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			730 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			730 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        eventhandling.h
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| // Purpose:     topic overview
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| // Author:      wxWidgets team
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| // RCS-ID:      $Id$
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| // Licence:     wxWindows license
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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| 
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| @page overview_eventhandling Event Handling
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| 
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| Classes: wxEvtHandler, wxWindow, wxEvent
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| 
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| @li @ref overview_eventhandling_introduction
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| @li @ref overview_eventhandling_eventtables
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| @li @ref overview_eventhandling_connect
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| @li @ref overview_eventhandling_processing
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| @li @ref overview_eventhandling_propagation
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| @li @ref overview_eventhandling_virtual
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| @li @ref overview_eventhandling_prog
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| @li @ref overview_eventhandling_pluggable
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| @li @ref overview_eventhandling_winid
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| @li @ref overview_eventhandling_custom
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| @li @ref overview_eventhandling_macros
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| 
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| 
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| <hr>
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| 
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| 
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| @section overview_eventhandling_introduction Introduction
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| 
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| There are two principal ways to handle events in wxWidgets. One of them uses
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| <em>event table</em> macros and allows you to define the connection between events
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| and their handlers only statically, i.e., during program compilation. The other
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| one uses wxEvtHandler::Connect() call and can be used to connect, and
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| disconnect, the handlers dynamically, i.e., during run-time depending on some
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| conditions. It also allows the direct connection of the events of one object to a
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| handler method in another object. The static event tables can only handle
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| events in the object where they are defined so using Connect() is more flexible
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| than using the event tables. On the other hand, event tables are more succinct
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| and centralize all event handlers connection in one place. You can either
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| choose a single approach that you find preferable or freely combine both
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| methods in your program in different classes or even in one and the same class,
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| although this is probably sufficiently confusing to be a bad idea.
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| 
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| But before you make this choice, let us discuss these two ways in more
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| detail. In the next section we provide a short introduction to handling the
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| events using the event tables. Please see @ref overview_eventhandling_connect
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| for the discussion of Connect().
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| 
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| @section overview_eventhandling_eventtables Event Handling with Event Tables
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| 
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| To use an <em>event table</em> you must first decide in which class you wish to
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| handle the events. The only requirement imposed by wxWidgets is that this class
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| must derive from wxEvtHandler and so, considering that wxWindow derives from
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| it, any classes representing windows can handle events. Simple events such as
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| menu commands are usually processed at the level of a top-level window
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| containing the menu, so let's suppose that you need to handle some events in @c
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| MyFrame class deriving from wxFrame.
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| 
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| First define one or more <em>event handlers</em>. They
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| are just simple (non-virtual) methods of the class that take as a parameter a
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| reference to an object of a wxEvent-derived class and have no return value (any
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| return information is passed via the argument, which is why it is non-const).
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| You also need to insert a macro
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| 
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| @code
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| DECLARE_EVENT_TABLE()
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| @endcode
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| 
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| somewhere in the class declaration. It doesn't matter where it appears but
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| it's customary to put it at the end because the macro changes the access
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| type internally so it's safest if nothing follows it. The
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| full class declaration might look like this:
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| 
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| @code
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| class MyFrame : public wxFrame
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| {
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| public:
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|     MyFrame(...) : wxFrame(...) { }
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| 
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|     ...
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| 
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| protected:
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|     int m_whatever;
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| 
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| private:
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|     // Notice that as the event handlers normally are not called from outside
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|     // the class, they normally are private. In particular they don't need
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|     // to be public.
