git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13725 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
441 lines
12 KiB
C++
441 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: dialog.cpp
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// Purpose: wxDialog class
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// Author: David Webster
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// Modified by:
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// Created: 10/14/99
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// RCS-ID: $Id$
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// Copyright: (c) David Webster
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifndef WX_PRECOMP
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#include "wx/dialog.h"
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#include "wx/utils.h"
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#include "wx/frame.h"
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#include "wx/app.h"
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#include "wx/settings.h"
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#include "wx/intl.h"
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#include "wx/log.h"
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#endif
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#include "wx/os2/private.h"
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#include "wx/log.h"
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#define wxDIALOG_DEFAULT_X 300
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#define wxDIALOG_DEFAULT_Y 300
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#define wxDIALOG_DEFAULT_WIDTH 500
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#define wxDIALOG_DEFAULT_HEIGHT 500
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wxWindowList wxModalDialogs;
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IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
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BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
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EVT_BUTTON(wxID_OK, wxDialog::OnOK)
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EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
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EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
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EVT_CHAR_HOOK(wxDialog::OnCharHook)
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EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
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EVT_CLOSE(wxDialog::OnCloseWindow)
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END_EVENT_TABLE()
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void wxDialog::Init()
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{
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m_pOldFocus = (wxWindow *)NULL;
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m_isShown = FALSE;
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m_pWindowDisabler = (wxWindowDisabler *)NULL;
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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} // end of wxDialog::Init
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bool wxDialog::Create(
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wxWindow* pParent
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, wxWindowID vId
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, const wxString& rsTitle
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, const wxPoint& rPos
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, const wxSize& rSize
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, long lStyle
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, const wxString& rsName
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)
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{
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long lX = rPos.x;
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long lY = rPos.y;
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long lWidth = rSize.x;
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long lHeight = rSize.y;
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const char* zDlg;
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WXDWORD dwExtendedStyle = 0L;
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HWND hWnd;
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Init();
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SetExtraStyle(GetExtraStyle() | wxTOPLEVEL_EX_DIALOG);
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//
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// Save focus before doing anything which can potentially change it
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//
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m_pOldFocus = FindFocus();
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//
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// All dialogs should really have this style
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//
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lStyle |= wxTAB_TRAVERSAL;
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if (!wxTopLevelWindow::Create( pParent
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,vId
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,rsTitle
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,rPos
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,rSize
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,lStyle
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,rsName
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))
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return FALSE;
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SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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//
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// Must defer setting the title until after dialog is created and sized
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//
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if (!rsTitle.IsNull())
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SetTitle(rsTitle);
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return TRUE;
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} // end of wxDialog::Create
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void wxDialog::SetModal(
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bool bFlag
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)
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{
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if (bFlag)
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{
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m_windowStyle |= wxDIALOG_MODAL ;
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wxModelessWindows.DeleteObject(this);
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}
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else
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{
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m_windowStyle &= ~wxDIALOG_MODAL ;
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wxModelessWindows.Append(this);
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}
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} // end of wxDialog::SetModal
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wxDialog::~wxDialog()
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{
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m_isBeingDeleted = TRUE;
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Show(FALSE);
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} // end of wxDialog::~wxDialog
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//
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// By default, pressing escape cancels the dialog
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//
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void wxDialog::OnCharHook(
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wxKeyEvent& rEvent
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)
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{
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if (GetHWND())
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{
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if (rEvent.m_keyCode == WXK_ESCAPE)
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{
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//
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// Behaviour changed in 2.0: we'll send a Cancel message
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// to the dialog instead of Close.
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//
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wxCommandEvent vCancelEvent( wxEVT_COMMAND_BUTTON_CLICKED
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,wxID_CANCEL
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);
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vCancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(vCancelEvent);
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//
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// Ensure that there is another message for this window so the
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// ShowModal loop will exit and won't get stuck in GetMessage().
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//
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::WinPostMsg(GetHwnd(), WM_NULL, 0, 0);
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return;
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}
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}
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// We didn't process this event.
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rEvent.Skip();
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}
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// ----------------------------------------------------------------------------
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// showing the dialogs
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// ----------------------------------------------------------------------------
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bool wxDialog::IsModal() const
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{
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return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
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} // end of wxDialog::IsModal
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bool wxDialog::IsModalShowing() const
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{
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return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
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} // end of wxDialog::IsModalShowing
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void wxDialog::DoShowModal()
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{
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wxWindow* pParent = GetParent();
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wxWindow* pOldFocus = m_pOldFocus;
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HWND hWndOldFocus = 0;
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wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
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wxCHECK_RET( IsModal(), _T("can't DoShowModal() modeless dialog") );
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wxModalDialogs.Append(this);
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if (pOldFocus)
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hWndOldFocus = (HWND)pOldFocus->GetHWND();
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//
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// Remember where the focus was
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//
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if (!pOldFocus)
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{
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pOldFocus = pParent;
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if (pParent)
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hWndOldFocus = GetHwndOf(pParent);
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}
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//
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// Disable all other app windows
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//
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wxASSERT_MSG(!m_pWindowDisabler, _T("disabling windows twice?"));
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//
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// Disables other app windows and window proc message processing
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// until WinDismissDlg called
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//
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::WinProcessDlg((HWND)GetHwnd());
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//
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// Enter the modal loop
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//
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while ( IsModalShowing() )
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{
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#if wxUSE_THREADS
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wxMutexGuiLeaveOrEnter();
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#endif // wxUSE_THREADS
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while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
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;
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// a message came or no more idle processing to do
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wxTheApp->DoMessage();
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}
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//
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// Snd restore focus
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// Note that this code MUST NOT access the dialog object's data
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// in case the object has been deleted (which will be the case
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// for a modal dialog that has been destroyed before calling EndModal).
