This is completely unnecessary and confusing. See #15893. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75658 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			725 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			725 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/window.h
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// Purpose:     wxWindowMSW class
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// Author:      Julian Smart
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// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
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//              elimination of Default(), ...
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// Created:     01/02/97
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_
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#define _WX_WINDOW_H_
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#include "wx/settings.h"        // solely for wxSystemColour
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// if this is set to 1, we use deferred window sizing to reduce flicker when
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// resizing complicated window hierarchies, but this can in theory result in
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// different behaviour than the old code so we keep the possibility to use it
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// by setting this to 0 (in the future this should be removed completely)
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#ifdef __WXWINCE__
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    #define wxUSE_DEFERRED_SIZING 0
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#else
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    #define wxUSE_DEFERRED_SIZING 1
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#endif
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// ---------------------------------------------------------------------------
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// wxWindow declaration for MSW
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// ---------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxWindowMSW : public wxWindowBase
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{
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    friend class wxSpinCtrl;
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    friend class wxSlider;
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    friend class wxRadioBox;
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#if defined __VISUALC__ && __VISUALC__ <= 1200
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    friend class wxWindowMSW;
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#endif
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public:
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    wxWindowMSW() { Init(); }
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    wxWindowMSW(wxWindow *parent,
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                wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxString& name = wxPanelNameStr)
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    {
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        Init();
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        Create(parent, id, pos, size, style, name);
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    }
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    virtual ~wxWindowMSW();
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    bool Create(wxWindow *parent,
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                wxWindowID id,
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                const wxPoint& pos = wxDefaultPosition,
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                const wxSize& size = wxDefaultSize,
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                long style = 0,
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                const wxString& name = wxPanelNameStr);
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    // implement base class pure virtuals
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    virtual void SetLabel(const wxString& label);
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    virtual wxString GetLabel() const;
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    virtual void Raise();
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    virtual void Lower();
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    virtual bool BeginRepositioningChildren();
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    virtual void EndRepositioningChildren();
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    virtual bool Show(bool show = true);
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    virtual bool ShowWithEffect(wxShowEffect effect,
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                                unsigned timeout = 0)
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    {
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        return MSWShowWithEffect(true, effect, timeout);
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    }
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    virtual bool HideWithEffect(wxShowEffect effect,
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                                unsigned timeout = 0)
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    {
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        return MSWShowWithEffect(false, effect, timeout);
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    }
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    virtual void SetFocus();
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    virtual void SetFocusFromKbd();
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    virtual bool Reparent(wxWindowBase *newParent);
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    virtual void WarpPointer(int x, int y);
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    virtual void Refresh( bool eraseBackground = true,
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                          const wxRect *rect = (const wxRect *) NULL );
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    virtual void Update();
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    virtual void SetWindowStyleFlag(long style);
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    virtual void SetExtraStyle(long exStyle);
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    virtual bool SetCursor( const wxCursor &cursor );
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    virtual bool SetFont( const wxFont &font );
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    virtual int GetCharHeight() const;
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    virtual int GetCharWidth() const;
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    virtual void SetScrollbar( int orient, int pos, int thumbVisible,
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                               int range, bool refresh = true );
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    virtual void SetScrollPos( int orient, int pos, bool refresh = true );
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    virtual int GetScrollPos( int orient ) const;
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    virtual int GetScrollThumb( int orient ) const;
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    virtual int GetScrollRange( int orient ) const;
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    virtual void ScrollWindow( int dx, int dy,
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                               const wxRect* rect = NULL );
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    virtual bool ScrollLines(int lines);
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    virtual bool ScrollPages(int pages);
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    virtual void SetLayoutDirection(wxLayoutDirection dir);
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    virtual wxLayoutDirection GetLayoutDirection() const;
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    virtual wxCoord AdjustForLayoutDirection(wxCoord x,
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                                             wxCoord width,
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                                             wxCoord widthTotal) const;
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#if wxUSE_DRAG_AND_DROP
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    virtual void SetDropTarget( wxDropTarget *dropTarget );
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#endif // wxUSE_DRAG_AND_DROP
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    // Accept files for dragging
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    virtual void DragAcceptFiles(bool accept);
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#ifndef __WXUNIVERSAL__
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    // Native resource loading (implemented in src/msw/nativdlg.cpp)
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    // FIXME: should they really be all virtual?
