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			568 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			TeX
		
	
	
	
	
	
| \section{Event handling overview}\label{eventhandlingoverview}
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| 
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| Classes: \helpref{wxEvtHandler}{wxevthandler}, \helpref{wxWindow}{wxwindow}, \helpref{wxEvent}{wxevent}
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| 
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| \subsection{Introduction}\label{eventintroduction}
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| 
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| Before version 2.0 of wxWidgets, events were handled by the application
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| either by supplying callback functions, or by overriding virtual member
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| functions such as {\bf OnSize}.
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| 
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| From wxWidgets 2.0, {\it event tables} are used instead, with a few exceptions.
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| 
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| An event table is placed in an implementation file to tell wxWidgets how to map
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| events to member functions. These member functions are not virtual functions, but
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| they are all similar in form: they take a single wxEvent-derived argument, and have a void return
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| type.
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| 
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| Here's an example of an event table.
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| 
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| \begin{verbatim}
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|   EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
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|   EVT_MENU    (DO_TEST,   MyFrame::DoTest)
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|   EVT_SIZE    (           MyFrame::OnSize)
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|   EVT_BUTTON  (BUTTON1,   MyFrame::OnButton1)
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| END_EVENT_TABLE()
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| \end{verbatim}
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| 
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| The first two entries map menu commands to two different member functions. The
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| EVT\_SIZE macro doesn't need a window identifier, since normally you are only
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| interested in the current window's size events.
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| 
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| The EVT\_BUTTON macro demonstrates that the originating event does not have to
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| come from the window class implementing the event table -- if the event source
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| is a button within a panel within a frame, this will still work, because event
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| tables are searched up through the hierarchy of windows for the command events.
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| In this case, the button's event table will be searched, then the parent
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| panel's, then the frame's.
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| 
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| As mentioned before, the member functions that handle events do not have to be
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| virtual. Indeed, the member functions should not be virtual as the event
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| handler ignores that the functions are virtual, i.e. overriding a virtual
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| member function in a derived class will not have any effect. These member
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| functions take an event argument, and the class of event differs according to
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| the type of event and the class of the originating window. For size events, 
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| \helpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most
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| control commands (such as button presses), 
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| \helpref{wxCommandEvent}{wxcommandevent} is used. When controls get more
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| complicated, then specific event classes are used, such as 
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| \helpref{wxTreeEvent}{wxtreeevent} for events from 
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| \helpref{wxTreeCtrl}{wxtreectrl} windows.
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| 
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| As well as the event table in the implementation file, there must also be a
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| DECLARE\_EVENT\_TABLE macro somewhere in the class declaration. For example:
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| 
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| {\small%
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| \begin{verbatim}
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| class MyFrame : public wxFrame
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| {
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| public:
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|   ...
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|   void OnExit(wxCommandEvent& event);
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|   void OnSize(wxSizeEvent& event);
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| 
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| protected:
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|   int       m_count;
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|   ...
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| 
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|   DECLARE_EVENT_TABLE()
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| };
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| \end{verbatim}
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| }%
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| 
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| Note that this macro may occur in any section of the class (public, protected
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| or private) but that it is probably better to insert it at the end, as shown,
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| because this macro implicitly changes the access to protected which may be
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| quite unexpected if there is anything following it.
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| 
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| Finally, if you don't like using macros for static initialization of the event
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| tables you may also use \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} to
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| connect the events to the handlers dynamically, during run-time. See the
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| \helpref{event sample}{sampleevent} for an example of doing it.
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| 
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| 
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| \subsection{How events are processed}\label{eventprocessing}
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| 
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| When an event is received from the windowing system, wxWidgets calls 
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| \helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on the first
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| event handler object belonging to the window generating the event.
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| 
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| It may be noted that wxWidgets' event processing system implements something
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| very close to virtual methods in normal C++, i.e. it is possible to alter
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| the behaviour of a class by overriding its event handling functions. In
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| many cases this works even for changing the behaviour of native controls.
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| For example it is possible to filter out a number of key events sent by the
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| system to a native text control by overriding wxTextCtrl and defining a
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| handler for key events using EVT\_KEY\_DOWN. This would indeed prevent
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| any key events from being sent to the native control - which might not be
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| what is desired. In this case the event handler function has to call Skip()
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| so as to indicate that the search for the event handler should continue.
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| 
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| To summarize, instead of explicitly calling the base class version as you
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| would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}),
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| you should instead call \helpref{Skip}{wxeventskip}.
