git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10717 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
413 lines
11 KiB
C++
413 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: msw/fontutil.cpp
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// Purpose: font-related helper functions for wxMSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 05.11.99
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// RCS-ID: $Id$
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// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows license
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "fontutil.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#endif //WX_PRECOMP
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#include "wx/msw/private.h"
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#include "wx/fontutil.h"
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#include "wx/fontmap.h"
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#include "wx/tokenzr.h"
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxNativeEncodingInfo
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// ----------------------------------------------------------------------------
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// convert to/from the string representation: format is
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// encodingid;facename[;charset]
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bool wxNativeEncodingInfo::FromString(const wxString& s)
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{
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wxStringTokenizer tokenizer(s, _T(";"));
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wxString encid = tokenizer.GetNextToken();
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long enc;
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if ( !encid.ToLong(&enc) )
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return FALSE;
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encoding = (wxFontEncoding)enc;
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facename = tokenizer.GetNextToken();
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if ( !facename )
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return FALSE;
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wxString tmp = tokenizer.GetNextToken();
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if ( !tmp )
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{
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// default charset (don't use DEFAULT_CHARSET though because of subtle
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// Windows 9x/NT differences in handling it)
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charset = ANSI_CHARSET;
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}
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else
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{
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if ( wxSscanf(tmp, _T("%u"), &charset) != 1 )
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{
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// should be a number!
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return FALSE;
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}
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}
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return TRUE;
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}
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wxString wxNativeEncodingInfo::ToString() const
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{
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wxString s;
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s << (long)encoding << _T(';') << facename;
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if ( charset != ANSI_CHARSET )
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{
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s << _T(';') << charset;
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}
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return s;
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}
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// ----------------------------------------------------------------------------
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// helper functions
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// ----------------------------------------------------------------------------
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bool wxGetNativeFontEncoding(wxFontEncoding encoding,
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wxNativeEncodingInfo *info)
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{
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wxCHECK_MSG( info, FALSE, _T("bad pointer in wxGetNativeFontEncoding") );
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if ( encoding == wxFONTENCODING_DEFAULT )
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{
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encoding = wxFont::GetDefaultEncoding();
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}
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switch ( encoding )
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{
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// although this function is supposed to return an exact match, do do
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// some mappings here for the most common case of "standard" encoding
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case wxFONTENCODING_SYSTEM:
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case wxFONTENCODING_ISO8859_1:
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case wxFONTENCODING_ISO8859_15:
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case wxFONTENCODING_CP1252:
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info->charset = ANSI_CHARSET;
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break;
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#if !defined(__WIN16__) && !defined(__WXMICROWIN__)
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case wxFONTENCODING_CP1250:
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info->charset = EASTEUROPE_CHARSET;
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break;
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case wxFONTENCODING_CP1251:
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info->charset = RUSSIAN_CHARSET;
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break;
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case wxFONTENCODING_CP1253:
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info->charset = GREEK_CHARSET;
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break;
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case wxFONTENCODING_CP1254:
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info->charset = TURKISH_CHARSET;
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break;
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case wxFONTENCODING_CP1255:
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info->charset = HEBREW_CHARSET;
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break;
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case wxFONTENCODING_CP1256:
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info->charset = ARABIC_CHARSET;
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break;
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case wxFONTENCODING_CP1257:
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info->charset = BALTIC_CHARSET;
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break;
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case wxFONTENCODING_CP874:
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info->charset = THAI_CHARSET;
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break;
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#endif // !Win16
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case wxFONTENCODING_CP437:
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info->charset = OEM_CHARSET;
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break;
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default:
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// no way to translate this encoding into a Windows charset
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return FALSE;
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}
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info->encoding = encoding;
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return TRUE;
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}
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bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
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{
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// try to create such font
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LOGFONT lf;
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wxZeroMemory(lf); // all default values
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lf.lfCharSet = info.charset;
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wxStrncpy(lf.lfFaceName, info.facename, sizeof(lf.lfFaceName));
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HFONT hfont = ::CreateFontIndirect(&lf);
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if ( !hfont )
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{
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// no such font
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return FALSE;
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}
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::DeleteObject((HGDIOBJ)hfont);
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return TRUE;
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}
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// ----------------------------------------------------------------------------
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// wxFontEncoding <-> CHARSET_XXX
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// ----------------------------------------------------------------------------
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wxFontEncoding wxGetFontEncFromCharSet(int cs)
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{
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wxFontEncoding fontEncoding;
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switch ( cs )
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{
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default:
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// JACS: Silently using ANSI_CHARSET
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// apparently works for Chinese Windows. Assume it works
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// for all/most other languages.