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    virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID id);
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    virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
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    wxWindow* GetWindowChild1(wxWindowID id);
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    wxWindow* GetWindowChild(wxWindowID id);
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#endif // __WXUNIVERSAL__
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#if wxUSE_HOTKEY
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    // install and deinstall a system wide hotkey
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    virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
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    virtual bool UnregisterHotKey(int hotkeyId);
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#endif // wxUSE_HOTKEY
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#ifdef __POCKETPC__
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    bool IsContextMenuEnabled() const { return m_contextMenuEnabled; }
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    void EnableContextMenu(bool enable = true) { m_contextMenuEnabled = enable; }
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#endif
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    // window handle stuff
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    // -------------------
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    WXHWND GetHWND() const { return m_hWnd; }
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    void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
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    virtual WXWidget GetHandle() const { return GetHWND(); }
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    void AssociateHandle(WXWidget handle);
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    void DissociateHandle();
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    // does this window have deferred position and/or size?
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    bool IsSizeDeferred() const;
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    // these functions allow to register a global handler for the given Windows
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    // message: it will be called from MSWWindowProc() of any window which gets
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    // this event if it's not processed before (i.e. unlike a hook procedure it
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    // does not override the normal processing)
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    //
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    // notice that if you want to process a message for a given window only you
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    // should override its MSWWindowProc() instead
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    // type of the handler: it is called with the message parameters (except
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    // that the window object is passed instead of window handle) and should
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    // return true if it handled the message or false if it should be passed to
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    // DefWindowProc()
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    typedef bool (*MSWMessageHandler)(wxWindowMSW *win,
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                                      WXUINT nMsg,
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                                      WXWPARAM wParam,
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                                      WXLPARAM lParam);
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    // install a handler, shouldn't be called more than one for the same message
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    static bool MSWRegisterMessageHandler(int msg, MSWMessageHandler handler);
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    // unregister a previously registered handler
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    static void MSWUnregisterMessageHandler(int msg, MSWMessageHandler handler);
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    // implementation from now on
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    // ==========================
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    // event handlers
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    // --------------
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    void OnPaint(wxPaintEvent& event);
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#ifdef __WXWINCE__
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    void OnInitDialog(wxInitDialogEvent& event);
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#endif
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public:
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    // Windows subclassing
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    void SubclassWin(WXHWND hWnd);
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    void UnsubclassWin();
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    WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
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    void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
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    // return true if the window is of a standard (i.e. not wxWidgets') class
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    //
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    // to understand why does it work, look at SubclassWin() code and comments
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    bool IsOfStandardClass() const { return m_oldWndProc != NULL; }
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    wxWindow *FindItem(long id, WXHWND hWnd = NULL) const;
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    wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = false) const;
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    // MSW only: true if this control is part of the main control
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    virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return false; }
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#if wxUSE_TOOLTIPS
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    // MSW only: true if this window or any of its children have a tooltip
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    virtual bool HasToolTips() const { return GetToolTip() != NULL; }
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#endif // wxUSE_TOOLTIPS
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    // translate wxWidgets style flags for this control into the Windows style
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    // and optional extended style for the corresponding native control
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    //
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    // this is the function that should be overridden in the derived classes,
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    // but you will mostly use MSWGetCreateWindowFlags() below
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    virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const ;
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    // get the MSW window flags corresponding to wxWidgets ones
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    //
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    // the functions returns the flags (WS_XXX) directly and puts the ext
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    // (WS_EX_XXX) flags into the provided pointer if not NULL
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    WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
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        { return MSWGetStyle(GetWindowStyle(), exflags); }
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    // update the real underlying window style flags to correspond to the
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    // current wxWindow object style (safe to call even if window isn't fully
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    // created yet)
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    void MSWUpdateStyle(long flagsOld, long exflagsOld);
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    // get the HWND to be used as parent of this window with CreateWindow()
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    virtual WXHWND MSWGetParent() const;
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    // get the Win32 window class name used by all wxWindow objects by default
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    static const wxChar *MSWGetRegisteredClassName();
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    // creates the window of specified Windows class with given style, extended
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    // style, title and geometry (default values
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    //
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    // returns true if the window has been created, false if creation failed