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| 
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| In practice, this would look like this if the derived text control only
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| accepts 'a' to 'z' and 'A' to 'Z':
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| 
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| {\small%
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| \begin{verbatim}
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| void MyTextCtrl::OnChar(wxKeyEvent& event)
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| {
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|     if ( isalpha( event.KeyCode() ) )
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|     {
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|        // key code is within legal range. we call event.Skip() so the
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|        // event can be processed either in the base wxWidgets class
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|        // or the native control.
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| 
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|        event.Skip();
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|     }
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|     else
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|     {
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|        // illegal key hit. we don't call event.Skip() so the
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|        // event is not processed anywhere else.
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| 
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|        wxBell();
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|     }
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| }
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| \end{verbatim}
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| }%
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| 
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| 
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| The normal order of event table searching by ProcessEvent is as follows:
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| 
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| \begin{enumerate}\itemsep=0pt
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| \item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
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| the function skips to step (6).
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| \item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
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| \helpref{wxValidator}{wxvalidator}. If this returns true, the function exits.
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| \item {\bf SearchEventTable} is called for this event handler. If this fails, the base
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| class table is tried, and so on until no more tables exist or an appropriate function was found,
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| in which case the function exits.
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| \item The search is applied down the entire chain of event handlers (usually the chain has a length
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| of one). If this succeeds, the function exits.
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| \item If the object is a wxWindow and the event is set to set to propagate (in the library only
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| wxCommandEvent based events are set to propagate), {\bf ProcessEvent} is recursively applied
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| to the parent window's event handler. If this returns true, the function exits.
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| \item Finally, {\bf ProcessEvent} is called on the wxApp object.
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| \end{enumerate}
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| 
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| {\bf Pay close attention to Step 5.}  People often overlook or get
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| confused by this powerful feature of the wxWidgets event processing
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| system.  To put it a different way, events set to propagate 
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| (\helpref{See: wxEvent::ShouldPropagate}{wxeventshouldpropagate})
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| (most likely derived either directly or indirectly from wxCommandEvent)
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| will travel up the containment hierarchy from child to parent until the 
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| maximal propagation level is reached or an event handler is found that
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| doesn't call \helpref{event.Skip()}{wxeventskip}.
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| 
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| Finally, there is another additional complication (which, in fact, simplifies
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| life of wxWidgets programmers significantly): when propagating the command
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| events upwards to the parent window, the event propagation stops when it
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| reaches the parent dialog, if any. This means that you don't risk to get
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| unexpected events from the dialog controls (which might be left unprocessed by
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| the dialog itself because it doesn't care about them) when a modal dialog is
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| popped up. The events do propagate beyond the frames, however. The rationale
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| for this choice is that there are only a few frames in a typical application
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| and their parent-child relation are well understood by the programmer while it
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| may be very difficult, if not impossible, to track down all the dialogs which
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| may be popped up in a complex program (remember that some are created
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| automatically by wxWidgets). If you need to specify a different behaviour for
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| some reason, you can use 
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| \helpref{SetExtraStyle(wxWS\_EX\_BLOCK\_EVENTS)}{wxwindowsetextrastyle} 
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| explicitly to prevent the events from being propagated beyond the given window
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| or unset this flag for the dialogs which have it on by default.
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| 
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| Typically events that deal with a window as a window (size, motion,
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| paint, mouse, keyboard, etc.) are sent only to the window.  Events
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| that have a higher level of meaning and/or are generated by the window
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| itself, (button click, menu select, tree expand, etc.) are command
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| events and are sent up to the parent to see if it is interested in the
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| event.
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| 
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| Note that your application may wish to override ProcessEvent to redirect processing of
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| events. This is done in the document/view framework, for example, to allow event handlers
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| to be defined in the document or view. To test for command events (which will probably
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| be the only events you wish to redirect), you may use 
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| \helpref{wxEvent::IsCommandEvent}{wxeventiscommandevent} for efficiency, 
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| instead of using the slower run-time type system.
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| 
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| As mentioned above, only command events are recursively applied to the parents event
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| handler in the library itself. As this quite often causes confusion for users,
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| here is a list of system events which will NOT get sent to the parent's event handler:
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| 
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{\helpref{wxEvent}{wxevent}}{The event base class}
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| \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
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| \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
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| \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
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| \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
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| \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
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| \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{An idle event}
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| \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
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| \twocolitem{\helpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
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| \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{A menu event}
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| \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
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| \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{A move event}
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| \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event}
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| \twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
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| \twocolitem{\helpref{wxSetCursorEvent}{wxsetcursorevent}}{Used for special cursor processing based on current mouse position}
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| \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event}
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| \twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)}
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| \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
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| \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event}
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| \end{twocollist}
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| 
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| In some cases, it might be desired by the programmer to get a certain number
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| of system events in a parent window, for example all key events sent to, but not
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| used by, the native controls in a dialog. In this case, a special event handler
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| will have to be written that will override ProcessEvent() in order to pass
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| all events (or any selection of them) to the parent window.