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|     void OnExit(wxCommandEvent& event);
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|     void OnButton1(wxCommandEvent& event);
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|     void OnSize(wxSizeEvent& event);
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| 
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|     // it's common to call the event handlers OnSomething() but there is no
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|     // obligation to do that; this one is an event handler too:
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|     void DoTest(wxCommandEvent& event);
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| 
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|     DECLARE_EVENT_TABLE()
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| };
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| @endcode
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| 
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| Next the event table must be defined and, as with any definition, it must be
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| placed in an implementation file. The event table tells wxWidgets how to map
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| events to member functions and in our example it could look like this:
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| 
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| @code
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| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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|     EVT_MENU(DO_TEST, MyFrame::DoTest)
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|     EVT_SIZE(MyFrame::OnSize)
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|     EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
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| END_EVENT_TABLE()
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| @endcode
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| 
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| Notice that you must mention a method you want to use for the event handling in
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| the event table definition; just defining it in MyFrame class is @e not enough.
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| 
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| Let us now look at the details of this definition: the first line means that we
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| are defining the event table for MyFrame class and that its base class is
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| wxFrame, so events not processed by MyFrame will, by default, be handled by
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| wxFrame. The next four lines define connections of individual events to their
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| handlers: the first two of them map menu commands from the items with the
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| identifiers specified as the first macro parameter to two different member
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| functions. In the next one, @c EVT_SIZE means that any changes in the size of
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| the frame will result in calling OnSize() method. Note that this macro doesn't
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| need a window identifier, since normally you are only interested in the current
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| window's size events.
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| 
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| The @c EVT_BUTTON macro demonstrates that the originating event does not have to
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| come from the window class implementing the event table -- if the event source
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| is a button within a panel within a frame, this will still work, because event
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| tables are searched up through the hierarchy of windows for the command events.
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| (But only command events, so you can't catch mouse move events in a child
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| control in the parent window in the same way because wxMouseEvent doesn't
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| derive from wxCommandEvent. See below for how you can do it.) In this case, the
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| button's event table will be searched, then the parent panel's, then the
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| frame's.
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| 
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| Finally, you need to implement the event handlers. As mentioned before, all
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| event handlers take a wxEvent-derived argument whose exact class differs
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| according to the type of event and the class of the originating window. For
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| size events, wxSizeEvent is used. For menu commands and most control commands
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| (such as button presses), wxCommandEvent is used. When controls get more
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| complicated, more specific wxCommandEvent-derived event classes providing
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| additional control-specific information can be used, such as wxTreeEvent for
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| events from wxTreeCtrl windows.
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| 
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| In the simplest possible case an event handler may not use the @c event
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| parameter at all. For example,
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| 
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| @code
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| void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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| {
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|     // when the user selects "Exit" from the menu we should close
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|     Close(true);
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| }
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| @endcode
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| 
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| In other cases you may need some information carried by the @c event argument,
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| as in:
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| 
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| @code
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| void MyFrame::OnSize(wxSizeEvent& event)
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| {
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|     wxSize size = event.GetSize();
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| 
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|     ... update the frame using the new size ...
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| }
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| @endcode
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| 
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| You will find the details about the event table macros and the corresponding
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| wxEvent-derived classes in the discussion of each control generating these
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| events.
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| 
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| 
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| @section overview_eventhandling_connect Dynamic Event Handling
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| 
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| As with the event tables, decide in which class you intend to
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| handle the events first and, as before, this class must derive from
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| wxEvtHandler (usually indirectly via wxWindow). See the declaration of MyFrame
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| in the previous section. However the similarities end here and both the syntax
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| and the possibilities of handling events in this way are rather different.
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| 
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| Let us start by looking at the syntax: the first obvious difference is that you
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| need not use @c DECLARE_EVENT_TABLE() nor @c BEGIN_EVENT_TABLE and the
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| associated macros. Instead, in any place in your code, but usually in
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| the code of the class defining the handler itself (and definitely not in the
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| global scope as with the event tables), call its Connect() method like this:
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| 
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| @code
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| MyFrame::MyFrame(...)
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| {
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|       Connect(wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED,
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|                 wxCommandEventHandler(MyFrame::OnExit));
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| }
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| @endcode
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| 
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| This class should be self-explanatory except for wxCommandEventHandler part:
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| this is a macro that ensures that the method is of the correct type by using
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| static_cast in the same way as the event table macros.
