* wxThread: fixes (all should work fluently now) * wxSocket: it is at last usable on my computer GTK/GLIB problem : reenabling the idle event propagation causes very strange problem (Instruction pointer/memory) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2490 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
780 lines
20 KiB
C++
780 lines
20 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: event.cpp
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// Purpose: Event classes
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "event.h"
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#endif
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/defs.h"
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#include "wx/control.h"
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#include "wx/utils.h"
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#include "wx/app.h"
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#include "wx/dc.h"
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#endif
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#include "wx/event.h"
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#include "wx/validate.h"
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#if !USE_SHARED_LIBRARY
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IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
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IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
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IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
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IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
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const wxEventTable *wxEvtHandler::GetEventTable() const
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{ return &wxEvtHandler::sm_eventTable; }
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const wxEventTable wxEvtHandler::sm_eventTable =
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{ (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
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const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
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{ { 0, 0, 0, (wxObjectEventFunction) NULL, (wxObject*) NULL } };
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#endif // !USE_SHARED_LIBRARY
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#if wxUSE_THREADS
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/* To put pending event handlers */
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extern wxList *wxPendingEvents;
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extern wxCriticalSection *wxPendingEventsLocker;
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#endif
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/*
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* General wxWindows events, covering
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* all interesting things that might happen (button clicking, resizing,
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* setting text in widgets, etc.).
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*
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* For each completely new event type, derive a new event class.
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*
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*/
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wxEvent::wxEvent(int theId)
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{
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m_eventType = wxEVT_NULL;
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m_eventObject = (wxObject *) NULL;
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m_eventHandle = (char *) NULL;
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m_timeStamp = 0;
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m_id = theId;
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m_skipped = FALSE;
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m_callbackUserData = (wxObject *) NULL;
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m_isCommandEvent = FALSE;
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}
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void wxEvent::CopyObject(wxObject& object_dest) const
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{
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wxEvent *obj = (wxEvent *)&object_dest;
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wxObject::CopyObject(object_dest);
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obj->m_eventType = m_eventType;
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obj->m_eventObject = m_eventObject;
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obj->m_eventHandle = m_eventHandle;
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obj->m_timeStamp = m_timeStamp;
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obj->m_id = m_id;
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obj->m_skipped = m_skipped;
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obj->m_callbackUserData = m_callbackUserData;
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obj->m_isCommandEvent = m_isCommandEvent;
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}
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/*
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* Command events
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*
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*/
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wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
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{
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m_eventType = commandType;
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m_clientData = (char *) NULL;
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m_clientObject = (wxClientData *) NULL;
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m_extraLong = 0;
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m_commandInt = 0;
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m_id = theId;
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m_commandString = (wxChar *) NULL;
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m_isCommandEvent = TRUE;
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}
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void wxCommandEvent::CopyObject(wxObject& obj_d) const
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{
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wxCommandEvent *obj = (wxCommandEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_clientData = m_clientData;
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obj->m_clientObject = m_clientObject;
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obj->m_extraLong = m_extraLong;
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obj->m_commandInt = m_commandInt;
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}
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/*
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* Scroll events
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*/
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wxScrollEvent::wxScrollEvent(wxEventType commandType,
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int id,
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int pos,
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int orient)
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: wxCommandEvent(commandType, id)
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{
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m_extraLong = orient;
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m_commandInt = pos;
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}
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/*
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* ScrollWin events
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*/
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wxScrollWinEvent::wxScrollWinEvent(wxEventType commandType,
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int pos,
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int orient)
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: wxEvent(commandType)
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{