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//
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if (pOldFocus && (pOldFocus != this) && ::WinIsWindow(vHabmain, hWndOldFocus))
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{
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//
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// This is likely to prove that the object still exists
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//
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if (wxFindWinFromHandle((WXHWND) hWndOldFocus) == pOldFocus)
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pOldFocus->SetFocus();
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}
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} // end of wxDialog::DoShowModal
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bool wxDialog::Show(
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bool bShow
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)
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{
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if (!bShow)
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{
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//
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// If we had disabled other app windows, reenable them back now because
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// if they stay disabled Windows will activate another window (one
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// which is enabled, anyhow) and we will lose activation. We really don't
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// do this in OS/2 since PM does this for us.
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//
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if (m_pWindowDisabler)
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{
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delete m_pWindowDisabler;
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m_pWindowDisabler = NULL;
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}
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}
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//
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// ShowModal() may be called for already shown dialog
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//
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if (!wxDialogBase::Show(bShow) && !(bShow && IsModal()))
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{
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//
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// Nothing to do
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//
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return FALSE;
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}
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if (bShow)
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{
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//
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// Usually will result in TransferDataToWindow() being called
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//
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InitDialog();
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}
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if (GetTitle().c_str())
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::WinSetWindowText((HWND)GetHwnd(), GetTitle().c_str());
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if (IsModal())
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{
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if (bShow)
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{
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//
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// Modal dialog needs a parent window, so try to find one
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//
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if (!GetParent())
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{
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wxWindow* pParent = wxTheApp->GetTopWindow();
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if ( pParent && pParent != this && pParent->IsShown() )
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{
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//
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// Use it
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//
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m_parent = pParent;
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}
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}
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DoShowModal();
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}
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else // end of modal dialog
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{
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//
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// This will cause IsModalShowing() return FALSE and our local
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// message loop will terminate
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//
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wxModalDialogs.DeleteObject(this);
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}
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}
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return TRUE;
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} // end of wxDialog::Show
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//
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// Replacement for Show(TRUE) for modal dialogs - returns return code
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//
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int wxDialog::ShowModal()
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{
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if (!IsModal())
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{
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SetModal(TRUE);
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}
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Show(TRUE);
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return GetReturnCode();
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} // end of wxDialog::ShowModal
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void wxDialog::EndModal(
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int nRetCode
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)
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{
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SetReturnCode(nRetCode);
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Show(FALSE);
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::WinDismissDlg((HWND)GetHwnd(), nRetCode);
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} // end of wxDialog::EndModal
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// ----------------------------------------------------------------------------
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// wxWin event handlers
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// ----------------------------------------------------------------------------
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void wxDialog::OnApply(
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wxCommandEvent& rEvent
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)
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{
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if (Validate())
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TransferDataFromWindow();
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} // end of wxDialog::OnApply
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// Standard buttons
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void wxDialog::OnOK(
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wxCommandEvent& rEvent
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)
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{
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if ( Validate() && TransferDataFromWindow() )
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{
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EndModal(wxID_OK);
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}
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} // end of wxDialog::OnOK
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void wxDialog::OnCancel(
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wxCommandEvent& rEvent
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)
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{
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EndModal(wxID_CANCEL);
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} // end of wxDialog::OnCancel
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void wxDialog::OnCloseWindow(
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wxCloseEvent& rEvent
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)
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{
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//
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// We'll send a Cancel message by default,
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// which may close the dialog.
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// Check for looping if the Cancel event handler calls Close().
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//
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// Note that if a cancel button and handler aren't present in the dialog,
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// nothing will happen when you close the dialog via the window manager, or
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// via Close().
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// We wouldn't want to destroy the dialog by default, since the dialog may have been
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// created on the stack.
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// However, this does mean that calling dialog->Close() won't delete the dialog
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// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
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// sure to destroy the dialog.
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// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
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//
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//
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// Ugh??? This is not good but until I figure out a global list it'll have to do
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//
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static wxList closing;
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if ( closing.Member(this) )
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return;
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closing.Append(this);
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wxCommandEvent vCancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
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vCancelEvent.SetEventObject( this );
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GetEventHandler()->ProcessEvent(vCancelEvent); // This may close the dialog
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closing.DeleteObject(this);
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} // end of wxDialog::OnCloseWindow
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void wxDialog::OnSysColourChanged(
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wxSysColourChangedEvent& rEvent
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)
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{
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SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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Refresh();
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} // end of wxDialog::OnSysColourChanged
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MRESULT wxDialog::OS2WindowProc(
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WXUINT uMessage
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, WXWPARAM wParam
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, WXLPARAM lParam
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)
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{
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MRESULT rc = 0;
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bool bProcessed = FALSE;
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switch (uMessage)
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{
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case WM_CLOSE:
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//
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// If we can't close, tell the system that we processed the
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// message - otherwise it would close us
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//
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bProcessed = !Close();
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break;
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}
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if (!bProcessed)
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rc = wxWindow::OS2WindowProc( uMessage
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,wParam
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,lParam
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);
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return rc;
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} // end of wxDialog::OS2WindowProc
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