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    bool MSWCreate(const wxChar *wclass,
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                   const wxChar *title = NULL,
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                   const wxPoint& pos = wxDefaultPosition,
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                   const wxSize& size = wxDefaultSize,
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                   WXDWORD style = 0,
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                   WXDWORD exendedStyle = 0);
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    virtual bool MSWCommand(WXUINT param, WXWORD id);
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#ifndef __WXUNIVERSAL__
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    // Create an appropriate wxWindow from a HWND
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    virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
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    // Make sure the window style reflects the HWND style (roughly)
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    virtual void AdoptAttributesFromHWND();
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#endif // __WXUNIVERSAL__
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    // Setup background and foreground colours correctly
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    virtual void SetupColours();
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    // ------------------------------------------------------------------------
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    // helpers for message handlers: these perform the same function as the
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    // message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
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    // the correct parameters
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    // ------------------------------------------------------------------------
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    void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
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                       WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
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    void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
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                        WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
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    void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
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                      WXWORD *code, WXWORD *pos, WXHWND *hwnd);
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    void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
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                        WXHDC *hdc, WXHWND *hwnd);
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    void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
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                          WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
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    // ------------------------------------------------------------------------
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    // internal handlers for MSW messages: all handlers return a boolean value:
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    // true means that the handler processed the event and false that it didn't
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    // ------------------------------------------------------------------------
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    // there are several cases where we have virtual functions for Windows
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    // message processing: this is because these messages often require to be
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    // processed in a different manner in the derived classes. For all other
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    // messages, however, we do *not* have corresponding MSWOnXXX() function
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    // and if the derived class wants to process them, it should override
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    // MSWWindowProc() directly.
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    // scroll event (both horizontal and vertical)
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    virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
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                             WXWORD pos, WXHWND control);
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    // child control notifications
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    virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
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    // owner-drawn controls need to process these messages
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    virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
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    virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
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    // the rest are not virtual
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    bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
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    bool HandleInitDialog(WXHWND hWndFocus);
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    bool HandleDestroy();
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    bool HandlePaint();
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    bool HandlePrintClient(WXHDC hDC);
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    bool HandleEraseBkgnd(WXHDC hDC);
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    bool HandleMinimize();
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    bool HandleMaximize();
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    bool HandleSize(int x, int y, WXUINT flag);
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    bool HandleSizing(wxRect& rect);
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    bool HandleGetMinMaxInfo(void *mmInfo);
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    bool HandleEnterSizeMove();
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    bool HandleExitSizeMove();
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    bool HandleShow(bool show, int status);
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    bool HandleActivate(int flag, bool minimized, WXHWND activate);
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    bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
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    bool HandleCtlColor(WXHBRUSH *hBrush, WXHDC hdc, WXHWND hWnd);
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    bool HandlePaletteChanged(WXHWND hWndPalChange);
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    bool HandleQueryNewPalette();
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    bool HandleSysColorChange();
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    bool HandleDisplayChange();
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    bool HandleCaptureChanged(WXHWND gainedCapture);
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    virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
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    bool HandleQueryEndSession(long logOff, bool *mayEnd);
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    bool HandleEndSession(bool endSession, long logOff);
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    bool HandleSetFocus(WXHWND wnd);
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    bool HandleKillFocus(WXHWND wnd);
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    bool HandleDropFiles(WXWPARAM wParam);
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    bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
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    bool HandleMouseMove(int x, int y, WXUINT flags);
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    bool HandleMouseWheel(wxMouseWheelAxis axis,
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                          WXWPARAM wParam, WXLPARAM lParam);
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    bool HandleChar(WXWPARAM wParam, WXLPARAM lParam);
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    bool HandleKeyDown(WXWPARAM wParam, WXLPARAM lParam);
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    bool HandleKeyUp(WXWPARAM wParam, WXLPARAM lParam);
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#if wxUSE_HOTKEY
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    bool HandleHotKey(WXWPARAM wParam, WXLPARAM lParam);
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#endif
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#ifdef __WIN32__
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    int HandleMenuChar(int chAccel, WXLPARAM lParam);
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#endif
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    // Create and process a clipboard event specified by type.
