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wxWidgets/utils/dialoged/src/reseditr.h
Gilles Depeyrot ab7ce33c56 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer
Tools update contain a bug concerning #pragma interface handling that can only
be worked around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@17039 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-07 12:28:46 +00:00

453 lines
16 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: reseditr.h
// Purpose: Resource editor class
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _RESEDITR_H_
#define _RESEDITR_H_
#define wxDIALOG_EDITOR_VERSION 2.1
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "reseditr.h"
#endif
#include "wx/wx.h"
#include "wx/string.h"
#include "wx/layout.h"
#include "wx/resource.h"
#include "wx/toolbar.h"
#include "wx/imaglist.h"
#include "wx/treectrl.h"
#include "wx/proplist.h"
#include "wx/txtstrm.h"
#include "symbtabl.h"
#include "winstyle.h"
#define RESED_DELETE 301
#define RESED_RECREATE 303
#define RESED_CLEAR 304
#define RESED_NEW_DIALOG 305
#define RESED_NEW_PANEL 306
#define RESED_TEST 310
#define RESED_CONVERT_WXRS 311 // Convert old WXRs to new
#define RESED_CONTENTS 320
#define IDC_TREECTRL 500
#define IDC_LISTCTRL 501
// For control list ('palette')
#define RESED_POINTER 0
#define RESED_BUTTON 1
#define RESED_BMPBUTTON 2
#define RESED_STATICTEXT 3
#define RESED_STATICBMP 4
#define RESED_STATICBOX 5
#define RESED_TEXTCTRL_SINGLE 6
#define RESED_TEXTCTRL_MULTIPLE 7
#define RESED_LISTBOX 8
#define RESED_CHOICE 9
#define RESED_COMBOBOX 10
#define RESED_CHECKBOX 11
#define RESED_SLIDER 12
#define RESED_GAUGE 13
#define RESED_RADIOBOX 14
#define RESED_RADIOBUTTON 15
#define RESED_SCROLLBAR 16
#define RESED_TREECTRL 17
#define RESED_LISTCTRL 18
#define RESED_SPINBUTTON 19
/*
* Controls loading, saving, user interface of resource editor(s).
*/
class wxResourceEditorFrame;
class EditorToolBar;
class wxWindowPropertyInfo;
class wxResourceEditorProjectTree;
class wxResourceEditorControlList;
#ifdef __WXMSW__
#define wxHelpController wxWinHelpController
#else
#define wxHelpController wxHTMLHelpController;
#endif
class wxHelpController;
/*
* The resourceTable contains a list of wxItemResources (which each may
* have further children, defining e.g. a dialog box with controls).
*
* We need to associate actual windows with each wxItemResource,
* instead of the current 'one current window' scheme.
*
* - We create a new dialog, create a wxItemResource,
* associate the dialog with wxItemResource via a hash table.
* Must be a hash table in case dialog is deleted without
* telling the resource manager.
* - When we save the resource after editing/closing the dialog,
* we check the wxItemResource/wxDialog and children for
* consistency (throw away items no longer in the wxDialog,
* create any new wxItemResources).
* - We save the wxItemResources via the wxPropertyInfo classes,
* so devolve the code to the appropriate class.
* This involves creating a new temporary wxPropertyInfo for
* the purpose.
*
* We currently assume we only create one instance of a window for
* each wxItemResource. We will need to relax this when we're editing
* in situ.
*
*
*/
class wxResourceTableWithSaving: public wxResourceTable
{
public:
wxResourceTableWithSaving():wxResourceTable()
{
// Add all known window styles
m_styleTable.Init();
}
virtual bool Save(const wxString& filename);
virtual bool SaveResource(wxTextOutputStream& stream, wxItemResource* item, wxItemResource* parentItem);
void GeneratePanelStyleString(long windowStyle, char *buf);
void GenerateDialogStyleString(long windowStyle, char *buf);
void GenerateControlStyleString(const wxString& windowClass, long windowStyle, char *buf);
void OutputFont(wxTextOutputStream& stream, const wxFont& font);
wxControl *CreateItem(wxPanel *panel, const wxItemResource *childResource, const wxItemResource* parentResource);
protected:
wxWindowStyleTable m_styleTable;
};
class wxResourceEditorScrolledWindow;
class wxResourceManager: public wxObject
{
friend class wxResourceEditorFrame;
public:
wxResourceManager();
~wxResourceManager();
// Operations
// Initializes the resource manager
bool Initialize();
// Load/save window size etc.
