git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66210 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			124 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/mousestate.h
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// Purpose:     documentation of wxMouseState
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// Author:      wxWidgets team
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// Created:     2008-09-19
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// RCS-ID:      $Id$
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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/// Symbolic names for the mouse buttons.
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enum wxMouseButton
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{
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    /// Any mouse button, means to check for any button being pressed for
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    /// example.
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    wxMOUSE_BTN_ANY     = -1,
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    /// None of the mouse buttons.
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    wxMOUSE_BTN_NONE    = 0,
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    /// Left mouse button.
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    wxMOUSE_BTN_LEFT    = 1,
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    /// Middle mouse button.
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    wxMOUSE_BTN_MIDDLE  = 2,
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    /// Right mouse button.
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    wxMOUSE_BTN_RIGHT   = 3,
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    /// First additional mouse button.
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    wxMOUSE_BTN_AUX1    = 4,
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    /// Second additional mouse button.
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    wxMOUSE_BTN_AUX2    = 5,
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    wxMOUSE_BTN_MAX
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};
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/**
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    @class wxMouseState
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    Represents the mouse state.
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    This class is used as a base class by wxMouseEvent and so its methods may
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    be used to obtain information about the mouse state for the mouse events.
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    It also inherits from wxKeyboardState and so carries information about the
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    keyboard state and not only the mouse one.
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    This class is implemented entirely inline in @<wx/mousestate.h@> and thus
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    has no linking requirements.
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    @nolibrary
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    @category{events}
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    @see wxGetMouseState(), wxMouseEvent
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 */
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class wxMouseState : public wxKeyboardState
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{
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public:
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    /**
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        Default constructor.
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    */
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    wxMouseState();
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    /**
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        Returns X coordinate of the physical mouse event position.
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    */
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    wxCoord GetX() const;
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    /**
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        Returns Y coordinate of the physical mouse event position.
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    */
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    wxCoord GetY() const;
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    /**
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        Returns the physical mouse position.
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    */
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    //@{
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    wxPoint GetPosition() const;
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    void GetPosition(int *x, int *y) const;
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    //@}
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    /**
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        Returns @true if the left mouse button is currently down.
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    */
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    bool LeftIsDown() const;
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    /**
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        Returns @true if the middle mouse button is currently down.
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    */
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    bool MiddleIsDown() const;
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    /**
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        Returns @true if the right mouse button is currently down.
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    */
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    bool RightIsDown() const;
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    /**
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        Returns @true if the first extra button mouse button is currently down.
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    */
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    bool Aux1IsDown() const;
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    /**
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        Returns @true if the second extra button mouse button is currently down.
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    */
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    bool Aux2IsDown() const;
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    void SetX(wxCoord x);
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    void SetY(wxCoord y);
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    void SetPosition(wxPoint pos);
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    void SetLeftDown(bool down);
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    void SetMiddleDown(bool down);
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    void SetRightDown(bool down);
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    void SetAux1Down(bool down);
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    void SetAux2Down(bool down);
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    void SetState(const wxMouseState& state);
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};
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