git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43097 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/glcanvas.h
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| // Purpose:     wxGLCanvas base header
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| // Author:      Julian Smart
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| // Modified by:
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| // Created:
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| // Copyright:   (c) Julian Smart
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_GLCANVAS_H_BASE_
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| #define _WX_GLCANVAS_H_BASE_
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| 
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| #include "wx/defs.h"
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| 
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| #if wxUSE_GLCANVAS
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| 
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| //---------------------------------------------------------------------------
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| // Constants for attriblist
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| //---------------------------------------------------------------------------
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| 
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| // The generic GL implementation doesn't support most of these options,
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| // such as stereo, auxiliary buffers, alpha channel, and accum buffer.
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| // Other implementations may actually support them.
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| 
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| enum
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| {
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|     WX_GL_RGBA=1,          /* use true color palette */
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|     WX_GL_BUFFER_SIZE,     /* bits for buffer if not WX_GL_RGBA */
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|     WX_GL_LEVEL,           /* 0 for main buffer, >0 for overlay, <0 for underlay */
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|     WX_GL_DOUBLEBUFFER,    /* use doublebuffer */
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|     WX_GL_STEREO,          /* use stereoscopic display */
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|     WX_GL_AUX_BUFFERS,     /* number of auxiliary buffers */
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|     WX_GL_MIN_RED,         /* use red buffer with most bits (> MIN_RED bits) */
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|     WX_GL_MIN_GREEN,       /* use green buffer with most bits (> MIN_GREEN bits) */
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|     WX_GL_MIN_BLUE,        /* use blue buffer with most bits (> MIN_BLUE bits) */
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|     WX_GL_MIN_ALPHA,       /* use blue buffer with most bits (> MIN_ALPHA bits) */
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|     WX_GL_DEPTH_SIZE,      /* bits for Z-buffer (0,16,32) */
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|     WX_GL_STENCIL_SIZE,    /* bits for stencil buffer */
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|     WX_GL_MIN_ACCUM_RED,   /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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|     WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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|     WX_GL_MIN_ACCUM_BLUE,  /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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|     WX_GL_MIN_ACCUM_ALPHA  /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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| };
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| 
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| #define wxGLCanvasName _T("GLCanvas")
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| 
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| #if defined(__WXMSW__)
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| #include "wx/msw/glcanvas.h"
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| #elif defined(__WXMOTIF__)
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| #include "wx/x11/glcanvas.h"
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| #elif defined(__WXGTK20__)
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| #include "wx/gtk/glcanvas.h"
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| #elif defined(__WXGTK__)
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| #include "wx/gtk1/glcanvas.h"
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| #elif defined(__WXX11__)
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| #include "wx/x11/glcanvas.h"
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| #elif defined(__WXMAC__)
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| #include "wx/mac/glcanvas.h"
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| #elif defined(__WXCOCOA__)
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| #include "wx/cocoa/glcanvas.h"
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| #endif
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| 
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| #include "wx/app.h"
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| class WXDLLIMPEXP_GL wxGLApp : public wxApp
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| {
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| public:
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|     wxGLApp() : wxApp() { }
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|     virtual ~wxGLApp();
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| 
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|     // use this in the constructor of the user-derived wxGLApp class to
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|     // determine if an OpenGL rendering context with these attributes
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|     // is available - returns true if so, false if not.
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|     bool InitGLVisual(int *attribList);
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| 
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| private:
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|     DECLARE_DYNAMIC_CLASS(wxGLApp)
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| };
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| 
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| #endif
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|     // wxUSE_GLCANVAS
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| #endif
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|     // _WX_GLCANVAS_H_BASE_
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