
 | |
| public:
 | |
|     wxAppBase();
 | |
| 
 | |
|     // the virtual functions which may/must be overridden in the derived class
 | |
|     // -----------------------------------------------------------------------
 | |
| #ifdef __DARWIN__
 | |
|     virtual ~wxAppBase() { }
 | |
| #endif
 | |
| 
 | |
|         // called during the program initialization, returning FALSE from here
 | |
|         // prevents the program from continuing - it's a good place to create
 | |
|         // the top level program window and return TRUE.
 | |
|         //
 | |
|         // Override: always in GUI application, rarely in console ones.
 | |
|     virtual bool OnInit();
 | |
| 
 | |
| #if wxUSE_GUI
 | |
|         // a platform-dependent version of OnInit(): the code here is likely to
 | |
|         // depend on the toolkit. default version does nothing.
 | |
|         //
 | |
|         // Override: rarely.
 | |
|     virtual bool OnInitGui();
 | |
| #endif // wxUSE_GUI
 | |
| 
 | |
|         // called to start program execution - the default version just enters
 | |
|         // the main GUI loop in which events are received and processed until
 | |
|         // the last window is not deleted (if GetExitOnFrameDelete) or
 | |
|         // ExitMainLoop() is called. In console mode programs, the execution
 | |
|         // of the program really starts here
 | |
|         //
 | |
|         // Override: rarely in GUI applications, always in console ones.
 | |
| #if wxUSE_GUI
 | |
|     virtual int OnRun() { return MainLoop(); };
 | |
| #else // !GUI
 | |
|     virtual int OnRun() = 0;
 | |
| #endif // wxUSE_GUI
 | |
| 
 | |
|         // called after the main loop termination. This is a good place for
 | |
|         // cleaning up (it may be too late in dtor) and is also useful if you
 | |
|         // want to return some non-default exit code - this is just the return
 | |
|         // value of this method.
 | |
|         //
 | |
|         // Override: often.
 | |
|     virtual int OnExit();
 | |
| 
 | |
|         // called when a fatal exception occurs, this function should take care
 | |
|         // not to do anything which might provoke a nested exception! It may be
 | |
|         // overridden if you wish to react somehow in non-default way (core
 | |
|         // dump under Unix, application crash under Windows) to fatal program
 | |
|         // errors, however extreme care should be taken if you don't want this
 | |
|         // function to crash.
 | |
|         //
 | |
|         // Override: rarely.
 | |
|     virtual void OnFatalException() { }
 | |
| 
 | |
|     // the worker functions - usually not used directly by the user code
 | |
|     // -----------------------------------------------------------------
 | |
| 
 | |
| #if wxUSE_GUI
 | |
|         // execute the main GUI loop, the function returns when the loop ends
 | |
|     virtual int MainLoop() = 0;
 | |
| 
 | |
|         // exit the main GUI loop during the next iteration (i.e. it does not
 | |
|         // stop the program immediately!)
 | |
|     virtual void ExitMainLoop() = 0;
 | |
| 
 | |
|         // returns TRUE if the program is initialized
 | |
|     virtual bool Initialized() = 0;
 | |
| 
 | |
|         // returns TRUE if there are unprocessed events in the event queue
 | |
|     virtual bool Pending() = 0;
 | |
| 
 | |
|         // process the first event in the event queue (blocks until an event
 | |
|         // apperas if there are none currently)
 | |
|     virtual void Dispatch() = 0;
 | |
| #endif // wxUSE_GUI
 | |
| 
 | |
|     // application info: name, description, vendor
 | |
|     // -------------------------------------------
 | |
| 
 | |
|     // NB: all these should be set by the application itself, there are no
 | |
|     //     reasonable default except for the application name which is taken to
 | |
|     //     be argv[0]
 | |
| 
 | |
|         // set/get the application name
 | |
|     wxString GetAppName() const
 | |
|     {
 | |
|         if ( !m_appName )
 | |
|             return m_className;
 | |
|         else
 | |
|             return m_appName;
 | |
|     }
 | |
|     void SetAppName(const wxString& name) { m_appName = name; }
 | |
| 
 | |
|         // set/get the app class name
 | |
|     wxString GetClassName() const { return m_className; }
 | |
|     void SetClassName(const wxString& name) { m_className = name; }
 | |
| 
 | |
|         // set/get the vendor name
 | |
|     const wxString& GetVendorName() const { return m_vendorName; }
 | |
|     void SetVendorName(const wxString& name) { m_vendorName = name; }
 | |
| 
 | |
| #if wxUSE_GUI
 | |
|     // top level window functions
 | |
|     // --------------------------
 | |
| 
 | |
|         // return TRUE if our app has focus
 | |
|     virtual bool IsActive() const { return m_isActive; }
 | |
| 
 | |
|         // set the "main" top level window
 | |
|     void SetTopWindow(wxWindow *win) { m_topWindow = win; }
 | |
| 
 | |
|         // return the "main" top level window (if it hadn't been set previously
 | |
|         // with SetTopWindow(), will return just some top level window and, if
 | |
|         // there are none, will return NULL)
 | |
|     virtual wxWindow *GetTopWindow() const
 | |
|     {
 | |
|         if (m_topWindow)
 | |
|             return m_topWindow;
 | |
|         else if (wxTopLevelWindows.GetCount() > 0)
 | |
|             return wxTopLevelWindows.GetFirst()->GetData();
 | |
|         else
 | |
|             return (wxWindow *)NULL;
 | |
|     }
 | |
| 
 | |
|         // control the exit behaviour: by default, the program will exit the
 | |
|         // main loop (and so, usually, terminate) when the last top-level
 | |
|         // program window is deleted. Beware that if you disabel this (with
 | |
|         // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
 | |
|         // explicitly from somewhere.
