Fixed commented names (path, filename, and extension) of files in include/ and src/. Prepended the names in src/ with "src/" everywhere, while starting those in include/wx/ with "wx/". git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67254 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			161 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/sckipc.h
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// Purpose:     Interprocess communication implementation (wxSocket version)
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// Author:      Julian Smart
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// Modified by: Guilhem Lavaux (big rewrite) May 1997, 1998
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//              Guillermo Rodriguez (updated for wxSocket v2) Jan 2000
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//                                  (callbacks deprecated)    Mar 2000
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// Created:     1993
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart 1993
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//              (c) Guilhem Lavaux 1997, 1998
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//              (c) 2000 Guillermo Rodriguez <guille@iies.es>
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SCKIPC_H
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#define _WX_SCKIPC_H
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#include "wx/defs.h"
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#if wxUSE_SOCKETS && wxUSE_IPC
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#include "wx/ipcbase.h"
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#include "wx/socket.h"
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#include "wx/sckstrm.h"
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#include "wx/datstrm.h"
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/*
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 * Mini-DDE implementation
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   Most transactions involve a topic name and an item name (choose these
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   as befits your application).
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   A client can:
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   - ask the server to execute commands (data) associated with a topic
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   - request data from server by topic and item
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   - poke data into the server
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   - ask the server to start an advice loop on topic/item
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   - ask the server to stop an advice loop
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   A server can:
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   - respond to execute, request, poke and advice start/stop
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   - send advise data to client
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   Note that this limits the server in the ways it can send data to the
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   client, i.e. it can't send unsolicited information.
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 *
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 */
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class WXDLLIMPEXP_FWD_NET wxTCPServer;
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class WXDLLIMPEXP_FWD_NET wxTCPClient;
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class wxIPCSocketStreams;
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class WXDLLIMPEXP_NET wxTCPConnection : public wxConnectionBase
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{
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public:
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    wxTCPConnection() { Init(); }
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    wxTCPConnection(void *buffer, size_t size)
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        : wxConnectionBase(buffer, size)
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    {
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        Init();
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    }
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    virtual ~wxTCPConnection();
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    // implement base class pure virtual methods
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    virtual const void *Request(const wxString& item,
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                                size_t *size = NULL,
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                                wxIPCFormat format = wxIPC_TEXT);
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    virtual bool StartAdvise(const wxString& item);
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    virtual bool StopAdvise(const wxString& item);
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    virtual bool Disconnect(void);
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    // Will be used in the future to enable the compression but does nothing
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    // for now.
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    void Compress(bool on);
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protected:
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    virtual bool DoExecute(const void *data, size_t size, wxIPCFormat format);
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    virtual bool DoPoke(const wxString& item, const void *data, size_t size,
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                        wxIPCFormat format);
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    virtual bool DoAdvise(const wxString& item, const void *data, size_t size,
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                          wxIPCFormat format);
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    // notice that all the members below are only initialized once the
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    // connection is made, i.e. in MakeConnection() for the client objects and
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    // after OnAcceptConnection() in the server ones
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    // the underlying socket (wxSocketClient for IPC client and wxSocketServer
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    // for IPC server)
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    wxSocketBase *m_sock;
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    // various streams that we use
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    wxIPCSocketStreams *m_streams;
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    // the topic of this connection
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    wxString m_topic;
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private:
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    // common part of both ctors
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    void Init();
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    friend class wxTCPServer;
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    friend class wxTCPClient;
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    friend class wxTCPEventHandler;
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    wxDECLARE_NO_COPY_CLASS(wxTCPConnection);
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    DECLARE_DYNAMIC_CLASS(wxTCPConnection)
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};
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class WXDLLIMPEXP_NET wxTCPServer : public wxServerBase
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{
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public:
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    wxTCPServer();
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    virtual ~wxTCPServer();
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    // Returns false on error (e.g. port number is already in use)
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    virtual bool Create(const wxString& serverName);
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    virtual wxConnectionBase *OnAcceptConnection(const wxString& topic);
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protected:
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    wxSocketServer *m_server;
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#ifdef __UNIX_LIKE__
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    // the name of the file associated to the Unix domain socket, may be empty
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    wxString m_filename;
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#endif // __UNIX_LIKE__
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    wxDECLARE_NO_COPY_CLASS(wxTCPServer);
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    DECLARE_DYNAMIC_CLASS(wxTCPServer)
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};
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class WXDLLIMPEXP_NET wxTCPClient : public wxClientBase
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{
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public:
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    wxTCPClient();
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    virtual bool ValidHost(const wxString& host);
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    // Call this to make a connection. Returns NULL if cannot.
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    virtual wxConnectionBase *MakeConnection(const wxString& host,
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                                             const wxString& server,
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                                             const wxString& topic);
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    // Callbacks to CLIENT - override at will
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    virtual wxConnectionBase *OnMakeConnection();
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private:
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    DECLARE_DYNAMIC_CLASS(wxTCPClient)
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};
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#endif // wxUSE_SOCKETS && wxUSE_IPC
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#endif // _WX_SCKIPC_H
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