git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50057 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
3278 lines
91 KiB
C++
3278 lines
91 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/window.cpp
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// Purpose: common (to all ports) wxWindow functions
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// Author: Julian Smart, Vadim Zeitlin
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// Modified by:
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// Created: 13/07/98
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// RCS-ID: $Id$
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include "wx/frame.h"
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#include "wx/window.h"
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#include "wx/control.h"
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#include "wx/checkbox.h"
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#include "wx/radiobut.h"
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#include "wx/statbox.h"
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#include "wx/textctrl.h"
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#include "wx/settings.h"
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#include "wx/dialog.h"
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#include "wx/msgdlg.h"
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#include "wx/statusbr.h"
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#include "wx/toolbar.h"
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#include "wx/dcclient.h"
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#include "wx/scrolbar.h"
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#include "wx/layout.h"
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#include "wx/sizer.h"
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#endif //WX_PRECOMP
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#if wxUSE_DRAG_AND_DROP
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#include "wx/dnd.h"
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_ACCESSIBILITY
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#include "wx/access.h"
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#endif
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#if wxUSE_HELP
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#include "wx/cshelp.h"
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#endif // wxUSE_HELP
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#if wxUSE_TOOLTIPS
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#include "wx/tooltip.h"
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#endif // wxUSE_TOOLTIPS
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#if wxUSE_CARET
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#include "wx/caret.h"
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#endif // wxUSE_CARET
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#if wxUSE_SYSTEM_OPTIONS
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#include "wx/sysopt.h"
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#endif
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// For reporting compile- and runtime version of GTK+ in the ctrl+alt+mclick dialog.
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// The gtk includes don't pull any other headers in, at least not on my system - MR
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#ifdef __WXGTK__
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#ifdef __WXGTK20__
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#include <gtk/gtkversion.h>
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#else
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#include <gtk/gtkfeatures.h>
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#endif
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#endif
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#include "wx/platinfo.h"
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// Windows List
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WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
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// ----------------------------------------------------------------------------
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// static data
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// ----------------------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
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// ----------------------------------------------------------------------------
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// event table
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
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EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
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EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
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EVT_MIDDLE_DOWN(wxWindowBase::OnMiddleClick)
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#if wxUSE_HELP
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EVT_HELP(wxID_ANY, wxWindowBase::OnHelp)
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#endif // wxUSE_HELP
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END_EVENT_TABLE()
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// ============================================================================
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// implementation of the common functionality of the wxWindow class
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// ============================================================================
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// ----------------------------------------------------------------------------
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// initialization
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// ----------------------------------------------------------------------------
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// the default initialization
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wxWindowBase::wxWindowBase()
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{
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// no window yet, no parent nor children
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m_parent = (wxWindow *)NULL;
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m_windowId = wxID_ANY;
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// no constraints on the minimal window size
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m_minWidth =
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m_maxWidth = wxDefaultCoord;
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m_minHeight =
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m_maxHeight = wxDefaultCoord;
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// invalidiated cache value
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m_bestSizeCache = wxDefaultSize;
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// window are created enabled and visible by default
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m_isShown =
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m_isEnabled = true;
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// the default event handler is just this window
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m_eventHandler = this;
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#if wxUSE_VALIDATORS
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// no validator
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m_windowValidator = (wxValidator *) NULL;
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#endif // wxUSE_VALIDATORS
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// the colours/fonts are default for now, so leave m_font,
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// m_backgroundColour and m_foregroundColour uninitialized and set those
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m_hasBgCol =
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m_hasFgCol =
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m_hasFont = false;
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m_inheritBgCol =
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m_inheritFgCol =
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m_inheritFont = false;
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// no style bits
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m_exStyle =
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m_windowStyle = 0;
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m_backgroundStyle = wxBG_STYLE_SYSTEM;
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#if wxUSE_CONSTRAINTS
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// no constraints whatsoever
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m_constraints = (wxLayoutConstraints *) NULL;
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m_constraintsInvolvedIn = (wxWindowList *) NULL;
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#endif // wxUSE_CONSTRAINTS
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m_windowSizer = (wxSizer *) NULL;
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m_containingSizer = (wxSizer *) NULL;
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m_autoLayout = false;
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m_freeId = false;
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#if wxUSE_DRAG_AND_DROP
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m_dropTarget = (wxDropTarget *)NULL;
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_TOOLTIPS
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m_tooltip = (wxToolTip *)NULL;
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#endif // wxUSE_TOOLTIPS
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#if wxUSE_CARET
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m_caret = (wxCaret *)NULL;
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#endif // wxUSE_CARET
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#if wxUSE_PALETTE
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m_hasCustomPalette = false;
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#endif // wxUSE_PALETTE
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#if wxUSE_ACCESSIBILITY
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m_accessible = NULL;
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#endif
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m_virtualSize = wxDefaultSize;
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m_scrollHelper = (wxScrollHelper *) NULL;
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m_minVirtualWidth =
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m_maxVirtualWidth = wxDefaultCoord;
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m_minVirtualHeight =
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m_maxVirtualHeight = wxDefaultCoord;
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m_windowVariant = wxWINDOW_VARIANT_NORMAL;
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#if wxUSE_SYSTEM_OPTIONS
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if ( wxSystemOptions::HasOption(wxWINDOW_DEFAULT_VARIANT) )
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{
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m_windowVariant = (wxWindowVariant) wxSystemOptions::GetOptionInt( wxWINDOW_DEFAULT_VARIANT ) ;
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}
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#endif
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// Whether we're using the current theme for this window (wxGTK only for now)
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m_themeEnabled = false;
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// VZ: this one shouldn't exist...
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m_isBeingDeleted = false;
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}
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// common part of window creation process
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bool wxWindowBase::CreateBase(wxWindowBase *parent,
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wxWindowID id,
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const wxPoint& WXUNUSED(pos),
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const wxSize& WXUNUSED(size),
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long style,
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const wxValidator& wxVALIDATOR_PARAM(validator),
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const wxString& name)
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{
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#if wxUSE_STATBOX
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// wxGTK doesn't allow to create controls with static box as the parent so
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// this will result in a crash when the program is ported to wxGTK so warn
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// the user about it
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// if you get this assert, the correct solution is to create the controls
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// as siblings of the static box
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wxASSERT_MSG( !parent || !wxDynamicCast(parent, wxStaticBox),
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_T("wxStaticBox can't be used as a window parent!") );
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#endif // wxUSE_STATBOX
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// ids are limited to 16 bits under MSW so if you care about portability,
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// it's not a good idea to use ids out of this range (and negative ids are
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// reserved for wxWidgets own usage)
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wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767) ||
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(id >= wxID_AUTO_LOWEST && id <= wxID_AUTO_HIGHEST),
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_T("invalid id value") );
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// generate a new id if the user doesn't care about it
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if ( id == wxID_ANY )
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{
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m_windowId = NewControlId();
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// remember to call ReleaseControlId() when this window is destroyed
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m_freeId = true;
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}
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else // valid id specified
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{
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m_windowId = id;
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}
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// don't use SetWindowStyleFlag() here, this function should only be called
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// to change the flag after creation as it tries to reflect the changes in
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// flags by updating the window dynamically and we don't need this here
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m_windowStyle = style;
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SetName(name);
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SetParent(parent);
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#if wxUSE_VALIDATORS
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SetValidator(validator);
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#endif // wxUSE_VALIDATORS
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// if the parent window has wxWS_EX_VALIDATE_RECURSIVELY set, we want to
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// have it too - like this it's possible to set it only in the top level
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// dialog/frame and all children will inherit it by defult
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if ( parent && (parent->GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) )
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{
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SetExtraStyle(GetExtraStyle() | wxWS_EX_VALIDATE_RECURSIVELY);
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}
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return true;
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}
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bool wxWindowBase::ToggleWindowStyle(int flag)
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{
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wxASSERT_MSG( flag, _T("flags with 0 value can't be toggled") );
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bool rc;
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long style = GetWindowStyleFlag();
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if ( style & flag )
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{
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style &= ~flag;
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rc = false;
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}
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else // currently off
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{
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style |= flag;
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rc = true;
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}
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SetWindowStyleFlag(style);
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return rc;
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}
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// ----------------------------------------------------------------------------
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// destruction
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// ----------------------------------------------------------------------------
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// common clean up
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wxWindowBase::~wxWindowBase()
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{
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wxASSERT_MSG( GetCapture() != this, wxT("attempt to destroy window with mouse capture") );
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// mark the id as unused if we allocated it for this control
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if ( m_freeId )
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ReleaseControlId(m_windowId);
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// FIXME if these 2 cases result from programming errors in the user code
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// we should probably assert here instead of silently fixing them
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// Just in case the window has been Closed, but we're then deleting
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// immediately: don't leave dangling pointers.
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wxPendingDelete.DeleteObject(this);
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// Just in case we've loaded a top-level window via LoadNativeDialog but
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// we weren't a dialog class
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wxTopLevelWindows.DeleteObject((wxWindow*)this);
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wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
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// notify the parent about this window destruction
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if ( m_parent )
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m_parent->RemoveChild(this);
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#if wxUSE_CARET
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delete m_caret;
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#endif // wxUSE_CARET
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#if wxUSE_VALIDATORS
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delete m_windowValidator;
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#endif // wxUSE_VALIDATORS
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#if wxUSE_CONSTRAINTS
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// Have to delete constraints/sizer FIRST otherwise sizers may try to look
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// at deleted windows as they delete themselves.
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DeleteRelatedConstraints();
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if ( m_constraints )
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{
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// This removes any dangling pointers to this window in other windows'
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// constraintsInvolvedIn lists.
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UnsetConstraints(m_constraints);
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delete m_constraints;
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m_constraints = NULL;
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}
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#endif // wxUSE_CONSTRAINTS
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if ( m_containingSizer )
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m_containingSizer->Detach( (wxWindow*)this );
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delete m_windowSizer;
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#if wxUSE_DRAG_AND_DROP
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delete m_dropTarget;
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#endif // wxUSE_DRAG_AND_DROP
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#if wxUSE_TOOLTIPS
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delete m_tooltip;
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#endif // wxUSE_TOOLTIPS
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#if wxUSE_ACCESSIBILITY
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delete m_accessible;
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#endif
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}
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void wxWindowBase::SendDestroyEvent()
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{
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wxWindowDestroyEvent event;
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event.SetEventObject(this);
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event.SetId(GetId());
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GetEventHandler()->ProcessEvent(event);
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}
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bool wxWindowBase::Destroy()
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{
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delete this;
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return true;
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}
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bool wxWindowBase::Close(bool force)
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{
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wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
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event.SetEventObject(this);
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event.SetCanVeto(!force);
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// return false if window wasn't closed because the application vetoed the
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// close event
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return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
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}
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bool wxWindowBase::DestroyChildren()
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{
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wxWindowList::compatibility_iterator node;
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for ( ;; )
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{
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// we iterate until the list becomes empty
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node = GetChildren().GetFirst();
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if ( !node )
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break;
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wxWindow *child = node->GetData();
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// note that we really want to call delete and not ->Destroy() here
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// because we want to delete the child immediately, before we are
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// deleted, and delayed deletion would result in problems as our (top
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// level) child could outlive its parent
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delete child;
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wxASSERT_MSG( !GetChildren().Find(child),
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wxT("child didn't remove itself using RemoveChild()") );
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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// size/position related methods
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// ----------------------------------------------------------------------------
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// centre the window with respect to its parent in either (or both) directions
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void wxWindowBase::DoCentre(int dir)
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{
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wxCHECK_RET( !(dir & wxCENTRE_ON_SCREEN) && GetParent(),
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_T("this method only implements centering child windows") );
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SetSize(GetRect().CentreIn(GetParent()->GetClientSize(), dir));
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}
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// fits the window around the children
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void wxWindowBase::Fit()
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{
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if ( !GetChildren().empty() )
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{
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SetSize(GetBestSize());
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}
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//else: do nothing if we have no children
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}
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// fits virtual size (ie. scrolled area etc.) around children
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void wxWindowBase::FitInside()
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{
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if ( GetChildren().GetCount() > 0 )
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{
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SetVirtualSize( GetBestVirtualSize() );
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}
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}
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// On Mac, scrollbars are explicitly children.