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| 
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| Now let us describe the semantic differences:
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| <ul>
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|     <li>
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|         Event handlers can be connected at any moment. For example, it's possible
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|         to do some initialization first and only connect the handlers if and when
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|         it succeeds. This can avoid the need to test that the object was properly
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|         initialized in the event handlers themselves. With Connect() they
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|         simply won't be called if it wasn't correctly initialized.
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|     </li>
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| 
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|     <li>
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|         As a slight extension of the above, the handlers can also be
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|         Disconnect()-ed at any time and maybe later reconnected. Of course,
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|         it's also possible to emulate this behaviour with the classic
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|         static (i.e., connected via event tables) handlers by using an internal
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|         flag indicating whether the handler is currently enabled and returning
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|         from it if it isn't, but using dynamically connected handlers requires
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|         less code and is also usually more clear.
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|     </li>
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| 
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|     <li>
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|         Also notice that you must derive a class inherited from, say,
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|         wxTextCtrl even if you don't want to modify the control behaviour at
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|         all but just want to handle some of its events. This is especially
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|         inconvenient when the control is loaded from the XRC. Connecting the
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|         event handler dynamically bypasses the need for this unwanted
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|         sub-classing.
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|     </li>
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| 
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|     <li>
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|         Last but very, very far from least is the possibility to connect an
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|         event of some object to a method of another object. This is impossible
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|         to do with event tables because it is not possible to specify the
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|         object to dispatch the event to so it necessarily needs to be sent to
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|         the same object which generated the event. Not so with Connect() which
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|         has an optional @c eventSink parameter that can be used to specify the
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|         object which will handle the event. Of course, in this case the method
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|         being connected must belong to the class that is the type of the
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|         @c eventSink object! To give a quick example, people often want to catch
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|         mouse movement events happening when the mouse is in one of the frame
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|         children in the frame itself. Doing it in a naive way doesn't work:
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|         <ul>
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|             <li>
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|                 A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame
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|                 event table has no effect as mouse move (including entering and
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|                 leaving) events are not propagated up to the parent window
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|                 (at least not by default).
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|             </li>
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| 
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|             <li>
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|                 Putting the same line in a child event table will crash during
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|                 run-time because the MyFrame method will be called on a wrong
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|                 object -- it's easy to convince oneself that the only object
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|                 that can be used here is the pointer to the child, as
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|                 wxWidgets has nothing else. But calling a frame method with the
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|                 child window pointer instead of the pointer to the frame is, of
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|                 course, disastrous.
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|             </li>
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|         </ul>
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| 
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|         However writing
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|         @code
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|             MyFrame::MyFrame(...)
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|             {
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|               m_child->Connect(wxID_ANY, wxEVT_LEAVE_WINDOW,
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|                                wxMouseEventHandler(MyFrame::OnMouseLeave),
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|                                NULL,  // unused extra data parameter
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|                                this); // this indicates the object to connect to
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|             }
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|         @endcode
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|         will work exactly as expected. Note that you can get the object that
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|         generated the event -- and that is not the same as the frame -- via
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|         wxEvent::GetEventObject() method of @c event argument passed to the
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|         event handler.
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|     </li>
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| </ul>
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| 
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| To summarize, using Connect() requires slightly more typing but is much more
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| flexible than using static event tables so don't hesitate to use it when you
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| need this extra power. On the other hand, event tables are still perfectly fine
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| in simple situations where this extra flexibility is not needed.
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| 
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| 
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| @section overview_eventhandling_processing How Events are Processed
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| 
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| The previous sections explain how to define event handlers but don't address
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| the question of how exactly wxWidgets finds the handler to call for the
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| given event. This section describes the algorithm used in detail.