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    bool HandleClipboardEvent( WXUINT nMsg );
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    bool HandleQueryDragIcon(WXHICON *hIcon);
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    bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
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    bool HandlePower(WXWPARAM wParam, WXLPARAM lParam, bool *vetoed);
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    // The main body of common window proc for all wxWindow objects. It tries
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    // to handle the given message and returns true if it was handled (the
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    // appropriate return value is then put in result, which must be non-NULL)
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    // or false if it wasn't.
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    //
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    // This function should be overridden in any new code instead of
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    // MSWWindowProc() even if currently most of the code overrides
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    // MSWWindowProc() as it had been written before this function was added.
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    virtual bool MSWHandleMessage(WXLRESULT *result,
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                                  WXUINT message,
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                                  WXWPARAM wParam,
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                                  WXLPARAM lParam);
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    // Common Window procedure for all wxWindow objects: forwards to
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    // MSWHandleMessage() and MSWDefWindowProc() if the message wasn't handled.
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    virtual WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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    // Calls an appropriate default window procedure
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    virtual WXLRESULT MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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    // message processing helpers
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    // return false if the message shouldn't be translated/preprocessed but
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    // dispatched normally
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    virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
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    // return true if the message was preprocessed and shouldn't be dispatched
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    virtual bool MSWProcessMessage(WXMSG* pMsg);
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    // return true if the message was translated and shouldn't be dispatched
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    virtual bool MSWTranslateMessage(WXMSG* pMsg);
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    // called when the window is about to be destroyed
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    virtual void MSWDestroyWindow();
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    // Functions dealing with painting the window background. The derived
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    // classes should normally only need to reimplement MSWGetBgBrush() if they
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    // need to use a non-solid brush for erasing their background. This
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    // function is called by MSWGetBgBrushForChild() which only exists for the
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    // weird wxToolBar case and MSWGetBgBrushForChild() itself is used by
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    // MSWGetBgBrush() to actually find the right brush to use.
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    // Adjust the origin for the brush returned by MSWGetBgBrushForChild().
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    //
 | 
						|
    // This needs to be overridden for scrolled windows to ensure that the
 | 
						|
    // scrolling of their associated DC is taken into account.
 | 
						|
    //
 | 
						|
    // Both parameters must be non-NULL.
 | 
						|
    virtual void MSWAdjustBrushOrg(int* WXUNUSED(xOrg),
 | 
						|
                                   int* WXUNUSED(yOrg)) const
 | 
						|
    {
 | 
						|
    }
 | 
						|
 | 
						|
    // The brush returned from here must remain valid at least until the next
 | 
						|
    // event loop iteration. Returning 0, as is done by default, indicates
 | 
						|
    // there is no custom background brush.
