Files
wxWidgets/src/common/event.cpp
Guilhem Lavaux 9111db6802 * prgodlgg.h: Update() use wxString instead of 'char *'
* wxThread: fixes (all should work fluently now)
* wxSocket: it is at last usable on my computer
     GTK/GLIB problem : reenabling the idle event propagation causes very
     strange problem (Instruction pointer/memory)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2490 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-05-17 18:10:57 +00:00

780 lines
20 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: event.cpp
// Purpose: Event classes
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "event.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/control.h"
#include "wx/utils.h"
#include "wx/app.h"
#include "wx/dc.h"
#endif
#include "wx/event.h"
#include "wx/validate.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxEvtHandler, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxEvent, wxObject)
IMPLEMENT_DYNAMIC_CLASS(wxCommandEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxNotifyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxScrollWinEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMouseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxKeyEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaintEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxEraseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMoveEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxFocusEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxCloseEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxShowEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMaximizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIconizeEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxMenuEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxJoystickEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxDropFilesEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxActivateEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxInitDialogEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxSysColourChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxIdleEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxUpdateUIEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxNavigationKeyEvent, wxCommandEvent)
IMPLEMENT_DYNAMIC_CLASS(wxPaletteChangedEvent, wxEvent)
IMPLEMENT_DYNAMIC_CLASS(wxQueryNewPaletteEvent, wxEvent)
const wxEventTable *wxEvtHandler::GetEventTable() const
{ return &wxEvtHandler::sm_eventTable; }
const wxEventTable wxEvtHandler::sm_eventTable =
{ (const wxEventTable *)NULL, &wxEvtHandler::sm_eventTableEntries[0] };
const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] =
{ { 0, 0, 0, (wxObjectEventFunction) NULL, (wxObject*) NULL } };
#endif // !USE_SHARED_LIBRARY
#if wxUSE_THREADS
/* To put pending event handlers */
extern wxList *wxPendingEvents;
extern wxCriticalSection *wxPendingEventsLocker;
#endif
/*
* General wxWindows events, covering
* all interesting things that might happen (button clicking, resizing,
* setting text in widgets, etc.).
*
* For each completely new event type, derive a new event class.
*
*/
wxEvent::wxEvent(int theId)
{
m_eventType = wxEVT_NULL;
m_eventObject = (wxObject *) NULL;
m_eventHandle = (char *) NULL;
m_timeStamp = 0;
m_id = theId;
m_skipped = FALSE;
m_callbackUserData = (wxObject *) NULL;
m_isCommandEvent = FALSE;
}
void wxEvent::CopyObject(wxObject& object_dest) const
{
wxEvent *obj = (wxEvent *)&object_dest;
wxObject::CopyObject(object_dest);
obj->m_eventType = m_eventType;
obj->m_eventObject = m_eventObject;
obj->m_eventHandle = m_eventHandle;
obj->m_timeStamp = m_timeStamp;