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#ifdef __WXMAC__
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static bool wxHasRealChildren(const wxWindowBase* win)
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{
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int realChildCount = 0;
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for ( wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
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node;
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node = node->GetNext() )
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{
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wxWindow *win = node->GetData();
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if ( !win->IsTopLevel() && win->IsShown() && !win->IsKindOf(CLASSINFO(wxScrollBar)))
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realChildCount ++;
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}
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return (realChildCount > 0);
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}
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#endif
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void wxWindowBase::InvalidateBestSize()
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{
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m_bestSizeCache = wxDefaultSize;
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// parent's best size calculation may depend on its children's
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// as long as child window we are in is not top level window itself
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// (because the TLW size is never resized automatically)
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// so let's invalidate it as well to be safe:
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if (m_parent && !IsTopLevel())
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m_parent->InvalidateBestSize();
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}
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// return the size best suited for the current window
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wxSize wxWindowBase::DoGetBestSize() const
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{
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wxSize best;
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if ( m_windowSizer )
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{
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best = m_windowSizer->GetMinSize();
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}
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#if wxUSE_CONSTRAINTS
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else if ( m_constraints )
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{
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wxConstCast(this, wxWindowBase)->SatisfyConstraints();
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// our minimal acceptable size is such that all our windows fit inside
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int maxX = 0,
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maxY = 0;
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for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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node;
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node = node->GetNext() )
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{
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wxLayoutConstraints *c = node->GetData()->GetConstraints();
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if ( !c )
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{
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// it's not normal that we have an unconstrained child, but
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// what can we do about it?
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continue;
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}
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int x = c->right.GetValue(),
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y = c->bottom.GetValue();
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if ( x > maxX )
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maxX = x;
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if ( y > maxY )
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maxY = y;
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// TODO: we must calculate the overlaps somehow, otherwise we
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// will never return a size bigger than the current one :-(
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}
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best = wxSize(maxX, maxY);
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}
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#endif // wxUSE_CONSTRAINTS
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else if ( !GetChildren().empty()
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#ifdef __WXMAC__
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&& wxHasRealChildren(this)
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#endif
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)
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{
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// our minimal acceptable size is such that all our visible child
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// windows fit inside
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int maxX = 0,
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maxY = 0;
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for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
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node;
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node = node->GetNext() )
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{
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wxWindow *win = node->GetData();
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if ( win->IsTopLevel()
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|| !win->IsShown()
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#if wxUSE_STATUSBAR
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|| wxDynamicCast(win, wxStatusBar)
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#endif // wxUSE_STATUSBAR
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)
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{
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// dialogs and frames lie in different top level windows -
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// don't deal with them here; as for the status bars, they
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// don't lie in the client area at all
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continue;
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}
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int wx, wy, ww, wh;
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win->GetPosition(&wx, &wy);
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// if the window hadn't been positioned yet, assume that it is in
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// the origin
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if ( wx == wxDefaultCoord )
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wx = 0;
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if ( wy == wxDefaultCoord )
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wy = 0;
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|
win->GetSize(&ww, &wh);
|
|
if ( wx + ww > maxX )
|
|
maxX = wx + ww;
|
|
if ( wy + wh > maxY )
|
|
maxY = wy + wh;
|
|
}
|
|
|
|
best = wxSize(maxX, maxY);
|
|
}
|
|
else // ! has children
|
|
{
|
|
// for a generic window there is no natural best size so, if the
|
|
// minimal size is not set, use the current size but take care to
|
|
// remember it as minimal size for the next time because our best size
|
|
// should be constant: otherwise we could get into a situation when the
|
|
// window is initially at some size, then expanded to a larger size and
|
|
// then, when the containing window is shrunk back (because our initial
|
|
// best size had been used for computing the parent min size), we can't
|
|
// be shrunk back any more because our best size is now bigger
|
|
wxSize size = GetMinSize();
|
|
if ( !size.IsFullySpecified() )
|
|
{
|
|
size.SetDefaults(GetSize());
|
|
wxConstCast(this, wxWindowBase)->SetMinSize(size);
|
|
}
|
|
|
|
// return as-is, unadjusted by the client size difference.
|
|
return size;
|
|
}
|
|
|
|
// Add any difference between size and client size
|
|
wxSize diff = GetSize() - GetClientSize();
|
|
best.x += wxMax(0, diff.x);
|
|
best.y += wxMax(0, diff.y);
|
|
|
|
return best;
|
|
}
|
|
|
|
// helper of GetWindowBorderSize(): as many ports don't implement support for
|
|
// wxSYS_BORDER/EDGE_X/Y metrics in their wxSystemSettings, use hard coded
|
|
// fallbacks in this case
|
|
static int wxGetMetricOrDefault(wxSystemMetric what)
|
|
{
|
|
int rc = wxSystemSettings::GetMetric(what);
|
|
if ( rc == -1 )
|
|
{
|
|
switch ( what )
|
|
{
|
|
case wxSYS_BORDER_X:
|
|
case wxSYS_BORDER_Y:
|
|
// 2D border is by default 1 pixel wide
|
|
rc = 1;
|
|
break;
|
|
|
|
case wxSYS_EDGE_X:
|
|
case wxSYS_EDGE_Y:
|
|
// 3D borders are by default 2 pixels
|
|
rc = 2;
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG( _T("unexpected wxGetMetricOrDefault() argument") );
|
|
rc = 0;
|
|
}
|
|
}
|
|
|
|
return rc;
|
|
}
|
|
|
|
wxSize wxWindowBase::GetWindowBorderSize() const
|
|
{
|
|
wxSize size;
|
|
|
|
switch ( GetBorder() )
|
|
{
|
|
case wxBORDER_NONE:
|
|
// nothing to do, size is already (0, 0)
|
|
break;
|
|
|
|
case wxBORDER_SIMPLE:
|
|
case wxBORDER_STATIC:
|
|
size.x = wxGetMetricOrDefault(wxSYS_BORDER_X);
|
|
size.y = wxGetMetricOrDefault(wxSYS_BORDER_Y);
|
|
break;
|
|
|
|
case wxBORDER_SUNKEN:
|
|
case wxBORDER_RAISED:
|
|
size.x = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_X),
|
|
wxGetMetricOrDefault(wxSYS_BORDER_X));
|
|
size.y = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_Y),
|
|
wxGetMetricOrDefault(wxSYS_BORDER_Y));
|
|
break;
|
|
|
|
case wxBORDER_DOUBLE:
|
|
size.x = wxGetMetricOrDefault(wxSYS_EDGE_X) +
|
|
wxGetMetricOrDefault(wxSYS_BORDER_X);
|
|
size.y = wxGetMetricOrDefault(wxSYS_EDGE_Y) +
|
|
wxGetMetricOrDefault(wxSYS_BORDER_Y);
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("Unknown border style."));
|
|
break;
|
|
}
|
|
|
|
// we have borders on both sides
|
|
return size*2;
|
|
}
|
|
|
|
wxSize wxWindowBase::GetEffectiveMinSize() const
|
|
{
|
|
// merge the best size with the min size, giving priority to the min size
|
|
wxSize min = GetMinSize();
|
|
if (min.x == wxDefaultCoord || min.y == wxDefaultCoord)
|
|
{
|
|
wxSize best = GetBestSize();
|
|
if (min.x == wxDefaultCoord) min.x = best.x;
|
|
if (min.y == wxDefaultCoord) min.y = best.y;
|
|
}
|
|
return min;
|
|
}
|
|
|
|
|
|
void wxWindowBase::SetInitialSize(const wxSize& size)
|
|
{
|
|
// Set the min size to the size passed in. This will usually either be
|
|
// wxDefaultSize or the size passed to this window's ctor/Create function.