 | 
						|
    virtual WXHBRUSH MSWGetCustomBgBrush() { return 0; }
 | 
						|
 | 
						|
    // this function should return the brush to paint the children controls
 | 
						|
    // background or 0 if this window doesn't impose any particular background
 | 
						|
    // on its children
 | 
						|
    //
 | 
						|
    // the hDC parameter is the DC background will be drawn on, it can be used
 | 
						|
    // to call SetBrushOrgEx() on it if the returned brush is a bitmap one
 | 
						|
    //
 | 
						|
    // child parameter is never NULL, it can be this window itself or one of
 | 
						|
    // its (grand)children
 | 
						|
    //
 | 
						|
    // the base class version returns a solid brush if we have a non default
 | 
						|
    // background colour or 0 otherwise
 | 
						|
    virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, wxWindowMSW *child);
 | 
						|
 | 
						|
    // return the background brush to use for painting the given window by
 | 
						|
    // querying the parent windows via MSWGetBgBrushForChild() recursively
 | 
						|
    WXHBRUSH MSWGetBgBrush(WXHDC hDC);
 | 
						|
 | 
						|
    enum MSWThemeColour
 | 
						|
    {
 | 
						|
        ThemeColourText = 0,
 | 
						|
        ThemeColourBackground,
 | 
						|
        ThemeColourBorder
 | 
						|
    };
 | 
						|
 | 
						|
    // returns a specific theme colour, or if that is not possible then
 | 
						|
    // wxSystemSettings::GetColour(fallback)
 | 
						|
    wxColour MSWGetThemeColour(const wchar_t *themeName,
 | 
						|
                               int themePart,
 | 
						|
                               int themeState,
 | 
						|
                               MSWThemeColour themeColour,
 | 
						|
                               wxSystemColour fallback) const;
 | 
						|
 | 
						|
    // gives the parent the possibility to draw its children background, e.g.
 | 
						|
    // this is used by wxNotebook to do it using DrawThemeBackground()
 | 
						|
    //
 | 
						|
    // return true if background was drawn, false otherwise
 | 
						|
    virtual bool MSWPrintChild(WXHDC WXUNUSED(hDC), wxWindow * WXUNUSED(child))
 | 
						|
    {
 | 
						|
        return false;
 | 
						|
    }
 | 
						|
 | 
						|
    // some controls (e.g. wxListBox) need to set the return value themselves
 | 
						|
    //
 | 
						|
    // return true to let parent handle it if we don't, false otherwise
 | 
						|
    virtual bool MSWShouldPropagatePrintChild()
 | 
						|
    {
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    // This should be overridden to return true for the controls which have
 | 
						|
    // themed background that should through their children. Currently only
 | 
						|
    // wxNotebook uses this.
 | 
						|
    //
 | 
						|
    // The base class version already returns true if we have a solid
 | 
						|
    // background colour that should be propagated to our children.
 | 
						|
    virtual bool MSWHasInheritableBackground() const
 | 
						|
    {
 | 
						|
        return InheritsBackgroundColour();
 | 
						|
    }
 | 
						|
 | 
						|
#if !defined(__WXWINCE__) && !defined(__WXUNIVERSAL__)
 | 
						|
    #define wxHAS_MSW_BACKGROUND_ERASE_HOOK
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef wxHAS_MSW_BACKGROUND_ERASE_HOOK
 | 
						|
    // allows the child to hook into its parent WM_ERASEBKGND processing: call
 | 
						|
    // MSWSetEraseBgHook() with a non-NULL window to make parent call
 | 
						|
    // MSWEraseBgHook() on this window (don't forget to reset it to NULL
 | 
						|
    // afterwards)
 | 
						|
    //
 | 
						|
    // this hack is used by wxToolBar, see comments there
 | 
						|
    void MSWSetEraseBgHook(wxWindow *child);
 | 
						|
 | 
						|
    // return true if WM_ERASEBKGND is currently hooked
 | 
						|
    bool MSWHasEraseBgHook() const;
 | 
						|
 | 
						|
    // called when the window on which MSWSetEraseBgHook() had been called
 | 
						|
    // receives WM_ERASEBKGND
 | 
						|
    virtual bool MSWEraseBgHook(WXHDC WXUNUSED(hDC)) { return false; }
 | 
						|
#endif // wxHAS_MSW_BACKGROUND_ERASE_HOOK
 | 
						|
 | 
						|
    // common part of Show/HideWithEffect()
 | 
						|
    bool MSWShowWithEffect(bool show,
 | 
						|
                           wxShowEffect effect,
 | 
						|
                           unsigned timeout);
 | 
						|
 | 
						|
    // Responds to colour changes: passes event on to children.