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//wxFAIL_MSG(wxT("unsupported charset"));
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// fall through
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case ANSI_CHARSET:
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fontEncoding = wxFONTENCODING_CP1252;
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break;
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#if defined(__WIN32__) && !defined(__WXMICROWIN__)
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case EASTEUROPE_CHARSET:
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fontEncoding = wxFONTENCODING_CP1250;
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break;
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case BALTIC_CHARSET:
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fontEncoding = wxFONTENCODING_CP1257;
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break;
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case RUSSIAN_CHARSET:
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fontEncoding = wxFONTENCODING_CP1251;
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break;
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case ARABIC_CHARSET:
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fontEncoding = wxFONTENCODING_CP1256;
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break;
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case GREEK_CHARSET:
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fontEncoding = wxFONTENCODING_CP1253;
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break;
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case HEBREW_CHARSET:
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fontEncoding = wxFONTENCODING_CP1255;
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break;
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case TURKISH_CHARSET:
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fontEncoding = wxFONTENCODING_CP1254;
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break;
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case THAI_CHARSET:
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fontEncoding = wxFONTENCODING_CP437;
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break;
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#endif // Win32
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case OEM_CHARSET:
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fontEncoding = wxFONTENCODING_CP437;
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break;
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}
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return fontEncoding;
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}
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// ----------------------------------------------------------------------------
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// wxFont <-> LOGFONT conversion
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// ----------------------------------------------------------------------------
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void wxFillLogFont(LOGFONT *logFont, const wxFont *font)
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{
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int ff_family;
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wxString ff_face;
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switch ( font->GetFamily() )
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{
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case wxSCRIPT:
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ff_family = FF_SCRIPT;
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ff_face = _T("Script");
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break;
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case wxDECORATIVE:
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ff_family = FF_DECORATIVE;
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break;
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case wxROMAN:
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ff_family = FF_ROMAN;
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ff_face = _T("Times New Roman");
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break;
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case wxTELETYPE:
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case wxMODERN:
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ff_family = FF_MODERN;
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ff_face = _T("Courier New");
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break;
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case wxSWISS:
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ff_family = FF_SWISS;
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ff_face = _T("Arial");
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break;
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case wxDEFAULT:
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default:
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ff_family = FF_SWISS;
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ff_face = _T("MS Sans Serif");
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}
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BYTE ff_italic;
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switch ( font->GetStyle() )
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{
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case wxITALIC:
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case wxSLANT:
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ff_italic = 1;
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break;
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default:
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wxFAIL_MSG(wxT("unknown font slant"));
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// fall through
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case wxNORMAL:
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ff_italic = 0;
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}
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int ff_weight;
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switch ( font->GetWeight() )
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{
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default:
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wxFAIL_MSG(_T("unknown font weight"));
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// fall through
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case wxNORMAL:
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ff_weight = FW_NORMAL;
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break;
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case wxLIGHT:
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ff_weight = FW_LIGHT;
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break;
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case wxBOLD:
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ff_weight = FW_BOLD;
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break;
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}
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// VZ: I'm reverting this as we clearly must use the real screen
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// resolution instead of hardcoded one or it surely will fail to work
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// in some cases.
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//
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// If there are any problems with this code, please let me know about
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// it instead of reverting this change, thanks!
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#if 1 // wxUSE_SCREEN_DPI
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const int ppInch = ::GetDeviceCaps(ScreenHDC(), LOGPIXELSY);
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#else // 0
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// New behaviour: apparently ppInch varies according to Large/Small Fonts
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// setting in Windows. This messes up fonts. So, set ppInch to a constant
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// 96 dpi.
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static const int ppInch = 96;
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#endif // 1/0
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int pointSize = font->GetPointSize();
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#if wxFONT_SIZE_COMPATIBILITY
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// Incorrect, but compatible with old wxWindows behaviour
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int nHeight = (pointSize*ppInch)/72;
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#else
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// Correct for Windows compatibility
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int nHeight = -(int)((pointSize*((double)ppInch)/72.0) + 0.5);
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#endif
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wxString facename = font->GetFaceName();
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if ( !!facename )
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{
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ff_face = facename;
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}
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//else: ff_face is a reasonable default facename for this font family
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// deal with encoding now
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wxNativeEncodingInfo info;
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wxFontEncoding encoding = font->GetEncoding();
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if ( !wxGetNativeFontEncoding(encoding, &info) )
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{
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#if wxUSE_FONTMAP
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if ( !wxTheFontMapper->GetAltForEncoding(encoding, &info) )
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#endif // wxUSE_FONTMAP
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{
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// unsupported encoding, replace with the default
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info.charset = ANSI_CHARSET;
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}
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}
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if ( !info.facename.IsEmpty() )
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{
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// the facename determined by the encoding overrides everything else
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ff_face = info.facename;
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}
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// transfer all the data to LOGFONT
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logFont->lfHeight = nHeight;
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logFont->lfWidth = 0;
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logFont->lfEscapement = 0;
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logFont->lfOrientation = 0;
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logFont->lfWeight = ff_weight;
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logFont->lfItalic = ff_italic;
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logFont->lfUnderline = (BYTE)font->GetUnderlined();
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logFont->lfStrikeOut = 0;
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logFont->lfCharSet = info.charset;
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logFont->lfOutPrecision = OUT_DEFAULT_PRECIS;
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logFont->lfClipPrecision = CLIP_DEFAULT_PRECIS;
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logFont->lfQuality = PROOF_QUALITY;
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logFont->lfPitchAndFamily = DEFAULT_PITCH | ff_family;
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wxStrncpy(logFont->lfFaceName, ff_face, WXSIZEOF(logFont->lfFaceName));
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}
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wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)
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{
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wxNativeFontInfo info;
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info.lf = *logFont;
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return wxFont(info);
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}
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