bool LoadOptions();
bool SaveOptions();
// Show or hide the resource editor frame, which displays a list
// of resources with ability to edit them.
virtual bool ShowResourceEditor(bool show, wxWindow *parent = NULL, const char *title = "wxWindows Dialog Editor");
// Convert old WXRs to new
virtual bool ConvertWXRs();
bool DoConvertWXR(const wxString& oldPath, const wxString& newPath);
bool ChangeOldToNewResource(wxItemResource* parent, wxItemResource* res);
bool InsertLabelResource(wxItemResource* parent, wxItemResource* res);
virtual bool Save();
virtual bool SaveAs();
virtual bool Save(const wxString& filename);
virtual bool Load(const wxString& filename);
virtual bool Clear(bool deleteWindows = TRUE, bool force = TRUE);
virtual void SetFrameTitle(const wxString& filename);
virtual void ClearCurrentDialog();
virtual bool New(bool loadFromFile = TRUE, const wxString& filename = "");
virtual bool SaveIfModified();
virtual void AlignItems(int flag);
virtual void CopySize(int command); // Copy width, height or both from first control
virtual void ToBackOrFront(bool toBack);
virtual void DistributePositions(int command); // Distribute controls evenly between first and last
virtual wxWindow *FindParentOfSelection();
virtual wxFrame *OnCreateEditorFrame(const char *title);
virtual wxMenuBar *OnCreateEditorMenuBar(wxFrame *parent);
virtual wxResourceEditorScrolledWindow *OnCreateEditorPanel(wxFrame *parent);
virtual wxToolBar *OnCreateToolBar(wxFrame *parent);
// Create a window information object for the given window
wxWindowPropertyInfo* CreatePropertyInfoForWindow(wxWindow *win);
// Edit the given window
void EditWindow(wxWindow *win);
virtual void UpdateResourceList();
virtual void AddItemsRecursively(long parent, wxItemResource *resource);
virtual bool EditSelectedResource();
virtual bool Edit(wxItemResource *res);
virtual bool CreateNewPanel();
virtual bool CreatePanelItem(wxItemResource *panelResource, wxPanel *panel, char *itemType, int x = 10, int y = 10, bool isBitmap = FALSE);
virtual bool DeleteSelection();
virtual bool TestCurrentDialog(wxWindow* parent);
// Saves the window info into the resource, and deletes the
// handler. Doesn't actually disassociate the window from
// the resources. Replaces OnClose.
virtual bool SaveInfoAndDeleteHandler(wxWindow* win);
// Destroys the window. If this is the 'current' panel, NULLs the
// variable.
virtual bool DeleteWindow(wxWindow* win);
virtual bool DeleteResource(wxItemResource *res);
virtual bool DeleteResource(wxWindow *win);
// Add bitmap resource if there isn't already one with this filename.
virtual wxString AddBitmapResource(const wxString& filename);
// Delete the bitmap resource if it isn't being used by another resource.
virtual void PossiblyDeleteBitmapResource(const wxString& resourceName);
// Helper function for above
virtual bool IsBitmapResourceUsed(const wxString& resourceName);
wxItemResource *FindBitmapResourceByFilename(const wxString& filename);
wxString FindBitmapFilenameForResource(wxItemResource *resource);
// Is this window identifier in use?
bool IsSymbolUsed(wxItemResource* thisResource, wxWindowID id) ;
// Is this window identifier compatible with the given name? (i.e.
// does it already exist under a different name)
bool IsIdentifierOK(const wxString& name, wxWindowID id);
// Change all integer ids that match oldId, to newId.
