Files
wxWidgets/src/os2/thread.cpp
David Webster 9ed0fac8a8 wxApp development for WXPM
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4562 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-11-15 04:50:09 +00:00

787 lines
20 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: thread.cpp
// Purpose: wxThread Implementation. For Unix ports, see e.g. src/gtk
// Author: Original from Wolfram Gloger/Guilhem Lavaux
// Modified by: David Webster
// Created: 04/22/98
// RCS-ID: $Id$
// Copyright: (c) Wolfram Gloger (1996, 1997); Guilhem Lavaux (1998)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_THREADS
#include <stdio.h>
#include "wx/module.h"
#include "wx/thread.h"
#define INCL_DOSSEMAPHORES
#define INCL_DOSPROCESS
#define INCL_ERRORS
#include <os2.h>
#include <bseerr.h>
// the possible states of the thread ("=>" shows all possible transitions from
// this state)
enum wxThreadState
{
STATE_NEW, // didn't start execution yet (=> RUNNING)
STATE_RUNNING, // thread is running (=> PAUSED, CANCELED)
STATE_PAUSED, // thread is temporarily suspended (=> RUNNING)
STATE_CANCELED, // thread should terminate a.s.a.p. (=> EXITED)
STATE_EXITED // thread is terminating
};
// ----------------------------------------------------------------------------
// static variables
// ----------------------------------------------------------------------------
// id of the main thread - the one which can call GUI functions without first
// calling wxMutexGuiEnter()
static ULONG s_ulIdMainThread = 0;
wxMutex* p_wxMainMutex;
// OS2 substitute for Tls pointer the current parent thread object
wxThread* m_pThread; // pointer to the wxWindows thread object
// if it's FALSE, some secondary thread is holding the GUI lock
static bool s_bGuiOwnedByMainThread = TRUE;
// critical section which controls access to all GUI functions: any secondary
// thread (i.e. except the main one) must enter this crit section before doing
// any GUI calls
static wxCriticalSection *s_pCritsectGui = NULL;
// critical section which protects s_nWaitingForGui variable
static wxCriticalSection *s_pCritsectWaitingForGui = NULL;
// number of threads waiting for GUI in wxMutexGuiEnter()
static size_t s_nWaitingForGui = 0;
// are we waiting for a thread termination?
static bool s_bWaitingForThread = FALSE;
// ============================================================================
// OS/2 implementation of thread classes
// ============================================================================
// ----------------------------------------------------------------------------
// wxMutex implementation
// ----------------------------------------------------------------------------
class wxMutexInternal
{
public:
HMTX m_vMutex;
};
wxMutex::wxMutex()
{
APIRET ulrc;
p_internal = new wxMutexInternal;
ulrc = ::DosCreateMutexSem(NULL, &p_internal->m_vMutex, 0L, FALSE);
if (ulrc != 0)
{
wxLogSysError(_("Can not create mutex."));
}
m_locked = 0;
}
wxMutex::~wxMutex()
{
if (m_locked > 0)
wxLogDebug(wxT("Warning: freeing a locked mutex (%d locks)."), m_locked);
::DosCloseMutexSem(p_internal->m_vMutex);
p_internal->m_vMutex = NULL;
}
wxMutexError wxMutex::Lock()
{
APIRET ulrc;
ulrc = ::DosRequestMutexSem(p_internal->m_vMutex, SEM_INDEFINITE_WAIT);
switch (ulrc)
{
case ERROR_TOO_MANY_SEM_REQUESTS:
return wxMUTEX_BUSY;
case NO_ERROR:
// ok
break;
case ERROR_INVALID_HANDLE:
case ERROR_INTERRUPT:
case ERROR_SEM_OWNER_DIED:
wxLogSysError(_("Couldn't acquire a mutex lock"));
return wxMUTEX_MISC_ERROR;
case ERROR_TIMEOUT:
default:
wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
}
m_locked++;
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::TryLock()
{
ULONG ulrc;
ulrc = ::DosRequestMutexSem(p_internal->m_vMutex, SEM_IMMEDIATE_RETURN /*0L*/);
if (ulrc == ERROR_TIMEOUT || ulrc == ERROR_TOO_MANY_SEM_REQUESTS)
return wxMUTEX_BUSY;
m_locked++;
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutex::Unlock()
{
APIRET ulrc;
if (m_locked > 0)
m_locked--;
ulrc = ::DosReleaseMutexSem(p_internal->m_vMutex);
if (ulrc != 0)
{
wxLogSysError(_("Couldn't release a mutex"));
return wxMUTEX_MISC_ERROR;
}
return wxMUTEX_NO_ERROR;
}
// ----------------------------------------------------------------------------
// wxCondition implementation
// ----------------------------------------------------------------------------
class wxConditionInternal
{
public:
HEV m_vEvent;
int m_nWaiters;
};
wxCondition::wxCondition()
{
APIRET ulrc;
ULONG ulCount;
p_internal = new wxConditionInternal;
ulrc = ::DosCreateEventSem(NULL, &p_internal->m_vEvent, 0L, FALSE);
if (ulrc != 0)
{
wxLogSysError(_("Can not create event object."));
}
p_internal->m_nWaiters = 0;
// ?? just for good measure?
