633 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			633 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        render.cpp
 | |
| // Purpose:     Render wxWidgets sample
 | |
| // Author:      Vadim Zeitlin
 | |
| // Modified by:
 | |
| // Created:     04.08.03
 | |
| // Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| // ============================================================================
 | |
| // declarations
 | |
| // ============================================================================
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // headers
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // For compilers that support precompilation, includes "wx/wx.h".
 | |
| #include "wx/wxprec.h"
 | |
| 
 | |
| #ifdef __BORLANDC__
 | |
|     #pragma hdrstop
 | |
| #endif
 | |
| 
 | |
| #ifndef WX_PRECOMP
 | |
|     #include "wx/app.h"
 | |
|     #include "wx/frame.h"
 | |
|     #include "wx/dc.h"
 | |
|     #include "wx/dcclient.h"
 | |
|     #include "wx/panel.h"
 | |
|     #include "wx/menu.h"
 | |
|     #include "wx/textdlg.h"
 | |
|     #include "wx/log.h"
 | |
|     #include "wx/msgdlg.h"
 | |
|     #include "wx/icon.h"
 | |
|     #include "wx/image.h"
 | |
| #endif
 | |
| 
 | |
| #include "wx/apptrait.h"
 | |
| #include "wx/artprov.h"
 | |
| #include "wx/renderer.h"
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // resources
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the application icon (under Windows it is in resources)
 | |
| #ifndef wxHAS_IMAGES_IN_RESOURCES
 | |
|     #include "../sample.xpm"
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // private classes
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // A renderer class draws the header buttons in a "special" way
 | |
| class MyRenderer : public wxDelegateRendererNative
 | |
| {
 | |
| public:
 | |
|     MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
 | |
| 
 | |
|     virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
 | |
|                                   wxDC& dc,
 | |
|                                   const wxRect& rect,
 | |
|                                   int WXUNUSED(flags) = 0,
 | |
|                                   wxHeaderSortIconType WXUNUSED(sortArrow)
 | |
|                                     = wxHDR_SORT_ICON_NONE,
 | |
|                                   wxHeaderButtonParams* params = NULL) wxOVERRIDE
 | |
|     {
 | |
|         wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
 | |
|         wxDCTextColourChanger setFgCol(dc, *wxWHITE);
 | |
|         dc.DrawRoundedRectangle(rect, 5);
 | |
| 
 | |
|         wxString label;
 | |
|         if ( params )
 | |
|             label = params->m_labelText;
 | |
|         dc.DrawLabel(label, wxNullBitmap, rect, wxALIGN_CENTER);
 | |
|         return rect.width;
 | |
|     }
 | |
| };
 | |
| 
 | |
| // To use a different renderer from the very beginning we must override
 | |
| // wxAppTraits method creating the renderer (another, simpler, alternative is
 | |
| // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
 | |
| // cases, but we show this here just for completeness)
 | |
| class MyTraits : public wxGUIAppTraits
 | |
| {
 | |
|     virtual wxRendererNative *CreateRenderer() wxOVERRIDE
 | |
|     {
 | |
|         // it will be deleted on program shutdown by wxWidgets itself
 | |
|         return new MyRenderer;
 | |
|     }
 | |
| };
 | |
| 
 | |
| // Define a new application type, each program should derive a class from wxApp