obj->m_id = m_id;
obj->m_skipped = m_skipped;
obj->m_callbackUserData = m_callbackUserData;
obj->m_isCommandEvent = m_isCommandEvent;
}
/*
* Command events
*
*/
wxCommandEvent::wxCommandEvent(wxEventType commandType, int theId)
{
m_eventType = commandType;
m_clientData = (char *) NULL;
m_clientObject = (wxClientData *) NULL;
m_extraLong = 0;
m_commandInt = 0;
m_id = theId;
m_commandString = (wxChar *) NULL;
m_isCommandEvent = TRUE;
}
void wxCommandEvent::CopyObject(wxObject& obj_d) const
{
wxCommandEvent *obj = (wxCommandEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_clientData = m_clientData;
obj->m_clientObject = m_clientObject;
obj->m_extraLong = m_extraLong;
obj->m_commandInt = m_commandInt;
}
/*
* Scroll events
*/
wxScrollEvent::wxScrollEvent(wxEventType commandType,
int id,
int pos,
int orient)
: wxCommandEvent(commandType, id)
{
m_extraLong = orient;
m_commandInt = pos;
}
/*
* ScrollWin events
*/
wxScrollWinEvent::wxScrollWinEvent(wxEventType commandType,
int pos,
int orient)
: wxEvent(commandType)
{
m_extraLong = orient;
m_commandInt = pos;
}
/*
* Mouse events
*
*/
wxMouseEvent::wxMouseEvent(wxEventType commandType)
{
m_eventType = commandType;
m_metaDown = FALSE;
m_altDown = FALSE;
m_controlDown = FALSE;
m_shiftDown = FALSE;
m_leftDown = FALSE;
m_rightDown = FALSE;
m_middleDown = FALSE;
m_x = 0;
m_y = 0;
}
void wxMouseEvent::CopyObject(wxObject& obj_d) const
{
wxMouseEvent *obj = (wxMouseEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_metaDown = m_metaDown;
obj->m_altDown = m_altDown;
obj->m_controlDown = m_controlDown;
obj->m_shiftDown = m_shiftDown;
obj->m_leftDown = m_leftDown;
obj->m_rightDown = m_rightDown;
obj->m_middleDown = m_middleDown;
obj->m_x = m_x;
obj->m_y = m_y;
}
// True if was a button dclick event (1 = left, 2 = middle, 3 = right)
// or any button dclick event (but = -1)
bool wxMouseEvent::ButtonDClick(int but) const
{
switch (but)
{
case -1:
return (LeftDClick() || MiddleDClick() || RightDClick());
case 1:
return LeftDClick();
case 2:
return MiddleDClick();
case 3:
return RightDClick();
default:
wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonDClick"));
}
return FALSE;
}
// True if was a button down event (1 = left, 2 = middle, 3 = right)
// or any button down event (but = -1)
bool wxMouseEvent::ButtonDown(int but) const
{
switch (but)
{
case -1:
return (LeftDown() || MiddleDown() || RightDown());
case 1:
return LeftDown();
case 2:
return MiddleDown();
case 3:
return RightDown();
default:
wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonDown"));
}
return FALSE;
}
// True if was a button up event (1 = left, 2 = middle, 3 = right)
// or any button up event (but = -1)
bool wxMouseEvent::ButtonUp(int but) const
{
switch (but) {
case -1:
return (LeftUp() || MiddleUp() || RightUp());
case 1:
return LeftUp();
case 2:
return MiddleUp();
case 3:
return RightUp();
default:
wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonUp"));
}
return FALSE;
}
// True if the given button is currently changing state
bool wxMouseEvent::Button(int but) const
{
switch (but) {
case -1:
return (ButtonUp(-1) || ButtonDown(-1) || ButtonDClick(-1)) ;
case 1:
return (LeftDown() || LeftUp() || LeftDClick());
case 2:
return (MiddleDown() || MiddleUp() || MiddleDClick());
case 3:
return (RightDown() || RightUp() || RightDClick());
default:
wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::Button"));
}
return FALSE;
}
bool wxMouseEvent::ButtonIsDown(int but) const
{
switch (but) {
case -1:
return (LeftIsDown() || MiddleIsDown() || RightIsDown());
case 1:
return LeftIsDown();
case 2:
return MiddleIsDown();
case 3:
return RightIsDown();
default:
wxFAIL_MSG(_T("invalid parameter in wxMouseEvent::ButtonIsDown"));
}
return FALSE;
}
// Find the logical position of the event given the DC
wxPoint wxMouseEvent::GetLogicalPosition(const wxDC& dc) const
{
wxPoint pt(dc.DeviceToLogicalX(m_x), dc.DeviceToLogicalY(m_y));
return pt;
}
/*
* Keyboard events
*
*/
wxKeyEvent::wxKeyEvent(wxEventType type)
{
m_eventType = type;
m_shiftDown = FALSE;
m_controlDown = FALSE;
m_metaDown = FALSE;
m_altDown = FALSE;
m_keyCode = 0;
m_scanCode = 0;
}
void wxKeyEvent::CopyObject(wxObject& obj_d) const
{
wxKeyEvent *obj = (wxKeyEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_shiftDown = m_shiftDown;
obj->m_controlDown = m_controlDown;
obj->m_metaDown = m_metaDown;
obj->m_altDown = m_altDown;
obj->m_keyCode = m_keyCode;
}
/*
* Misc events
*/
void wxSizeEvent::CopyObject(wxObject& obj_d) const
{
wxSizeEvent *obj = (wxSizeEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_size = m_size;
}
void wxMoveEvent::CopyObject(wxObject& obj_d) const
{
wxMoveEvent *obj = (wxMoveEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_pos = m_pos;
}
void wxEraseEvent::CopyObject(wxObject& obj_d) const
{
wxEraseEvent *obj = (wxEraseEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_dc = m_dc;
}
void wxActivateEvent::CopyObject(wxObject& obj_d) const
{
wxActivateEvent *obj = (wxActivateEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_active = m_active;
}
void wxMenuEvent::CopyObject(wxObject& obj_d) const
{
wxMenuEvent *obj = (wxMenuEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_menuId = m_menuId;
}
void wxCloseEvent::CopyObject(wxObject& obj_d) const
{
wxCloseEvent *obj = (wxCloseEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_loggingOff = m_loggingOff;
obj->m_veto = m_veto;
#if WXWIN_COMPATIBILITY
obj->m_force = m_force;
#endif
obj->m_canVeto = m_canVeto;
}
void wxShowEvent::CopyObject(wxObject& obj_d) const
{
wxShowEvent *obj = (wxShowEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_show = m_show;
}
void wxJoystickEvent::CopyObject(wxObject& obj_d) const
{
wxJoystickEvent *obj = (wxJoystickEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_pos = m_pos;
obj->m_zPosition = m_zPosition;
obj->m_buttonChange = m_buttonChange;
obj->m_buttonState = m_buttonState;
obj->m_joyStick = m_joyStick;
}
void wxDropFilesEvent::CopyObject(wxObject& obj_d) const
{
wxDropFilesEvent *obj = (wxDropFilesEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_noFiles = m_noFiles;
obj->m_pos = m_pos;
// TODO: Problem with obj->m_files. It should be deallocated by the
// destructor of the event.
}
void wxIdleEvent::CopyObject(wxObject& obj_d) const
{
wxIdleEvent *obj = (wxIdleEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_requestMore = m_requestMore;
}
void wxUpdateUIEvent::CopyObject(wxObject &obj_d) const
{
wxUpdateUIEvent *obj = (wxUpdateUIEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_checked = m_checked;
obj->m_enabled = m_enabled;
obj->m_text = m_text;
obj->m_setText = m_setText;
obj->m_setChecked = m_setChecked;
obj->m_setEnabled = m_setEnabled;
}
void wxPaletteChangedEvent::CopyObject(wxObject &obj_d) const
{
wxPaletteChangedEvent *obj = (wxPaletteChangedEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_changedWindow = m_changedWindow;
}
void wxQueryNewPaletteEvent::CopyObject(wxObject& obj_d) const
{
wxQueryNewPaletteEvent *obj = (wxQueryNewPaletteEvent *)&obj_d;
wxEvent::CopyObject(obj_d);
obj->m_paletteRealized = m_paletteRealized;
}
/*
* Event handler
*/
wxEvtHandler::wxEvtHandler()
{
m_nextHandler = (wxEvtHandler *) NULL;
m_previousHandler = (wxEvtHandler *) NULL;
m_enabled = TRUE;
m_dynamicEvents = (wxList *) NULL;
