Don't repeat the same code in all the ports, move it to the common base class and add a new virtual DoYieldFor() for the really port-specific code. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76061 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        wx/msw/evtloopconsole.h
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// Purpose:     wxConsoleEventLoop class for Windows
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// Author:      Vadim Zeitlin
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// Modified by:
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// Created:     2004-07-31
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// Copyright:   (c) 2003-2004 Vadim Zeitlin <vadim@wxwindows.org>
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_EVTLOOPCONSOLE_H_
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#define _WX_MSW_EVTLOOPCONSOLE_H_
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class WXDLLIMPEXP_BASE wxMSWEventLoopBase : public wxEventLoopManual
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{
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public:
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    wxMSWEventLoopBase();
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    // implement base class pure virtuals
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    virtual bool Pending() const;
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protected:
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    // get the next message from queue and return true or return false if we
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    // got WM_QUIT or an error occurred
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    bool GetNextMessage(WXMSG *msg);
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    // same as above but with a timeout and return value can be -1 meaning that
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    // time out expired in addition to
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    int GetNextMessageTimeout(WXMSG *msg, unsigned long timeout);
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};
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#if wxUSE_CONSOLE_EVENTLOOP
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class WXDLLIMPEXP_BASE wxConsoleEventLoop : public wxMSWEventLoopBase
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{
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public:
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    wxConsoleEventLoop() { }
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    // override/implement base class virtuals
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    virtual bool Dispatch();
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    virtual int DispatchTimeout(unsigned long timeout);
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    virtual void WakeUp();
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    // Windows-specific function to process a single message
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    virtual void ProcessMessage(WXMSG *msg);
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protected:
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    virtual void DoYieldFor(long eventsToProcess);
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};
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#endif // wxUSE_CONSOLE_EVENTLOOP
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#endif // _WX_MSW_EVTLOOPCONSOLE_H_
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