 | |
| class MyApp : public wxApp
 | |
| {
 | |
| public:
 | |
|     virtual bool OnInit() wxOVERRIDE;
 | |
| 
 | |
|     // if we want MyTraits to be used we must override CreateTraits()
 | |
|     virtual wxAppTraits *CreateTraits() wxOVERRIDE { return new MyTraits; }
 | |
| };
 | |
| 
 | |
| // Define a new frame type: this is going to be our main frame
 | |
| class MyFrame : public wxFrame
 | |
| {
 | |
| public:
 | |
|     // ctor(s)
 | |
|     MyFrame();
 | |
|     virtual ~MyFrame();
 | |
| 
 | |
| private:
 | |
|     // event handlers (these functions should _not_ be virtual)
 | |
|     void OnDrawDisabled(wxCommandEvent& event)
 | |
|         { OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
 | |
|     void OnDrawFocused(wxCommandEvent& event)
 | |
|         { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
 | |
|     void OnDrawPressed(wxCommandEvent& event)
 | |
|         { OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
 | |
|     void OnDrawChecked(wxCommandEvent& event)
 | |
|         { OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
 | |
|     void OnDrawHot(wxCommandEvent& event)
 | |
|         { OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
 | |
|     void OnDrawUndetermined(wxCommandEvent &event)
 | |
|         { OnToggleDrawFlag(event, wxCONTROL_UNDETERMINED); }
 | |
|     void OnDrawSpecial(wxCommandEvent &event)
 | |
|         { OnToggleDrawFlag(event, wxCONTROL_SPECIAL); }
 | |
| 
 | |
|     void OnAlignLeft(wxCommandEvent& WXUNUSED(event))
 | |
|         { OnChangeAlign(wxALIGN_LEFT); }
 | |
|     void OnAlignCentre(wxCommandEvent& WXUNUSED(event))
 | |
|         { OnChangeAlign(wxALIGN_CENTRE); }
 | |
|     void OnAlignRight(wxCommandEvent& WXUNUSED(event))
 | |
|         { OnChangeAlign(wxALIGN_RIGHT); }
 | |
| 
 | |
|     void OnUseIcon(wxCommandEvent& event);
 | |
|     void OnUseBitmap(wxCommandEvent& event);
 | |
| 
 | |
|     void OnUseGeneric(wxCommandEvent& event);
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
|     void OnLoad(wxCommandEvent& event);
 | |
|     void OnUnload(wxCommandEvent& event);
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
|     void OnQuit(wxCommandEvent& event);
 | |
|     void OnAbout(wxCommandEvent& event);
 | |
| 
 | |
|     void OnToggleDrawFlag(wxCommandEvent& event, int flag);
 | |
|     void OnChangeAlign(int align);
 | |
| 
 | |
|     class MyPanel *m_panel;
 | |
| 
 | |
|     // any class wishing to process wxWidgets events must use this macro
 | |
|     wxDECLARE_EVENT_TABLE();
 | |
| };
 | |
| 
 | |
| // a very simple class just to have something to draw on
 | |
| class MyPanel : public wxPanel
 | |
| {
 | |
| public:
 | |
|     MyPanel(wxWindow *parent) : wxPanel(parent)
 | |
|     {
 | |
|         m_flags = 0;
 | |
|         m_align = wxALIGN_LEFT;
 | |
|         m_useIcon =
 | |
|         m_useBitmap =
 | |
|         m_useGeneric = false;
 | |
|     }
 | |
| 
 | |
|     int GetFlags() const { return m_flags; }
 | |
|     void SetFlags(int flags) { m_flags = flags; }
 | |
| 
 | |
|     void SetAlignment(int align) { m_align = align; }
 | |
|     void SetUseIcon(bool useIcon) { m_useIcon = useIcon; }
 | |
|     void SetUseBitmap(bool useBitmap) { m_useBitmap = useBitmap; }
 | |
|     void SetUseGeneric(bool useGeneric) { m_useGeneric = useGeneric; }
 | |
| 
 | |
| private:
 | |
|     void OnPaint(wxPaintEvent&)
 | |
|     {
 | |
|         wxPaintDC dc(this);
 | |
| 
 | |