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m_extraLong = orient;
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m_commandInt = pos;
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}
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/*
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* Mouse events
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*
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*/
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wxMouseEvent::wxMouseEvent(wxEventType commandType)
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{
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m_eventType = commandType;
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m_metaDown = FALSE;
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m_altDown = FALSE;
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m_controlDown = FALSE;
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m_shiftDown = FALSE;
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m_leftDown = FALSE;
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m_rightDown = FALSE;
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m_middleDown = FALSE;
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m_x = 0;
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m_y = 0;
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}
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void wxMouseEvent::CopyObject(wxObject& obj_d) const
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{
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wxMouseEvent *obj = (wxMouseEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_metaDown = m_metaDown;
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obj->m_altDown = m_altDown;
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obj->m_controlDown = m_controlDown;
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obj->m_shiftDown = m_shiftDown;
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obj->m_leftDown = m_leftDown;
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obj->m_rightDown = m_rightDown;
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obj->m_middleDown = m_middleDown;
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obj->m_x = m_x;
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obj->m_y = m_y;
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}
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// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
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// or any button dclick event (but = -1)
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bool wxMouseEvent::ButtonDClick(int but) const
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{
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switch (but)
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{
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case -1:
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return (LeftDClick() || MiddleDClick() || RightDClick());
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case 1:
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return LeftDClick();
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case 2:
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return MiddleDClick();
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case 3:
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return RightDClick();
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default:
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wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonDClick"));
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}
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return FALSE;
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}
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// True if was a button down event (1 = left, 2 = middle, 3 = right)
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// or any button down event (but = -1)
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bool wxMouseEvent::ButtonDown(int but) const
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{
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switch (but)
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{
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case -1:
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return (LeftDown() || MiddleDown() || RightDown());
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case 1:
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return LeftDown();
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case 2:
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return MiddleDown();
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case 3:
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return RightDown();
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default:
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wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonDown"));
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}
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return FALSE;
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}
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// True if was a button up event (1 = left, 2 = middle, 3 = right)
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// or any button up event (but = -1)
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bool wxMouseEvent::ButtonUp(int but) const
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{
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switch (but) {
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case -1:
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return (LeftUp() || MiddleUp() || RightUp());
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case 1:
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return LeftUp();
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case 2:
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return MiddleUp();
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case 3:
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return RightUp();
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default:
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wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonUp"));
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}
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return FALSE;
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}
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// True if the given button is currently changing state
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bool wxMouseEvent::Button(int but) const
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{
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switch (but) {
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case -1:
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return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)) ;
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case 1:
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return (LeftDown() || LeftUp() || LeftDClick());
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case 2:
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return (MiddleDown() || MiddleUp() || MiddleDClick());
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case 3:
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return (RightDown() || RightUp() || RightDClick());
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default:
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wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::Button"));
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}
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return FALSE;
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}
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bool wxMouseEvent::ButtonIsDown(int but) const
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{
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switch (but) {
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case -1:
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return (LeftIsDown() || MiddleIsDown() || RightIsDown());
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case 1:
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return LeftIsDown();
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case 2:
