1. start of !wxUSE_GUI support 2. _T() macro renamed to T() 3. wxConvertWX2MB and MB2WX macro added git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3828 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			137 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        sckipc.h
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// Purpose:     Interprocess communication
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// Author:      Julian Smart/Guilhem Lavaux (big rewrite)
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// Modified by: Guilhem Lavaux 1997
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// Created:     1993
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// RCS-ID:      $Id$
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// Copyright:   (c) 1993 Julian Smart
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//              (c) 1997, 1998 Guilhem Lavaux
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SCKIPC_H
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#define _WX_SCKIPC_H
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "wx/defs.h"
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#include "wx/setup.h"
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#include "wx/ipcbase.h"
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#include "wx/socket.h"
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#include "wx/sckstrm.h"
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#include "wx/datstrm.h"
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/*
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 * Mini-DDE implementation
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   Most transactions involve a topic name and an item name (choose these
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   as befits your application).
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   A client can:
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   - ask the server to execute commands (data) associated with a topic
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   - request data from server by topic and item
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   - poke data into the server
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   - ask the server to start an advice loop on topic/item
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   - ask the server to stop an advice loop
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   A server can:
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   - respond to execute, request, poke and advice start/stop
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   - send advise data to client
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   Note that this limits the server in the ways it can send data to the
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   client, i.e. it can't send unsolicited information.
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 *
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 */
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class wxTCPServer;
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class wxTCPClient;
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class wxTCPConnection: public wxConnectionBase
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{
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  DECLARE_DYNAMIC_CLASS(wxTCPConnection)
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protected:
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  wxSocketBase *m_sock;
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  wxSocketStream *m_sockstrm;
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  wxDataInputStream *m_codeci;
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  wxDataOutputStream *m_codeco;
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  wxString m_topic;
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  friend class wxTCPServer;
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  friend class wxTCPClient;
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  friend void Client_OnRequest(wxSocketBase&,
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                               wxSocketNotify, char *);
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  friend void Server_OnRequest(wxSocketServer&,
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                               wxSocketNotify, char *);
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public:
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  wxTCPConnection(char *buffer, int size);
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  wxTCPConnection();
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  virtual ~wxTCPConnection();
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  // Calls that CLIENT can make
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  bool Execute(const wxChar *data, int size = -1,
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               wxIPCFormat format = wxIPC_TEXT);
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  char *Request(const wxString& item, int *size = NULL,
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                wxIPCFormat format = wxIPC_TEXT);
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  bool Poke(const wxString& item, wxChar *data, int size = -1,
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            wxIPCFormat format = wxIPC_TEXT);
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  bool StartAdvise(const wxString& item);
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  bool StopAdvise(const wxString& item);
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  // Calls that SERVER can make
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  bool Advise(const wxString& item, wxChar *data, int size = -1,
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              wxIPCFormat format = wxIPC_TEXT);
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  // Calls that both can make
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  bool Disconnect();
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  // Called when we lost the peer.
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  bool OnDisconnect() { return TRUE; }
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  // To enable the compressor
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  void Compress(bool on);
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private:
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  // to prevent virtual function hiding warnings
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  virtual bool Execute(const wxString& str) { return(wxConnectionBase::Execute(str)); };
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};
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class wxTCPServer: public wxServerBase
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{
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  DECLARE_DYNAMIC_CLASS(wxTCPServer)
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public:
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  wxTCPConnection *topLevelConnection;
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  wxTCPServer();
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  virtual ~wxTCPServer();
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  // Returns FALSE if can't create server (e.g. port number is already in use)
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  virtual bool Create(const wxString& server_name);
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  virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
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};
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class wxTCPClient: public wxClientBase
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{
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  DECLARE_DYNAMIC_CLASS(wxTCPClient)
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public:
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  wxTCPClient();
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  virtual ~wxTCPClient();
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  virtual bool ValidHost(const wxString& host);
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    // Call this to make a connection.
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    // Returns NULL if cannot.
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  virtual wxConnectionBase *MakeConnection(const wxString& host,
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                                           const wxString& server,
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                                           const wxString& topic);
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  // Tailor this to return own connection.
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  virtual wxConnectionBase *OnMakeConnection();
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};
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#endif // ipcsock.h
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