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| 
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| When an event is received from the windowing system, wxWidgets calls
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| wxEvtHandler::ProcessEvent() on the first event handler object belonging to the
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| window generating the event. The normal order of event table searching by
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| ProcessEvent() is as follows, with the event processing stopping as soon as a
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| handler is found (unless the handler calls wxEvent::Skip() in which case it
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| doesn't count as having handled the event and the search continues):
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| <ol>
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|     <li value="0">
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|     Before anything else happens, wxApp::FilterEvent() is called. If it returns
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|     anything but -1 (default), the event handling stops immediately.
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|     </li>
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| 
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|     <li value="1">
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|     If this event handler is disabled via a call to
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|     wxEvtHandler::SetEvtHandlerEnabled() the next three steps are skipped and
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|     the event handler resumes at step (5).
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|     </li>
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| 
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|     <li value="2">
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|     If the object is a wxWindow and has an associated validator, wxValidator
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|     gets a chance to process the event.
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|     </li>
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| 
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|     <li value="3">
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|     The list of dynamically connected event handlers, i.e., those for which
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|     Connect() was called, is consulted. Notice that this is done before
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|     checking the static event table entries, so if both a dynamic and a static
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|     event handler match the same event, the static one is never going to be
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|     used.
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|     </li>
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| 
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|     <li value="4">
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|     The event table containing all the handlers defined using the event table
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|     macros in this class and its base classes is examined. Notice that this
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|     means that any event handler defined in a base class will be executed at
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|     this step.
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|     </li>
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| 
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|     <li value="5">
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|     The event is passed to the next event handler, if any, in the event handler
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|     chain, i.e., the steps (1) to (4) are done for it. This chain can be formed
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|     using wxEvtHandler::SetNextHandler() or wxWindow::PushEventHandler() but
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|     usually there is no next event handler and chaining event handlers using
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|     these functions is much less useful now that Connect() exists so this step
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|     will almost never do anything.
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|     </li>
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| 
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|     <li value="6">
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|     If the object is a wxWindow and the event is set to propagate (by default
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|     only wxCommandEvent-derived events are set to propagate), then the
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|     processing restarts from the step (1) (and excluding the step (7)) for the
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|     parent window. If this object is not a window but the next handler exists,
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|     the event is passed to its parent if it is a window. This ensures that in a
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|     common case of (possibly several) non-window event handlers pushed on top
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|     of a window, the event eventually reaches the window parent.
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|     </li>
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| 
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|     <li value="7">
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|     Finally, i.e., if the event is still not processed, the wxApp object itself
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|     gets a last chance to process it.
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|     </li>
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| </ol>
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| 
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| <em>Please pay close attention to step 6!</em> People often overlook or get
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| confused by this powerful feature of the wxWidgets event processing system. The
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| details of event propagation up the window hierarchy are described in the
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| next section.
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| 
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| Also please notice that there are additional steps in the event handling for
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| the windows-making part of wxWidgets document-view framework, i.e.,
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| wxDocParentFrame, wxDocChildFrame and their MDI equivalents wxDocMDIParentFrame
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| and wxDocMDIChildFrame. The parent frame classes modify step (2) above to
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| send the events received by them to wxDocManager object first. This object, in
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| turn, sends the event to the current view and the view itself lets its
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| associated document process the event first. The child frame classes send
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| the event directly to the associated view which still forwards it to its
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| document object. Notice that to avoid remembering the exact order in which the
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| events are processed in the document-view frame, the simplest, and recommended,
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| solution is to only handle the events at the view classes level, and not in the
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| document or document manager classes
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| 
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| 
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| @section overview_eventhandling_propagation How Events Propagate Upwards
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| 
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| As mentioned in the previous section, the events of the classes deriving from
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| wxCommandEvent are propagated by default to the parent window if they are not
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| processed in this window itself. But although by default only the command
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| events are propagated like this, other events can be propagated as well because
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| the event handling code uses wxEvent::ShouldPropagate() to check whether an
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| event should be propagated. It is also possible to propagate the event only a
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| limited number of times and not until it is processed (or a top level parent
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| window is reached).