|         wxRendererNative& renderer = m_useGeneric ? wxRendererNative::GetGeneric()
 | |
|                                                   : wxRendererNative::Get();
 | |
| 
 | |
|         int x1 = 10,    // text offset
 | |
|             x2 = 300,   // drawing offset
 | |
|             y = 10;
 | |
| 
 | |
|         const int lineHeight = dc.GetCharHeight();
 | |
|         dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
 | |
|         y += lineHeight;
 | |
|         wxString flagsString;
 | |
|         if ( m_flags & wxCONTROL_DISABLED )
 | |
|             flagsString += "wxCONTROL_DISABLED ";
 | |
|         if ( m_flags & wxCONTROL_FOCUSED )
 | |
|             flagsString += "wxCONTROL_FOCUSED ";
 | |
|         if ( m_flags & wxCONTROL_PRESSED )
 | |
|             flagsString += "wxCONTROL_PRESSED ";
 | |
|         if ( m_flags & wxCONTROL_CURRENT )
 | |
|             flagsString += "wxCONTROL_CURRENT ";
 | |
|         if ( m_flags & wxCONTROL_CHECKED )
 | |
|             flagsString += "wxCONTROL_CHECKED ";
 | |
|         if ( m_flags & wxCONTROL_UNDETERMINED )
 | |
|             flagsString += "wxCONTROL_UNDETERMINED ";
 | |
|         if (m_flags & wxCONTROL_SPECIAL)
 | |
|             flagsString += "wxCONTROL_SPECIAL ";
 | |
|         if (flagsString.empty())
 | |
|             flagsString = "(none)";
 | |
|         dc.DrawText("Using flags: " + flagsString, x1, y);
 | |
|         y += lineHeight*3;
 | |
| 
 | |
|         const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
 | |
|         const wxCoord widthHdr = 120;
 | |
| 
 | |
|         const wxHeaderSortIconType
 | |
|             hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
 | |
|                                     : wxHDR_SORT_ICON_NONE;
 | |
| 
 | |
|         wxHeaderButtonParams hdrParams;
 | |
|         hdrParams.m_labelText = "Header";
 | |
|         hdrParams.m_labelAlignment = m_align;
 | |
|         if ( m_useBitmap )
 | |
|         {
 | |
|             hdrParams.m_labelBitmap = wxArtProvider::GetBitmap(wxART_WARNING,
 | |
|                                                                wxART_LIST);
 | |
|         }
 | |
| 
 | |
|         // Note that we need to use GetDefault() explicitly to show the default
 | |
|         // implementation.
 | |
|         dc.DrawText("DrawHeaderButton() (default)", x1, y);
 | |
|         wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
 | |
|                                   wxRect(x2, y, widthHdr, heightHdr), m_flags,
 | |
|                                   hdrSortIcon, &hdrParams);
 | |
|         y += lineHeight + heightHdr;
 | |
| 
 | |
|         dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
 | |
|         renderer.DrawHeaderButton(this, dc,
 | |
|                                   wxRect(x2, y, widthHdr, heightHdr), m_flags,
 | |
|                                   hdrSortIcon, &hdrParams);
 | |
|         y += lineHeight + heightHdr;
 | |
| 
 | |
|         dc.DrawText("DrawCheckBox()", x1, y);
 | |
|         const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
 | |
|         renderer.DrawCheckBox(this, dc,
 | |
|                               wxRect(wxPoint(x2, y), sizeCheck), m_flags);
 | |
|         y += lineHeight + sizeCheck.y;
 | |
| 
 | |
|         dc.DrawText("DrawCheckMark()", x1, y);
 | |
|         const wxSize sizeMark = renderer.GetCheckMarkSize(this);
 | |
|         renderer.DrawCheckMark(this, dc,
 | |
|                                wxRect(wxPoint(x2, y), sizeMark), m_flags);
 | |