// This is necessary if an id is changed for one resource - all resources
// must be changed.
void ChangeIds(int oldId, int newId);
// If any resource ids were missing (or their symbol was missing),
// repair them i.e. give them new ids. Returns TRUE if any resource
// needed repairing.
bool RepairResourceIds();
// Deletes 'win' and creates a new window from the resource that
// was associated with it. E.g. if you can't change properties on the
// fly, you'll need to delete the window and create it again.
virtual wxWindow *RecreateWindowFromResource(wxWindow *win, wxWindowPropertyInfo *info = NULL, bool instantiateFirst = TRUE);
virtual bool RecreateSelection();
// Remove selection handles if this control is selected
void DeselectItemIfNecessary(wxWindow *win);
// Need to search through resource table removing this from
// any resource which has this as a parent.
virtual bool RemoveResourceFromParent(wxItemResource *res);
virtual bool EditDialog(wxDialog *dialog, wxWindow *parent);
void AddSelection(wxWindow *win);
void RemoveSelection(wxWindow *win);
virtual void MakeUniqueName(char *prefix, char *buf);
// (Dis)associate resource<->physical window
// Doesn't delete any windows.
virtual void AssociateResource(wxItemResource *resource, wxWindow *win);
virtual bool DisassociateResource(wxItemResource *resource);
virtual bool DisassociateResource(wxWindow *win);
virtual bool DisassociateWindows();
virtual wxItemResource *FindResourceForWindow(wxWindow *win);
virtual wxWindow *FindWindowForResource(wxItemResource *resource);
virtual bool InstantiateAllResourcesFromWindows();
virtual bool InstantiateResourceFromWindow(wxItemResource *resource, wxWindow *window, bool recurse = FALSE);
// Accessors
inline void SetEditorFrame(wxFrame *fr) { m_editorFrame = fr; }
inline void SetEditorToolBar(EditorToolBar *tb) { m_editorToolBar = tb; }
inline wxFrame *GetEditorFrame() const { return m_editorFrame; }
inline wxResourceEditorProjectTree *GetEditorResourceTree() const { return m_editorResourceTree; }
inline wxResourceEditorControlList *GetEditorControlList() const { return m_editorControlList; }
inline wxList& GetSelections() { return m_selections; }
inline wxMenu *GetPopupMenu() const { return m_popupMenu; }
#ifdef __WXMSW__
inline wxHelpController *GetHelpController() const { return m_helpController; }
#endif
inline void Modify(bool mod = TRUE) { m_modified = mod; }
inline bool Modified() const { return m_modified; }
inline wxResourceTable& GetResourceTable() { return m_resourceTable; }
inline wxHashTable& GetResourceAssociations() { return m_resourceAssociations; }
inline wxString GetCurrentFilename() const { return m_currentFilename; }
static wxResourceManager* GetCurrentResourceManager() { return sm_currentResourceManager; }
inline void SetSymbolFilename(const wxString& s) { m_symbolFilename = s; }
inline wxString GetSymbolFilename() const { return m_symbolFilename; }
inline wxRect& GetPropertyWindowSize() { return m_propertyWindowSize; }
inline wxRect& GetResourceEditorWindowSize() { return m_resourceEditorWindowSize; }
wxResourceSymbolTable& GetSymbolTable() { return m_symbolTable; }
// Generate a window id and a first stab at a name
int GenerateWindowId(const wxString& prefix, wxString& idName) ;
// Member variables
protected:
#ifdef __WXMSW__
wxHelpController* m_helpController;
#endif
wxResourceTableWithSaving m_resourceTable;
wxFrame* m_editorFrame;
wxResourceEditorScrolledWindow* m_editorPanel;
wxMenu* m_popupMenu;
wxResourceEditorProjectTree* m_editorResourceTree;