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| 
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| Finally, there is another additional complication (which, in fact, simplifies
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| life of wxWidgets programmers significantly): when propagating the command
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| events up to the parent window, the event propagation stops when it
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| reaches the parent dialog, if any. This means that you don't risk getting
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| unexpected events from the dialog controls (which might be left unprocessed by
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| the dialog itself because it doesn't care about them) when a modal dialog is
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| popped up. The events do propagate beyond the frames, however. The rationale
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| for this choice is that there are only a few frames in a typical application
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| and their parent-child relation are well understood by the programmer while it
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| may be difficult, if not impossible, to track down all the dialogs that
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| may be popped up in a complex program (remember that some are created
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| automatically by wxWidgets). If you need to specify a different behaviour for
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| some reason, you can use wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)
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| explicitly to prevent the events from being propagated beyond the given window
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| or unset this flag for the dialogs that have it on by default.
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| 
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| Typically events that deal with a window as a window (size, motion,
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| paint, mouse, keyboard, etc.) are sent only to the window.  Events
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| that have a higher level of meaning or are generated by the window
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| itself, (button click, menu select, tree expand, etc.) are command
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| events and are sent up to the parent to see if it is interested in the event.
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| 
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| As mentioned above, only command events are recursively applied to the parents
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| event handler in the library itself. As this quite often causes confusion for
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| users, here is a list of system events that will @em not get sent to the
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| parent's event handler:
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| 
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| @li wxEvent: The event base class
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| @li wxActivateEvent: A window or application activation event
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| @li wxCloseEvent: A close window or end session event
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| @li wxEraseEvent: An erase background event
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| @li wxFocusEvent: A window focus event
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| @li wxKeyEvent: A keypress event
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| @li wxIdleEvent: An idle event
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| @li wxInitDialogEvent: A dialog initialisation event
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| @li wxJoystickEvent: A joystick event
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| @li wxMenuEvent: A menu event
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| @li wxMouseEvent: A mouse event
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| @li wxMoveEvent: A move event
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| @li wxPaintEvent: A paint event
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| @li wxQueryLayoutInfoEvent: Used to query layout information
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| @li wxSetCursorEvent: Used for special cursor processing based on current mouse position
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| @li wxSizeEvent: A size event
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| @li wxScrollWinEvent: A scroll event sent by a scrolled window (not a scroll bar)
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| @li wxSysColourChangedEvent: A system colour change event
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| 
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| In some cases, it might be desired by the programmer to get a certain number
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| of system events in a parent window, for example all key events sent to, but not
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| used by, the native controls in a dialog. In this case, a special event handler
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| will have to be written that will override ProcessEvent() in order to pass
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| all events (or any selection of them) to the parent window.
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| 
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| 
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| @section overview_eventhandling_virtual Event Handlers vs Virtual Methods
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| 
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| It may be noted that wxWidgets' event processing system implements something
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| close to virtual methods in normal C++ in spirit: both of these mechanisms
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| allow you to alter the behaviour of the base class by defining the event handling
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| functions in the derived classes.
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| 
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| There is however an important difference between the two mechanisms when you
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| want to invoke the default behaviour, as implemented by the base class, from a
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| derived class handler. With the virtual functions, you need to call the base
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| class function directly and you can do it either in the beginning of the
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| derived class handler function (to post-process the event) or at its end (to
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| pre-process the event). With the event handlers, you only have the option of
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| pre-processing the events and in order to still let the default behaviour
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| happen you must call wxEvent::Skip() and @em not call the base class event
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| handler directly. In fact, the event handler probably doesn't even exist in the
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| base class as the default behaviour is often implemented in platform-specific
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| code by the underlying toolkit or OS itself. But even if it does exist at
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| wxWidgets level, it should never be called directly as the event handlers are
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| not part of wxWidgets API and should never be called directly.
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| 
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| Finally, please notice that the event handlers themselves shouldn't be virtual.
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| They should always be non-virtual and usually private (as there is no need to
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| make them public) methods of a wxEvtHandler-derived class.