|
|
SetMinSize(size);
|
|
|
|
// Merge the size with the best size if needed
|
|
wxSize best = GetEffectiveMinSize();
|
|
|
|
// If the current size doesn't match then change it
|
|
if (GetSize() != best)
|
|
SetSize(best);
|
|
}
|
|
|
|
|
|
// by default the origin is not shifted
|
|
wxPoint wxWindowBase::GetClientAreaOrigin() const
|
|
{
|
|
return wxPoint(0,0);
|
|
}
|
|
|
|
void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
|
|
{
|
|
if ( m_windowVariant != variant )
|
|
{
|
|
m_windowVariant = variant;
|
|
|
|
DoSetWindowVariant(variant);
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::DoSetWindowVariant( wxWindowVariant variant )
|
|
{
|
|
// adjust the font height to correspond to our new variant (notice that
|
|
// we're only called if something really changed)
|
|
wxFont font = GetFont();
|
|
int size = font.GetPointSize();
|
|
switch ( variant )
|
|
{
|
|
case wxWINDOW_VARIANT_NORMAL:
|
|
break;
|
|
|
|
case wxWINDOW_VARIANT_SMALL:
|
|
size *= 3;
|
|
size /= 4;
|
|
break;
|
|
|
|
case wxWINDOW_VARIANT_MINI:
|
|
size *= 2;
|
|
size /= 3;
|
|
break;
|
|
|
|
case wxWINDOW_VARIANT_LARGE:
|
|
size *= 5;
|
|
size /= 4;
|
|
break;
|
|
|
|
default:
|
|
wxFAIL_MSG(_T("unexpected window variant"));
|
|
break;
|
|
}
|
|
|
|
font.SetPointSize(size);
|
|
SetFont(font);
|
|
}
|
|
|
|
void wxWindowBase::DoSetSizeHints( int minW, int minH,
|
|
int maxW, int maxH,
|
|
int WXUNUSED(incW), int WXUNUSED(incH) )
|
|
{
|
|
wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
|
|
(minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
|
|
_T("min width/height must be less than max width/height!") );
|
|
|
|
m_minWidth = minW;
|
|
m_maxWidth = maxW;
|
|
m_minHeight = minH;
|
|
m_maxHeight = maxH;
|
|
}
|
|
|
|
|
|
void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
|
|
int maxW, int maxH )
|
|
{
|
|
m_minVirtualWidth = minW;
|
|
m_maxVirtualWidth = maxW;
|
|
m_minVirtualHeight = minH;
|
|
m_maxVirtualHeight = maxH;
|
|
}
|
|
|
|
void wxWindowBase::DoSetVirtualSize( int x, int y )
|
|
{
|
|
if ( m_minVirtualWidth != wxDefaultCoord && m_minVirtualWidth > x )
|
|
x = m_minVirtualWidth;
|
|
if ( m_maxVirtualWidth != wxDefaultCoord && m_maxVirtualWidth < x )
|
|
x = m_maxVirtualWidth;
|
|
if ( m_minVirtualHeight != wxDefaultCoord && m_minVirtualHeight > y )
|
|
y = m_minVirtualHeight;
|
|
if ( m_maxVirtualHeight != wxDefaultCoord && m_maxVirtualHeight < y )
|
|
y = m_maxVirtualHeight;
|
|
|
|
m_virtualSize = wxSize(x, y);
|
|
}
|
|
|
|
wxSize wxWindowBase::DoGetVirtualSize() const
|
|
{
|
|
// we should use the entire client area so if it is greater than our
|
|
// virtual size, expand it to fit (otherwise if the window is big enough we
|
|
// wouldn't be using parts of it)
|
|
wxSize size = GetClientSize();
|
|
if ( m_virtualSize.x > size.x )
|
|
size.x = m_virtualSize.x;
|
|
|
|
if ( m_virtualSize.y >= size.y )
|
|
size.y = m_virtualSize.y;
|
|
|
|
return size;
|
|
}
|
|
|
|
void wxWindowBase::DoGetScreenPosition(int *x, int *y) const
|
|
{
|
|
// screen position is the same as (0, 0) in client coords for non TLWs (and
|
|
// TLWs override this method)
|
|
if ( x )
|
|
*x = 0;
|
|
if ( y )
|
|
*y = 0;
|
|
|
|
ClientToScreen(x, y);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// show/hide/enable/disable the window
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindowBase::Show(bool show)
|
|
{
|
|
if ( show != m_isShown )
|
|
{
|
|
m_isShown = show;
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool wxWindowBase::IsEnabled() const
|
|
{
|
|
return IsThisEnabled() && (IsTopLevel() || !GetParent() || GetParent()->IsEnabled());
|
|
}
|
|
|
|
void wxWindowBase::NotifyWindowOnEnableChange(bool enabled)
|
|
{
|
|
#ifndef wxHAS_NATIVE_ENABLED_MANAGEMENT
|
|
DoEnable(enabled);
|
|
#endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
|
|
|
|
OnEnabled(enabled);
|
|
|
|
// If we are top-level then the logic doesn't apply - otherwise
|
|
// showing a modal dialog would result in total greying out (and ungreying
|
|
// out later) of everything which would be really ugly
|
|
if ( IsTopLevel() )
|
|
return;
|
|
|
|
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
node;
|
|
node = node->GetNext() )
|
|
{
|
|
wxWindowBase * const child = node->GetData();
|
|
if ( !child->IsTopLevel() && child->IsThisEnabled() )
|
|
child->NotifyWindowOnEnableChange(enabled);
|
|
}
|
|
}
|
|
|
|
bool wxWindowBase::Enable(bool enable)
|
|
{
|
|
if ( enable == IsThisEnabled() )
|
|
return false;
|
|
|
|
m_isEnabled = enable;
|
|
|
|
#ifdef wxHAS_NATIVE_ENABLED_MANAGEMENT
|
|
DoEnable(enable);
|
|
#else // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
|
|
wxWindowBase * const parent = GetParent();
|
|
if( !IsTopLevel() && parent && !parent->IsEnabled() )
|
|
{
|
|
return true;
|
|
}
|
|
#endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
|
|
|
|
NotifyWindowOnEnableChange(enable);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::IsShownOnScreen() const
|
|
{
|
|
return IsShown() &&
|
|
(GetParent() == NULL || GetParent()->IsShownOnScreen());
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// RTTI
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindowBase::IsTopLevel() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// reparenting the window
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::AddChild(wxWindowBase *child)
|
|
{
|
|
wxCHECK_RET( child, wxT("can't add a NULL child") );
|
|
|
|
// this should never happen and it will lead to a crash later if it does
|
|
// because RemoveChild() will remove only one node from the children list
|
|
// and the other(s) one(s) will be left with dangling pointers in them
|
|
wxASSERT_MSG( !GetChildren().Find((wxWindow*)child), _T("AddChild() called twice") );
|
|
|
|
GetChildren().Append((wxWindow*)child);
|
|
child->SetParent(this);
|
|
}
|
|
|
|
void wxWindowBase::RemoveChild(wxWindowBase *child)
|
|
{
|
|
wxCHECK_RET( child, wxT("can't remove a NULL child") );
|
|
|
|
GetChildren().DeleteObject((wxWindow *)child);
|
|
child->SetParent(NULL);
|
|
}
|
|
|
|
bool wxWindowBase::Reparent(wxWindowBase *newParent)
|
|
{
|
|
wxWindow *oldParent = GetParent();
|
|
if ( newParent == oldParent )
|
|
{
|
|
// nothing done
|
|
return false;
|
|
}
|
|
|
|
const bool oldEnabledState = IsEnabled();
|
|
|
|
// unlink this window from the existing parent.
|
|
if ( oldParent )
|
|
{
|
|
oldParent->RemoveChild(this);
|
|
}
|
|
else
|
|
{
|
|
wxTopLevelWindows.DeleteObject((wxWindow *)this);
|
|
}
|
|
|
|
// add it to the new one
|
|
if ( newParent )
|
|
{
|
|
newParent->AddChild(this);
|
|
}
|
|
else
|
|
{
|
|
wxTopLevelWindows.Append((wxWindow *)this);
|
|
}
|
|
|
|
// We need to notify window (and its subwindows) if by changing the parent
|
|
// we also change our enabled/disabled status.
|
|
const bool newEnabledState = IsEnabled();
|
|
if ( newEnabledState != oldEnabledState )
|
|
{
|
|
NotifyWindowOnEnableChange(newEnabledState);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event handler stuff
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::PushEventHandler(wxEvtHandler *handler)
|
|
{
|
|
wxEvtHandler *handlerOld = GetEventHandler();
|
|
|
|
handler->SetNextHandler(handlerOld);
|
|
|
|
if ( handlerOld )
|
|
GetEventHandler()->SetPreviousHandler(handler);
|
|
|
|
SetEventHandler(handler);
|
|
}
|
|
|
|
wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
|
|
{
|
|
wxEvtHandler *handlerA = GetEventHandler();
|
|
if ( handlerA )
|
|
{
|
|
wxEvtHandler *handlerB = handlerA->GetNextHandler();
|
|
handlerA->SetNextHandler((wxEvtHandler *)NULL);
|
|
|
|
if ( handlerB )
|
|
handlerB->SetPreviousHandler((wxEvtHandler *)NULL);
|
|
SetEventHandler(handlerB);
|
|
|
|
if ( deleteHandler )
|
|
{
|
|
delete handlerA;
|
|
handlerA = (wxEvtHandler *)NULL;
|
|
}
|
|
}
|
|
|
|
return handlerA;
|
|
}
|
|
|
|
bool wxWindowBase::RemoveEventHandler(wxEvtHandler *handler)
|
|
{
|
|
wxCHECK_MSG( handler, false, _T("RemoveEventHandler(NULL) called") );
|
|
|
|
wxEvtHandler *handlerPrev = NULL,
|
|
*handlerCur = GetEventHandler();
|
|
while ( handlerCur )
|
|
{
|
|
wxEvtHandler *handlerNext = handlerCur->GetNextHandler();
|
|
|
|
if ( handlerCur == handler )
|
|
{
|
|
if ( handlerPrev )
|
|
{
|
|
handlerPrev->SetNextHandler(handlerNext);
|
|
}
|
|
else
|
|
{
|
|
SetEventHandler(handlerNext);
|
|
}
|
|
|
|
if ( handlerNext )
|
|
{
|
|
handlerNext->SetPreviousHandler ( handlerPrev );
|
|
}
|
|
|
|
handler->SetNextHandler(NULL);
|
|
handler->SetPreviousHandler(NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
handlerPrev = handlerCur;
|
|
handlerCur = handlerNext;
|
|
}
|
|
|
|
wxFAIL_MSG( _T("where has the event handler gone?") );
|
|
|
|
return false;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// colours, fonts &c
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::InheritAttributes()
|
|
{
|
|
const wxWindowBase * const parent = GetParent();
|
|
if ( !parent )
|
|
return;
|
|
|
|
// we only inherit attributes which had been explicitly set for the parent
|
|
// which ensures that this only happens if the user really wants it and
|
|
// not by default which wouldn't make any sense in modern GUIs where the
|
|
// controls don't all use the same fonts (nor colours)
|
|
if ( parent->m_inheritFont && !m_hasFont )
|
|
SetFont(parent->GetFont());
|
|
|
|
// in addition, there is a possibility to explicitly forbid inheriting
|
|
// colours at each class level by overriding ShouldInheritColours()
|
|
if ( ShouldInheritColours() )
|
|
{
|
|
if ( parent->m_inheritFgCol && !m_hasFgCol )
|
|
SetForegroundColour(parent->GetForegroundColour());
|
|
|
|
// inheriting (solid) background colour is wrong as it totally breaks
|
|
// any kind of themed backgrounds
|
|
//
|
|
// instead, the controls should use the same background as their parent
|
|
// (ideally by not drawing it at all)
|
|
#if 0
|
|
if ( parent->m_inheritBgCol && !m_hasBgCol )
|
|
SetBackgroundColour(parent->GetBackgroundColour());
|
|
#endif // 0
|
|
}
|
|
}
|
|
|
|
/* static */ wxVisualAttributes
|
|
wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
|
|
{
|
|
// it is important to return valid values for all attributes from here,
|
|
// GetXXX() below rely on this
|
|
wxVisualAttributes attrs;
|
|
attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
|
|
attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
|
|
|
|
// On Smartphone/PocketPC, wxSYS_COLOUR_WINDOW is a better reflection of
|
|
// the usual background colour than wxSYS_COLOUR_BTNFACE.
|
|
// It's a pity that wxSYS_COLOUR_WINDOW isn't always a suitable background
|
|
// colour on other platforms.
|
|
|
|
#if defined(__WXWINCE__) && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
|
|
attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
|
|
#else
|
|
attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
|
|
#endif
|
|
return attrs;
|
|
}
|
|
|
|
wxColour wxWindowBase::GetBackgroundColour() const
|
|
{
|
|
if ( !m_backgroundColour.Ok() )
|
|
{
|
|
wxASSERT_MSG( !m_hasBgCol, _T("we have invalid explicit bg colour?") );
|
|
|
|
// get our default background colour
|
|
wxColour colBg = GetDefaultAttributes().colBg;
|
|
|
|
// we must return some valid colour to avoid redoing this every time
|
|
// and also to avoid surprizing the applications written for older
|
|
// wxWidgets versions where GetBackgroundColour() always returned
|
|
// something -- so give them something even if it doesn't make sense
|
|
// for this window (e.g. it has a themed background)
|
|
if ( !colBg.Ok() )
|
|
colBg = GetClassDefaultAttributes().colBg;
|
|
|
|
return colBg;
|
|
}
|
|
else
|
|
return m_backgroundColour;
|
|
}
|
|
|
|
wxColour wxWindowBase::GetForegroundColour() const
|
|
{
|
|
// logic is the same as above
|
|
if ( !m_hasFgCol && !m_foregroundColour.Ok() )
|
|
{
|
|
wxColour colFg = GetDefaultAttributes().colFg;
|
|
|
|
if ( !colFg.Ok() )
|
|
colFg = GetClassDefaultAttributes().colFg;
|
|
|
|
return colFg;
|
|
}
|
|
else
|
|
return m_foregroundColour;
|
|
}
|
|
|
|
bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
|
|
{
|
|
if ( colour == m_backgroundColour )
|
|
return false;
|
|
|
|
m_hasBgCol = colour.Ok();
|
|
if ( m_backgroundStyle != wxBG_STYLE_CUSTOM )
|
|
m_backgroundStyle = m_hasBgCol ? wxBG_STYLE_COLOUR : wxBG_STYLE_SYSTEM;
|
|
|
|
m_inheritBgCol = m_hasBgCol;
|
|
m_backgroundColour = colour;
|
|
SetThemeEnabled( !m_hasBgCol && !m_foregroundColour.Ok() );
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::SetForegroundColour( const wxColour &colour )
|
|
{
|
|
if (colour == m_foregroundColour )
|
|
return false;
|
|
|
|
m_hasFgCol = colour.Ok();
|
|
m_inheritFgCol = m_hasFgCol;
|
|
m_foregroundColour = colour;
|
|
SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.Ok() );
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::SetCursor(const wxCursor& cursor)
|
|
{
|
|
// setting an invalid cursor is ok, it means that we don't have any special
|
|
// cursor
|
|
if ( m_cursor.IsSameAs(cursor) )
|
|
{
|
|
// no change
|
|
return false;
|
|
}
|
|
|
|
m_cursor = cursor;
|
|
|
|
return true;
|
|
}
|
|
|
|
wxFont wxWindowBase::GetFont() const
|
|
{
|
|
// logic is the same as in GetBackgroundColour()
|
|
if ( !m_font.Ok() )
|
|
{
|
|
wxASSERT_MSG( !m_hasFont, _T("we have invalid explicit font?") );
|
|
|
|
wxFont font = GetDefaultAttributes().font;
|
|
if ( !font.Ok() )
|
|
font = GetClassDefaultAttributes().font;
|
|
|
|
return font;
|
|
}
|
|
else
|
|
return m_font;
|
|
}
|
|
|
|
bool wxWindowBase::SetFont(const wxFont& font)
|
|
{
|
|
if ( font == m_font )
|
|
{
|
|
// no change
|
|
return false;
|
|
}
|
|
|
|
m_font = font;
|
|
m_hasFont = font.Ok();
|
|
m_inheritFont = m_hasFont;
|
|
|
|
InvalidateBestSize();
|
|
|
|
return true;
|
|
}
|
|
|
|
#if wxUSE_PALETTE
|
|
|
|
void wxWindowBase::SetPalette(const wxPalette& pal)
|
|
{
|
|
m_hasCustomPalette = true;
|
|
m_palette = pal;
|
|
|
|
// VZ: can anyone explain me what do we do here?