::DosResetEventSem(p_internal->m_vEvent, &ulCount);
}
wxCondition::~wxCondition()
{
::DosCloseEventSem(p_internal->m_vEvent);
delete p_internal;
p_internal = NULL;
}
void wxCondition::Wait(
wxMutex& rMutex
)
{
rMutex.Unlock();
p_internal->m_nWaiters++;
::DosWaitEventSem(p_internal->m_vEvent, SEM_INDEFINITE_WAIT);
p_internal->m_nWaiters--;
rMutex.Lock();
}
bool wxCondition::Wait(
wxMutex& rMutex
, unsigned long ulSec
, unsigned long ulMillisec)
{
APIRET ulrc;
rMutex.Unlock();
p_internal->m_nWaiters++;
ulrc = ::DosWaitEventSem(p_internal->m_vEvent, ULONG((ulSec * 1000L) + ulMillisec));
p_internal->m_nWaiters--;
rMutex.Lock();
return (ulrc != ERROR_TIMEOUT);
}
void wxCondition::Signal()
{
::DosPostEventSem(p_internal->m_vEvent);
}
void wxCondition::Broadcast()
{
int i;
for (i = 0; i < p_internal->m_nWaiters; i++)
{
if (::DosPostEventSem(p_internal->m_vEvent) != 0)
{
wxLogSysError(_("Couldn't change the state of event object."));
}
}
}
// ----------------------------------------------------------------------------
// wxCriticalSection implementation
// ----------------------------------------------------------------------------
class wxCriticalSectionInternal
{
public:
// init the critical section object
wxCriticalSectionInternal()
{ }
// free the associated ressources
~wxCriticalSectionInternal()
{ }
private:
};
// ----------------------------------------------------------------------------
// wxCriticalSection implementation
// ----------------------------------------------------------------------------
wxCriticalSection::wxCriticalSection()
{
m_critsect = new wxCriticalSectionInternal;
}
wxCriticalSection::~wxCriticalSection()
{
delete m_critsect;
}
void wxCriticalSection::Enter()
{
::DosEnterCritSec();
}
void wxCriticalSection::Leave()
{
::DosExitCritSec();
}
// ----------------------------------------------------------------------------
// wxThread implementation
// ----------------------------------------------------------------------------
// wxThreadInternal class
// ----------------------
class wxThreadInternal
{
public:
inline wxThreadInternal()
{
m_hThread = 0;
m_eState = STATE_NEW;
m_nPriority = 0;
}
// create a new (suspended) thread (for the given thread object)
bool Create(wxThread* pThread);
// suspend/resume/terminate
bool Suspend();
bool Resume();
inline void Cancel() { m_eState = STATE_CANCELED; }
// thread state
inline void SetState(wxThreadState eState) { m_eState = eState; }
inline wxThreadState GetState() const { return m_eState; }
// thread priority
inline void SetPriority(unsigned int nPriority) { m_nPriority = nPriority; }
inline unsigned int GetPriority() const { return m_nPriority; }
// thread handle and id
inline TID GetHandle() const { return m_hThread; }
TID GetId() const { return m_hThread; }
// thread function
static DWORD OS2ThreadStart(wxThread *thread);
private:
// Threads in OS/2 have only an ID, so m_hThread is both it's handle and ID
// PM also has no real Tls mechanism to index pointers by so we'll just
// keep track of the wxWindows parent object here.
