Files
wxWidgets/src/common/overlaycmn.cpp
Dimitri Schoolwerth a1b806b982 Replaced Ok() occurrences with IsOk() throughout trunk.
Additionally renamed wxOSX' private wxNativePrinterDC::Ok() function to IsOk().

Didn't deprecate the various Ok() functions: given the amount of changes already introduced in 3.0 a trivial one like this seems more suitable for after 3.0.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67681 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-05-03 16:29:04 +00:00

184 lines
4.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/overlaycmn.cpp
// Purpose: common wxOverlay code
// Author: Stefan Csomor
// Modified by:
// Created: 2006-10-20
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/overlay.h"
#include "wx/private/overlay.h"
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxOverlay
// ----------------------------------------------------------------------------
wxOverlay::wxOverlay()
{
m_impl = new wxOverlayImpl();
m_inDrawing = false;
}
wxOverlay::~wxOverlay()
{
delete m_impl;
}
bool wxOverlay::IsOk()
{
return m_impl->IsOk();
}
void wxOverlay::Init( wxDC* dc, int x , int y , int width , int height )
{
m_impl->Init(dc, x, y, width, height);
}
void wxOverlay::BeginDrawing( wxDC* dc)
{
m_impl->BeginDrawing(dc);
m_inDrawing = true ;
}
void wxOverlay::EndDrawing( wxDC* dc)
{
m_impl->EndDrawing(dc);
m_inDrawing = false ;
}
void wxOverlay::Clear( wxDC* dc)
{
m_impl->Clear(dc);
}
void wxOverlay::Reset()
{
wxASSERT_MSG(m_inDrawing==false,wxT("cannot reset overlay during drawing"));
m_impl->Reset();
}
// ----------------------------------------------------------------------------
// wxDCOverlay
// ----------------------------------------------------------------------------
wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxDC *dc, int x , int y , int width , int height) :
m_overlay(overlay)
{
Init(dc, x, y, width, height);
}
wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxDC *dc) :
m_overlay(overlay)
{
int width;
int height;
dc->GetSize(&width,&height);
Init(dc, 0, 0, width, height);
}
wxDCOverlay::~wxDCOverlay()
{
m_overlay.EndDrawing(m_dc);
}
void wxDCOverlay::Init(wxDC *dc, int x , int y , int width , int height )
{
m_dc = dc ;
if ( !m_overlay.IsOk() )
{
m_overlay.Init(dc,x,y,width,height);
}
m_overlay.BeginDrawing(dc);
}
void wxDCOverlay::Clear()
{
m_overlay.Clear(m_dc);
}
// ----------------------------------------------------------------------------
// generic implementation of wxOverlayImpl
// ----------------------------------------------------------------------------
#ifndef wxHAS_NATIVE_OVERLAY
wxOverlayImpl::wxOverlayImpl()
{
m_window = NULL ;
m_x = m_y = m_width = m_height = 0 ;
}
wxOverlayImpl::~wxOverlayImpl()
{
}
bool wxOverlayImpl::IsOk()
{
return m_bmpSaved.IsOk() ;
}
void wxOverlayImpl::Init( wxDC* dc, int x , int y , int width , int height )
{
m_window = dc->GetWindow();
wxMemoryDC dcMem ;
m_bmpSaved.Create( width, height );
dcMem.SelectObject( m_bmpSaved );
m_x = x ;
m_y = y ;
m_width = width ;
m_height = height ;
dcMem.Blit(0, 0, m_width, m_height,
dc, x, y);
dcMem.SelectObject( wxNullBitmap );
}
void wxOverlayImpl::Clear(wxDC* dc)
{
wxMemoryDC dcMem ;
dcMem.SelectObject( m_bmpSaved );
dc->Blit( m_x, m_y, m_width, m_height , &dcMem , 0 , 0 );
dcMem.SelectObject( wxNullBitmap );
}
void wxOverlayImpl::Reset()
{
m_bmpSaved = wxBitmap();
}
void wxOverlayImpl::BeginDrawing(wxDC* WXUNUSED(dc))
{
}
void wxOverlayImpl::EndDrawing(wxDC* WXUNUSED(dc))
{
}
#endif // !wxHAS_NATIVE_OVERLAY