|
|
wxWindowDC d((wxWindow *) this);
|
|
d.SetPalette(pal);
|
|
}
|
|
|
|
wxWindow *wxWindowBase::GetAncestorWithCustomPalette() const
|
|
{
|
|
wxWindow *win = (wxWindow *)this;
|
|
while ( win && !win->HasCustomPalette() )
|
|
{
|
|
win = win->GetParent();
|
|
}
|
|
|
|
return win;
|
|
}
|
|
|
|
#endif // wxUSE_PALETTE
|
|
|
|
#if wxUSE_CARET
|
|
void wxWindowBase::SetCaret(wxCaret *caret)
|
|
{
|
|
if ( m_caret )
|
|
{
|
|
delete m_caret;
|
|
}
|
|
|
|
m_caret = caret;
|
|
|
|
if ( m_caret )
|
|
{
|
|
wxASSERT_MSG( m_caret->GetWindow() == this,
|
|
wxT("caret should be created associated to this window") );
|
|
}
|
|
}
|
|
#endif // wxUSE_CARET
|
|
|
|
#if wxUSE_VALIDATORS
|
|
// ----------------------------------------------------------------------------
|
|
// validators
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::SetValidator(const wxValidator& validator)
|
|
{
|
|
if ( m_windowValidator )
|
|
delete m_windowValidator;
|
|
|
|
m_windowValidator = (wxValidator *)validator.Clone();
|
|
|
|
if ( m_windowValidator )
|
|
m_windowValidator->SetWindow(this);
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// update region stuff
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxRect wxWindowBase::GetUpdateClientRect() const
|
|
{
|
|
wxRegion rgnUpdate = GetUpdateRegion();
|
|
rgnUpdate.Intersect(GetClientRect());
|
|
wxRect rectUpdate = rgnUpdate.GetBox();
|
|
wxPoint ptOrigin = GetClientAreaOrigin();
|
|
rectUpdate.x -= ptOrigin.x;
|
|
rectUpdate.y -= ptOrigin.y;
|
|
|
|
return rectUpdate;
|
|
}
|
|
|
|
bool wxWindowBase::DoIsExposed(int x, int y) const
|
|
{
|
|
return m_updateRegion.Contains(x, y) != wxOutRegion;
|
|
}
|
|
|
|
bool wxWindowBase::DoIsExposed(int x, int y, int w, int h) const
|
|
{
|
|
return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
|
|
}
|
|
|
|
void wxWindowBase::ClearBackground()
|
|
{
|
|
// wxGTK uses its own version, no need to add never used code
|
|
#ifndef __WXGTK__
|
|
wxClientDC dc((wxWindow *)this);
|
|
wxBrush brush(GetBackgroundColour(), wxSOLID);
|
|
dc.SetBackground(brush);
|
|
dc.Clear();
|
|
#endif // __WXGTK__
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// find child window by id or name
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWindow *wxWindowBase::FindWindow(long id) const
|
|
{
|
|
if ( id == m_windowId )
|
|
return (wxWindow *)this;
|
|
|
|
wxWindowBase *res = (wxWindow *)NULL;
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
res = child->FindWindow( id );
|
|
}
|
|
|
|
return (wxWindow *)res;
|
|
}
|
|
|
|
wxWindow *wxWindowBase::FindWindow(const wxString& name) const
|
|
{
|
|
if ( name == m_windowName )
|
|
return (wxWindow *)this;
|
|
|
|
wxWindowBase *res = (wxWindow *)NULL;
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
res = child->FindWindow(name);
|
|
}
|
|
|
|
return (wxWindow *)res;
|
|
}
|
|
|
|
|
|
// find any window by id or name or label: If parent is non-NULL, look through
|
|
// children for a label or title matching the specified string. If NULL, look
|
|
// through all top-level windows.
|
|
//
|
|
// to avoid duplicating code we reuse the same helper function but with
|
|
// different comparators
|
|
|
|
typedef bool (*wxFindWindowCmp)(const wxWindow *win,
|
|
const wxString& label, long id);
|
|
|
|
static
|
|
bool wxFindWindowCmpLabels(const wxWindow *win, const wxString& label,
|
|
long WXUNUSED(id))
|
|
{
|
|
return win->GetLabel() == label;
|
|
}
|
|
|
|
static
|
|
bool wxFindWindowCmpNames(const wxWindow *win, const wxString& label,
|
|
long WXUNUSED(id))
|
|
{
|
|
return win->GetName() == label;
|
|
}
|
|
|
|
static
|
|
bool wxFindWindowCmpIds(const wxWindow *win, const wxString& WXUNUSED(label),
|
|
long id)
|
|
{
|
|
return win->GetId() == id;
|
|
}
|
|
|
|
// recursive helper for the FindWindowByXXX() functions
|
|
static
|
|
wxWindow *wxFindWindowRecursively(const wxWindow *parent,
|
|
const wxString& label,
|
|
long id,
|
|
wxFindWindowCmp cmp)
|
|
{
|
|
if ( parent )
|
|
{
|
|
// see if this is the one we're looking for
|
|
if ( (*cmp)(parent, label, id) )
|
|
return (wxWindow *)parent;
|
|
|
|
// It wasn't, so check all its children
|
|
for ( wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
|
|
node;
|
|
node = node->GetNext() )
|
|
{
|
|
// recursively check each child
|
|
wxWindow *win = (wxWindow *)node->GetData();
|
|
wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
|
|
if (retwin)
|
|
return retwin;
|
|
}
|
|
}
|
|
|
|
// Not found
|
|
return NULL;
|
|
}
|
|
|
|
// helper for FindWindowByXXX()
|
|
static
|
|
wxWindow *wxFindWindowHelper(const wxWindow *parent,
|
|
const wxString& label,
|
|
long id,
|
|
wxFindWindowCmp cmp)
|
|
{
|
|
if ( parent )
|
|
{
|
|
// just check parent and all its children
|
|
return wxFindWindowRecursively(parent, label, id, cmp);
|
|
}
|
|
|
|
// start at very top of wx's windows
|
|
for ( wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
|
|
node;
|
|
node = node->GetNext() )
|
|
{
|
|
// recursively check each window & its children
|
|
wxWindow *win = node->GetData();
|
|
wxWindow *retwin = wxFindWindowRecursively(win, label, id, cmp);
|
|
if (retwin)
|
|
return retwin;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* static */
|
|
wxWindow *
|
|
wxWindowBase::FindWindowByLabel(const wxString& title, const wxWindow *parent)
|
|
{
|
|
return wxFindWindowHelper(parent, title, 0, wxFindWindowCmpLabels);
|
|
}
|
|
|
|
/* static */
|
|
wxWindow *
|
|
wxWindowBase::FindWindowByName(const wxString& title, const wxWindow *parent)
|
|
{
|
|
wxWindow *win = wxFindWindowHelper(parent, title, 0, wxFindWindowCmpNames);
|
|
|
|
if ( !win )
|
|
{
|
|
// fall back to the label
|
|
win = FindWindowByLabel(title, parent);
|
|
}
|
|
|
|
return win;
|
|
}
|
|
|
|
/* static */
|
|
wxWindow *
|
|
wxWindowBase::FindWindowById( long id, const wxWindow* parent )
|
|
{
|
|
return wxFindWindowHelper(parent, wxEmptyString, id, wxFindWindowCmpIds);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// dialog oriented functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::MakeModal(bool modal)
|
|
{
|
|
// Disable all other windows
|
|
if ( IsTopLevel() )
|
|
{
|
|
wxWindowList::compatibility_iterator node = wxTopLevelWindows.GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if (win != this)
|
|
win->Enable(!modal);
|
|
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool wxWindowBase::Validate()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->Validate((wxWindow *)this) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( recurse && !child->Validate() )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::TransferDataToWindow()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindowBase *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->TransferToWindow() )
|
|
{
|
|
wxLogWarning(_("Could not transfer data to window"));
|
|
#if wxUSE_LOG
|
|
wxLog::FlushActive();
|
|
#endif // wxUSE_LOG
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
if ( !child->TransferDataToWindow() )
|
|
{
|
|
// warning already given
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return true;
|
|
}
|
|
|
|
bool wxWindowBase::TransferDataFromWindow()
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
bool recurse = (GetExtraStyle() & wxWS_EX_VALIDATE_RECURSIVELY) != 0;
|
|
|
|
wxWindowList::compatibility_iterator node;
|
|
for ( node = m_children.GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
wxValidator *validator = child->GetValidator();
|
|
if ( validator && !validator->TransferFromWindow() )
|
|
{
|
|
// nop warning here because the application is supposed to give
|
|
// one itself - we don't know here what might have gone wrongly
|
|
|
|
return false;
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
if ( !child->TransferDataFromWindow() )
|
|
{
|
|
// warning already given
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return true;
|
|
}
|
|
|
|
void wxWindowBase::InitDialog()
|
|
{
|
|
wxInitDialogEvent event(GetId());
|
|
event.SetEventObject( this );
|
|
GetEventHandler()->ProcessEvent(event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// context-sensitive help support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_HELP
|
|
|
|
// associate this help text with this window
|
|
void wxWindowBase::SetHelpText(const wxString& text)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
helpProvider->AddHelp(this, text);
|
|
}
|
|
}
|
|
|
|
// associate this help text with all windows with the same id as this
|
|
// one
|
|
void wxWindowBase::SetHelpTextForId(const wxString& text)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
helpProvider->AddHelp(GetId(), text);
|
|
}
|
|
}
|
|
|
|
// get the help string associated with this window (may be empty)
|
|
// default implementation forwards calls to the help provider
|
|
wxString
|
|
wxWindowBase::GetHelpTextAtPoint(const wxPoint & WXUNUSED(pt),
|
|
wxHelpEvent::Origin WXUNUSED(origin)) const
|
|
{
|
|
wxString text;
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
text = helpProvider->GetHelp(this);
|
|
}
|
|
|
|
return text;
|
|
}
|
|
|
|
// show help for this window
|
|
void wxWindowBase::OnHelp(wxHelpEvent& event)
|
|
{
|
|
wxHelpProvider *helpProvider = wxHelpProvider::Get();
|
|
if ( helpProvider )
|
|
{
|
|
if ( helpProvider->ShowHelpAtPoint(this, event.GetPosition(), event.GetOrigin()) )
|
|
{
|
|
// skip the event.Skip() below
|
|
return;
|
|
}
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
#endif // wxUSE_HELP
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// tooltips
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_TOOLTIPS
|
|
|
|
void wxWindowBase::SetToolTip( const wxString &tip )
|
|
{
|
|
// don't create the new tooltip if we already have one
|
|
if ( m_tooltip )
|
|
{
|
|
m_tooltip->SetTip( tip );
|
|
}
|
|
else
|
|
{
|
|
SetToolTip( new wxToolTip( tip ) );
|
|
}
|
|
|
|
// setting empty tooltip text does not remove the tooltip any more - use
|
|
// SetToolTip((wxToolTip *)NULL) for this
|
|
}
|
|
|
|
void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
|
|
{
|
|
if ( m_tooltip != tooltip )
|
|
{
|
|
if ( m_tooltip )
|
|
delete m_tooltip;
|
|
|
|
m_tooltip = tooltip;
|
|
}
|
|
}
|
|
|
|
#endif // wxUSE_TOOLTIPS
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// constraints and sizers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
|
|
{
|
|
if ( m_constraints )
|
|
{
|
|
UnsetConstraints(m_constraints);
|
|
delete m_constraints;
|
|
}
|
|
m_constraints = constraints;
|
|
if ( m_constraints )
|
|
{
|
|
// Make sure other windows know they're part of a 'meaningful relationship'
|
|
if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
|
|
m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
|
|
m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
|
|
m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
|
|
m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
|
|
m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
|
|
m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
|
|
m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
|
|
if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
|
|
m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
|
|
}
|
|
}
|
|
|
|
// This removes any dangling pointers to this window in other windows'
|
|
// constraintsInvolvedIn lists.