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| 
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| % VZ: it doesn't work like this, but just in case we ever reenable this
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| %     behaviour, I leave it here
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| %
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| % \subsection{Redirection of command events to the window with the focus}
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| % 
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| % The usual upward search through the window hierarchy for command event
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| % handlers does not always meet an application's requirements. Say you have two
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| % wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
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| % buttons. To avoid the need to define event handlers in the frame
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| % and redirect them explicitly to the window with the focus, command events
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| % are sent to the window with the focus first, for
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| % menu and toolbar command and UI update events only. This means that
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| % each window can handle its own commands and UI updates independently. In
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| % fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
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| % requests, so no extra coding is required to support them in your menus and
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| % toolbars.
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| 
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| \subsection{Pluggable event handlers}\label{pluggablehandlers}
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| 
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| In fact, you don't have to derive a new class from a window class
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| if you don't want to. You can derive a new class from wxEvtHandler instead,
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| defining the appropriate event table, and then call
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| \rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
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| \rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
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| event handler the object that responds to events. This way, you can avoid
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| a lot of class derivation, and use the same event handler object to
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| handle events from instances of different classes. If you ever have to call a window's event handler
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| manually, use the GetEventHandler function to retrieve the window's event handler and use that
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| to call the member function. By default, GetEventHandler returns a pointer to the window itself
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| unless an application has redirected event handling using SetEventHandler or PushEventHandler.
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| 
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| One use of PushEventHandler is to temporarily or permanently change the
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| behaviour of the GUI. For example, you might want to invoke a dialog editor
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| in your application that changes aspects of dialog boxes. You can
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| grab all the input for an existing dialog box, and edit it `in situ',
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| before restoring its behaviour to normal. So even if the application
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| has derived new classes to customize behaviour, your utility can indulge
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| in a spot of body-snatching. It could be a useful technique for on-line
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| tutorials, too, where you take a user through a serious of steps and
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| don't want them to diverge from the lesson. Here, you can examine the events
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| coming from buttons and windows, and if acceptable, pass them through to
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| the original event handler. Use PushEventHandler/PopEventHandler
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| to form a chain of event handlers, where each handler processes a different
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| range of events independently from the other handlers.
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| 
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| \subsection{Window identifiers}\label{windowids}
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| 
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| \index{identifiers}\index{wxID}Window identifiers are integers, and are used to
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| uniquely determine window identity in the event system (though you can use it
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| for other purposes). In fact, identifiers do not need to be unique
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| across your entire application just so long as they are unique within a
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| particular context you're interested in, such as a frame and its children. You
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| may use the {\tt wxID\_OK} identifier, for example, on any number of dialogs so
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| long as you don't have several within the same dialog.
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| 
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| If you pass {\tt wxID\_ANY} to a window constructor, an identifier will be
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| generated for you automatically by wxWidgets. This is useful when you don't
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| care about the exact identifier either because you're not going to process the
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| events from the control being created at all or because you process the events
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| from all controls in one place (in which case you should specify {\tt wxID\_ANY} 
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| in the event table or \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} call
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| as well. The automatically generated identifiers are always negative and so
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| will never conflict with the user-specified identifiers which must be always
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| positive.
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| 
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| The following standard identifiers are supplied. You can use wxID\_HIGHEST to
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| determine the number above which it is safe to define your own identifiers. Or,
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| you can use identifiers below wxID\_LOWEST.