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| 
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| 
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| @section overview_eventhandling_prog User Generated Events vs Programmatically Generated Events
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| 
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| While generically wxEvents can be generated both by user
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| actions (e.g., resize of a wxWindow) and by calls to functions
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| (e.g., wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
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| events only for the user-generated events. The only @b exceptions to this rule are:
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| 
 | |
| @li wxNotebook::AddPage: No event-free alternatives
 | |
| @li wxNotebook::AdvanceSelection: No event-free alternatives
 | |
| @li wxNotebook::DeletePage: No event-free alternatives
 | |
| @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
 | |
|     wxNotebook::SetSelection is deprecated
 | |
| @li wxTreeCtrl::Delete: No event-free alternatives
 | |
| @li wxTreeCtrl::DeleteAllItems: No event-free alternatives
 | |
| @li wxTreeCtrl::EditLabel: No event-free alternatives
 | |
| @li All wxTextCtrl methods
 | |
| 
 | |
| wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
 | |
| functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
 | |
| equivalents.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_eventhandling_pluggable Pluggable Event Handlers
 | |
| 
 | |
| In fact, you don't have to derive a new class from a window class
 | |
| if you don't want to. You can derive a new class from wxEvtHandler instead,
 | |
| defining the appropriate event table, and then call wxWindow::SetEventHandler
 | |
| (or, preferably, wxWindow::PushEventHandler) to make this
 | |
| event handler the object that responds to events. This way, you can avoid
 | |
| a lot of class derivation, and use instances of the same event handler class (but different
 | |
| objects as the same event handler object shouldn't be used more than once) to
 | |
| handle events from instances of different widget classes.
 | |
| 
 | |
| If you ever have to call a window's event handler
 | |
| manually, use the GetEventHandler function to retrieve the window's event handler and use that
 | |
| to call the member function. By default, GetEventHandler returns a pointer to the window itself
 | |
| unless an application has redirected event handling using SetEventHandler or PushEventHandler.
 | |
| 
 | |
| One use of PushEventHandler is to temporarily or permanently change the
 | |
| behaviour of the GUI. For example, you might want to invoke a dialog editor
 | |
| in your application that changes aspects of dialog boxes. You can
 | |
| grab all the input for an existing dialog box, and edit it 'in situ',
 | |
| before restoring its behaviour to normal. So even if the application
 | |
| has derived new classes to customize behaviour, your utility can indulge
 | |
| in a spot of body-snatching. It could be a useful technique for on-line
 | |
| tutorials, too, where you take a user through a serious of steps and
 | |
| don't want them to diverge from the lesson. Here, you can examine the events
 | |
| coming from buttons and windows, and if acceptable, pass them through to
 | |
| the original event handler. Use PushEventHandler/PopEventHandler
 | |
| to form a chain of event handlers, where each handler processes a different
 | |
| range of events independently from the other handlers.
 | |
| 
 | |
| 
 | |
| 
 | |
| @section overview_eventhandling_winid Window Identifiers
 | |
| 
 | |
| Window identifiers are integers, and are used to
 | |
| uniquely determine window identity in the event system (though you can use it
 | |
| for other purposes). In fact, identifiers do not need to be unique
 | |
| across your entire application as long they are unique within the
 | |
| particular context you're interested in, such as a frame and its children. You
 | |
| may use the @c wxID_OK identifier, for example, on any number of dialogs
 | |
| as long as you don't have several within the same dialog.
 | |
| 
 | |
| If you pass @c wxID_ANY to a window constructor, an identifier will be
 | |
| generated for you automatically by wxWidgets. This is useful when you don't
 | |
| care about the exact identifier either because you're not going to process the
 | |
| events from the control being created or because you process the events
 | |
| from all controls in one place (in which case you should specify @c wxID_ANY
 | |
| in the event table or wxEvtHandler::Connect call
 | |
| as well). The automatically generated identifiers are always negative and so
 | |
| will never conflict with the user-specified identifiers which must be always
 | |
| positive.