TID m_hThread; // handle and ID of the thread
wxThreadState m_eState; // state, see wxThreadState enum
unsigned int m_nPriority; // thread priority in "wx" units
};
ULONG wxThreadInternal::OS2ThreadStart(
wxThread* pThread
)
{
m_pThread = pThread;
DWORD dwRet = (DWORD)pThread->Entry();
pThread->p_internal->SetState(STATE_EXITED);
pThread->OnExit();
delete pThread;
m_pThread = NULL;
return dwRet;
}
bool wxThreadInternal::Create(
wxThread* pThread
)
{
APIRET ulrc;
ulrc = ::DosCreateThread( &m_hThread
,(PFNTHREAD)wxThreadInternal::OS2ThreadStart
,(ULONG)pThread
,CREATE_SUSPENDED | STACK_SPARSE
,8192L
);
if(ulrc != 0)
{
wxLogSysError(_("Can't create thread"));
return FALSE;
}
// translate wxWindows priority to the PM one
ULONG ulOS2_Priority;
if (m_nPriority <= 20)
ulOS2_Priority = PRTYC_NOCHANGE;
else if (m_nPriority <= 40)
ulOS2_Priority = PRTYC_IDLETIME;
else if (m_nPriority <= 60)
ulOS2_Priority = PRTYC_REGULAR;
else if (m_nPriority <= 80)
ulOS2_Priority = PRTYC_TIMECRITICAL;
else if (m_nPriority <= 100)
ulOS2_Priority = PRTYC_FOREGROUNDSERVER;
else
{
wxFAIL_MSG(wxT("invalid value of thread priority parameter"));
ulOS2_Priority = PRTYC_REGULAR;
}
ulrc = ::DosSetPriority( PRTYS_THREAD
,ulOS2_Priority
,0
,(ULONG)m_hThread
);
if (ulrc != 0)
{
wxLogSysError(_("Can't set thread priority"));
}
return TRUE;
}
bool wxThreadInternal::Suspend()
{
ULONG ulrc = ::DosSuspendThread(m_hThread);
if (ulrc != 0)
{
wxLogSysError(_("Can not suspend thread %lu"), m_hThread);
return FALSE;
}
m_eState = STATE_PAUSED;
return TRUE;
}
bool wxThreadInternal::Resume()
{
ULONG ulrc = ::DosResumeThread(m_hThread);
if (ulrc != 0)
{
wxLogSysError(_("Can not suspend thread %lu"), m_hThread);
return FALSE;
}
m_eState = STATE_PAUSED;
return TRUE;
}
// static functions
// ----------------
wxThread *wxThread::This()
{
wxThread* pThread = m_pThread;
return pThread;
}
bool wxThread::IsMain()
{
PTIB ptib;
PPIB ppib;
::DosGetInfoBlocks(&ptib, &ppib);
if (ptib->tib_ptib2->tib2_ultid == s_ulIdMainThread)
return TRUE;
return FALSE;
}
#ifdef Yield
#undef Yield
#endif
void wxThread::Yield()
{
::DosSleep(0);
}
void wxThread::Sleep(
unsigned long ulMilliseconds
)
{
::DosSleep(ulMilliseconds);
}
// create/start thread
// -------------------
wxThreadError wxThread::Create()
{
if ( !p_internal->Create(this) )
return wxTHREAD_NO_RESOURCE;
return wxTHREAD_NO_ERROR;
}
wxThreadError wxThread::Run()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
if ( p_internal->GetState() != STATE_NEW )
{
// actually, it may be almost any state at all, not only STATE_RUNNING
return wxTHREAD_RUNNING;
}
return Resume();
}
// suspend/resume thread
// ---------------------
wxThreadError wxThread::Pause()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->Suspend() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
wxThreadError wxThread::Resume()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->Resume() ? wxTHREAD_NO_ERROR : wxTHREAD_MISC_ERROR;
}
// stopping thread
// ---------------
wxThread::ExitCode wxThread::Delete()
{
ExitCode rc = 0;
ULONG ulrc;
// Delete() is always safe to call, so consider all possible states
if (IsPaused())
Resume();
if (IsRunning())
{
if (IsMain())
{
// set flag for wxIsWaitingForThread()
s_bWaitingForThread = TRUE;
wxBeginBusyCursor();
}
TID hThread;
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
p_internal->Cancel();
hThread = p_internal->GetHandle();
}
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
do
{
ulrc = ::DosWaitThread( &hThread
,DCWW_NOWAIT
);
switch (ulrc)
{
case ERROR_INTERRUPT:
case ERROR_INVALID_THREADID:
// error
wxLogSysError(_("Can not wait for thread termination"));
Kill();
return (ExitCode)-1;
case 0:
// thread we're waiting for terminated
break;
case ERROR_THREAD_NOT_TERMINATED:
// new message arrived, process it
if (!wxTheApp->DoMessage())
{
// WM_QUIT received: kill the thread
Kill();
return (ExitCode)-1;
}
if (IsMain())
{
// give the thread we're waiting for chance to exit