m_isWindow = FALSE;
#if wxUSE_THREADS
m_eventsLocker = new wxCriticalSection();
#endif
m_pendingEvents = (wxList *) NULL;
}
wxEvtHandler::~wxEvtHandler()
{
// Takes itself out of the list of handlers
if (m_previousHandler)
m_previousHandler->m_nextHandler = m_nextHandler;
if (m_nextHandler)
m_nextHandler->m_previousHandler = m_previousHandler;
if (m_dynamicEvents)
{
wxNode *node = m_dynamicEvents->First();
while (node)
{
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
if (entry->m_callbackUserData) delete entry->m_callbackUserData;
delete entry;
node = node->Next();
}
delete m_dynamicEvents;
};
#if wxUSE_THREADS
if (m_pendingEvents)
delete m_pendingEvents;
delete m_eventsLocker;
#endif
}
#if wxUSE_THREADS
#ifdef __WXGTK__
extern bool g_isIdle;
extern void wxapp_install_idle_handler();
#endif
bool wxEvtHandler::ProcessThreadEvent(wxEvent& event)
{
wxEvent *event_main;
wxCriticalSectionLocker locker(*m_eventsLocker);
// check that we are really in a child thread
wxASSERT( !wxThread::IsMain() );
if (m_pendingEvents == NULL)
m_pendingEvents = new wxList();
event_main = (wxEvent *)event.Clone();
m_pendingEvents->Append(event_main);
wxPendingEventsLocker->Enter();
wxPendingEvents->Append(this);
wxPendingEventsLocker->Leave();
#ifdef __WXGTK__
// if (g_isIdle) wxapp_install_idle_handler();
#endif
return TRUE;
}
void wxEvtHandler::ProcessPendingEvents()
{
wxCriticalSectionLocker locker(*m_eventsLocker);
wxNode *node = m_pendingEvents->First();
wxEvent *event;
while (node != NULL) {
event = (wxEvent *)node->Data();
ProcessEvent(*event);
delete node;
node = m_pendingEvents->First();
}
}
#endif
/*
* Event table stuff
*/
bool wxEvtHandler::ProcessEvent(wxEvent& event)
{
// check that our flag corresponds to reality
wxASSERT( m_isWindow == IsKindOf(CLASSINFO(wxWindow)) );
// An event handler can be enabled or disabled
if ( GetEvtHandlerEnabled() )
{
#if wxUSE_THREADS
// Check whether we are in a child thread.
if (!wxThread::IsMain())
return ProcessThreadEvent(event);
#endif
// Handle per-instance dynamic event tables first
if ( m_dynamicEvents && SearchDynamicEventTable(event) )
return TRUE;
// Then static per-class event tables
const wxEventTable *table = GetEventTable();
// Try the associated validator first, if this is a window.
// Problem: if the event handler of the window has been replaced,
// this wxEvtHandler may no longer be a window.
// Therefore validators won't be processed if the handler
// has been replaced with SetEventHandler.
// THIS CAN BE CURED if PushEventHandler is used instead of
// SetEventHandler, and then processing will be passed down the
// chain of event handlers.
if ( m_isWindow )
{
wxWindow *win = (wxWindow *)this;
// Can only use the validator of the window which
// is receiving the event
if ( win == event.GetEventObject() )
{
wxValidator *validator = win->GetValidator();
if ( validator && validator->ProcessEvent(event) )
{
return TRUE;
}
}
}
// Search upwards through the inheritance hierarchy
while ( table )
{
if ( SearchEventTable((wxEventTable&)*table, event) )
return TRUE;
table = table->baseTable;
}
}
// Try going down the event handler chain
if ( GetNextHandler() )
{
if ( GetNextHandler()->ProcessEvent(event) )
return TRUE;
}
// Carry on up the parent-child hierarchy,
// but only if event is a command event: it wouldn't
// make sense for a parent to receive a child's size event, for example
if ( m_isWindow && event.IsCommandEvent() )
{
wxWindow *win = (wxWindow *)this;
wxWindow *parent = win->GetParent();
if (parent && !parent->IsBeingDeleted())
return parent->GetEventHandler()->ProcessEvent(event);
}
// Last try - application object.