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| 
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| \begin{verbatim}
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| #define wxID_ANY                -1
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| 
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| #define wxID_LOWEST             4999
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| 
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| #define wxID_OPEN               5000
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| #define wxID_CLOSE              5001
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| #define wxID_NEW                5002
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| #define wxID_SAVE               5003
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| #define wxID_SAVEAS             5004
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| #define wxID_REVERT             5005
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| #define wxID_EXIT               5006
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| #define wxID_UNDO               5007
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| #define wxID_REDO               5008
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| #define wxID_HELP               5009
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| #define wxID_PRINT              5010
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| #define wxID_PRINT_SETUP        5011
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| #define wxID_PREVIEW            5012
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| #define wxID_ABOUT              5013
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| #define wxID_HELP_CONTENTS      5014
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| #define wxID_HELP_COMMANDS      5015
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| #define wxID_HELP_PROCEDURES    5016
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| #define wxID_HELP_CONTEXT       5017
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| 
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| #define wxID_CUT                5030
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| #define wxID_COPY               5031
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| #define wxID_PASTE              5032
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| #define wxID_CLEAR              5033
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| #define wxID_FIND               5034
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| #define wxID_DUPLICATE          5035
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| #define wxID_SELECTALL          5036
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| #define wxID_DELETE             5037
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| #define wxID_REPLACE            5038
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| #define wxID_REPLACE_ALL        5039
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| #define wxID_PROPERTIES         5040
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| 
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| #define wxID_VIEW_DETAILS       5041
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| #define wxID_VIEW_LARGEICONS    5042
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| #define wxID_VIEW_SMALLICONS    5043
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| #define wxID_VIEW_LIST          5044
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| #define wxID_VIEW_SORTDATE      5045
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| #define wxID_VIEW_SORTNAME      5046
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| #define wxID_VIEW_SORTSIZE      5047
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| #define wxID_VIEW_SORTTYPE      5048
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| 
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| #define wxID_FILE1              5050
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| #define wxID_FILE2              5051
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| #define wxID_FILE3              5052
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| #define wxID_FILE4              5053
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| #define wxID_FILE5              5054
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| #define wxID_FILE6              5055
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| #define wxID_FILE7              5056
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| #define wxID_FILE8              5057
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| #define wxID_FILE9              5058
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| 
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| #define wxID_OK                 5100
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| #define wxID_CANCEL             5101
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| #define wxID_APPLY              5102
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| #define wxID_YES                5103
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| #define wxID_NO                 5104
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| #define wxID_STATIC             5105
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| 
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| #define wxID_HIGHEST            5999
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| \end{verbatim}
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| 
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| \subsection{Event macros summary}\label{eventmacros}
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| 
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| \wxheading{Macros listed by event class}
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| 
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| The documentation for specific event macros is organised by event class. Please refer
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| to these sections for details.
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| 
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| \twocolwidtha{8cm}%
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept
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| activation and deactivation events.}
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| \twocolitem{\helpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.}
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| \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure
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| called via \helpref{wxWindow::Close}{wxwindowclose}.}
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| \twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles
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| file drop events.}
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| \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.}
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| \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.}
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| \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR, EVT\_KEY\_DOWN and
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| EVT\_KEY\_UP macros handle keyboard input for any window.}
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| \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events
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| (to process background tasks, for example).}
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| \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used
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| to handle dialog initialisation.}
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| \twocolitem{\helpref{wxListEvent}{wxlistevent}}{These macros handle \helpref{wxListCtrl}{wxlistctrl} events.}
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| \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).}
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| \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
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| mouse events or all mouse events.}
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| \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
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| \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
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| \twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from 
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| \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxSlider}{wxslider},and \helpref{wxSpinButton}{wxspinbutton}.}
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| \twocolitem{\helpref{wxSetCursorEvent}{wxsetcursorevent}}{The EVT\_SET\_CURSOR macro is used for special cursor processing.}
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| \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
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| \twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
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| and EVT\_SPLITTER\_DCLICK macros are used to handle the various splitter window events.}
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| \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
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| events informing the application that the user has changed the system colours (Windows only).}
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| \twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.}
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| \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
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| update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
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| toolbars and controls.}
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| \end{twocollist}
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| 
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| \subsection{Custom event summary}\label{customevents}
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| 
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| \wxheading{General approach}
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| 
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| Since version 2.2.x of wxWidgets, each event type is identified by ID which
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| is given to the event type {\it at runtime} which makes it possible to add
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| new event types to the library or application without risking ID clashes
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| (two different event types mistakingly getting the same event ID). This
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| event type ID is stored in a struct of type {\bf const wxEventType}.
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| 
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| In order to define a new event type, there are principally two choices.
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| One is to define a entirely new event class (typically deriving from
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| \helpref{wxEvent}{wxevent} or \helpref{wxCommandEvent}{wxcommandevent}. 
