Put each benchmark application in a sub-directory instead of specifying all in one file, because cotire cannot create PCH targets for the same file twice (bench.cpp).
		
			
				
	
	
		
			80 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| #############################################################################
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| # Name:        build/cmake/main.cmake
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| # Purpose:     Main CMake file
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| # Author:      Tobias Taschner
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| # Created:     2016-09-20
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| # Copyright:   (c) 2016 wxWidgets development team
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| # Licence:     wxWindows licence
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| #############################################################################
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| 
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| list(APPEND CMAKE_MODULE_PATH "${wxSOURCE_DIR}/build/cmake/modules")
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| 
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| include(build/cmake/files.cmake)            # Files list
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| include(build/cmake/functions.cmake)        # wxWidgets functions
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| include(build/cmake/toolkit.cmake)          # Platform/toolkit settings
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| include(build/cmake/options.cmake)          # User options
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| include(build/cmake/init.cmake)             # Init various global build vars
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| include(build/cmake/install.cmake)          # Install target support
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| 
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| add_subdirectory(build/cmake/lib libs)
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| add_subdirectory(build/cmake/utils utils)
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| 
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| if(wxBUILD_SAMPLES)
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|     add_subdirectory(build/cmake/samples samples)
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| endif()
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| 
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| if(wxBUILD_TESTS)
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|     enable_testing()
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|     add_subdirectory(build/cmake/tests tests)
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| endif()
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| 
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| if(wxBUILD_DEMOS)
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|     add_subdirectory(build/cmake/demos demos)
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| endif()
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| 
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| if(wxBUILD_BENCHMARKS)
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|     add_subdirectory(build/cmake/benchmarks benchmarks)
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| endif()
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| 
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| if(NOT wxBUILD_CUSTOM_SETUP_HEADER_PATH)
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|     # Write setup.h after all variables are available
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|     include(build/cmake/setup.cmake)
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| endif()
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| 
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| if(NOT MSVC)
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|     # Write wx-config
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|     include(build/cmake/config.cmake)
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| endif()
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| 
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| # Determine minimum required OS at runtime
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| set(wxREQUIRED_OS_DESC "${CMAKE_SYSTEM_NAME} ${CMAKE_SYSTEM_PROCESSOR}")
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| if(MSVC OR MINGW OR CYGWIN)
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|     # Determine based on used toolkit
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|     if(MINGW OR CYGWIN OR (MSVC_VERSION LESS 1700) OR (CMAKE_VS_PLATFORM_TOOLSET MATCHES "_xp$") )
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|         # Visual Studio < 2012 and MinGW always create XP compatible binaries
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|         # XP Toolset is required since VS 2012
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|         set(wxREQUIRED_OS_DESC "Windows XP / Windows Server 2003")
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|     else()
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|         set(wxREQUIRED_OS_DESC "Windows Vista / Windows Server 2008")
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|     endif()
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|     if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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|         wx_string_append(wxREQUIRED_OS_DESC " (x64 Edition)")
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|     endif()
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| elseif(APPLE AND NOT IPHONE)
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|     if(DEFINED CMAKE_OSX_DEPLOYMENT_TARGET)
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|         set(wxREQUIRED_OS_DESC "macOS ${CMAKE_OSX_DEPLOYMENT_TARGET}")
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|     endif()
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| endif()
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| 
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| # Print configuration summary
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| wx_print_thirdparty_library_summary()
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| 
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| message(STATUS "Configured wxWidgets ${wxVERSION} for ${CMAKE_SYSTEM}
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|     Min OS Version required at runtime:                ${wxREQUIRED_OS_DESC}
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|     Which GUI toolkit should wxWidgets use?            ${wxBUILD_TOOLKIT} ${wxTOOLKIT_VERSION}
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|     Should wxWidgets be compiled into single library?  ${wxBUILD_MONOLITHIC}
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|     Should wxWidgets be linked as a shared library?    ${wxBUILD_SHARED}
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|     Should wxWidgets support Unicode?                  ${wxUSE_UNICODE}
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|     What wxWidgets compatibility level should be used? ${wxBUILD_COMPATIBILITY}"
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|     )
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