GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer Tools update contain a bug concerning #pragma interface handling that can only be worked around by not using them (and they are not necessary anyways) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wave.h
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| // Purpose:     wxWave class (loads and plays short Windows .wav files).
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| //              Optional on non-Windows platforms.
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| // Author:      AUTHOR
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| // Modified by:
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| // Created:     ??/??/98
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| // RCS-ID:      $Id$
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| // Copyright:   (c) AUTHOR
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_WAVE_H_
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| #define _WX_WAVE_H_
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| 
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| #if defined(__GNUG__) && !defined(__APPLE__)
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| #pragma interface "wave.h"
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| #endif
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| 
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| #include "wx/object.h"
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| 
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| class WXDLLEXPORT wxWave : public wxObject
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| {
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| public:
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|   wxWave();
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|   wxWave(const wxString& fileName, bool isResource = FALSE);
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|   wxWave(int size, const wxByte* data);
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|   ~wxWave();
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| 
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| public:
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|   bool  Create(const wxString& fileName, bool isResource = FALSE);
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|   bool  IsOk() const { return !m_sndname.IsEmpty(); }
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|   bool  Play(bool async = TRUE, bool looped = FALSE) const;
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| 
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| protected:
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|   // prevent collision with some BSD definitions of macro Free()
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|   bool  FreeData();
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| 
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| private:
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|   void* m_sndChan;
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| 	
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|   wxString m_sndname;
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|   void* m_hSnd;
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|   int   m_waveLength;
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|   bool  m_isResource;
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| };
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| 
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| #endif
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|     // _WX_WAVE_H_
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