|
|
void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
|
|
{
|
|
if ( c )
|
|
{
|
|
if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
|
|
c->left.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
|
|
c->top.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
|
|
c->right.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
|
|
c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
|
|
c->width.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
|
|
c->height.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
|
|
c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
|
|
if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
|
|
c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
|
|
}
|
|
}
|
|
|
|
// Back-pointer to other windows we're involved with, so if we delete this
|
|
// window, we must delete any constraints we're involved with.
|
|
void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
|
|
{
|
|
if ( !m_constraintsInvolvedIn )
|
|
m_constraintsInvolvedIn = new wxWindowList;
|
|
if ( !m_constraintsInvolvedIn->Find((wxWindow *)otherWin) )
|
|
m_constraintsInvolvedIn->Append((wxWindow *)otherWin);
|
|
}
|
|
|
|
// REMOVE back-pointer to other windows we're involved with.
|
|
void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
|
|
{
|
|
if ( m_constraintsInvolvedIn )
|
|
m_constraintsInvolvedIn->DeleteObject((wxWindow *)otherWin);
|
|
}
|
|
|
|
// Reset any constraints that mention this window
|
|
void wxWindowBase::DeleteRelatedConstraints()
|
|
{
|
|
if ( m_constraintsInvolvedIn )
|
|
{
|
|
wxWindowList::compatibility_iterator node = m_constraintsInvolvedIn->GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
wxLayoutConstraints *constr = win->GetConstraints();
|
|
|
|
// Reset any constraints involving this window
|
|
if ( constr )
|
|
{
|
|
constr->left.ResetIfWin(this);
|
|
constr->top.ResetIfWin(this);
|
|
constr->right.ResetIfWin(this);
|
|
constr->bottom.ResetIfWin(this);
|
|
constr->width.ResetIfWin(this);
|
|
constr->height.ResetIfWin(this);
|
|
constr->centreX.ResetIfWin(this);
|
|
constr->centreY.ResetIfWin(this);
|
|
}
|
|
|
|
wxWindowList::compatibility_iterator next = node->GetNext();
|
|
m_constraintsInvolvedIn->Erase(node);
|
|
node = next;
|
|
}
|
|
|
|
delete m_constraintsInvolvedIn;
|
|
m_constraintsInvolvedIn = (wxWindowList *) NULL;
|
|
}
|
|
}
|
|
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::SetSizer(wxSizer *sizer, bool deleteOld)
|
|
{
|
|
if ( sizer == m_windowSizer)
|
|
return;
|
|
|
|
if ( m_windowSizer )
|
|
{
|
|
m_windowSizer->SetContainingWindow(NULL);
|
|
|
|
if ( deleteOld )
|
|
delete m_windowSizer;
|
|
}
|
|
|
|
m_windowSizer = sizer;
|
|
if ( m_windowSizer )
|
|
{
|
|
m_windowSizer->SetContainingWindow((wxWindow *)this);
|
|
}
|
|
|
|
SetAutoLayout(m_windowSizer != NULL);
|
|
}
|
|
|
|
void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
|
|
{
|
|
SetSizer( sizer, deleteOld );
|
|
sizer->SetSizeHints( (wxWindow*) this );
|
|
}
|
|
|
|
|
|
void wxWindowBase::SetContainingSizer(wxSizer* sizer)
|
|
{
|
|
// adding a window to a sizer twice is going to result in fatal and
|
|
// hard to debug problems later because when deleting the second
|
|
// associated wxSizerItem we're going to dereference a dangling
|
|
// pointer; so try to detect this as early as possible
|
|
wxASSERT_MSG( !sizer || m_containingSizer != sizer,
|
|
_T("Adding a window to the same sizer twice?") );
|
|
|
|
m_containingSizer = sizer;
|
|
}
|
|
|
|
#if wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::SatisfyConstraints()
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
bool wasOk = constr && constr->AreSatisfied();
|
|
|
|
ResetConstraints(); // Mark all constraints as unevaluated
|
|
|
|
int noChanges = 1;
|
|
|
|
// if we're a top level panel (i.e. our parent is frame/dialog), our
|
|
// own constraints will never be satisfied any more unless we do it
|
|
// here
|
|
if ( wasOk )
|
|
{
|
|
while ( noChanges > 0 )
|
|
{
|
|
LayoutPhase1(&noChanges);
|
|
}
|
|
}
|
|
|
|
LayoutPhase2(&noChanges);
|
|
}
|
|
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
bool wxWindowBase::Layout()
|
|
{
|
|
// If there is a sizer, use it instead of the constraints
|
|
if ( GetSizer() )
|
|
{
|
|
int w = 0, h = 0;
|
|
GetVirtualSize(&w, &h);
|
|
GetSizer()->SetDimension( 0, 0, w, h );
|
|
}
|
|
#if wxUSE_CONSTRAINTS
|
|
else
|
|
{
|
|
SatisfyConstraints(); // Find the right constraints values
|
|
SetConstraintSizes(); // Recursively set the real window sizes
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
#if wxUSE_CONSTRAINTS
|
|
|
|
// first phase of the constraints evaluation: set our own constraints
|
|
bool wxWindowBase::LayoutPhase1(int *noChanges)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
|
|
return !constr || constr->SatisfyConstraints(this, noChanges);
|
|
}
|
|
|
|
// second phase: set the constraints for our children
|
|
bool wxWindowBase::LayoutPhase2(int *noChanges)
|
|
{
|
|
*noChanges = 0;
|
|
|
|
// Layout children
|
|
DoPhase(1);
|
|
|
|
// Layout grand children
|
|
DoPhase(2);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Do a phase of evaluating child constraints
|
|
bool wxWindowBase::DoPhase(int phase)
|
|
{
|
|
// the list containing the children for which the constraints are already
|
|
// set correctly
|
|
wxWindowList succeeded;
|
|
|
|
// the max number of iterations we loop before concluding that we can't set
|
|
// the constraints
|
|
static const int maxIterations = 500;
|
|
|
|
for ( int noIterations = 0; noIterations < maxIterations; noIterations++ )
|
|
{
|
|
int noChanges = 0;
|
|
|
|
// loop over all children setting their constraints
|
|
for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
node;
|
|
node = node->GetNext() )
|
|
{
|
|
wxWindow *child = node->GetData();
|
|
if ( child->IsTopLevel() )
|
|
{
|
|
// top level children are not inside our client area
|
|
continue;
|
|
}
|
|
|
|
if ( !child->GetConstraints() || succeeded.Find(child) )
|
|
{
|
|
// this one is either already ok or nothing we can do about it
|
|
continue;
|
|
}
|
|
|
|
int tempNoChanges = 0;
|
|
bool success = phase == 1 ? child->LayoutPhase1(&tempNoChanges)
|
|
: child->LayoutPhase2(&tempNoChanges);
|
|
noChanges += tempNoChanges;
|
|
|
|
if ( success )
|
|
{
|
|
succeeded.Append(child);
|
|
}
|
|
}
|
|
|
|
if ( !noChanges )
|
|
{
|
|
// constraints are set
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void wxWindowBase::ResetConstraints()
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
constr->left.SetDone(false);
|
|
constr->top.SetDone(false);
|
|
constr->right.SetDone(false);
|
|
constr->bottom.SetDone(false);
|
|
constr->width.SetDone(false);
|
|
constr->height.SetDone(false);
|
|
constr->centreX.SetDone(false);
|
|
constr->centreY.SetDone(false);
|
|
}
|
|
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() )
|
|
win->ResetConstraints();
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
|
|
// Need to distinguish between setting the 'fake' size for windows and sizers,
|
|
// and setting the real values.
|
|
void wxWindowBase::SetConstraintSizes(bool recurse)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr && constr->AreSatisfied() )
|
|
{
|
|
int x = constr->left.GetValue();
|
|
int y = constr->top.GetValue();
|
|
int w = constr->width.GetValue();
|
|
int h = constr->height.GetValue();
|
|
|
|
if ( (constr->width.GetRelationship() != wxAsIs ) ||
|
|
(constr->height.GetRelationship() != wxAsIs) )
|
|
{
|
|
SetSize(x, y, w, h);
|
|
}
|
|
else
|
|
{
|
|
// If we don't want to resize this window, just move it...