|         y += lineHeight + sizeMark.y;
 | |
| 
 | |
|         dc.DrawText("DrawRadioBitmap()", x1, y);
 | |
|         renderer.DrawRadioBitmap(this, dc,
 | |
|                                  wxRect(wxPoint(x2, y), sizeCheck), m_flags);
 | |
|         y += lineHeight + sizeCheck.y;
 | |
| 
 | |
|         dc.DrawText("DrawCollapseButton()", x1, y);
 | |
|         const wxSize sizeCollapse = renderer.GetCollapseButtonSize(this, dc);
 | |
|         renderer.DrawCollapseButton(this, dc,
 | |
|                                     wxRect(wxPoint(x2, y), sizeCollapse), m_flags);
 | |
|         y += lineHeight + sizeCollapse.y;
 | |
| 
 | |
|         dc.DrawText("DrawTreeItemButton()", x1, y);
 | |
|         const wxSize sizeExpand = renderer.GetExpanderSize(this);
 | |
|         renderer.DrawTreeItemButton(this, dc,
 | |
|                                     wxRect(wxPoint(x2, y), sizeExpand), m_flags);
 | |
|         y += lineHeight + sizeExpand.y;
 | |
| 
 | |
| #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
 | |
|         dc.DrawText("DrawTitleBarBitmap()", x1, y);
 | |
|         wxRect rBtn(x2, y, 21, 21);
 | |
|         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 | |
|                                     wxTITLEBAR_BUTTON_HELP, m_flags);
 | |
|         rBtn.x += 2*rBtn.width;
 | |
|         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 | |
|                                     wxTITLEBAR_BUTTON_ICONIZE, m_flags);
 | |
|         rBtn.x += 2*rBtn.width;
 | |
|         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 | |
|                                     wxTITLEBAR_BUTTON_RESTORE, m_flags);
 | |
|         rBtn.x += 2*rBtn.width;
 | |
|         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 | |
|                                     wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
 | |
|         rBtn.x += 2*rBtn.width;
 | |
|         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 | |
|                                     wxTITLEBAR_BUTTON_CLOSE, m_flags);
 | |
| 
 | |
|         y += lineHeight + rBtn.height;
 | |
| #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
 | |
| 
 | |
|         // The meanings of those are reversed for the vertical gauge below.
 | |
|         const wxCoord heightGauge = 24;
 | |
|         const wxCoord widthGauge = 180;
 | |
| 
 | |
|         dc.DrawText("DrawGauge()", x1, y);
 | |
|         renderer.DrawGauge(this, dc,
 | |
|             wxRect(x2, y, widthGauge, heightGauge), 25, 100, m_flags);
 | |
|         renderer.DrawGauge(this, dc,
 | |
|             wxRect(x2 + widthGauge + 30, y + heightGauge - widthGauge,
 | |
|                    heightGauge, widthGauge),
 | |
|             25, 100, m_flags | wxCONTROL_SPECIAL);
 | |
| 
 | |
|         y += lineHeight + heightGauge;
 | |
| 
 | |
|         const wxCoord heightListItem = 48;
 | |
|         const wxCoord widthListItem = 260;
 | |
| 
 | |
|         dc.DrawText("DrawItemSelectionRect()", x1, y);
 | |
|         renderer.DrawItemSelectionRect(this, dc,
 | |
|             wxRect(x2, y, widthListItem, heightListItem), m_flags | wxCONTROL_SELECTED);
 | |
| 
 | |
|         renderer.DrawItemText(this, dc, "DrawItemText()",
 | |
|             wxRect(x2, y, widthListItem, heightListItem).Inflate(-2, -2), m_align, m_flags | wxCONTROL_SELECTED);
 | |
| 
 | |
|         y += heightListItem;
 | |
| 
 | |
|         dc.DrawText("DrawChoice()", x1, y + 20);
 | |
|         renderer.DrawChoice(this, dc, wxRect(x2, y, 80, 50), m_flags);