 | |
|     void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
 | |
|     bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
 | |
| 
 | |
| #endif // wxUSE_GUI
 | |
| 
 | |
|     // cmd line parsing stuff
 | |
|     // ----------------------
 | |
| 
 | |
|     // all of these methods may be overridden in the derived class to
 | |
|     // customize the command line parsing (by default only a few standard
 | |
|     // options are handled)
 | |
|     //
 | |
|     // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
 | |
|     // this to work
 | |
| 
 | |
| #if wxUSE_CMDLINE_PARSER
 | |
|     // this one is called from OnInit() to add all supported options
 | |
|     // to the given parser
 | |
|     virtual void OnInitCmdLine(wxCmdLineParser& parser);
 | |
| 
 | |
|     // called after successfully parsing the command line, return TRUE
 | |
|     // to continue and FALSE to exit
 | |
|     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
 | |
| 
 | |
|     // called if "--help" option was specified, return TRUE to continue
 | |
|     // and FALSE to exit
 | |
|     virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
 | |
| 
 | |
|     // called if incorrect command line options were given, return
 | |
|     // FALSE to abort and TRUE to continue
 | |
|     virtual bool OnCmdLineError(wxCmdLineParser& parser);
 | |
| #endif // wxUSE_CMDLINE_PARSER
 | |
| 
 | |
|     // miscellaneous customization functions
 | |
|     // -------------------------------------
 | |
| 
 | |
| #if wxUSE_LOG
 | |
|         // override this function to create default log target of arbitrary
 | |
|         // user-defined class (default implementation creates a wxLogGui
 | |
|         // object) - this log object is used by default by all wxLogXXX()
 | |
|         // functions.
 | |
|     virtual wxLog *CreateLogTarget()
 | |
|         #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
 | |
|             { return new wxLogGui; }
 | |
|         #else // !GUI
 | |
|             { return new wxLogStderr; }
 | |
|         #endif // wxUSE_GUI
 | |
| #endif // wxUSE_LOG
 | |
| 
 | |
| #if wxUSE_GUI
 | |
|         // get the standard icon used by wxWin dialogs - this allows the user
 | |
|         // to customize the standard dialogs. The 'which' parameter is one of
 | |
|         // wxICON_XXX values
 | |
|     virtual wxIcon GetStdIcon(int which) const = 0;
 | |
| 
 | |
|         // VZ: what does this do exactly?
 | |
|     void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
 | |
|     bool GetWantDebugOutput() const { return m_wantDebugOutput; }
 | |
| 
 | |
|         // set use of best visual flag (see below)
 | |
|     void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
 | |
|     bool GetUseBestVisual() const { return m_useBestVisual; }
 | |
| 
 | |
|         // set/get printing mode: see wxPRINT_XXX constants.
 | |
|         //
 | |
|         // default behaviour is the normal one for Unix: always use PostScript
 | |
|         // printing.
