text in the demo for more details of what this means, but in a nutshell methods such as wxWindow.GetParent or FindWindowById will now return a shadow object of the proper type if it can. By "proper type" I mean that if the wxWindow pointer returned from FindWindowById really points to a wxButton then the Python object constructed will be of a wxButtonPtr class instead of wxWindowPtr as before. This should reduce or eliminiate the need for wxPyTypeCast. (Woo Hoo!) The objects returned are still not the original Python object, but that is the next step. (Although it will probably only work on Python 2.1 and beyond because it will use weak references.) A few other minor tweaks and fixes and additions for things found while doing the OOR stuff. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10197 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
119 lines
3.6 KiB
Python
119 lines
3.6 KiB
Python
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from wxPython.wx import *
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from wxPython.html import *
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#----------------------------------------------------------------------
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BTN1 = wxNewId()
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BTN2 = wxNewId()
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class TestPanel(wxPanel):
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def __init__(self, parent, log):
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wxPanel.__init__(self, parent, -1)
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self.log = log
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sizer = wxBoxSizer(wxVERTICAL)
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html = wxHtmlWindow(self, -1)
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html.SetPage(overview)
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sizer.Add(html, 1, wxEXPAND|wxALL, 5)
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btns = wxBoxSizer(wxHORIZONTAL)
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btns.Add(50, -1, 1, wxEXPAND)
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btn1 = wxButton(self, BTN1, "Find My Alter-ego") # don't save a ref to this one
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btns.Add(btn1)
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btns.Add(50, -1, 1, wxEXPAND)
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self.btn2 = wxButton(self, BTN2, "Find Myself")
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btns.Add(self.btn2)
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btns.Add(50, -1, 1, wxEXPAND)
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sizer.Add(btns, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5)
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self.SetSizer(sizer)
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self.SetAutoLayout(true)
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EVT_BUTTON(self, BTN1, self.OnFindButton1)
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EVT_BUTTON(self, BTN2, self.OnFindButton2)
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def OnFindButton1(self, evt):
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win = self.FindWindowById(BTN1)
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if win is None:
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self.log.write("***** OOPS! None returned...\n")
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return
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className = win.__class__.__name__
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if className in ["wxButton", "wxButtonPtr"]:
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self.log.write("The types are the same! <grin>\n")
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else:
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self.log.write("Got %s, expected wxButton or wxButtonPtr\n" % className)
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def OnFindButton2(self, evt):
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win = self.FindWindowById(BTN2)
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if win is None:
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self.log.write("***** OOPS! None returned...\n")
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return
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if win is self.btn2:
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self.log.write("The objects are the same! <grin>\n")
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else:
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self.log.write("The objects are NOT the same! <frown>\n")
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#----------------------------------------------------------------------
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def runTest(frame, nb, log):
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win = TestPanel(nb, log)
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return win
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#----------------------------------------------------------------------
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overview = """\
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<html><body>
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<h2>Original Object Return</h2>
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<p>Several methods in wxWindows return pointers to base class objects,
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when in fact the actual object pointed to is of a derived type. Since
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SWIG isn't able to tell the actual type it just creates a new Python
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shadow object of the base type to wrap around the base type pointer
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and returns it.
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<p>In wxPython this can cause annoying issues. For example if you
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call:
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<pre>
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myText = someWindow.FindWindowById(txtID)
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</pre>
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expecting to get a wxTextCtrl you will actually get a wxWindow object
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instead. If you then try to call SetValue on that object you'll get
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an exception since there is no such method. This is the reason for
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the wxPyTypeCast hack that has been in wxPython for so long.
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<p>Even with wxPyTypeCast there is the issue that the object returned
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is not the same one that was created in Python originally, but a new
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object of the same type that wraps the same C++ pointer. If the
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programmer has set additional attributes of that original object they
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will not exist in the new object.
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<p>For a long time now I have wanted to do away with wxPyTypeCast and
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also find a way to return the original Python object from methods like
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FindWindowById. This project naturally divides into two phases:
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<p><ol>
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<li>Teach the wrapper methods how to return objects of the right type,
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and be able to then turn wxPyTypeCast in to a no-op.
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<li>Be able to return the original Python shadow object if it still exists.
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</ol>
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<p>The first button below shows the first of these phases (<i>working</i>)
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and the second will show #2 (<i>not yet working.</i>)
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</body></html>
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"""
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