 | |
|         y += 50;
 | |
| 
 | |
|     }
 | |
| 
 | |
|     int m_flags;
 | |
|     int m_align;
 | |
|     bool m_useIcon,
 | |
|          m_useBitmap,
 | |
|          m_useGeneric;
 | |
| 
 | |
|     wxDECLARE_EVENT_TABLE();
 | |
| };
 | |
| 
 | |
| wxBEGIN_EVENT_TABLE(MyPanel, wxPanel)
 | |
|     EVT_PAINT(MyPanel::OnPaint)
 | |
| wxEND_EVENT_TABLE()
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // constants
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // IDs for the controls and the menu commands
 | |
| enum
 | |
| {
 | |
|     // our menu items
 | |
|     Render_DrawDisabled = 100,
 | |
|     Render_DrawFocused,
 | |
|     Render_DrawPressed,
 | |
|     Render_DrawChecked,
 | |
|     Render_DrawHot,
 | |
|     Render_DrawUndetermined,
 | |
|     Render_DrawSpecial,
 | |
| 
 | |
|     Render_AlignLeft,
 | |
|     Render_AlignCentre,
 | |
|     Render_AlignRight,
 | |
| 
 | |
|     Render_UseIcon,
 | |
|     Render_UseBitmap,
 | |
| 
 | |
|     Render_UseGeneric,
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
|     Render_Load,
 | |
|     Render_Unload,
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
| 
 | |
|     // standard menu items
 | |
|     Render_Quit = wxID_EXIT,
 | |
| 
 | |
|     // it is important for the id corresponding to the "About" command to have
 | |
|     // this standard value as otherwise it won't be handled properly under Mac
 | |
|     // (where it is special and put into the "Apple" menu)
 | |
|     Render_About = wxID_ABOUT
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // event tables and other macros for wxWidgets
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the event tables connect the wxWidgets events with the functions (event
 | |
| // handlers) which process them. It can be also done at run-time, but for the
 | |
| // simple menu events like this the static method is much simpler.
 | |
| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | |
|     EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
 | |
|     EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
 | |
|     EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
 | |
|     EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
 | |
|     EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
 | |
|     EVT_MENU(Render_DrawUndetermined, MyFrame::OnDrawUndetermined)
 | |
|     EVT_MENU(Render_DrawSpecial, MyFrame::OnDrawSpecial)
 | |
|     EVT_MENU(Render_AlignLeft, MyFrame::OnAlignLeft)
 | |
|     EVT_MENU(Render_AlignCentre, MyFrame::OnAlignCentre)
 | |
|     EVT_MENU(Render_AlignRight, MyFrame::OnAlignRight)
 | |
| 
 | |
|     EVT_MENU(Render_UseIcon, MyFrame::OnUseIcon)
 | |
|     EVT_MENU(Render_UseBitmap, MyFrame::OnUseBitmap)
 | |
| 
 | |
|     EVT_MENU(Render_UseGeneric, MyFrame::OnUseGeneric)
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
|     EVT_MENU(Render_Load,  MyFrame::OnLoad)
 | |
|     EVT_MENU(Render_Unload,MyFrame::OnUnload)
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
|     EVT_MENU(Render_Quit,  MyFrame::OnQuit)
 | |
| 
 | |
|     EVT_MENU(Render_About, MyFrame::OnAbout)
 | |
| wxEND_EVENT_TABLE()
 | |
| 
 | |
| // Create a new application object: this macro will allow wxWidgets to create
 | |
| // the application object during program execution (it's better than using a
 | |
| // static object for many reasons) and also implements the accessor function
 | |
| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 | |
| // not wxApp)