 | |
|     virtual void SetPrintMode(int WXUNUSED(mode)) { }
 | |
|     int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
 | |
| 
 | |
|     // called by toolkit-specific code to set the app status: active (we have
 | |
|     // focus) or not and also the last window which had focus before we were
 | |
|     // deactivated
 | |
|     virtual void SetActive(bool isActive, wxWindow *lastFocus);
 | |
| #endif // wxUSE_GUI
 | |
| 
 | |
|     // debugging support
 | |
|     // -----------------
 | |
| 
 | |
|     // this function is called when an assert failure occurs, the base class
 | |
|     // version does the normal processing (i.e. shows the usual assert failure
 | |
|     // dialog box)
 | |
| #ifdef __WXDEBUG__
 | |
|     virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
 | |
| #endif // __WXDEBUG__
 | |
| 
 | |
|     // implementation only from now on
 | |
|     // -------------------------------
 | |
| 
 | |
|     // helpers for dynamic wxApp construction
 | |
|     static void SetInitializerFunction(wxAppInitializerFunction fn)
 | |
|         { m_appInitFn = fn; }
 | |
|     static wxAppInitializerFunction GetInitializerFunction()
 | |
|         { return m_appInitFn; }
 | |
| 
 | |
|     // process all events in the wxPendingEvents list
 | |
|     virtual void ProcessPendingEvents();
 | |
| 
 | |
|     // access to the command line arguments
 | |
|     int      argc;
 | |
|     wxChar **argv;
 | |
| 
 | |
| protected:
 | |
|     // function used for dynamic wxApp creation
 | |
|     static wxAppInitializerFunction m_appInitFn;
 | |
| 
 | |
|     // application info (must be set from the user code)
 | |
|     wxString m_vendorName,      // vendor name (ACME Inc)
 | |
|              m_appName,         // app name
 | |
|              m_className;       // class name
 | |
| 
 | |
|     // TRUE if the application wants to get debug output
 | |
|     bool m_wantDebugOutput;
 | |
| 
 | |
| #if wxUSE_GUI
 | |
|     // the main top level window - may be NULL
 | |
|     wxWindow *m_topWindow;
 | |
| 
 | |
|     // if TRUE, exit the main loop when the last top level window is deleted
 | |
|     bool m_exitOnFrameDelete;
 | |
| 
 | |
|     // TRUE if the apps whats to use the best visual on systems where
 | |
|     // more than one are available (Sun, SGI, XFree86 4.0 ?)
 | |
|     bool m_useBestVisual;
 | |
| 
 | |
|     // does any of our windows has focus?
 | |
|     bool m_isActive;
 | |
| #endif // wxUSE_GUI
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // now include the declaration of the real class
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| #if wxUSE_GUI
 | |
|     #if defined(__WXMSW__)
 | |
|         #include "wx/msw/app.h"
 | |
|     #elif defined(__WXMOTIF__)
 | |
|         #include "wx/motif/app.h"
 | |
|     #elif defined(__WXMGL__)
 | |
|         #include "wx/mgl/app.h"
 | |
|     #elif defined(__WXQT__)
 | |
|         #include "wx/qt/app.h"
 | |
|     #elif defined(__WXGTK__)
 | |
|         #include "wx/gtk/app.h"
 | |
|     #elif defined(__WXMAC__)
 | |
|         #include "wx/mac/app.h"
 | |
|     #elif defined(__WXPM__)
 | |
|         #include "wx/os2/app.h"
 | |
|     #elif defined(__WXSTUBS__)
 | |
|         #include "wx/stubs/app.h"
 | |
|     #endif
 | |
| #else // !GUI
 | |
|     // can't use typedef because wxApp forward declared as a class
 | |
|     class WXDLLEXPORT wxApp : public wxAppBase
 | |
|     {
 | |
|     };
 | |
| #endif // GUI/!GUI
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // the global data
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the one and only application object - use of wxTheApp in application code
 | |
| // is discouraged, consider using DECLARE_APP() after which you may call
 | |
| // wxGetApp() which will return the object of the correct type (i.e. MyApp and
 | |
| // not wxApp)
 | |
| WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // global functions
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // event loop related functions only work in GUI programs
 | |
| // ------------------------------------------------------
 | |
| 
 | |
| // Force an exit from main loop
 | |
| extern void WXDLLEXPORT wxExit();
 | |
| 
 | |
| // Yield to other apps/messages
 | |
| extern bool WXDLLEXPORT wxYield();
 | |
| 
 | |
| // Yield to other apps/messages
 | |
| extern void WXDLLEXPORT wxWakeUpIdle();
 | |
| 
 | |
| // Post a message to the given eventhandler which will be processed during the
 | |
| // next event loop iteration
 | |
| inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
 | |
| {
 | |
|     wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
 | |
| 
 | |
| #if wxUSE_GUI
 | |
|     dest->AddPendingEvent(event);
 | |
| #else
 | |
|     dest->ProcessEvent(event);
 | |
| #endif // wxUSE_GUI
 | |
| }
 | |
| 
 | |
| // console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
 | |
| // and call these functions instead at the program startup and termination
 | |
| // -------------------------------------------------------------------------
 | |
| 
 | |
| #if !wxUSE_GUI
 | |
| 
 | |
| // initialize the library (may be called as many times as needed, but each
 | |
| // call to wxInitialize() must be matched by wxUninitialize())
 | |
| extern bool WXDLLEXPORT wxInitialize();
 | |
| 
 | |
| // clean up - the library can't be used any more after the last call to
 | |
| // wxUninitialize()
 | |
| extern void WXDLLEXPORT wxUninitialize();
 | |
| 
 | |
| // create an object of this class on stack to initialize/cleanup thel ibrary
 | |
| // automatically
 | |
| class WXDLLEXPORT wxInitializer
 | |
| {
 | |
| public:
 | |
|     // initialize the library
 | |
|     wxInitializer() { m_ok = wxInitialize(); }
 | |
| 
 | |
|     // has the initialization been successful? (explicit test)
 | |
|     bool IsOk() const { return m_ok; }
 | |
| 
 | |
|     // has the initialization been successful? (implicit test)
 | |
|     operator bool() const { return m_ok; }
 | |
| 
 | |
|     // dtor only does clean up if we initialized the library properly
 | |
|     ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
 | |
| 
 | |
| private:
 | |
|     bool m_ok;
 | |
| };
 | |
| 
 | |
| #endif // !wxUSE_GUI
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // macros for dynamic creation of the application object
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Having a global instance of this class allows wxApp to be aware of the app
 | |
| // creator function. wxApp can then call this function to create a new app
 | |
| // object. Convoluted, but necessary.