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| The other is to use the existing event classes and give them an new event
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| type. You'll have to define and declare a new event type using either way,
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| and this is done using the following macros:
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| 
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| \begin{verbatim}
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| // in the header of the source file
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| DECLARE_EVENT_TYPE(name, value)
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| 
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| // in the implementation
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| DEFINE_EVENT_TYPE(name)
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| \end{verbatim}
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| 
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| You can ignore the {\it value} parameter of the DECLARE\_EVENT\_TYPE macro
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| since it used only for backwards compatibility with wxWidgets 2.0.x based
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| applications where you have to give the event type ID an explicit value.
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| 
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| \wxheading{Using existing event classes}
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| 
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| If you just want to use a \helpref{wxCommandEvent}{wxcommandevent} with
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| a new event type, you can then use one of the generic event table macros
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| listed below, without having to define a new macro yourself. This also
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| has the advantage that you won't have to define a new \helpref{wxEvent::Clone()}{wxeventclone}
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| method for posting events between threads etc. This could look like this
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| in your code:
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| 
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| {\small%
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| \begin{verbatim}
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| DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
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| 
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| DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
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| 
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| // user code intercepting the event
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| 
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|   EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
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|   // ....
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|   EVT_COMMAND  (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
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| END_EVENT_TABLE()
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| 
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| void MyFrame::OnMyEvent( wxCommandEvent &event )
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| {
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|     // do something
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|     wxString text = event.GetText();
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| }
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| 
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| 
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| // user code sending the event
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| 
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| void MyWindow::SendEvent()
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| {
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|     wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
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|     event.SetEventObject( this );
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|     // Give it some contents
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|     event.SetText( wxT("Hallo") );
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|     // Send it
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|     GetEventHandler()->ProcessEvent( event );
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| }
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| \end{verbatim}
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| }%
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| 
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| 
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| \wxheading{Generic event table macros}
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| 
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| \twocolwidtha{8cm}%
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| \begin{twocollist}\itemsep=0pt
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| \twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table
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| entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier,
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| and a member function to call.}
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| \twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM,
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| but responds to a range of window identifiers.}
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| \twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but
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| expects a member function with a wxCommandEvent argument.}
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| \twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
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| expects a member function with a wxCommandEvent argument.}
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| \twocolitem{\windowstyle{EVT\_NOTIFY(id, event, func)}}{The same as EVT\_CUSTOM, but
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| expects a member function with a wxNotifyEvent argument.}
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| \twocolitem{\windowstyle{EVT\_NOTIFY\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
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| expects a member function with a wxNotifyEvent argument.}
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| \end{twocollist}
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| 
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| 
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| \wxheading{Defining your own event class}
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| 
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| Under certain circumstances, it will be required to define your own event
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| class e.g. for sending more complex data from one place to another. Apart
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| from defining your event class, you will also need to define your own
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| event table macro (which is quite long). Watch out to put in enough
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| casts to the inherited event function. Here is an example, taken mostly
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| from the {\it wxPlot} library, which is in the {\it contrib} section of
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| the wxWidgets sources.
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| 
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| {\small%
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| \begin{verbatim}
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| 
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| // code defining event
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| 
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| class wxPlotEvent: public wxNotifyEvent
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| {
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| public:
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|     wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
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| 
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|     // accessors
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|     wxPlotCurve *GetCurve()
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|         { return m_curve; }
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| 
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|     // required for sending with wxPostEvent()
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|     wxEvent* Clone();
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| 
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| private:
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|     wxPlotCurve   *m_curve;
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| };
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| 
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| DECLARE_EVENT_MACRO( wxEVT_PLOT_ACTION, -1 )
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| 
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| typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
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| 
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| #define EVT_PLOT(id, fn) \
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|     DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
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|     (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
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|     wxStaticCastEvent( wxPlotEventFunction, & fn ), (wxObject *) NULL ),
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| 
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| 
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| // code implementing the event type and the event class
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| 
 | |
| DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
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| 
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| wxPlotEvent::wxPlotEvent( ...
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| 
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| 
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| // user code intercepting the event
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| 
 | |
| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|   EVT_PLOT  (ID_MY_WINDOW,  MyFrame::OnPlot)
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| END_EVENT_TABLE()
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| 
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| void MyFrame::OnPlot( wxPlotEvent &event )
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| {
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|     wxPlotCurve *curve = event.GetCurve();
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| }
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| 
 | |
| 
 | |
| // user code sending the event
 | |
| 
 | |
| void MyWindow::SendEvent()
 | |
| {
 | |
|     wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
 | |
|     event.SetEventObject( this );
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|     event.SetCurve( m_curve );
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|     GetEventHandler()->ProcessEvent( event );
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| }
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| 
 | |
| \end{verbatim}
 | |
| }%
 | |
| 
 |