Files
wxWidgets/utils/wxMMedia2/lib/sndulaw.cpp
Guilhem Lavaux 8b33ae2d5a Inserted "stdio catch" in wxExecute. The activation is controlled by wxProcess.
Completed some TODO in wxMMedia (wxSoundUlaw, ...)
Reworked the PCM converted: it should be simpler to add converters now and it is
cleaner.
Implemented status information in wxVideoWindows but it doesn't work on my
Win98SE (UNSUPPORTED_FUNCTION)
Changed *ERR into *ERROR
Added a TODO: we must detect the best format in wxSoundWindows


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6311 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-02-27 10:44:49 +00:00

181 lines
4.1 KiB
C++

// --------------------------------------------------------------------------
// Name: sndulaw.cpp
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
// --------------------------------------------------------------------------
#ifdef __GNUG__
#pragma implementation "sndulaw.cpp"
#endif
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#endif
#include "sndbase.h"
#include "sndfile.h"
#include "sndpcm.h"
#include "sndulaw.h"
#include "g72x.h"
// --------------------------------------------------------------------------
// wxSoundFormatUlaw
// --------------------------------------------------------------------------
wxSoundFormatUlaw::wxSoundFormatUlaw()
: m_srate(22050), m_channels(1)
{
}
wxSoundFormatUlaw::~wxSoundFormatUlaw()
{
}
void wxSoundFormatUlaw::SetSampleRate(wxUint32 srate)
{
m_srate = srate;
}
wxUint32 wxSoundFormatUlaw::GetSampleRate() const
{
return m_srate;
}
wxUint8 wxSoundFormatUlaw::GetChannels() const
{
return m_channels;
}
void wxSoundFormatUlaw::SetChannels(wxUint8 nchannels)
{
m_channels = nchannels;
}
wxSoundFormatBase *wxSoundFormatUlaw::Clone() const
{
wxSoundFormatUlaw *ulaw = new wxSoundFormatUlaw();
ulaw->m_srate = m_srate;
ulaw->m_channels = m_channels;
return ulaw;
}
wxUint32 wxSoundFormatUlaw::GetTimeFromBytes(wxUint32 bytes) const
{
return (bytes / m_srate);
}
wxUint32 wxSoundFormatUlaw::GetBytesFromTime(wxUint32 time) const
{
return time * m_srate;
}
bool wxSoundFormatUlaw::operator !=(const wxSoundFormatBase& frmt2) const
{
wxSoundFormatUlaw *ulaw = (wxSoundFormatUlaw *)&frmt2;
if (frmt2.GetType() != wxSOUND_ULAW)
return TRUE;
return (ulaw->m_srate != m_srate);
}
// --------------------------------------------------------------------------
// wxSoundStreamUlaw
// --------------------------------------------------------------------------
wxSoundStreamUlaw::wxSoundStreamUlaw(wxSoundStream& sndio)
: wxSoundStreamCodec(sndio)
{
// PCM converter
m_router = new wxSoundRouterStream(sndio);
}
wxSoundStreamUlaw::~wxSoundStreamUlaw()
{
delete m_router;
}
wxSoundStream& wxSoundStreamUlaw::Read(void *buffer, wxUint32 len)
{
wxUint16 *old_linear;
register wxUint16 *linear_buffer;
register const wxUint8 *ulaw_buffer;
register wxUint32 countdown;
old_linear = linear_buffer = new wxUint16[len*2];
ulaw_buffer = (const wxUint8 *)buffer;
m_router->Read(linear_buffer, len * 2);
m_lastcount = countdown = m_router->GetLastAccess() / 2;
m_snderror = m_router->GetError();
if (m_snderror != wxSOUND_NOERROR)
return *this;
while (countdown > 0) {
*linear_buffer++ = ulaw2linear(*ulaw_buffer++);
countdown--;
}
delete[] old_linear;
return *m_router;
}
wxSoundStream& wxSoundStreamUlaw::Write(const void *buffer, wxUint32 len)
{
wxUint16 *old_linear;
register wxUint16 *linear_buffer;
register const wxUint8 *ulaw_buffer;
register wxUint32 countdown = len;
old_linear = linear_buffer = new wxUint16[len*2];
ulaw_buffer = (const wxUint8 *)buffer;
while (countdown > 0) {
*linear_buffer++ = ulaw2linear(*ulaw_buffer++);
countdown--;
}
m_router->Write(old_linear, len * 2);
delete[] old_linear;
return *m_router;
}
wxUint32 wxSoundStreamUlaw::GetBestSize() const
{
return m_sndio->GetBestSize() / 2;
}
bool wxSoundStreamUlaw::SetSoundFormat(const wxSoundFormatBase& format)
{
if (format.GetType() != wxSOUND_ULAW) {
m_snderror = wxSOUND_INVFRMT;
return FALSE;
}
// As the codec only support 16 bits, Mono we must use a wxSoundRouter to filter the data and
// to translate them to a format supported by the sound card.
wxSoundFormatPcm pcm;
wxSoundFormatUlaw *ulaw;
wxSoundStreamCodec::SetSoundFormat(format);
ulaw = (wxSoundFormatUlaw *)m_sndformat;
pcm.SetSampleRate(ulaw->GetSampleRate());
pcm.SetBPS(16);
pcm.SetChannels(ulaw->GetChannels());
pcm.Signed(TRUE);
pcm.SetOrder(wxBYTE_ORDER);
m_router->SetSoundFormat(pcm);
return TRUE;
}