 | 
						|
    void OnSysColourChanged(wxSysColourChangedEvent& event);
 | 
						|
 | 
						|
    // initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
 | 
						|
    void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
 | 
						|
 | 
						|
    // check if mouse is in the window
 | 
						|
    bool IsMouseInWindow() const;
 | 
						|
 | 
						|
    // check if a native double-buffering applies for this window
 | 
						|
    virtual bool IsDoubleBuffered() const;
 | 
						|
 | 
						|
    void SetDoubleBuffered(bool on);
 | 
						|
 | 
						|
    // synthesize a wxEVT_LEAVE_WINDOW event and set m_mouseInWindow to false
 | 
						|
    void GenerateMouseLeave();
 | 
						|
 | 
						|
    // virtual function for implementing internal idle
 | 
						|
    // behaviour
 | 
						|
    virtual void OnInternalIdle();
 | 
						|
 | 
						|
protected:
 | 
						|
    // this allows you to implement standard control borders without
 | 
						|
    // repeating the code in different classes that are not derived from
 | 
						|
    // wxControl
 | 
						|
    virtual wxBorder GetDefaultBorderForControl() const;
 | 
						|
 | 
						|
    // choose the default border for this window
 | 
						|
    virtual wxBorder GetDefaultBorder() const;
 | 
						|
 | 
						|
    // Translate wxBORDER_THEME (and other border styles if necessary to the value
 | 
						|
    // that makes most sense for this Windows environment
 | 
						|
    virtual wxBorder TranslateBorder(wxBorder border) const;
 | 
						|
 | 
						|
#if wxUSE_MENUS_NATIVE
 | 
						|
    virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
 | 
						|
#endif // wxUSE_MENUS_NATIVE
 | 
						|
 | 
						|
    // the window handle
 | 
						|
    WXHWND                m_hWnd;
 | 
						|
 | 
						|
    // the old window proc (we subclass all windows)
 | 
						|
    WXFARPROC             m_oldWndProc;
 | 
						|
 | 
						|
    // additional (MSW specific) flags
 | 
						|
    bool                  m_mouseInWindow:1;
 | 
						|
    bool                  m_lastKeydownProcessed:1;
 | 
						|
 | 
						|
    // the size of one page for scrolling
 | 
						|
    int                   m_xThumbSize;
 | 
						|
    int                   m_yThumbSize;
 | 
						|
 | 
						|
    // implement the base class pure virtuals
 | 
						|
    virtual void DoGetTextExtent(const wxString& string,
 | 
						|
                                 int *x, int *y,
 | 
						|
                                 int *descent = NULL,
 | 
						|
                                 int *externalLeading = NULL,
 | 
						|
                                 const wxFont *font = NULL) const;
 | 
						|
    virtual void DoClientToScreen( int *x, int *y ) const;
 | 
						|
    virtual void DoScreenToClient( int *x, int *y ) const;
 | 
						|
    virtual void DoGetPosition( int *x, int *y ) const;
 | 
						|
    virtual void DoGetSize( int *width, int *height ) const;
 | 
						|
    virtual void DoGetClientSize( int *width, int *height ) const;
 | 
						|
    virtual void DoSetSize(int x, int y,
 | 
						|