|
|
Move(x, y);
|
|
}
|
|
}
|
|
else if ( constr )
|
|
{
|
|
wxLogDebug(wxT("Constraints not satisfied for %s named '%s'."),
|
|
GetClassInfo()->GetClassName(),
|
|
GetName().c_str());
|
|
}
|
|
|
|
if ( recurse )
|
|
{
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() && win->GetConstraints() )
|
|
win->SetConstraintSizes();
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Only set the size/position of the constraint (if any)
|
|
void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
if ( x != wxDefaultCoord )
|
|
{
|
|
constr->left.SetValue(x);
|
|
constr->left.SetDone(true);
|
|
}
|
|
if ( y != wxDefaultCoord )
|
|
{
|
|
constr->top.SetValue(y);
|
|
constr->top.SetDone(true);
|
|
}
|
|
if ( w != wxDefaultCoord )
|
|
{
|
|
constr->width.SetValue(w);
|
|
constr->width.SetDone(true);
|
|
}
|
|
if ( h != wxDefaultCoord )
|
|
{
|
|
constr->height.SetValue(h);
|
|
constr->height.SetDone(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::MoveConstraint(int x, int y)
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
if ( x != wxDefaultCoord )
|
|
{
|
|
constr->left.SetValue(x);
|
|
constr->left.SetDone(true);
|
|
}
|
|
if ( y != wxDefaultCoord )
|
|
{
|
|
constr->top.SetValue(y);
|
|
constr->top.SetDone(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxWindowBase::GetSizeConstraint(int *w, int *h) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*w = constr->width.GetValue();
|
|
*h = constr->height.GetValue();
|
|
}
|
|
else
|
|
GetSize(w, h);
|
|
}
|
|
|
|
void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*w = constr->width.GetValue();
|
|
*h = constr->height.GetValue();
|
|
}
|
|
else
|
|
GetClientSize(w, h);
|
|
}
|
|
|
|
void wxWindowBase::GetPositionConstraint(int *x, int *y) const
|
|
{
|
|
wxLayoutConstraints *constr = GetConstraints();
|
|
if ( constr )
|
|
{
|
|
*x = constr->left.GetValue();
|
|
*y = constr->top.GetValue();
|
|
}
|
|
else
|
|
GetPosition(x, y);
|
|
}
|
|
|
|
#endif // wxUSE_CONSTRAINTS
|
|
|
|
void wxWindowBase::AdjustForParentClientOrigin(int& x, int& y, int sizeFlags) const
|
|
{
|
|
// don't do it for the dialogs/frames - they float independently of their
|
|
// parent
|
|
if ( !IsTopLevel() )
|
|
{
|
|
wxWindow *parent = GetParent();
|
|
if ( !(sizeFlags & wxSIZE_NO_ADJUSTMENTS) && parent )
|
|
{
|
|
wxPoint pt(parent->GetClientAreaOrigin());
|
|
x += pt.x;
|
|
y += pt.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Update UI processing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxWindowBase::UpdateWindowUI(long flags)
|
|
{
|
|
wxUpdateUIEvent event(GetId());
|
|
event.SetEventObject(this);
|
|
|
|
if ( GetEventHandler()->ProcessEvent(event) )
|
|
{
|
|
DoUpdateWindowUI(event);
|
|
}
|
|
|
|
if (flags & wxUPDATE_UI_RECURSE)
|
|
{
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while (node)
|
|
{
|
|
wxWindow* child = (wxWindow*) node->GetData();
|
|
child->UpdateWindowUI(flags);
|
|
node = node->GetNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
// do the window-specific processing after processing the update event
|
|
void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
|
|
{
|
|
if ( event.GetSetEnabled() )
|
|
Enable(event.GetEnabled());
|
|
|
|
if ( event.GetSetShown() )
|
|
Show(event.GetShown());
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// dialog units translations
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
|
|
{
|
|
int charWidth = GetCharWidth();
|
|
int charHeight = GetCharHeight();
|
|
wxPoint pt2 = wxDefaultPosition;
|
|
if (pt.x != wxDefaultCoord)
|
|
pt2.x = (int) ((pt.x * 4) / charWidth);
|
|
if (pt.y != wxDefaultCoord)
|
|
pt2.y = (int) ((pt.y * 8) / charHeight);
|
|
|
|
return pt2;
|
|
}
|
|
|
|
wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
|
|
{
|
|
int charWidth = GetCharWidth();
|
|
int charHeight = GetCharHeight();
|
|
wxPoint pt2 = wxDefaultPosition;
|
|
if (pt.x != wxDefaultCoord)
|
|
pt2.x = (int) ((pt.x * charWidth) / 4);
|
|
if (pt.y != wxDefaultCoord)
|
|
pt2.y = (int) ((pt.y * charHeight) / 8);
|
|
|
|
return pt2;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event handlers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// propagate the colour change event to the subwindows
|
|
void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
|
|
{
|
|
wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
|
|
while ( node )
|
|
{
|
|
// Only propagate to non-top-level windows
|
|
wxWindow *win = node->GetData();
|
|
if ( !win->IsTopLevel() )
|
|
{
|
|
wxSysColourChangedEvent event2;
|
|
event.SetEventObject(win);
|
|
win->GetEventHandler()->ProcessEvent(event2);
|
|
}
|
|
|
|
node = node->GetNext();
|
|
}
|
|
|
|
Refresh();
|
|
}
|
|
|
|
// the default action is to populate dialog with data when it's created,
|
|
// and nudge the UI into displaying itself correctly in case
|
|
// we've turned the wxUpdateUIEvents frequency down low.
|
|
void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
|
|
{
|
|
TransferDataToWindow();
|
|
|
|
// Update the UI at this point
|
|
UpdateWindowUI(wxUPDATE_UI_RECURSE);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// menu-related functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_MENUS
|
|
|
|
// this is used to pass the id of the selected item from the menu event handler
|
|
// to the main function itself
|
|
//
|
|
// it's ok to use a global here as there can be at most one popup menu shown at
|
|
// any time
|
|
static int gs_popupMenuSelection = wxID_NONE;
|
|
|
|
void wxWindowBase::InternalOnPopupMenu(wxCommandEvent& event)
|
|
{
|
|
// store the id in a global variable where we'll retrieve it from later
|
|
gs_popupMenuSelection = event.GetId();
|
|
}
|
|
|
|
int
|
|
wxWindowBase::DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
|
|
{
|
|
gs_popupMenuSelection = wxID_NONE;
|
|
|
|
Connect(wxEVT_COMMAND_MENU_SELECTED,
|
|
wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
|
|
NULL,
|
|
this);
|
|
|
|
PopupMenu(&menu, x, y);
|
|
|
|
Disconnect(wxEVT_COMMAND_MENU_SELECTED,
|
|
wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
|
|
NULL,
|
|
this);
|
|
|
|
return gs_popupMenuSelection;
|
|
}
|
|
|
|
#endif // wxUSE_MENUS
|
|
|
|
// methods for drawing the sizers in a visible way
|
|
#ifdef __WXDEBUG__
|
|
|
|
static void DrawSizers(wxWindowBase *win);
|
|
|
|
static void DrawBorder(wxWindowBase *win, const wxRect& rect, bool fill = false)
|
|
{
|
|
wxClientDC dc((wxWindow *)win);
|
|
dc.SetPen(*wxRED_PEN);
|
|
dc.SetBrush(fill ? wxBrush(*wxRED, wxCROSSDIAG_HATCH): *wxTRANSPARENT_BRUSH);
|
|
dc.DrawRectangle(rect.Deflate(1, 1));
|
|
}
|
|
|
|
static void DrawSizer(wxWindowBase *win, wxSizer *sizer)
|
|
{
|
|
const wxSizerItemList& items = sizer->GetChildren();
|
|
for ( wxSizerItemList::const_iterator i = items.begin(),
|
|
end = items.end();
|
|
i != end;
|
|
++i )
|
|
{
|
|
wxSizerItem *item = *i;
|
|
if ( item->IsSizer() )
|
|
{
|
|
DrawBorder(win, item->GetRect().Deflate(2));
|
|
DrawSizer(win, item->GetSizer());
|
|
}
|
|
else if ( item->IsSpacer() )
|
|
{
|
|
DrawBorder(win, item->GetRect().Deflate(2), true);
|
|
}
|
|
else if ( item->IsWindow() )
|
|
{
|
|
DrawSizers(item->GetWindow());
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DrawSizers(wxWindowBase *win)
|
|
{
|
|
wxSizer *sizer = win->GetSizer();
|
|
if ( sizer )
|
|
{
|
|
DrawBorder(win, win->GetClientSize());
|
|
DrawSizer(win, sizer);
|
|
}
|
|
else // no sizer, still recurse into the children
|
|
{
|
|
const wxWindowList& children = win->GetChildren();
|
|
for ( wxWindowList::const_iterator i = children.begin(),
|
|
end = children.end();
|
|
i != end;
|
|
++i )
|
|
{
|
|
DrawSizers(*i);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // __WXDEBUG__
|
|
|
|
// process special middle clicks
|
|
void wxWindowBase::OnMiddleClick( wxMouseEvent& event )
|
|
{
|
|
if ( event.ControlDown() && event.AltDown() )
|
|
{
|
|
#ifdef __WXDEBUG__
|
|
// Ctrl-Alt-Shift-mclick makes the sizers visible in debug builds
|
|
if ( event.ShiftDown() )
|
|
{
|
|
DrawSizers(this);
|
|
return;
|
|
}
|
|
#endif // __WXDEBUG__
|
|
::wxInfoMessageBox((wxWindow*)this);
|
|
}
|
|
else
|
|
{
|
|
event.Skip();
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// accessibility
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_ACCESSIBILITY
|
|
void wxWindowBase::SetAccessible(wxAccessible* accessible)
|
|
{
|
|
if (m_accessible && (accessible != m_accessible))
|
|
delete m_accessible;
|
|
m_accessible = accessible;
|
|
if (m_accessible)
|
|
m_accessible->SetWindow((wxWindow*) this);
|
|
}
|
|
|
|
// Returns the accessible object, creating if necessary.
|
|
wxAccessible* wxWindowBase::GetOrCreateAccessible()
|
|
{
|
|
if (!m_accessible)
|
|
m_accessible = CreateAccessible();
|
|
return m_accessible;
|
|
}
|
|
|
|
// Override to create a specific accessible object.