 | |
| wxIMPLEMENT_APP(MyApp);
 | |
| 
 | |
| // ============================================================================
 | |
| // implementation
 | |
| // ============================================================================
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // the application class
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // 'Main program' equivalent: the program execution "starts" here
 | |
| bool MyApp::OnInit()
 | |
| {
 | |
|     if ( !wxApp::OnInit() )
 | |
|         return false;
 | |
| 
 | |
| #ifdef __WXOSX__
 | |
|     // currently the images used by DrawTitleBarBitmap() are hard coded as PNG
 | |
|     // images inside the library itself so we need to enable PNG support to use
 | |
|     // this function
 | |
|     wxImage::AddHandler(new wxPNGHandler);
 | |
| #endif // OS X
 | |
| 
 | |
|     // create the main application window
 | |
|     new MyFrame;
 | |
| 
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // main frame
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // frame constructor
 | |
| MyFrame::MyFrame()
 | |
|        : wxFrame(NULL,
 | |
|                  wxID_ANY,
 | |
|                  "Render wxWidgets Sample")
 | |
| {
 | |
|     // set the frame icon
 | |
|     SetIcon(wxICON(sample));
 | |
| 
 | |
| #if wxUSE_MENUS
 | |
|     // create a menu bar
 | |
|     wxMenu *menuFile = new wxMenu;
 | |
|     menuFile->AppendCheckItem(Render_DrawDisabled,
 | |
|                               "Draw in &disabled state\tCtrl-D");
 | |
|     menuFile->AppendCheckItem(Render_DrawFocused,
 | |
|                               "Draw in &focused state\tCtrl-F");
 | |
|     menuFile->AppendCheckItem(Render_DrawPressed,
 | |
|                               "Draw in &pressed state\tCtrl-P");
 | |
|     menuFile->AppendCheckItem(Render_DrawChecked,
 | |
|                               "Draw in &checked state\tCtrl-C");
 | |
|     menuFile->AppendCheckItem(Render_DrawHot,
 | |
|                               "Draw in &hot state\tCtrl-H");
 | |
|     menuFile->AppendCheckItem(Render_DrawUndetermined,
 | |
|                               "Draw in unde&termined state\tCtrl-T");
 | |
|     menuFile->AppendCheckItem(Render_DrawSpecial,
 | |
|                               "Draw in &special state\tCtrl-S");
 | |
|     menuFile->AppendSeparator();
 | |
| 
 | |
|     menuFile->AppendRadioItem(Render_AlignLeft, "&Left align\tCtrl-1");
 | |
|     menuFile->AppendRadioItem(Render_AlignCentre, "C&entre align\tCtrl-2");
 | |
|     menuFile->AppendRadioItem(Render_AlignRight, "&Right align\tCtrl-3");
 | |
|     menuFile->AppendSeparator();
 | |
| 
 | |
|     menuFile->AppendCheckItem(Render_UseIcon, "Draw &icon\tCtrl-I");
 | |
|     menuFile->AppendCheckItem(Render_UseBitmap, "Draw &bitmap\tCtrl-B");
 | |
|     menuFile->AppendSeparator();
 | |
| 
 | |
|     menuFile->AppendCheckItem(Render_UseGeneric, "Use &generic renderer\tCtrl-G");
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
|     menuFile->Append(Render_Load, "&Load renderer...\tCtrl-L");
 | |
|     menuFile->Append(Render_Unload, "&Unload renderer\tCtrl-U");
 | |
|     menuFile->AppendSeparator();
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
|     menuFile->Append(Render_Quit);
 | |
| 
 | |
|     // the "About" item should be in the help menu
 | |
|     wxMenu *helpMenu = new wxMenu;
 | |
|     helpMenu->Append(Render_About);
 | |
| 
 | |
|     // now append the freshly created menu to the menu bar...
