git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57846 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			105 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        chartype.h
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// Purpose:     interface of global functions
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// Author:      wxWidgets team
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// RCS-ID:      $Id$
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// Licence:     wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/** @addtogroup group_funcmacro_string */
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//@{
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/**
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    This macro can be used with character and string literals (in other words,
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    @c 'x' or @c "foo") to automatically convert them to wide strings in Unicode
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    builds of wxWidgets. This macro simply returns the value passed to it
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    without changes in ASCII build. In fact, its definition is:
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@code
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#ifdef UNICODE
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#   define wxT(x)  L##x
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#else // !Unicode
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#   define wxT(x)  x
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#endif
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@endcode
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    Note that since wxWidgets 2.9.0 you shouldn't use wxT() anymore in your
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    program sources if you want to support Unicode.
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    @see @ref overview_unicode, wxS()
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    @header{wx/chartype.h}
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*/
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#define wxT(string)
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/**
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    wxS is macro which can be used with character and string literals (in other words,
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    @c 'x' or @c "foo") to either convert them to wide characters or wide strings
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    in @c wchar_t-based (UTF-16) builds or keep them unchanged in @c char-based
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    (UTF-8) builds.
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    Basically this macro produces characters or strings of type wxStringCharType.
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    The use of this macro is optional as the translation will always be done at
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    run-time even if there is a mismatch between the kind of the literal used
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    and the string or character type used in the current build.
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    However using it can be beneficial in <b>performance-sensitive code</b> to
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    do the conversion at compile-time instead.
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    @see @ref overview_unicode, wxT()
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    @header{wx/chartype.h}
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*/
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#define wxS(string)
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/**
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    This macro is exactly the same as wxT() and is defined in wxWidgets simply
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    because it may be more intuitive for Windows programmers as the standard
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    Win32 headers also define it (as well as yet another name for the same
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    macro which is _TEXT()).
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    Don't confuse this macro with _()!
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    @header{wx/chartype.h}
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*/
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#define _T(string)
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/**
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    wxChar is defined to be
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    - @c char when <tt>wxUSE_UNICODE==0</tt>
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    - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
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*/
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typedef wxUSE_UNICODE_dependent wxChar;
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/**
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    wxSChar is defined to be
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    - <tt>signed char</tt> when <tt>wxUSE_UNICODE==0</tt>
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    - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
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*/
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typedef wxUSE_UNICODE_dependent wxSChar;
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/**
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    wxUChar is defined to be
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    - <tt>unsigned char</tt> when <tt>wxUSE_UNICODE==0</tt>
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    - @c wchar_t when <tt>wxUSE_UNICODE==1</tt> (the default).
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*/
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typedef wxUSE_UNICODE_dependent wxUChar;
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/**
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    wxStringCharType is defined to be:
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    - @c char when <tt>wxUSE_UNICODE==0</tt>
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    - @c char when <tt>wxUSE_UNICODE_WCHAR==0</tt> and <tt>wxUSE_UNICODE==1</tt>
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    - @c wchar_t when <tt>wxUSE_UNICODE_WCHAR==1</tt> and <tt>wxUSE_UNICODE==1</tt>
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    The @c wxUSE_UNICODE_WCHAR symbol is defined to @c 1 when building on
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    Windows while it's defined to @c 0 when building on Unix, Linux or OS X.
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    (Note that @c wxUSE_UNICODE_UTF8 symbol is defined as the opposite of
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    @c wxUSE_UNICODE_WCHAR.)
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    Note that wxStringCharType (as the name says) is the type used by wxString
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    for internal storage of the characters.
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*/
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typedef wxUSE_UNICODE_WCHAR_dependent wxStringCharType;
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//@}
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