 | |
| 
 | |
| class WXDLLEXPORT wxAppInitializer
 | |
| {
 | |
| public:
 | |
|     wxAppInitializer(wxAppInitializerFunction fn)
 | |
|         { wxApp::SetInitializerFunction(fn); }
 | |
| };
 | |
| 
 | |
| // Here's a macro you can use if your compiler really, really wants main() to
 | |
| // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
 | |
| // code if required.
 | |
| 
 | |
| #if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__)
 | |
|     #define IMPLEMENT_WXWIN_MAIN \
 | |
|         extern int wxEntry( int argc, char *argv[] ); \
 | |
|         int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
 | |
| #elif defined(__WXMAC__) && defined(__UNIX__)
 | |
|     // wxMac seems to have a specific wxEntry prototype
 | |
|     #define IMPLEMENT_WXWIN_MAIN \
 | |
|         extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
 | |
|         int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
 | |
| #elif defined(__WXMSW__) && defined(WXUSINGDLL)
 | |
|     // NT defines APIENTRY, 3.x not
 | |
|     #if !defined(WXAPIENTRY)
 | |
|         #define WXAPIENTRY WXFAR wxSTDCALL
 | |
|     #endif
 | |
| 
 | |
|     #include <windows.h>
 | |
|     #include "wx/msw/winundef.h"
 | |
| 
 | |
|     #define IMPLEMENT_WXWIN_MAIN \
 | |
|         extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
 | |
|                                           HINSTANCE hPrevInstance,\
 | |
|                                           LPSTR m_lpCmdLine, int nCmdShow)\
 | |
|         {\
 | |
|             return wxEntry((WXHINSTANCE) hInstance,\
 | |
|                            (WXHINSTANCE) hPrevInstance,\
 | |
|                            m_lpCmdLine, nCmdShow);\
 | |
|         }
 | |
| #else
 | |
|     #define IMPLEMENT_WXWIN_MAIN
 | |
| #endif
 | |
| 
 | |
| #ifdef __WXUNIVERSAL__
 | |
|     #include "wx/univ/theme.h"
 | |
| 
 | |
|     #define IMPLEMENT_WX_THEME_SUPPORT \
 | |
|         WX_USE_THEME(win32); \
 | |
|         WX_USE_THEME(gtk);
 | |
| #else
 | |
|     #define IMPLEMENT_WX_THEME_SUPPORT
 | |
| #endif
 | |
| 
 | |
| // Use this macro if you want to define your own main() or WinMain() function
 | |
| // and call wxEntry() from there.
 | |
| #define IMPLEMENT_APP_NO_MAIN(appname)                   \
 | |
|     wxApp *wxCreateApp() { return new appname; }         \
 | |
|     wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
 | |
|     appname& wxGetApp() { return *(appname *)wxTheApp; }
 | |
| 
 | |
| // Same as IMPLEMENT_APP() normally but doesn't include themes support in
 | |
| // wxUniversal builds
 | |
| #define IMPLEMENT_APP_NO_THEMES(appname)    \
 | |
|     IMPLEMENT_APP_NO_MAIN(appname)          \
 | |
|     IMPLEMENT_WXWIN_MAIN
 | |
| 
 | |
| // Use this macro exactly once, the argument is the name of the wxApp-derived
 | |
| // class which is the class of your application.
 | |
| #define IMPLEMENT_APP(appname)              \
 | |
|     IMPLEMENT_APP_NO_THEMES(appname)        \
 | |
|     IMPLEMENT_WX_THEME_SUPPORT
 | |
| 
 | |
| // this macro can be used multiple times and just allows you to use wxGetApp()
 | |
| // function
 | |
| #define DECLARE_APP(appname) extern appname& wxGetApp();
 | |
| 
 | |
| #endif
 | |
|     // _WX_APP_H_BASE_
 |