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return MiddleIsDown();
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case 3:
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return RightIsDown();
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default:
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wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonIsDown"));
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}
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return FALSE;
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}
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// Find the logical position of the event given the DC
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wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
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{
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wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
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return pt;
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}
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/*
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* Keyboard events
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*
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*/
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wxKeyEvent::wxKeyEvent(wxEventType type)
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{
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m_eventType = type;
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m_shiftDown = FALSE;
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m_controlDown = FALSE;
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m_metaDown = FALSE;
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m_altDown = FALSE;
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m_keyCode = 0;
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m_scanCode = 0;
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}
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void wxKeyEvent::CopyObject(wxObject& obj_d) const
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{
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wxKeyEvent *obj = (wxKeyEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_shiftDown = m_shiftDown;
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obj->m_controlDown = m_controlDown;
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obj->m_metaDown = m_metaDown;
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obj->m_altDown = m_altDown;
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obj->m_keyCode = m_keyCode;
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}
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/*
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* Misc events
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*/
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void wxSizeEvent::CopyObject(wxObject& obj_d) const
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{
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wxSizeEvent *obj = (wxSizeEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_size = m_size;
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}
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void wxMoveEvent::CopyObject(wxObject& obj_d) const
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{
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wxMoveEvent *obj = (wxMoveEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_pos = m_pos;
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}
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void wxEraseEvent::CopyObject(wxObject& obj_d) const
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{
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wxEraseEvent *obj = (wxEraseEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_dc = m_dc;
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}
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void wxActivateEvent::CopyObject(wxObject& obj_d) const
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{
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wxActivateEvent *obj = (wxActivateEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_active = m_active;
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}
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void wxMenuEvent::CopyObject(wxObject& obj_d) const
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{
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wxMenuEvent *obj = (wxMenuEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_menuId = m_menuId;
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}
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void wxCloseEvent::CopyObject(wxObject& obj_d) const
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{
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wxCloseEvent *obj = (wxCloseEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_loggingOff = m_loggingOff;
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obj->m_veto = m_veto;
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#if WXWIN_COMPATIBILITY
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obj->m_force = m_force;
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#endif
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obj->m_canVeto = m_canVeto;
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}
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void wxShowEvent::CopyObject(wxObject& obj_d) const
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{
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wxShowEvent *obj = (wxShowEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_show = m_show;
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}
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void wxJoystickEvent::CopyObject(wxObject& obj_d) const
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{
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wxJoystickEvent *obj = (wxJoystickEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_pos = m_pos;
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obj->m_zPosition = m_zPosition;
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obj->m_buttonChange = m_buttonChange;
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obj->m_buttonState = m_buttonState;
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obj->m_joyStick = m_joyStick;
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}
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void wxDropFilesEvent::CopyObject(wxObject& obj_d) const
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{
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wxDropFilesEvent *obj = (wxDropFilesEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_noFiles = m_noFiles;
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obj->m_pos = m_pos;
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// TODO: Problem with obj->m_files. It should be deallocated by the
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// destructor of the event.
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}
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void wxIdleEvent::CopyObject(wxObject& obj_d) const
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{
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wxIdleEvent *obj = (wxIdleEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_requestMore = m_requestMore;
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}
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void wxUpdateUIEvent::CopyObject(wxObject &obj_d) const
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{
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wxUpdateUIEvent *obj = (wxUpdateUIEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_checked = m_checked;
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obj->m_enabled = m_enabled;
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obj->m_text = m_text;
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obj->m_setText = m_setText;
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obj->m_setChecked = m_setChecked;
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obj->m_setEnabled = m_setEnabled;
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}
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void wxPaletteChangedEvent::CopyObject(wxObject &obj_d) const
