Files
wxWidgets/include/wx/univ/checkbox.h
Vadim Zeitlin a02336b2bb 1. wxRenderer now has DrawCheckButton
2. wxCheckBox seems to work under MSW


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/branches/wxUNIVERSAL@8313 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-09-09 19:41:33 +00:00

125 lines
3.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/checkbox.h
// Purpose: wxCheckBox declaration
// Author: Vadim Zeitlin
// Modified by:
// Created: 07.09.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_CHECKBOX_H_
#define _WX_UNIV_CHECKBOX_H_
#ifdef __GNUG__
#pragma interface "univcheckbox.h"
#endif
// ----------------------------------------------------------------------------
// the actions supported by wxCheckBox
// ----------------------------------------------------------------------------
#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(TRUE)
#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(FALSE)
#define wxACTION_CHECKBOX_TOGGLE _T("toggle") // toggle the check state
// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
// ----------------------------------------------------------------------------
// wxCheckBox
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCheckBox : public wxCheckBoxBase
{
public:
// checkbox constants
enum State
{
State_Normal,
State_Pressed,
State_Disabled,
State_Current,
State_Max
};
enum Status
{
Status_Checked,
Status_Unchecked,
Status_Unknown,
Status_Max
};
// constructors
wxCheckBox() { Init(); }
wxCheckBox(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr)
{
Init();
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr);
// implement the checkbox interface
virtual void SetValue(bool value);
virtual bool GetValue() const;
// set/get the bitmaps to use for the checkbox indicator
void SetBitmap(const wxBitmap& bmp, State state, Status status);
wxBitmap GetBitmap(State state, Status status) const;
// wxCheckBox actions
void Toggle();
virtual void Press();
virtual void Release();
virtual void Click();
virtual void ChangeValue(bool value);
// overridden base class virtuals
virtual bool IsPressed() const { return m_isPressed; }
protected:
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
virtual void DoDraw(wxControlRenderer *renderer);
virtual wxSize DoGetBestClientSize() const;
virtual wxString GetInputHandlerType() const;
virtual bool CanBeHighlighted() const { return TRUE; }
// common part of all ctors
void Init();
private:
// the current check status
Status m_status;
// the bitmaps to use for the different states
wxBitmap m_bitmaps[State_Max][Status_Max];
// is the checkbox currently pressed?
bool m_isPressed;
DECLARE_DYNAMIC_CLASS(wxCheckBox)
};
#endif // _WX_UNIV_CHECKBOX_H_