|
|
wxAccessible* wxWindowBase::CreateAccessible()
|
|
{
|
|
return new wxWindowAccessible((wxWindow*) this);
|
|
}
|
|
|
|
#endif
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// list classes implementation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
#if wxUSE_STL
|
|
|
|
#include "wx/listimpl.cpp"
|
|
WX_DEFINE_LIST(wxWindowList)
|
|
|
|
#else // !wxUSE_STL
|
|
|
|
void wxWindowListNode::DeleteData()
|
|
{
|
|
delete (wxWindow *)GetData();
|
|
}
|
|
|
|
#endif // wxUSE_STL/!wxUSE_STL
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// borders
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxBorder wxWindowBase::GetBorder(long flags) const
|
|
{
|
|
wxBorder border = (wxBorder)(flags & wxBORDER_MASK);
|
|
if ( border == wxBORDER_DEFAULT )
|
|
{
|
|
border = GetDefaultBorder();
|
|
}
|
|
else if ( border == wxBORDER_THEME )
|
|
{
|
|
border = GetDefaultBorderForControl();
|
|
}
|
|
|
|
return border;
|
|
}
|
|
|
|
wxBorder wxWindowBase::GetDefaultBorder() const
|
|
{
|
|
return wxBORDER_NONE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// hit testing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxHitTest wxWindowBase::DoHitTest(wxCoord x, wxCoord y) const
|
|
{
|
|
// here we just check if the point is inside the window or not
|
|
|
|
// check the top and left border first
|
|
bool outside = x < 0 || y < 0;
|
|
if ( !outside )
|
|
{
|
|
// check the right and bottom borders too
|
|
wxSize size = GetSize();
|
|
outside = x >= size.x || y >= size.y;
|
|
}
|
|
|
|
return outside ? wxHT_WINDOW_OUTSIDE : wxHT_WINDOW_INSIDE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// mouse capture
|
|
// ----------------------------------------------------------------------------
|
|
|
|
struct WXDLLEXPORT wxWindowNext
|
|
{
|
|
wxWindow *win;
|
|
wxWindowNext *next;
|
|
} *wxWindowBase::ms_winCaptureNext = NULL;
|
|
wxWindow *wxWindowBase::ms_winCaptureCurrent = NULL;
|
|
bool wxWindowBase::ms_winCaptureChanging = false;
|
|
|
|
void wxWindowBase::CaptureMouse()
|
|
{
|
|
wxLogTrace(_T("mousecapture"), _T("CaptureMouse(%p)"), wx_static_cast(void*, this));
|
|
|
|
wxASSERT_MSG( !ms_winCaptureChanging, _T("recursive CaptureMouse call?") );
|
|
|
|
ms_winCaptureChanging = true;
|
|
|
|
wxWindow *winOld = GetCapture();
|
|
if ( winOld )
|
|
{
|
|
((wxWindowBase*) winOld)->DoReleaseMouse();
|
|
|
|
// save it on stack
|
|
wxWindowNext *item = new wxWindowNext;
|
|
item->win = winOld;
|
|
item->next = ms_winCaptureNext;
|
|
ms_winCaptureNext = item;
|
|
}
|
|
//else: no mouse capture to save
|
|
|
|
DoCaptureMouse();
|
|
ms_winCaptureCurrent = (wxWindow*)this;
|
|
|
|
ms_winCaptureChanging = false;
|
|
}
|
|
|
|
void wxWindowBase::ReleaseMouse()
|
|
{
|
|
wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(%p)"), wx_static_cast(void*, this));
|
|
|
|
wxASSERT_MSG( !ms_winCaptureChanging, _T("recursive ReleaseMouse call?") );
|
|
|
|
wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") );
|
|
|
|
ms_winCaptureChanging = true;
|
|
|
|
DoReleaseMouse();
|
|
ms_winCaptureCurrent = NULL;
|
|
|
|
if ( ms_winCaptureNext )
|
|
{
|
|
((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
|
|
ms_winCaptureCurrent = ms_winCaptureNext->win;
|
|
|
|
wxWindowNext *item = ms_winCaptureNext;
|
|
ms_winCaptureNext = item->next;
|
|
delete item;
|
|
}
|
|
//else: stack is empty, no previous capture
|
|
|
|
ms_winCaptureChanging = false;
|
|
|
|
wxLogTrace(_T("mousecapture"),
|
|
(const wxChar *) _T("After ReleaseMouse() mouse is captured by %p"),
|
|
wx_static_cast(void*, GetCapture()));
|
|
}
|
|
|
|
static void DoNotifyWindowAboutCaptureLost(wxWindow *win)
|
|
{
|
|
wxMouseCaptureLostEvent event(win->GetId());
|
|
event.SetEventObject(win);
|
|
if ( !win->GetEventHandler()->ProcessEvent(event) )
|
|
{
|
|
// windows must handle this event, otherwise the app wouldn't behave
|
|
// correctly if it loses capture unexpectedly; see the discussion here:
|
|
// http://sourceforge.net/tracker/index.php?func=detail&aid=1153662&group_id=9863&atid=109863
|
|
// http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/82376
|
|
wxFAIL_MSG( _T("window that captured the mouse didn't process wxEVT_MOUSE_CAPTURE_LOST") );
|
|
}
|
|
}
|
|
|
|
/* static */
|
|
void wxWindowBase::NotifyCaptureLost()
|
|
{
|
|
// don't do anything if capture lost was expected, i.e. resulted from
|
|
// a wx call to ReleaseMouse or CaptureMouse:
|
|
if ( ms_winCaptureChanging )
|
|
return;
|
|
|
|
// if the capture was lost unexpectedly, notify every window that has
|
|
// capture (on stack or current) about it and clear the stack:
|
|
|
|
if ( ms_winCaptureCurrent )
|
|
{
|
|
DoNotifyWindowAboutCaptureLost(ms_winCaptureCurrent);
|
|
ms_winCaptureCurrent = NULL;
|
|
}
|
|
|
|
while ( ms_winCaptureNext )
|
|
{
|
|
wxWindowNext *item = ms_winCaptureNext;
|
|
ms_winCaptureNext = item->next;
|
|
|
|
DoNotifyWindowAboutCaptureLost(item->win);
|
|
|
|
delete item;
|
|
}
|
|
}
|
|
|
|
#if wxUSE_HOTKEY
|
|
|
|
bool
|
|
wxWindowBase::RegisterHotKey(int WXUNUSED(hotkeyId),
|
|
int WXUNUSED(modifiers),
|
|
int WXUNUSED(keycode))
|
|
{
|
|
// not implemented
|
|
return false;
|
|
}
|
|
|
|
bool wxWindowBase::UnregisterHotKey(int WXUNUSED(hotkeyId))
|
|
{
|
|
// not implemented
|
|
return false;
|
|
}
|
|
|
|
#endif // wxUSE_HOTKEY
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// event processing
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxWindowBase::TryValidator(wxEvent& wxVALIDATOR_PARAM(event))
|
|
{
|
|
#if wxUSE_VALIDATORS
|
|
// Can only use the validator of the window which
|
|
// is receiving the event
|
|
if ( event.GetEventObject() == this )
|
|
{
|
|
wxValidator *validator = GetValidator();
|
|
if ( validator && validator->ProcessEvent(event) )
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
#endif // wxUSE_VALIDATORS
|
|
|
|
return false;
|
|
}
|
|
|
|
bool wxWindowBase::TryParent(wxEvent& event)
|
|
{
|
|
// carry on up the parent-child hierarchy if the propagation count hasn't
|
|
// reached zero yet
|
|
if ( event.ShouldPropagate() )
|
|
{
|
|
// honour the requests to stop propagation at this window: this is
|
|
// used by the dialogs, for example, to prevent processing the events
|
|
// from the dialog controls in the parent frame which rarely, if ever,
|
|
// makes sense
|
|
if ( !(GetExtraStyle() & wxWS_EX_BLOCK_EVENTS) )
|
|
{
|
|
wxWindow *parent = GetParent();
|
|
if ( parent && !parent->IsBeingDeleted() )
|
|
{
|
|
wxPropagateOnce propagateOnce(event);
|
|
|
|
return parent->GetEventHandler()->ProcessEvent(event);
|
|
}
|
|
}
|
|
}
|
|
|
|
return wxEvtHandler::TryParent(event);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// keyboard navigation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Navigates in the specified direction inside this window
|
|
bool wxWindowBase::DoNavigateIn(int flags)
|
|
{
|
|
#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
|
|
// native code doesn't process our wxNavigationKeyEvents anyhow
|
|
wxUnusedVar(flags);
|
|
return false;
|
|
#else // !wxHAS_NATIVE_TAB_TRAVERSAL
|
|
wxNavigationKeyEvent eventNav;
|
|
eventNav.SetFlags(flags);
|
|
eventNav.SetEventObject(FindFocus());
|
|
return GetEventHandler()->ProcessEvent(eventNav);
|
|
#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
|
|
}
|
|
|
|
void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
|
|
{
|
|
// check that we're not a top level window
|
|
wxCHECK_RET( GetParent(),
|
|
_T("MoveBefore/AfterInTabOrder() don't work for TLWs!") );
|
|
|
|
// detect the special case when we have nothing to do anyhow and when the
|
|
// code below wouldn't work
|
|
if ( win == this )
|
|
return;
|
|
|
|
// find the target window in the siblings list
|
|
wxWindowList& siblings = GetParent()->GetChildren();
|
|
wxWindowList::compatibility_iterator i = siblings.Find(win);
|
|
wxCHECK_RET( i, _T("MoveBefore/AfterInTabOrder(): win is not a sibling") );
|
|
|
|
// unfortunately, when wxUSE_STL == 1 DetachNode() is not implemented so we
|
|
// can't just move the node around
|
|
wxWindow *self = (wxWindow *)this;
|
|
siblings.DeleteObject(self);
|
|
if ( move == MoveAfter )
|
|
{
|
|
i = i->GetNext();
|
|
}
|
|
|
|
if ( i )
|
|
{
|
|
siblings.Insert(i, self);
|
|
}
|
|
else // MoveAfter and win was the last sibling
|
|
{
|
|
siblings.Append(self);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// focus handling
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/*static*/ wxWindow* wxWindowBase::FindFocus()
|
|
{
|
|
wxWindowBase *win = DoFindFocus();
|
|
return win ? win->GetMainWindowOfCompositeControl() : NULL;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// global functions
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxWindow* wxGetTopLevelParent(wxWindow *win)
|
|
{
|
|
while ( win && !win->IsTopLevel() )
|
|
win = win->GetParent();
|
|
|
|
return win;
|
|
}
|
|
|
|
#if wxUSE_ACCESSIBILITY
|
|
// ----------------------------------------------------------------------------
|
|
// accessible object for windows
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// Can return either a child object, or an integer
|
|
// representing the child element, starting from 1.
|
|
wxAccStatus wxWindowAccessible::HitTest(const wxPoint& WXUNUSED(pt), int* WXUNUSED(childId), wxAccessible** WXUNUSED(childObject))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
|
|
wxAccStatus wxWindowAccessible::GetLocation(wxRect& rect, int elementId)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxWindow* win = NULL;
|
|
if (elementId == 0)
|
|
{
|
|
win = GetWindow();
|
|
}
|
|
else
|
|
{
|
|
if (elementId <= (int) GetWindow()->GetChildren().GetCount())
|
|
{
|
|
win = GetWindow()->GetChildren().Item(elementId-1)->GetData();
|
|
}
|
|
else
|
|
return wxACC_FAIL;
|
|
}
|
|
if (win)
|
|
{
|
|
rect = win->GetRect();
|
|
if (win->GetParent() && !win->IsKindOf(CLASSINFO(wxTopLevelWindow)))
|
|
rect.SetPosition(win->GetParent()->ClientToScreen(rect.GetPosition()));
|
|
return wxACC_OK;
|
|
}
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Navigates from fromId to toId/toObject.
|
|
wxAccStatus wxWindowAccessible::Navigate(wxNavDir navDir, int fromId,
|
|
int* WXUNUSED(toId), wxAccessible** toObject)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
switch (navDir)
|
|
{
|
|
case wxNAVDIR_FIRSTCHILD:
|
|
{
|
|
if (GetWindow()->GetChildren().GetCount() == 0)
|
|
return wxACC_FALSE;
|
|
wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetFirst()->GetData();
|
|
*toObject = childWindow->GetOrCreateAccessible();
|
|
|
|
return wxACC_OK;
|
|
}
|
|
case wxNAVDIR_LASTCHILD:
|
|
{
|
|
if (GetWindow()->GetChildren().GetCount() == 0)
|
|
return wxACC_FALSE;
|
|
wxWindow* childWindow = (wxWindow*) GetWindow()->GetChildren().GetLast()->GetData();
|
|
*toObject = childWindow->GetOrCreateAccessible();
|
|
|
|
return wxACC_OK;
|
|
}
|
|
case wxNAVDIR_RIGHT:
|
|
case wxNAVDIR_DOWN:
|
|
case wxNAVDIR_NEXT:
|
|
{
|
|
wxWindowList::compatibility_iterator node =
|
|
wxWindowList::compatibility_iterator();
|
|
if (fromId == 0)
|
|
{
|
|
// Can't navigate to sibling of this window
|
|
// if we're a top-level window.
|
|
if (!GetWindow()->GetParent())
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
|
|
}
|
|
else
|
|
{
|
|
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
|
|
node = GetWindow()->GetChildren().Item(fromId-1);
|
|
}
|
|
|
|
if (node && node->GetNext())
|
|
{
|
|
wxWindow* nextWindow = node->GetNext()->GetData();
|
|
*toObject = nextWindow->GetOrCreateAccessible();
|
|
return wxACC_OK;
|
|
}
|
|
else
|
|
return wxACC_FALSE;
|
|
}
|
|
case wxNAVDIR_LEFT:
|
|
case wxNAVDIR_UP:
|
|
case wxNAVDIR_PREVIOUS:
|
|
{
|
|
wxWindowList::compatibility_iterator node =
|
|
wxWindowList::compatibility_iterator();
|
|
if (fromId == 0)
|
|
{
|
|
// Can't navigate to sibling of this window
|
|
// if we're a top-level window.
