Additionally renamed wxOSX' private wxNativePrinterDC::Ok() function to IsOk(). Didn't deprecate the various Ok() functions: given the amount of changes already introduced in 3.0 a trivial one like this seems more suitable for after 3.0. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67681 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
184 lines
4.0 KiB
C++
184 lines
4.0 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/overlaycmn.cpp
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// Purpose: common wxOverlay code
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// Author: Stefan Csomor
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// Modified by:
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// Created: 2006-10-20
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// RCS-ID: $Id$
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/overlay.h"
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#include "wx/private/overlay.h"
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#include "wx/dcclient.h"
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#include "wx/dcmemory.h"
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxOverlay
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// ----------------------------------------------------------------------------
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wxOverlay::wxOverlay()
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{
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m_impl = new wxOverlayImpl();
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m_inDrawing = false;
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}
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wxOverlay::~wxOverlay()
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{
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delete m_impl;
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}
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bool wxOverlay::IsOk()
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{
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return m_impl->IsOk();
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}
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void wxOverlay::Init( wxDC* dc, int x , int y , int width , int height )
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{
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m_impl->Init(dc, x, y, width, height);
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}
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void wxOverlay::BeginDrawing( wxDC* dc)
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{
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m_impl->BeginDrawing(dc);
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m_inDrawing = true ;
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}
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void wxOverlay::EndDrawing( wxDC* dc)
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{
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m_impl->EndDrawing(dc);
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m_inDrawing = false ;
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}
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void wxOverlay::Clear( wxDC* dc)
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{
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m_impl->Clear(dc);
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}
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void wxOverlay::Reset()
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{
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wxASSERT_MSG(m_inDrawing==false,wxT("cannot reset overlay during drawing"));
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m_impl->Reset();
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}
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// ----------------------------------------------------------------------------
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// wxDCOverlay
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// ----------------------------------------------------------------------------
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wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxDC *dc, int x , int y , int width , int height) :
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m_overlay(overlay)
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{
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Init(dc, x, y, width, height);
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}
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wxDCOverlay::wxDCOverlay(wxOverlay &overlay, wxDC *dc) :
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m_overlay(overlay)
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{
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int width;
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int height;
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dc->GetSize(&width,&height);
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Init(dc, 0, 0, width, height);
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}
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wxDCOverlay::~wxDCOverlay()
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{
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m_overlay.EndDrawing(m_dc);
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}
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void wxDCOverlay::Init(wxDC *dc, int x , int y , int width , int height )
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{
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m_dc = dc ;
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if ( !m_overlay.IsOk() )
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{
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m_overlay.Init(dc,x,y,width,height);
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}
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m_overlay.BeginDrawing(dc);
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}
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void wxDCOverlay::Clear()
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{
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m_overlay.Clear(m_dc);
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}
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// ----------------------------------------------------------------------------
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// generic implementation of wxOverlayImpl
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// ----------------------------------------------------------------------------
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#ifndef wxHAS_NATIVE_OVERLAY
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wxOverlayImpl::wxOverlayImpl()
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{
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m_window = NULL ;
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m_x = m_y = m_width = m_height = 0 ;
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}
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wxOverlayImpl::~wxOverlayImpl()
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{
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}
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bool wxOverlayImpl::IsOk()
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{
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return m_bmpSaved.IsOk() ;
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}
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void wxOverlayImpl::Init( wxDC* dc, int x , int y , int width , int height )
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{
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m_window = dc->GetWindow();
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wxMemoryDC dcMem ;
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m_bmpSaved.Create( width, height );
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dcMem.SelectObject( m_bmpSaved );
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m_x = x ;
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m_y = y ;
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m_width = width ;
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m_height = height ;
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dcMem.Blit(0, 0, m_width, m_height,
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dc, x, y);
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dcMem.SelectObject( wxNullBitmap );
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}
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void wxOverlayImpl::Clear(wxDC* dc)
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{
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wxMemoryDC dcMem ;
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dcMem.SelectObject( m_bmpSaved );
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dc->Blit( m_x, m_y, m_width, m_height , &dcMem , 0 , 0 );
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dcMem.SelectObject( wxNullBitmap );
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}
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void wxOverlayImpl::Reset()
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{
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m_bmpSaved = wxBitmap();
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}
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void wxOverlayImpl::BeginDrawing(wxDC* WXUNUSED(dc))
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{
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}
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void wxOverlayImpl::EndDrawing(wxDC* WXUNUSED(dc))
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{
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}
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#endif // !wxHAS_NATIVE_OVERLAY
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