// from the GUI call it might have been in
if ((s_nWaitingForGui > 0) && wxGuiOwnedByMainThread())
{
wxMutexGuiLeave();
}
}
break;
default:
wxFAIL_MSG(wxT("unexpected result of DosWatiThread"));
}
} while (ulrc != 0);
if (IsMain())
{
s_bWaitingForThread = FALSE;
wxEndBusyCursor();
}
::DosExit(EXIT_THREAD, ulrc);
}
rc = (ExitCode)ulrc;
return rc;
}
wxThreadError wxThread::Kill()
{
if (!IsRunning())
return wxTHREAD_NOT_RUNNING;
::DosKillThread(p_internal->GetHandle());
delete this;
return wxTHREAD_NO_ERROR;
}
void wxThread::Exit(
void* pStatus
)
{
delete this;
::DosExit(EXIT_THREAD, ULONG(pStatus));
wxFAIL_MSG(wxT("Couldn't return from DosExit()!"));
}
void wxThread::SetPriority(
unsigned int nPrio
)
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
p_internal->SetPriority(nPrio);
}
unsigned int wxThread::GetPriority() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->GetPriority();
}
unsigned long wxThread::GetID() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return (unsigned long)p_internal->GetId();
}
bool wxThread::IsRunning() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->GetState() == STATE_RUNNING;
}
bool wxThread::IsAlive() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return (p_internal->GetState() == STATE_RUNNING) ||
(p_internal->GetState() == STATE_PAUSED);
}
bool wxThread::IsPaused() const
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return (p_internal->GetState() == STATE_PAUSED);
}
bool wxThread::TestDestroy()
{
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
return p_internal->GetState() == STATE_CANCELED;
}
wxThread::wxThread()
{
p_internal = new wxThreadInternal();
}
wxThread::~wxThread()
{
delete p_internal;
}
// ----------------------------------------------------------------------------
// Automatic initialization for thread module
// ----------------------------------------------------------------------------
class wxThreadModule : public wxModule
{
public:
virtual bool OnInit();
virtual void OnExit();
private:
DECLARE_DYNAMIC_CLASS(wxThreadModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
bool wxThreadModule::OnInit()
{
s_pCritsectWaitingForGui = new wxCriticalSection();
s_pCritsectGui = new wxCriticalSection();
s_pCritsectGui->Enter();
PTIB ptib;
PPIB ppib;
::DosGetInfoBlocks(&ptib, &ppib);
s_ulIdMainThread = ptib->tib_ptib2->tib2_ultid;
return TRUE;
}
void wxThreadModule::OnExit()
{
if (s_pCritsectGui)
{
s_pCritsectGui->Leave();
delete s_pCritsectGui;
s_pCritsectGui = NULL;
}
wxDELETE(s_pCritsectWaitingForGui);
}
// ----------------------------------------------------------------------------
// Helper functions
// ----------------------------------------------------------------------------
// Does nothing under OS/2 [for now]
void WXDLLEXPORT wxWakeUpMainThread()
{
}
void WXDLLEXPORT wxMutexGuiLeave()
{
wxCriticalSectionLocker enter(*s_pCritsectWaitingForGui);
if ( wxThread::IsMain() )
{
s_bGuiOwnedByMainThread = FALSE;
}
else
{
// decrement the number of waiters now
wxASSERT_MSG( s_nWaitingForGui > 0,
wxT("calling wxMutexGuiLeave() without entering it first?") );
s_nWaitingForGui--;
wxWakeUpMainThread();
}
s_pCritsectGui->Leave();
}
void WXDLLEXPORT wxMutexGuiLeaveOrEnter()
{
wxASSERT_MSG( wxThread::IsMain(),
wxT("only main thread may call wxMutexGuiLeaveOrEnter()!") );
wxCriticalSectionLocker enter(*s_pCritsectWaitingForGui);
if ( s_nWaitingForGui == 0 )
{
// no threads are waiting for GUI - so we may acquire the lock without
// any danger (but only if we don't already have it)
if (!wxGuiOwnedByMainThread())
{
s_pCritsectGui->Enter();
s_bGuiOwnedByMainThread = TRUE;
}
//else: already have it, nothing to do
}
else
{
// some threads are waiting, release the GUI lock if we have it
if (wxGuiOwnedByMainThread())
{
wxMutexGuiLeave();
}
//else: some other worker thread is doing GUI
}
}
bool WXDLLEXPORT wxGuiOwnedByMainThread()
{
return s_bGuiOwnedByMainThread;
}
bool WXDLLEXPORT wxIsWaitingForThread()
{
return s_bWaitingForThread;
}
#endif
// wxUSE_THREADS