 | |
| 
 | |
| See @ref page_stdevtid for the list of standard identifiers available.
 | |
| You can use wxID_HIGHEST to determine the number above which it is safe to
 | |
| define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
 | |
| Finally, you can allocate identifiers dynamically using wxNewId() function too.
 | |
| If you use wxNewId() consistently in your application, you can be sure that
 | |
| your identifiers don't conflict accidentally.
 | |
| 
 | |
| 
 | |
| @section overview_eventhandling_custom Custom Event Summary
 | |
| 
 | |
| @subsection overview_eventhandling_custom_general General approach
 | |
| 
 | |
| Since version 2.2.x of wxWidgets, each event type is identified by an ID
 | |
| given to the event type @e at runtime that makes it possible to add
 | |
| new event types to the library or application without risking ID clashes
 | |
| (two different event types mistakingly getting the same event ID).
 | |
| This event type ID is stored in a struct of type <b>const wxEventType</b>.
 | |
| 
 | |
| In order to define a new event type, there are principally two choices.
 | |
| One is to define an entirely new event class (typically deriving from
 | |
| wxEvent or wxCommandEvent).
 | |
| 
 | |
| The other is to use the existing event classes and give them a new event
 | |
| type. You'll have to define and declare a new event type either way
 | |
| using the following macros:
 | |
| 
 | |
| @code
 | |
| // in the header of the source file
 | |
| extern const wxEventType wxEVT_YOUR_EVENT_NAME;
 | |
| 
 | |
| // in the implementation
 | |
| DEFINE_EVENT_TYPE(wxEVT_YOUR_EVENT_NAME)
 | |
| @endcode
 | |
| 
 | |
| See also the @ref page_samples_event for an example of code
 | |
| defining and working with the custom event types.
 | |
| 
 | |
| 
 | |
| @subsection overview_eventhandling_custom_existing Using Existing Event Classes
 | |
| 
 | |
| If you just want to use a wxCommandEvent with a new event type, use
 | |
| one of the generic event table macros listed below, without having to define a
 | |
| new event class yourself. This also has the advantage that you won't have to define a
 | |
| new wxEvent::Clone() method for posting events between threads etc.
 | |
| 
 | |
| Example:
 | |
| 
 | |
| @code
 | |
| extern const wxEventType wxEVT_MY_EVENT;
 | |
| DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
 | |
| 
 | |
| // user code intercepting the event
 | |
| 
 | |
| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | |
| EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
 | |
| // ....
 | |
| EVT_COMMAND (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
 | |
| END_EVENT_TABLE()
 | |
| 
 | |
| void MyFrame::OnMyEvent( wxCommandEvent& event )
 | |
| {
 | |
|     // do something
 | |
|     wxString text = event.GetText();
 | |
| }
 | |
| 
 | |
| 
 | |
| // user code sending the event
 | |
| 
 | |
| void MyWindow::SendEvent()
 | |
| {
 | |
|     wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
 | |
|     event.SetEventObject( this );
 | |
| 
 | |
|     // Give it some contents
 | |
|     event.SetText( wxT("Hallo") );
 | |
| 
 | |
|     // Send it
 | |
|     GetEventHandler()->ProcessEvent( event );
 | |
| }
 | |
| @endcode
 | |
| 
 | |
| 
 | |
| @subsection overview_eventhandling_custom_generic Generic Event Table Macros
 | |
| 
 | |
| @beginTable
 | |
| @row2col{EVT_CUSTOM(event\, id\, func),
 | |
|         Allows you to add a custom event table
 | |
|         entry by specifying the event identifier (such as wxEVT_SIZE),
 | |
|         the window identifier, and a member function to call.}
 | |
| @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
