Files
wxWidgets/src/common/objstrm.cpp
Vadim Zeitlin 6dc6fda694 wxBase compilation fixes
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5718 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-01-28 20:54:50 +00:00

327 lines
7.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: objstrm.cpp
// Purpose: wxObjectStream classes
// Author: Guilhem Lavaux
// Modified by:
// Created: 16/07/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "objstrm.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_SERIAL && wxUSE_STREAMS
#include "wx/object.h"
#include "wx/objstrm.h"
#include "wx/datstrm.h"
#define WXOBJ_BEGIN "OBEGIN"
#define WXOBJ_BEG_LEN 6
#define TAG_EMPTY_OBJECT "NULL"
#define TAG_DUPLICATE_OBJECT "DUPLIC"
// ----------------------------------------------------------------------------
// wxObjectOutputStream
// ----------------------------------------------------------------------------
wxObjectOutputStream::wxObjectOutputStream(wxOutputStream& s)
: wxFilterOutputStream(s)
{
m_saving = FALSE;
}
wxString wxObjectOutputStream::GetObjectName(wxObject *obj)
{
wxString name;
name.Printf(wxT("%x"), (unsigned long)obj);
return name;
}
void wxObjectOutputStream::WriteObjectDef(wxObjectStreamInfo& info)
{
wxDataOutputStream data_s(*this);
Write(WXOBJ_BEGIN, WXOBJ_BEG_LEN);
if (info.duplicate) {
data_s.WriteString(TAG_DUPLICATE_OBJECT);
data_s.WriteString(GetObjectName(info.object));
wxPrintf(wxT("info.object (dup %s)\n"), info.object->GetClassInfo()->GetClassName());
return;
}
if (info.object) {
data_s.WriteString(info.object->GetClassInfo()->GetClassName());
wxPrintf(wxT("info.object (%s)\n"), info.object->GetClassInfo()->GetClassName());
} else {
data_s.WriteString(TAG_EMPTY_OBJECT);
wxPrintf(wxT("info.object (NULL)\n"));
return;
}
data_s.WriteString(GetObjectName(info.object));
// I assume an object will not have millions of children
// Hmmm ... it could have (for example wxGrid)
data_s.Write32(info.children.Number());
}
void wxObjectOutputStream::AddChild(wxObject *obj)
{
wxObjectStreamInfo *info;
if (!FirstStage())
return;
info = new wxObjectStreamInfo;
if (m_saved_objs.Member(obj) != NULL) {
info->duplicate = TRUE;
} else {
info->duplicate = FALSE;
m_saved_objs.Append(obj);
}
if (!obj)
info->duplicate = FALSE;
info->n_children = 0;
info->object = obj;
info->parent = m_current_info; // Not useful here.
m_current_info->n_children++;
m_current_info->children.Append(info);
}
void wxObjectOutputStream::ProcessObjectDef(wxObjectStreamInfo *info)
{
wxNode *node;
m_current_info = info;
// First stage: get children of obj
if (info->object && !info->duplicate)
info->object->StoreObject(*this);
// Prepare and write the sub-entry about the child obj.