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{
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wxPaletteChangedEvent *obj = (wxPaletteChangedEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_changedWindow = m_changedWindow;
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}
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void wxQueryNewPaletteEvent::CopyObject(wxObject& obj_d) const
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{
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wxQueryNewPaletteEvent *obj = (wxQueryNewPaletteEvent *)&obj_d;
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wxEvent::CopyObject(obj_d);
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obj->m_paletteRealized = m_paletteRealized;
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}
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/*
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* Event handler
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*/
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wxEvtHandler::wxEvtHandler()
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{
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m_nextHandler = (wxEvtHandler *) NULL;
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m_previousHandler = (wxEvtHandler *) NULL;
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m_enabled = TRUE;
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m_dynamicEvents = (wxList *) NULL;
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m_isWindow = FALSE;
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#if wxUSE_THREADS
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m_eventsLocker = new wxCriticalSection();
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#endif
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m_pendingEvents = (wxList *) NULL;
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}
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wxEvtHandler::~wxEvtHandler()
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{
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// Takes itself out of the list of handlers
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if (m_previousHandler)
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m_previousHandler->m_nextHandler = m_nextHandler;
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if (m_nextHandler)
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m_nextHandler->m_previousHandler = m_previousHandler;
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if (m_dynamicEvents)
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{
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wxNode *node = m_dynamicEvents->First();
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while (node)
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{
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wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
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if (entry->m_callbackUserData) delete entry->m_callbackUserData;
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delete entry;
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node = node->Next();
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}
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delete m_dynamicEvents;
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};
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#if wxUSE_THREADS
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if (m_pendingEvents)
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delete m_pendingEvents;
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delete m_eventsLocker;
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#endif
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}
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#if wxUSE_THREADS
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#ifdef __WXGTK__
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extern bool g_isIdle;
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extern void wxapp_install_idle_handler();
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#endif
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bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
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{
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wxEvent *event_main;
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wxCriticalSectionLocker locker(*m_eventsLocker);
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// check that we are really in a child thread
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wxASSERT( !wxThread::IsMain() );
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if (m_pendingEvents == NULL)
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m_pendingEvents = new wxList();
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event_main = (wxEvent *)event.Clone();
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m_pendingEvents->Append(event_main);
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wxPendingEventsLocker->Enter();
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wxPendingEvents->Append(this);
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wxPendingEventsLocker->Leave();
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#ifdef __WXGTK__
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// if (g_isIdle) wxapp_install_idle_handler();
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|
#endif
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void wxEvtHandler::ProcessPendingEvents()
|
|
{
|
|
wxCriticalSectionLocker locker(*m_eventsLocker);
|
|
wxNode *node = m_pendingEvents->First();
|
|
wxEvent *event;
|
|
|
|
while (node != NULL) {
|
|
event = (wxEvent *)node->Data();
|
|
ProcessEvent(*event);
|
|
delete node;
|
|
node = m_pendingEvents->First();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* Event table stuff
|
|
*/
|
|
|
|
bool wxEvtHandler::ProcessEvent(wxEvent& event)
|
|
{
|
|
// check that our flag corresponds to reality
|
|
wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) );
|
|
|
|
// An event handler can be enabled or disabled
|
|
if ( GetEvtHandlerEnabled() )
|
|
{
|
|
#if wxUSE_THREADS
|
|
// Check whether we are in a child thread.
|
|
if (!wxThread::IsMain())
|
|
return ProcessThreadEvent(event);
|
|
#endif
|
|
// Handle per-instance dynamic event tables first
|
|
|
|
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
|
|
return TRUE;
|
|
|
|
// Then static per-class event tables
|
|
|
|
const wxEventTable *table = GetEventTable();
|
|
|
|
// Try the associated validator first, if this is a window.
|
|
// Problem: if the event handler of the window has been replaced,
|
|
// this wxEvtHandler may no longer be a window.
|
|
// Therefore validators won't be processed if the handler
|
|
// has been replaced with SetEventHandler.
|
|
// THIS CAN BE CURED if PushEventHandler is used instead of
|
|
// SetEventHandler, and then processing will be passed down the
|
|
// chain of event handlers.
|
|
if ( m_isWindow )
|
|
{
|
|
wxWindow *win = (wxWindow *)this;
|
|
|
|
// Can only use the validator of the window which
|
|
// is receiving the event
|
|
if ( win == event.GetEventObject() )
|
|
{
|
|
wxValidator *validator = win->GetValidator();
|
|
if ( validator && validator->ProcessEvent(event) )
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Search upwards through the inheritance hierarchy
|
|
while ( table )
|
|
{
|
|
if ( SearchEventTable((wxEventTable&)*table, event) )
|
|
return TRUE;
|
|
table = table->baseTable;
|
|
}
|
|
}
|
|
|
|
// Try going down the event handler chain
|
|
if ( GetNextHandler() )
|
|
{
|
|
if ( GetNextHandler()->ProcessEvent(event) )
|
|
return TRUE;
|
|
}
|
|
|
|
// Carry on up the parent-child hierarchy,
|
|
// but only if event is a command event: it wouldn't
|
|
// make sense for a parent to receive a child's size event, for example
|
|
if ( m_isWindow && event.IsCommandEvent() )
|
|
{
|
|
wxWindow *win = (wxWindow *)this;
|
|
wxWindow *parent = win->GetParent();
|
|
if (parent && !parent->IsBeingDeleted())
|
|
return parent->GetEventHandler()->ProcessEvent(event);
|
|
}
|
|
|
|
// Last try - application object.
|
|
if ( wxTheApp && (this != wxTheApp) )
|
|
{
|
|
// Special case: don't pass wxEVT_IDLE to wxApp, since it'll always
|
|
// swallow it. wxEVT_IDLE is sent explicitly to wxApp so it will be
|
|
// processed appropriately via SearchEventTable.