 | |
|     wxMenuBar *menuBar = new wxMenuBar();
 | |
|     menuBar->Append(menuFile, "&File");
 | |
|     menuBar->Append(helpMenu, "&Help");
 | |
| 
 | |
|     // ... and attach this menu bar to the frame
 | |
|     SetMenuBar(menuBar);
 | |
| #endif // wxUSE_MENUS
 | |
| 
 | |
|     m_panel = new MyPanel(this);
 | |
| 
 | |
|     SetClientSize(600, 600);
 | |
| 
 | |
| #if wxUSE_STATUSBAR
 | |
|     // create a status bar just for fun (by default with 1 pane only)
 | |
|     CreateStatusBar(2);
 | |
|     SetStatusText("Welcome to wxWidgets!");
 | |
| #endif // wxUSE_STATUSBAR
 | |
| 
 | |
|     Show();
 | |
| }
 | |
| 
 | |
| MyFrame::~MyFrame()
 | |
| {
 | |
|     delete wxRendererNative::Set(NULL);
 | |
| }
 | |
| 
 | |
| 
 | |
| // event handlers
 | |
| 
 | |
| void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
 | |
| {
 | |
|     int flags = m_panel->GetFlags();
 | |
|     if ( event.IsChecked() )
 | |
|         flags |= flag;
 | |
|     else
 | |
|         flags &= ~flag;
 | |
| 
 | |
|     m_panel->SetFlags(flags);
 | |
|     m_panel->Refresh();
 | |
| }
 | |
| 
 | |
| void MyFrame::OnChangeAlign(int align)
 | |
| {
 | |
|     m_panel->SetAlignment(align);
 | |
|     m_panel->Refresh();
 | |
| }
 | |
| 
 | |
| void MyFrame::OnUseIcon(wxCommandEvent& event)
 | |
| {
 | |
|     m_panel->SetUseIcon(event.IsChecked());
 | |
|     m_panel->Refresh();
 | |
| }
 | |
| 
 | |
| void MyFrame::OnUseBitmap(wxCommandEvent& event)
 | |
| {
 | |
|     m_panel->SetUseBitmap(event.IsChecked());
 | |
|     m_panel->Refresh();
 | |
| }
 | |
| 
 | |
| void MyFrame::OnUseGeneric(wxCommandEvent& event)
 | |
| {
 | |
|     m_panel->SetUseGeneric(event.IsChecked());
 | |
|     m_panel->Refresh();
 | |
| }
 | |
| 
 | |
| #if wxUSE_DYNLIB_CLASS
 | |
| 
 | |
| void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     static wxString s_name = "renddll";
 | |
| 
 | |
|     wxString name = wxGetTextFromUser
 | |
|                     (
 | |
|                         "Name of the renderer to load:",
 | |
|                         "Render wxWidgets Sample",
 | |
|                         s_name,
 | |
|                         this
 | |
|                     );
 | |
|     if ( name.empty() )
 | |
|     {
 | |
|         // cancelled
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     s_name = name;
 | |
| 
 | |
|     wxRendererNative *renderer = wxRendererNative::Load(name);
 | |
|     if ( !renderer )
 | |
|     {
 | |
|         wxLogError("Failed to load renderer \"%s\".", name);
 | |
|     }
 | |
|     else // loaded ok
 | |
|     {
 | |
|         delete wxRendererNative::Set(renderer);
 | |
| 
 | |
|         m_panel->Refresh();
 | |
| 
 | |
|         wxLogStatus(this, "Successfully loaded the renderer \"%s\".",
 | |
|                     name);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     wxRendererNative *renderer = wxRendererNative::Set(NULL);
 | |
|     if ( renderer )
 | |
|     {
 | |
|         delete renderer;
 | |
| 
 | |
|         m_panel->Refresh();
 | |
| 
 | |
|         wxLogStatus(this, "Unloaded the previously loaded renderer.");
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         wxLogWarning("No renderer to unload.");
 | |
|     }
 | |
| }
 | |
| 
 | |
| #endif // wxUSE_DYNLIB_CLASS
 | |
| 
 | |
| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     // true is to force the frame to close
 | |
|     Close(true);
 | |
| }
 | |
| 
 | |
| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     wxMessageBox("Render sample shows how to use custom renderers.\n"
 | |
|                  "\n"
 | |
|                  "(c) 2003 Vadim Zeitlin",
 | |
|                  "About Render wxWidgets Sample",
 | |
|                  wxOK | wxICON_INFORMATION, this);
 | |
| }
 | |
| 
 |