 | |
|         The same as EVT_CUSTOM, but responds to a range of window identifiers.}
 | |
| @row2col{EVT_COMMAND(id\, event\, func),
 | |
|         The same as EVT_CUSTOM, but expects a member function with a
 | |
|         wxCommandEvent argument.}
 | |
| @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
 | |
|         The same as EVT_CUSTOM_RANGE, but
 | |
|         expects a member function with a wxCommandEvent argument.}
 | |
| @row2col{EVT_NOTIFY(event\, id\, func),
 | |
|         The same as EVT_CUSTOM, but
 | |
|         expects a member function with a wxNotifyEvent argument.}
 | |
| @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
 | |
|         The same as EVT_CUSTOM_RANGE, but
 | |
|         expects a member function with a wxNotifyEvent argument.}
 | |
| @endTable
 | |
| 
 | |
| 
 | |
| @subsection overview_eventhandling_custom_ownclass Defining Your Own Event Class
 | |
| 
 | |
| Under certain circumstances, you must define your own event
 | |
| class e.g., for sending more complex data from one place to another. Apart
 | |
| from defining your event class, you will also need to define your own
 | |
| event table macro (which is quite long). Watch out to put in enough
 | |
| casts to the inherited event function. Here is an example:
 | |
| 
 | |
| @code
 | |
| // code defining event
 | |
| 
 | |
| class wxPlotEvent: public wxNotifyEvent
 | |
| {
 | |
| public:
 | |
|     wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
 | |
| 
 | |
|     // accessors
 | |
|     wxPlotCurve *GetCurve()
 | |
|         { return m_curve; }
 | |
| 
 | |
|     // required for sending with wxPostEvent()
 | |
|     virtual wxEvent *Clone() const;
 | |
| 
 | |
| private:
 | |
|     wxPlotCurve   *m_curve;
 | |
| };
 | |
| 
 | |
| extern const wxEventType wxEVT_PLOT_ACTION;
 | |
| typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
 | |
| 
 | |
| #define wxPlotEventHandler(func) \
 | |
|     (wxObjectEventFunction)(wxEventFunction)wxStaticCastEvent(wxPlotEventFunction, &func)
 | |
| #define EVT_PLOT(id, fn) \
 | |
|     wx__DECLARE_EVT1(wxEVT_PLOT_ACTION, id, wxPlotEventHandler(fn))
 | |
| 
 | |
| 
 | |
| // code implementing the event type and the event class
 | |
| 
 | |
| DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
 | |
| 
 | |
| wxPlotEvent::wxPlotEvent( ... )
 | |
| {
 | |
|     ...
 | |
| }
 | |
| 
 | |
| 
 | |
| // user code intercepting the event
 | |
| 
 | |
| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | |
| EVT_PLOT  (ID_MY_WINDOW, MyFrame::OnPlot)
 | |
| END_EVENT_TABLE()
 | |
| 
 | |
| void MyFrame::OnPlot( wxPlotEvent &event )
 | |
| {
 | |
|     wxPlotCurve *curve = event.GetCurve();
 | |
| }
 | |
| 
 | |
| 
 | |
| // user code sending the event
 | |
| 
 | |
| void MyWindow::SendEvent()
 | |
| {
 | |
|     wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
 | |
|     event.SetEventObject( this );
 | |
|     event.SetCurve( m_curve );
 | |
|     GetEventHandler()->ProcessEvent( event );
 | |
| }
 | |
| @endcode
 | |
| 
 | |
| 
 | |
| @section overview_eventhandling_macros Event Handling Summary
 | |
| 
 | |
| For the full list of event classes, please see the
 | |
| @ref group_class_events "event classes group page".
 | |
| 
 | |
| 
 | |
| @todo For all controls, state clearly when calling a member function results in
 | |
|       an event being generated and when it doesn't (possibly updating also the
 | |
|       'Events generated by the user versus programmatically-generated events'
 | |
|       paragraph of the 'Event Handling Overview' with the list of the functions
 | |
|       that break the rule).
 | |
| 
 | |
| */
 | |
| 
 |