                           int width, int height,
 | 
						|
                           int sizeFlags = wxSIZE_AUTO);
 | 
						|
    virtual void DoSetClientSize(int width, int height);
 | 
						|
 | 
						|
    virtual wxSize DoGetBorderSize() const;
 | 
						|
 | 
						|
    virtual void DoCaptureMouse();
 | 
						|
    virtual void DoReleaseMouse();
 | 
						|
 | 
						|
    virtual void DoEnable(bool enable);
 | 
						|
 | 
						|
    virtual void DoFreeze();
 | 
						|
    virtual void DoThaw();
 | 
						|
 | 
						|
    // this simply moves/resizes the given HWND which is supposed to be our
 | 
						|
    // sibling (this is useful for controls which are composite at MSW level
 | 
						|
    // and for which DoMoveWindow() is not enough)
 | 
						|
    //
 | 
						|
    // returns true if the window move was deferred, false if it was moved
 | 
						|
    // immediately (no error return)
 | 
						|
    bool DoMoveSibling(WXHWND hwnd, int x, int y, int width, int height);
 | 
						|
 | 
						|
    // move the window to the specified location and resize it: this is called
 | 
						|
    // from both DoSetSize() and DoSetClientSize() and would usually just call
 | 
						|
    // ::MoveWindow() except for composite controls which will want to arrange
 | 
						|
    // themselves inside the given rectangle
 | 
						|
    virtual void DoMoveWindow(int x, int y, int width, int height);
 | 
						|
 | 
						|
#if wxUSE_TOOLTIPS
 | 
						|
    virtual void DoSetToolTip( wxToolTip *tip );
 | 
						|
 | 
						|
    // process TTN_NEEDTEXT message properly (i.e. fixing the bugs in
 | 
						|
    // comctl32.dll in our code -- see the function body for more info)
 | 
						|
    bool HandleTooltipNotify(WXUINT code,
 | 
						|
                             WXLPARAM lParam,
 | 
						|
                             const wxString& ttip);
 | 
						|
#endif // wxUSE_TOOLTIPS
 | 
						|
 | 
						|
    // This is used by CreateKeyEvent() and also for wxEVT_CHAR[_HOOK] event
 | 
						|
    // creation. Notice that this method doesn't initialize wxKeyEvent
 | 
						|
    // m_keyCode and m_uniChar fields.
 | 
						|
    void InitAnyKeyEvent(wxKeyEvent& event,
 | 
						|
                         WXWPARAM wParam,
 | 
						|
                         WXLPARAM lParam) const;
 | 
						|
 | 
						|
    // Helper functions used by HandleKeyXXX() methods and some derived
 | 
						|
    // classes, wParam and lParam have the same meaning as in WM_KEY{DOWN,UP}.
 | 
						|
    //
 | 
						|
    // NB: evType here must be wxEVT_KEY_{DOWN,UP} as wParam here contains the
 | 
						|
    //     virtual key code, not character!
 | 
						|
    wxKeyEvent CreateKeyEvent(wxEventType evType,
 | 
						|
                              WXWPARAM wParam,
 | 
						|
                              WXLPARAM lParam = 0) const;
 | 
						|
 | 
						|
    // Another helper for creating wxKeyEvent for wxEVT_CHAR and related types.
 | 
						|
    //
 | 
						|
    // The wParam and lParam here must come from WM_CHAR event parameters, i.e.
 | 
						|
    // wParam must be a character and not a virtual code.