|
|
if (!GetWindow()->GetParent())
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
node = GetWindow()->GetParent()->GetChildren().Find(GetWindow());
|
|
}
|
|
else
|
|
{
|
|
if (fromId <= (int) GetWindow()->GetChildren().GetCount())
|
|
node = GetWindow()->GetChildren().Item(fromId-1);
|
|
}
|
|
|
|
if (node && node->GetPrevious())
|
|
{
|
|
wxWindow* previousWindow = node->GetPrevious()->GetData();
|
|
*toObject = previousWindow->GetOrCreateAccessible();
|
|
return wxACC_OK;
|
|
}
|
|
else
|
|
return wxACC_FALSE;
|
|
}
|
|
}
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets the name of the specified object.
|
|
wxAccStatus wxWindowAccessible::GetName(int childId, wxString* name)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxString title;
|
|
|
|
// If a child, leave wxWidgets to call the function on the actual
|
|
// child object.
|
|
if (childId > 0)
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
// This will eventually be replaced by specialised
|
|
// accessible classes, one for each kind of wxWidgets
|
|
// control or window.
|
|
#if wxUSE_BUTTON
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxButton)))
|
|
title = ((wxButton*) GetWindow())->GetLabel();
|
|
else
|
|
#endif
|
|
title = GetWindow()->GetName();
|
|
|
|
if (!title.empty())
|
|
{
|
|
*name = title;
|
|
return wxACC_OK;
|
|
}
|
|
else
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets the number of children.
|
|
wxAccStatus wxWindowAccessible::GetChildCount(int* childId)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
*childId = (int) GetWindow()->GetChildren().GetCount();
|
|
return wxACC_OK;
|
|
}
|
|
|
|
// Gets the specified child (starting from 1).
|
|
// If *child is NULL and return value is wxACC_OK,
|
|
// this means that the child is a simple element and
|
|
// not an accessible object.
|
|
wxAccStatus wxWindowAccessible::GetChild(int childId, wxAccessible** child)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
if (childId == 0)
|
|
{
|
|
*child = this;
|
|
return wxACC_OK;
|
|
}
|
|
|
|
if (childId > (int) GetWindow()->GetChildren().GetCount())
|
|
return wxACC_FAIL;
|
|
|
|
wxWindow* childWindow = GetWindow()->GetChildren().Item(childId-1)->GetData();
|
|
*child = childWindow->GetOrCreateAccessible();
|
|
if (*child)
|
|
return wxACC_OK;
|
|
else
|
|
return wxACC_FAIL;
|
|
}
|
|
|
|
// Gets the parent, or NULL.
|
|
wxAccStatus wxWindowAccessible::GetParent(wxAccessible** parent)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxWindow* parentWindow = GetWindow()->GetParent();
|
|
if (!parentWindow)
|
|
{
|
|
*parent = NULL;
|
|
return wxACC_OK;
|
|
}
|
|
else
|
|
{
|
|
*parent = parentWindow->GetOrCreateAccessible();
|
|
if (*parent)
|
|
return wxACC_OK;
|
|
else
|
|
return wxACC_FAIL;
|
|
}
|
|
}
|
|
|
|
// Performs the default action. childId is 0 (the action for this object)
|
|
// or > 0 (the action for a child).
|
|
// Return wxACC_NOT_SUPPORTED if there is no default action for this
|
|
// window (e.g. an edit control).
|
|
wxAccStatus wxWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets the default action for this object (0) or > 0 (the action for a child).
|
|
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
|
|
// string if there is no action.
|
|
// The retrieved string describes the action that is performed on an object,
|
|
// not what the object does as a result. For example, a toolbar button that prints
|
|
// a document has a default action of "Press" rather than "Prints the current document."
|
|
wxAccStatus wxWindowAccessible::GetDefaultAction(int WXUNUSED(childId), wxString* WXUNUSED(actionName))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns the description for this object or a child.
|
|
wxAccStatus wxWindowAccessible::GetDescription(int WXUNUSED(childId), wxString* description)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
|
|
if (!ht.empty())
|
|
{
|
|
*description = ht;
|
|
return wxACC_OK;
|
|
}
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns help text for this object or a child, similar to tooltip text.
|
|
wxAccStatus wxWindowAccessible::GetHelpText(int WXUNUSED(childId), wxString* helpText)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
|
|
if (!ht.empty())
|
|
{
|
|
*helpText = ht;
|
|
return wxACC_OK;
|
|
}
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns the keyboard shortcut for this object or child.
|
|
// Return e.g. ALT+K
|
|
wxAccStatus wxWindowAccessible::GetKeyboardShortcut(int WXUNUSED(childId), wxString* WXUNUSED(shortcut))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Returns a role constant.
|
|
wxAccStatus wxWindowAccessible::GetRole(int childId, wxAccRole* role)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
// If a child, leave wxWidgets to call the function on the actual
|
|
// child object.
|
|
if (childId > 0)
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#if wxUSE_STATUSBAR
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
#if wxUSE_TOOLBAR
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
|
|
//*role = wxROLE_SYSTEM_CLIENT;
|
|
*role = wxROLE_SYSTEM_CLIENT;
|
|
return wxACC_OK;
|
|
|
|
#if 0
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
}
|
|
|
|
// Returns a state constant.
|
|
wxAccStatus wxWindowAccessible::GetState(int childId, long* state)
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
// If a child, leave wxWidgets to call the function on the actual
|
|
// child object.
|
|
if (childId > 0)
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxControl)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
|
|
#if wxUSE_STATUSBAR
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxStatusBar)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
#if wxUSE_TOOLBAR
|
|
if (GetWindow()->IsKindOf(CLASSINFO(wxToolBar)))
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
|
|
*state = 0;
|
|
return wxACC_OK;
|
|
|
|
#if 0
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
#endif
|
|
}
|
|
|
|
// Returns a localized string representing the value for the object
|
|
// or child.
|
|
wxAccStatus wxWindowAccessible::GetValue(int WXUNUSED(childId), wxString* WXUNUSED(strValue))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Selects the object or child.
|
|
wxAccStatus wxWindowAccessible::Select(int WXUNUSED(childId), wxAccSelectionFlags WXUNUSED(selectFlags))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// Gets the window with the keyboard focus.
|
|
// If childId is 0 and child is NULL, no object in
|
|
// this subhierarchy has the focus.
|
|
// If this object has the focus, child should be 'this'.
|
|
wxAccStatus wxWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
#if wxUSE_VARIANT
|
|
// Gets a variant representing the selected children
|
|
// of this object.
|
|
// Acceptable values:
|
|
// - a null variant (IsNull() returns true)
|
|
// - a list variant (GetType() == wxT("list")
|
|
// - an integer representing the selected child element,
|
|
// or 0 if this object is selected (GetType() == wxT("long")
|
|
// - a "void*" pointer to a wxAccessible child object
|
|
wxAccStatus wxWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
|
|
{
|
|
wxASSERT( GetWindow() != NULL );
|
|
if (!GetWindow())
|
|
return wxACC_FAIL;
|
|
|
|
return wxACC_NOT_IMPLEMENTED;
|
|
}
|
|
#endif // wxUSE_VARIANT
|
|
|
|
#endif // wxUSE_ACCESSIBILITY
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// RTL support
|
|
// ----------------------------------------------------------------------------
|
|
|
|
wxCoord
|
|
wxWindowBase::AdjustForLayoutDirection(wxCoord x,
|
|
wxCoord width,
|
|
wxCoord widthTotal) const
|
|
{
|
|
if ( GetLayoutDirection() == wxLayout_RightToLeft )
|
|
{
|
|
x = widthTotal - x - width;
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Window (and menu items) identifiers management
|
|
// ----------------------------------------------------------------------------
|
|
|
|
namespace
|
|
{
|
|
|
|
// this array contains, in packed form, the "in use" flags for the entire
|
|
// auto-generated ids range: N-th element of the array contains the flags for
|
|
// ids in [wxID_AUTO_LOWEST + 8*N, wxID_AUTO_LOWEST + 8*N + 7] range
|
|
//
|
|
// initially no ids are in use and we allocate them consecutively, but after we
|
|
// exhaust the entire range, we wrap around and reuse the ids freed in the
|
|
// meanwhile
|
|
wxByte gs_autoIdsInUse[(wxID_AUTO_HIGHEST - wxID_AUTO_LOWEST + 1)/8 + 1] = { 0 };
|
|
|
|
// this is an optimization used until we wrap around wxID_AUTO_HIGHEST: if this
|
|
// value is < wxID_AUTO_HIGHEST we know that we haven't wrapped yet and so can
|
|
// allocate the ids simply by incrementing it
|
|
static wxWindowID gs_nextControlId = wxID_AUTO_LOWEST;
|
|
|
|
void MarkAutoIdUsed(wxWindowID id)
|
|
{
|
|
id -= wxID_AUTO_LOWEST;
|
|
|
|
const int theByte = id / 8;
|
|
const int theBit = id % 8;
|
|
|
|
gs_autoIdsInUse[theByte] |= 1 << theBit;
|
|
}
|
|
|
|
void FreeAutoId(wxWindowID id)
|
|
{
|
|
id -= wxID_AUTO_LOWEST;
|
|
|
|
const int theByte = id / 8;
|
|
const int theBit = id % 8;
|
|
|
|
gs_autoIdsInUse[theByte] &= ~(1 << theBit);
|
|
}
|
|
|
|
bool IsAutoIdInUse(wxWindowID id)
|
|
{
|
|
id -= wxID_AUTO_LOWEST;
|
|
|
|
const int theByte = id / 8;
|
|
const int theBit = id % 8;
|
|
|
|
return (gs_autoIdsInUse[theByte] & (1 << theBit)) != 0;
|
|
}
|
|
|
|
} // anonymous namespace
|
|
|
|
|
|
/* static */
|
|
bool wxWindowBase::IsAutoGeneratedId(wxWindowID id)
|
|
{
|
|
if ( id < wxID_AUTO_LOWEST || id > wxID_AUTO_HIGHEST )
|
|
return false;
|
|
|
|
// we shouldn't have any stray ids in this range
|
|
wxASSERT_MSG( IsAutoIdInUse(id), "unused automatically generated id?" );
|
|
|
|
return true;
|
|
}
|
|
|
|
wxWindowID wxWindowBase::NewControlId(int count)
|
|
{
|
|
wxASSERT_MSG( count > 0, "can't allocate less than 1 id" );
|
|
|
|
if ( gs_nextControlId + count - 1 <= wxID_AUTO_HIGHEST )
|
|
{
|
|
// we haven't wrapped yet, so we can just grab the next count ids
|
|
wxWindowID id = gs_nextControlId;
|
|
|
|
while ( count-- )
|
|
MarkAutoIdUsed(gs_nextControlId++);
|
|
|
|
return id;
|
|
}
|
|
else // we've already wrapped or are now going to
|
|
{
|
|
// brute-force search for the id values
|
|
|
|
// number of consecutive free ids found so far
|
|
int found = 0;
|
|
|
|
for ( wxWindowID id = wxID_AUTO_LOWEST; id <= wxID_AUTO_HIGHEST; id++ )
|
|
{
|
|
if ( !IsAutoIdInUse(id) )
|
|
{
|
|
// found another consecutive available id
|
|
found++;
|
|
if ( found == count )
|
|
{
|
|
// mark all count consecutive free ids we found as being in
|
|
// use now and rewind back to the start of available range
|
|
// in the process
|
|
while ( count-- )
|
|
MarkAutoIdUsed(id--);
|
|
|
|
return id;
|
|
}
|
|
}
|
|
else // this id is in use
|
|
{
|
|
// reset the number of consecutive free values found
|
|
found = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if we get here, there are not enough consecutive free ids
|
|
return wxID_NONE;
|
|
}
|
|
|
|
void wxWindowBase::ReleaseControlId(wxWindowID id)
|
|
{
|
|
wxCHECK_RET( IsAutoGeneratedId(id), "can't release non auto-generated id" );
|
|
|
|
FreeAutoId(id);
|
|
}
|