git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@37242 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			121 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#----------------------------------------------------------------------------
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# Name:         scrolledpanel.py
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# Author:       Will Sadkin
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# Created:      03/21/2003
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# Copyright:    (c) 2003 by Will Sadkin
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# RCS-ID:       $Id$
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# License:      wxWindows license
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#----------------------------------------------------------------------------
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# 12/11/2003 - Jeff Grimmett (grimmtooth@softhome.net)
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#
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# o 2.5 compatability update.
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#
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# 12/21/2003 - Jeff Grimmett (grimmtooth@softhome.net)
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#
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# o wxScrolledPanel -> ScrolledPanel
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#
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import  wx
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class ScrolledPanel( wx.PyScrolledWindow ):
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    """ ScrolledPanel fills a "hole" in the implementation of
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    wx.ScrolledWindow, providing automatic scrollbar and scrolling
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    behavior and the tab traversal management that wxScrolledWindow
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    lacks.  This code was based on the original demo code showing how
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    to do this, but is now available for general use as a proper class
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    (and the demo is now converted to just use it.)
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    It is assumed that the ScrolledPanel will have a sizer, as it is
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    used to calculate the minimal virtual size of the panel and etc.
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    """
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    def __init__(self, parent, id=-1, pos = wx.DefaultPosition,
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                 size = wx.DefaultSize, style = wx.TAB_TRAVERSAL,
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                 name = "scrolledpanel"):
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        wx.PyScrolledWindow.__init__(self, parent, id,
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                                     pos=pos, size=size,
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                                     style=style, name=name)
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        self.SetBestFittingSize(size)
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        self.Bind(wx.EVT_CHILD_FOCUS, self.OnChildFocus)
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    def SetupScrolling(self, scroll_x=True, scroll_y=True, rate_x=20, rate_y=20):
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        """
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        This function sets up the event handling necessary to handle
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        scrolling properly. It should be called within the __init__
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        function of any class that is derived from ScrolledPanel,
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        once the controls on the panel have been constructed and
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        thus the size of the scrolling area can be determined.
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        """
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        # The following is all that is needed to integrate the sizer and the
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        # scrolled window.
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        if not scroll_x: rate_x = 0
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        if not scroll_y: rate_y = 0
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        # Round up the virtual size to be a multiple of the scroll rate
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        sizer = self.GetSizer()
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        if sizer:
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            w, h = sizer.GetMinSize()
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            if rate_x:
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                w += rate_x - (w % rate_x)
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            if rate_y:
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                h += rate_y - (h % rate_y)
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            self.SetVirtualSize( (w, h) )
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        self.SetScrollRate(rate_x, rate_y)        
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        wx.CallAfter(self._SetupAfter) # scroll back to top after initial events
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    def _SetupAfter(self):
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        self.SetVirtualSize(self.GetBestVirtualSize())
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        self.Scroll(0,0)
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    def OnChildFocus(self, evt):
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        # If the child window that gets the focus is not visible,
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        # this handler will try to scroll enough to see it.
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        evt.Skip()
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        child = evt.GetWindow()
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        sppu_x, sppu_y = self.GetScrollPixelsPerUnit()
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        vs_x, vs_y   = self.GetViewStart()
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        cr = child.GetRect()
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        clntsz = self.GetClientSize()
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        new_vs_x, new_vs_y = -1, -1
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        # is it before the left edge?
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        if cr.x < 0 and sppu_x > 0:
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            new_vs_x = vs_x + (cr.x / sppu_x)
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        # is it above the top?
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        if cr.y < 0 and sppu_y > 0:
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            new_vs_y = vs_y + (cr.y / sppu_y)
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        # For the right and bottom edges, scroll enough to show the
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        # whole control if possible, but if not just scroll such that
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        # the top/left edges are still visible
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        # is it past the right edge ?
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        if cr.right > clntsz.width and sppu_x > 0:
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            diff = (cr.right - clntsz.width) / sppu_x
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            if cr.x - diff * sppu_x > 0:
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                new_vs_x = vs_x + diff + 1
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            else:
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                new_vs_x = vs_x + (cr.x / sppu_x)
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        # is it below the bottom ?
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        if cr.bottom > clntsz.height and sppu_y > 0:
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            diff = (cr.bottom - clntsz.height) / sppu_y
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            if cr.y - diff * sppu_y > 0:
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                new_vs_y = vs_y + diff + 1
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            else:
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                new_vs_y = vs_y + (cr.y / sppu_y)
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        # if we need to adjust
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        if new_vs_x != -1 or new_vs_y != -1:
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            #print "%s: (%s, %s)" % (self.GetName(), new_vs_x, new_vs_y)
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            self.Scroll(new_vs_x, new_vs_y)
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