 | 
						|
    wxKeyEvent CreateCharEvent(wxEventType evType,
 | 
						|
                               WXWPARAM wParam,
 | 
						|
                               WXLPARAM lParam) const;
 | 
						|
 | 
						|
 | 
						|
    // default OnEraseBackground() implementation, return true if we did erase
 | 
						|
    // the background, false otherwise (i.e. the system should erase it)
 | 
						|
    bool DoEraseBackground(WXHDC hDC);
 | 
						|
 | 
						|
    // generate WM_CHANGEUISTATE if it's needed for the OS we're running under
 | 
						|
    //
 | 
						|
    // action should be one of the UIS_XXX constants
 | 
						|
    // state should be one or more of the UISF_XXX constants
 | 
						|
    // if action == UIS_INITIALIZE then it doesn't seem to matter what we use
 | 
						|
    // for state as the system will decide for us what needs to be set
 | 
						|
    void MSWUpdateUIState(int action, int state = 0);
 | 
						|
 | 
						|
    // translate wxWidgets coords into Windows ones suitable to be passed to
 | 
						|
    // ::CreateWindow(), called from MSWCreate()
 | 
						|
    virtual void MSWGetCreateWindowCoords(const wxPoint& pos,
 | 
						|
                                          const wxSize& size,
 | 
						|
                                          int& x, int& y,
 | 
						|
                                          int& w, int& h) const;
 | 
						|
 | 
						|
    bool MSWEnableHWND(WXHWND hWnd, bool enable);
 | 
						|
 | 
						|
    // Return the pointer to this window or one of its sub-controls if this ID
 | 
						|
    // and HWND combination belongs to one of them.
 | 
						|
    //
 | 
						|
    // This is used by FindItem() and is overridden in wxControl, see there.
 | 
						|
    virtual wxWindow* MSWFindItem(long WXUNUSED(id), WXHWND WXUNUSED(hWnd)) const
 | 
						|
    {
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
 | 
						|
private:
 | 
						|
    // common part of all ctors
 | 
						|
    void Init();
 | 
						|
 | 
						|
    // the (non-virtual) handlers for the events
 | 
						|
    bool HandleMove(int x, int y);
 | 
						|
    bool HandleMoving(wxRect& rect);
 | 
						|
    bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
 | 
						|
    bool HandleNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
 | 
						|
 | 
						|
#if wxUSE_DEFERRED_SIZING
 | 
						|
protected:
 | 
						|
    // this function is called after the window was resized to its new size
 | 
						|
    virtual void MSWEndDeferWindowPos()
 | 
						|
    {
 | 
						|
        m_pendingPosition = wxDefaultPosition;
 | 
						|
        m_pendingSize = wxDefaultSize;
 | 
						|
    }
 | 
						|
 | 
						|
    // current defer window position operation handle (may be NULL)
 | 
						|
    WXHANDLE m_hDWP;
 | 
						|
 | 
						|
    // When deferred positioning is done these hold the pending changes, and
 | 
						|
    // are used for the default values if another size/pos changes is done on
 | 
						|
    // this window before the group of deferred changes is completed.
 | 
						|
    wxPoint     m_pendingPosition;
 | 
						|
    wxSize      m_pendingSize;
 | 
						|
#endif // wxUSE_DEFERRED_SIZING
 | 
						|
 | 
						|
private:
 | 
						|
#ifdef __POCKETPC__
 | 
						|
    bool        m_contextMenuEnabled;
 | 
						|
#endif
 | 
						|
 | 
						|
    DECLARE_DYNAMIC_CLASS(wxWindowMSW)
 | 
						|
    wxDECLARE_NO_COPY_CLASS(wxWindowMSW);
 | 
						|
    DECLARE_EVENT_TABLE()
 | 
						|
};
 | 
						|
 | 
						|
// window creation helper class: before creating a new HWND, instantiate an
 | 
						|
// object of this class on stack - this allows to process the messages sent to
 | 
						|
// the window even before CreateWindow() returns
 | 
						|
class wxWindowCreationHook
 | 
						|
{
 | 
						|
public:
 | 
						|
    wxWindowCreationHook(wxWindowMSW *winBeingCreated);
 | 
						|
    ~wxWindowCreationHook();
 | 
						|
};
 | 
						|
 | 
						|
#endif // _WX_WINDOW_H_
 |