if ( wxTheApp && (this != wxTheApp) )
{
// Special case: don't pass wxEVT_IDLE to wxApp, since it'll always
// swallow it. wxEVT_IDLE is sent explicitly to wxApp so it will be
// processed appropriately via SearchEventTable.
if ( event.GetEventType() != wxEVT_IDLE )
{
if ( wxTheApp->ProcessEvent(event) )
return TRUE;
}
}
return FALSE;
}
bool wxEvtHandler::SearchEventTable(wxEventTable& table, wxEvent& event)
{
int i = 0;
int commandId = event.GetId();
// BC++ doesn't like while (table.entries[i].m_fn)
#ifdef __SC__
while (table.entries[i].m_fn != 0)
#else
while (table.entries[i].m_fn != 0L)
#endif
{
if ((event.GetEventType() == table.entries[i].m_eventType) &&
(table.entries[i].m_id == -1 || // Match, if event spec says any id will do (id == -1)
(table.entries[i].m_lastId == -1 && commandId == table.entries[i].m_id) ||
(table.entries[i].m_lastId != -1 &&
(commandId >= table.entries[i].m_id && commandId <= table.entries[i].m_lastId))))
{
event.Skip(FALSE);
event.m_callbackUserData = table.entries[i].m_callbackUserData;
(this->*((wxEventFunction) (table.entries[i].m_fn)))(event);
if ( event.GetSkipped() )
return FALSE;
else
return TRUE;
}
i++;
}
return FALSE;
}
void wxEvtHandler::Connect( int id, int lastId,
wxEventType eventType,
wxObjectEventFunction func,
wxObject *userData )
{
wxEventTableEntry *entry = new wxEventTableEntry;
entry->m_id = id;
entry->m_lastId = lastId;
entry->m_eventType = eventType;
entry->m_fn = func;
entry->m_callbackUserData = userData;
if (!m_dynamicEvents)
m_dynamicEvents = new wxList;
m_dynamicEvents->Append( (wxObject*) entry );
}
bool wxEvtHandler::SearchDynamicEventTable( wxEvent& event )
{
wxCHECK_MSG( m_dynamicEvents, FALSE,
_T("caller should check that we have dynamic events") );
int commandId = event.GetId();
wxNode *node = m_dynamicEvents->First();
while (node)
{
wxEventTableEntry *entry = (wxEventTableEntry*)node->Data();
if (entry->m_fn)
{
// Match, if event spec says any id will do (id == -1)
if ( (event.GetEventType() == entry->m_eventType) &&
(entry->m_id == -1 ||
(entry->m_lastId == -1 && commandId == entry->m_id) ||
(entry->m_lastId != -1 &&
(commandId >= entry->m_id && commandId <= entry->m_lastId))) )
{
event.Skip(FALSE);
event.m_callbackUserData = entry->m_callbackUserData;
(this->*((wxEventFunction) (entry->m_fn)))(event);
if (event.GetSkipped())
return FALSE;
else
return TRUE;
}
}
node = node->Next();
}
return FALSE;
};
#if WXWIN_COMPATIBILITY
bool wxEvtHandler::OnClose()
{
if (GetNextHandler())
return GetNextHandler()->OnClose();
else
return FALSE;
}
#endif // WXWIN_COMPATIBILITY
// Find a window with the focus, that is also a descendant of the given window.
// This is used to determine the window to initially send commands to.
wxWindow* wxFindFocusDescendant(wxWindow* ancestor)
{
// Process events starting with the window with the focus, if any.
wxWindow* focusWin = wxWindow::FindFocus();
wxWindow* win = focusWin;
// Check if this is a descendant of this frame.
// If not, win will be set to NULL.
while (win)
{
if (win == ancestor)
break;
else
win = win->GetParent();
}
if (win == (wxWindow*) NULL)
focusWin = (wxWindow*) NULL;
return focusWin;
}