git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56578 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			102 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        xlocale.h
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// Purpose:     interface of wxXLocale
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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    @class wxXLocale
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    This class represents a locale object used by so-called xlocale API.
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    Unlike wxLocale it doesn't provide any non-trivial operations but simply
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    provides a portable wrapper for POSIX @c locale_t type.
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    It exists solely to be provided as an argument to various @c wxFoo_l() functions
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    which are the extensions of the standard locale-dependent functions (hence the
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    name xlocale). These functions do exactly the same thing as the corresponding
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    standard @c foo() except that instead of using the global program locale
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    they use the provided wxXLocale object.
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    For example, if the user runs the program in French locale, the standard
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    @c printf() function will output floating point numbers using decimal comma
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    instead of decimal period. If the program needs to format a floating-point
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    number in a standard format it can use:
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    @code wxPrintf_l(wxXLocale::GetCLocale(), "%g", number) @endcode
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    to do it.
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    Conversely, if a program wanted to output the number in French locale, even if
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    the current locale is different, it could use wxXLocale(wxLANGUAGE_FRENCH).
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    @section xlocale_avail Availability
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    This class is fully implemented only under the platforms where xlocale POSIX
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    API or equivalent is available. Currently the xlocale API is available under
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    most of the recent Unix systems (including Linux, various BSD and Mac OS X) and
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    Microsoft Visual C++ standard library provides a similar API starting from
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    version 8 (Visual Studio 2005).
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    If neither POSIX API nor Microsoft proprietary equivalent are available, this
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    class is still available but works in degraded mode: the only supported locale
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    is the C one and attempts to create wxXLocale object for any other locale will
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    fail. You can use the preprocessor macro @c wxHAS_XLOCALE_SUPPORT to test if
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    full xlocale API is available or only skeleton C locale support is present.
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    Notice that wxXLocale is new in wxWidgets 2.9.0 and is not compiled in if
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    @c wxUSE_XLOCALE was set to 0 during the library compilation.
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    @section xlocale_func Locale-dependent functions
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    Currently the following @c _l-functions are available:
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    - Character classification functions:
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      @c wxIsxxx_l(), e.g. @c wxIsalpha_l(), @c wxIslower_l() and all the others.
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    - Character transformation functions:
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      @c wxTolower_l() and @c wxToupper_l()
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    We hope to provide many more functions (covering numbers, time and formatted
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    IO) in the near future.
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    @library{wxbase}
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    @category{misc}
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    @see wxLocale
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*/
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class wxXLocale
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{
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public:
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    /**
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        Creates an uninitialized locale object, IsOk() method will return @false.
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    */
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    wxXLocale();
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    /**
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        Creates the locale object corresponding to the specified language.
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    */
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    wxXLocale(wxLanguage lang);
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    /**
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        Creates the locale object corresponding to the specified locale string.
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        The locale string is system-dependent, use constructor taking wxLanguage
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        for better portability.
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    */
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    wxXLocale(const char* loc);
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    /**
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        Returns the global object representing the "C" locale.
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        For an even shorter access to this object a global @c wxCLocale variable
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        (implemented as a macro) is provided and can be used instead of calling
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        this method.
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    */
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    static wxXLocale& GetCLocale();
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    /**
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        Returns @true if this object is initialized, i.e. represents a valid locale
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        or @false otherwise.
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    */
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    bool IsOk() const;
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};
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