|
|
if ( event.GetEventType() != wxEVT_IDLE )
|
|
{
|
|
if ( wxTheApp->ProcessEvent(event) )
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
|
|
{
|
|
int i = 0;
|
|
int commandId = event.GetId();
|
|
|
|
// BC++ doesn't like while (table.entries[i].m_fn)
|
|
|
|
#ifdef __SC__
|
|
while (table.entries[i].m_fn != 0)
|
|
#else
|
|
while (table.entries[i].m_fn != 0L)
|
|
#endif
|
|
{
|
|
if ((event.GetEventType() == table.entries[i].m_eventType) &&
|
|
(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
|
|
(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
|
|
(table.entries[i].m_lastId != -1 &&
|
|
(commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
|
|
{
|
|
event.Skip(FALSE);
|
|
event.m_callbackUserData = table.entries[i].m_callbackUserData;
|
|
|
|
(this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
|
|
|
|
if ( event.GetSkipped() )
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
i++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
void wxEvtHandler::Connect( int id, int lastId,
|
|
wxEventType eventType,
|
|
wxObjectEventFunction func,
|
|
wxObject *userData )
|
|
{
|
|
wxEventTableEntry *entry = new wxEventTableEntry;
|
|
entry->m_id = id;
|
|
entry->m_lastId = lastId;
|
|
entry->m_eventType = eventType;
|
|
entry->m_fn = func;
|
|
entry->m_callbackUserData = userData;
|
|
|
|
if (!m_dynamicEvents)
|
|
m_dynamicEvents = new wxList;
|
|
|
|
m_dynamicEvents->Append( (wxObject*) entry );
|
|
}
|
|
|
|
bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
|
|
{
|
|
wxCHECK_MSG( m_dynamicEvents, FALSE,
|
|
_T("caller should check that we have dynamic events") );
|
|
|
|
int commandId = event.GetId();
|
|
|
|
wxNode *node = m_dynamicEvents->First();
|
|
while (node)
|
|
{
|
|
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
|
|
|
|
if (entry->m_fn)
|
|
{
|
|
// Match, if event spec says any id will do (id == -1)
|
|
if ( (event.GetEventType() == entry->m_eventType) &&
|
|
(entry->m_id == -1 ||
|
|
(entry->m_lastId == -1 && commandId == entry->m_id) ||
|
|
(entry->m_lastId != -1 &&
|
|
(commandId >= entry->m_id && commandId <= entry->m_lastId))) )
|
|
{
|
|
event.Skip(FALSE);
|
|
event.m_callbackUserData = entry->m_callbackUserData;
|
|
|
|
(this->*((wxEventFunction) (entry->m_fn)))(event);
|
|
|
|
if (event.GetSkipped())
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
}
|
|
node = node->Next();
|
|
}
|
|
return FALSE;
|
|
};
|
|
|
|
#if WXWIN_COMPATIBILITY
|
|
bool wxEvtHandler::OnClose()
|
|
{
|
|
if (GetNextHandler())
|
|
return GetNextHandler()->OnClose();
|
|
else
|
|
return FALSE;
|
|
}
|
|
#endif // WXWIN_COMPATIBILITY
|
|
|
|
// Find a window with the focus, that is also a descendant of the given window.
|
|
// This is used to determine the window to initially send commands to.
|
|
wxWindow* wxFindFocusDescendant(wxWindow* ancestor)
|
|
{
|
|
// Process events starting with the window with the focus, if any.
|
|
wxWindow* focusWin = wxWindow::FindFocus();
|
|
wxWindow* win = focusWin;
|
|
|
|
// Check if this is a descendant of this frame.
|
|
// If not, win will be set to NULL.
|
|
while (win)
|
|
{
|
|
if (win == ancestor)
|
|
break;
|
|
else
|
|
win = win->GetParent();
|
|
}
|
|
if (win == (wxWindow*) NULL)
|
|
focusWin = (wxWindow*) NULL;
|
|
|
|
return focusWin;
|
|
}
|
|
|