Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
254 lines
6.6 KiB
C++
254 lines
6.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/qt/glcanvas.cpp
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// Author: Sean D'Epagnier
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// Copyright: (c) Sean D'Epagnier 2014
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#if wxUSE_GLCANVAS
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#include "wx/qt/private/winevent.h"
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#include "wx/glcanvas.h"
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class wxQtGLWidget : public wxQtEventSignalHandler< QGLWidget, wxGLCanvas >
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{
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public:
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wxQtGLWidget(wxWindow *parent, wxGLCanvas *handler, QGLFormat format)
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: wxQtEventSignalHandler(parent, handler)
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{
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setFormat(format);
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setAutoBufferSwap( false );
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}
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protected:
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virtual void showEvent ( QShowEvent * event );
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virtual void hideEvent ( QHideEvent * event );
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virtual void resizeEvent ( QResizeEvent * event );
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virtual void paintEvent ( QPaintEvent * event );
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virtual void resizeGL(int w, int h);
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virtual void paintGL();
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};
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void wxQtGLWidget::showEvent ( QShowEvent * event )
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{
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QGLWidget::showEvent( event );
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}
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void wxQtGLWidget::hideEvent ( QHideEvent * event )
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{
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QGLWidget::hideEvent( event );
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}
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void wxQtGLWidget::resizeEvent ( QResizeEvent * event )
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{
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QGLWidget::resizeEvent(event);
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}
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void wxQtGLWidget::paintEvent ( QPaintEvent * event )
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{
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QGLWidget::paintEvent(event);
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}
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void wxQtGLWidget::resizeGL(int w, int h)
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{
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wxSizeEvent event( wxSize(w, h) );
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EmitEvent(event);
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}
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void wxQtGLWidget::paintGL()
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{
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wxPaintEvent event( GetHandler()->GetId() );
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EmitEvent(event);
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}
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//---------------------------------------------------------------------------
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// wxGlContext
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//---------------------------------------------------------------------------
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wxIMPLEMENT_CLASS(wxGLContext, wxWindow);
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wxGLContext::wxGLContext(wxGLCanvas *WXUNUSED(win), const wxGLContext* WXUNUSED(other))
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{
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// m_glContext = win->GetHandle()->context();
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}
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bool wxGLContext::SetCurrent(const wxGLCanvas&) const
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{
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// I think I must destroy and recreate the QGLWidget to change the context?
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// win->GetHandle()->makeCurrent();
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return false;
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}
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//---------------------------------------------------------------------------
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// wxGlCanvas
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//---------------------------------------------------------------------------
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wxIMPLEMENT_CLASS(wxGLCanvas, wxWindow);
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wxGLCanvas::wxGLCanvas(wxWindow *parent,
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wxWindowID id,
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const int *attribList,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name,
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const wxPalette& palette)
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{
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Create(parent, id, pos, size, style, name, attribList, palette);
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}
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bool wxGLCanvas::Create(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name,
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const int *attribList,
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const wxPalette& palette)
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{
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#if wxUSE_PALETTE
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wxASSERT_MSG( !palette.IsOk(), wxT("palettes not supported") );
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#endif // wxUSE_PALETTE
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wxUnusedVar(palette); // Unused when wxDEBUG_LEVEL==0
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QGLFormat format;
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if (!wxGLCanvas::ConvertWXAttrsToQtGL(attribList, format))
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return false;
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m_qtWindow = new wxQtGLWidget(parent, this, format);
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return wxWindow::Create( parent, id, pos, size, style, name );
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}
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bool wxGLCanvas::SwapBuffers()
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{
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GetHandle()->swapBuffers();
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return true;
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}
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/* static */
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bool wxGLCanvas::ConvertWXAttrsToQtGL(const int *wxattrs, QGLFormat &format)
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{
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if (!wxattrs)
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return true;
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return true;
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// set default parameters to false
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format.setDoubleBuffer(false);
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format.setDepth(false);
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format.setAlpha(false);
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format.setStencil(false);
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for ( int arg = 0; wxattrs[arg] != 0; arg++ )
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{
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// indicates whether we have a boolean attribute
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bool isBoolAttr = false;
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int v = wxattrs[arg+1];
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switch ( wxattrs[arg] )
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{
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case WX_GL_BUFFER_SIZE:
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format.setRgba(false);
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// I do not know how to set the buffer size, so fail
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return false;
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case WX_GL_LEVEL:
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format.setPlane(v);
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break;
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case WX_GL_RGBA:
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format.setRgba(true);
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isBoolAttr = true;
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break;
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case WX_GL_DOUBLEBUFFER:
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format.setDoubleBuffer(true);
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isBoolAttr = true;
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break;
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case WX_GL_STEREO:
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format.setStereo(true);
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isBoolAttr = true;
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break;
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case WX_GL_AUX_BUFFERS:
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// don't know how to implement
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return false;
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case WX_GL_MIN_RED:
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format.setRedBufferSize(v*8);
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break;
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case WX_GL_MIN_GREEN:
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format.setGreenBufferSize(v);
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break;
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case WX_GL_MIN_BLUE:
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format.setBlueBufferSize(v);
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break;
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case WX_GL_MIN_ALPHA:
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format.setAlpha(true);
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format.setAlphaBufferSize(v);
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break;
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case WX_GL_DEPTH_SIZE:
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format.setDepth(true);
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format.setDepthBufferSize(v);
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break;
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case WX_GL_STENCIL_SIZE:
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format.setStencil(true);
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format.setStencilBufferSize(v);
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break;
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case WX_GL_MIN_ACCUM_RED:
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case WX_GL_MIN_ACCUM_GREEN:
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case WX_GL_MIN_ACCUM_BLUE:
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case WX_GL_MIN_ACCUM_ALPHA:
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format.setAccumBufferSize(v);
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break;
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case WX_GL_SAMPLE_BUFFERS:
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format.setSampleBuffers(v);
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// can we somehow indicate if it's not supported?
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break;
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case WX_GL_SAMPLES:
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format.setSamples(v);
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// can we somehow indicate if it's not supported?
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break;
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default:
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wxLogDebug(wxT("Unsupported OpenGL attribute %d"),
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wxattrs[arg]);
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continue;
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}
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if ( !isBoolAttr ) {
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if(!v)
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return false; // zero parameter
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arg++;
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}
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}
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return true;
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}
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/* static */
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bool
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wxGLCanvasBase::IsDisplaySupported(const int *attribList)
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{
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QGLFormat format;
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if (!wxGLCanvas::ConvertWXAttrsToQtGL(attribList, format))
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return false;
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return QGLWidget(format).isValid();
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}
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#endif // wxUSE_GLCANVAS
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