wxResourceEditorControlList* m_editorControlList;
EditorToolBar* m_editorToolBar;
int m_nameCounter;
int m_symbolIdCounter; // For generating window ids
bool m_modified;
wxHashTable m_resourceAssociations;
wxList m_selections;
wxString m_currentFilename;
wxBitmap* m_bitmapImage; // Default for static bitmaps/buttons
wxImageList m_imageList;
long m_rootDialogItem; // Root of dialog hierarchy in tree (unused)
// Options to be saved/restored
wxString m_optionsResourceFilename; // e.g. dialoged.ini, .dialogrc
wxRect m_propertyWindowSize;
wxRect m_resourceEditorWindowSize;
static wxResourceManager* sm_currentResourceManager;
// Symbol table with identifiers for controls
wxResourceSymbolTable m_symbolTable;
// Filename for include file, e.g. resource.h
wxString m_symbolFilename;
};
class wxResourceEditorFrame: public wxFrame
{
public:
DECLARE_CLASS(wxResourceEditorFrame)
wxResourceManager *manager;
wxResourceEditorFrame(wxResourceManager *resMan, wxFrame *parent, const wxString& title,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(600, 400),
long style = wxDEFAULT_FRAME_STYLE, const wxString& name = "frame");
~wxResourceEditorFrame();
void OnCloseWindow(wxCloseEvent& event);
void OnNew(wxCommandEvent& event);
void OnOpen(wxCommandEvent& event);
void OnNewDialog(wxCommandEvent& event);
void OnClear(wxCommandEvent& event);
void OnSave(wxCommandEvent& event);
void OnSaveAs(wxCommandEvent& event);
void OnExit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnContents(wxCommandEvent& event);
void OnDeleteSelection(wxCommandEvent& event);
void OnRecreateSelection(wxCommandEvent& event);
void OnTest(wxCommandEvent& event);
void OnConvertWXRs(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
class wxResourceEditorScrolledWindow: public wxScrolledWindow
{
public:
wxResourceEditorScrolledWindow(wxWindow *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = 0);
~wxResourceEditorScrolledWindow();
void OnPaint(wxPaintEvent& event);
void DrawTitle(wxDC& dc);
// Accessors
inline int GetMarginX() { return m_marginX; }
inline int GetMarginY() { return m_marginY; }
public:
wxWindow* m_childWindow;
private:
int m_marginX, m_marginY;
DECLARE_EVENT_TABLE()
};
#define OBJECT_MENU_TITLE 1
#define OBJECT_MENU_EDIT 2
#define OBJECT_MENU_DELETE 3
/*
* Main toolbar
*
*/
class EditorToolBar: public wxToolBar
{
public:
EditorToolBar(wxFrame *frame, const wxPoint& pos = wxPoint(0, 0), const wxSize& size = wxSize(0, 0),
long style = wxTB_HORIZONTAL);
bool OnLeftClick(int toolIndex, bool toggled);
void OnMouseEnter(int toolIndex);
DECLARE_EVENT_TABLE()
};
// Toolbar ids
#define TOOLBAR_LOAD_FILE 101
#define TOOLBAR_SAVE_FILE 102
#define TOOLBAR_NEW 103
#define TOOLBAR_TREE 105
#define TOOLBAR_HELP 106
// Formatting tools
#define TOOLBAR_FORMAT_HORIZ 110
#define TOOLBAR_FORMAT_HORIZ_LEFT_ALIGN 111
#define TOOLBAR_FORMAT_HORIZ_RIGHT_ALIGN 112
#define TOOLBAR_FORMAT_VERT 113
#define TOOLBAR_FORMAT_VERT_TOP_ALIGN 114
#define TOOLBAR_FORMAT_VERT_BOT_ALIGN 115
#define TOOLBAR_TO_FRONT 116
#define TOOLBAR_TO_BACK 117
#define TOOLBAR_COPY_SIZE 118
#define TOOLBAR_COPY_WIDTH 119
#define TOOLBAR_COPY_HEIGHT 120
#define TOOLBAR_DISTRIBUTE_HORIZ 121
#define TOOLBAR_DISTRIBUTE_VERT 122
/*
* this class is used to store data associated with a tree item
*/
class wxResourceTreeData : public wxTreeItemData
{
public:
wxResourceTreeData(wxItemResource *resource) { m_resource = resource; }
wxItemResource *GetResource() const { return m_resource; }
private:
wxItemResource *m_resource;
};
#endif