WriteObjectDef(*info);
node = info->children.First();
while (node) {
ProcessObjectDef((wxObjectStreamInfo *)node->Data());
node = node->Next();
}
}
void wxObjectOutputStream::ProcessObjectData(wxObjectStreamInfo *info)
{
wxNode *node = info->children.First();
m_current_info = info;
if (info->object && !info->duplicate)
info->object->StoreObject(*this);
while (node) {
ProcessObjectData((wxObjectStreamInfo *)node->Data());
node = node->Next();
}
}
bool wxObjectOutputStream::SaveObject(wxObject& obj)
{
wxObjectStreamInfo info;
if (m_saving)
return FALSE;
m_saving = TRUE;
// First stage
m_stage = 0;
info.object = &obj;
info.n_children = 0;
info.duplicate = FALSE;
ProcessObjectDef(&info);
m_stage = 1;
ProcessObjectData(&info);
info.children.Clear();
m_saved_objs.Clear();
m_saving = FALSE;
return TRUE;
}
// ----------------------------------------------------------------------------
// wxObjectInputStream
// ----------------------------------------------------------------------------
wxObjectInputStream::wxObjectInputStream(wxInputStream& s)
: wxFilterInputStream(s)
{
m_secondcall = FALSE;
}
wxObject *wxObjectInputStream::SolveName(const wxString& name) const
{
wxNode *node = m_solver.First();
wxObjectStreamInfo *info;
while (node) {
info = (wxObjectStreamInfo *)node->Data();
if (info->object_name == name)
return info->object;
node = node->Next();
}
return (wxObject *) NULL;
}
wxObject *wxObjectInputStream::GetParent() const
{
if (!m_current_info->parent)
return (wxObject *) NULL;
return m_current_info->parent->object;
}
wxObject *wxObjectInputStream::GetChild()
{
wxObject *obj = GetChild(0);
m_current_info->children_removed++;
return obj;
}
wxObject *wxObjectInputStream::GetChild(int no) const
{
wxNode *node;
wxObjectStreamInfo *info;
if (m_current_info->children_removed >= m_current_info->n_children)
return (wxObject *) NULL;
node = m_current_info->children.Nth(m_current_info->children_removed+no);
if (!node)
return (wxObject *) NULL;
info = (wxObjectStreamInfo *)node->Data();
return info->object;
}
void wxObjectInputStream::RemoveChildren(int nb)
{
m_current_info->children_removed += nb;
}
bool wxObjectInputStream::ReadObjectDef(wxObjectStreamInfo *info)
{
wxDataInputStream data_s(*this);
char sig[WXOBJ_BEG_LEN+1];
wxString class_name;
Read(sig, WXOBJ_BEG_LEN);
sig[WXOBJ_BEG_LEN] = 0;
if (wxString(sig) != WXOBJ_BEGIN)
return FALSE;
class_name = data_s.ReadString();
info->children_removed = 0;
info->n_children = 0;
if (class_name == TAG_EMPTY_OBJECT)
info->object = (wxObject *) NULL;
else if (class_name == TAG_DUPLICATE_OBJECT) {
info->object_name = data_s.ReadString();
info->object = SolveName(info->object_name);
} else {
info->object_name = data_s.ReadString();
info->object = wxCreateDynamicObject( WXSTRINGCAST class_name);
info->n_children = data_s.Read32();
}
return TRUE;
}
wxObjectStreamInfo *wxObjectInputStream::ProcessObjectDef(wxObjectStreamInfo *parent)
{
wxObjectStreamInfo *info, *c_info;
int c;
info = new wxObjectStreamInfo;
info->parent = parent;
info->children.DeleteContents(TRUE);
m_solver.Append(info);
if (!ReadObjectDef(info))
return (wxObjectStreamInfo *) NULL;
for (c=0;c<info->n_children;c++) {
c_info = ProcessObjectDef(info);
if (!c_info)
return (wxObjectStreamInfo *) NULL;
info->children.Append(c_info);
}
return info;
}
void wxObjectInputStream::ProcessObjectData(wxObjectStreamInfo *info)
{
wxNode *node = info->children.First();
m_current_info = info;
if (info->object)
info->object->LoadObject(*this);
while (node) {
ProcessObjectData((wxObjectStreamInfo *)node->Data());
node = node->Next();
}
m_current_info = info;
if (info->recall) {
m_secondcall = TRUE;
info->object->LoadObject(*this);
m_secondcall = FALSE;
}
}
wxObject *wxObjectInputStream::LoadObject()
{
wxObjectStreamInfo *info;
wxObject *object;
info = ProcessObjectDef((wxObjectStreamInfo *) NULL);
if (!info)
return (wxObject *) NULL;
ProcessObjectData(info);
object = info->object;
delete info; // It's magic ! The whole tree is destroyed.
return object;
}
#endif // wxUSE_SERIAL && wxUSE_STREAMS