Completed some TODO in wxMMedia (wxSoundUlaw, ...) Reworked the PCM converted: it should be simpler to add converters now and it is cleaner. Implemented status information in wxVideoWindows but it doesn't work on my Win98SE (UNSUPPORTED_FUNCTION) Changed *ERR into *ERROR Added a TODO: we must detect the best format in wxSoundWindows git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6311 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
390 lines
10 KiB
C++
390 lines
10 KiB
C++
// --------------------------------------------------------------------------
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// Name: sndcpcm.cpp
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// Purpose:
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// Date: 08/11/1999
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// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999, 2000
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// CVSID: $Id$
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// --------------------------------------------------------------------------
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#ifdef __GNUG__
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#pragma implementation "sndcpcm.cpp"
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#endif
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/debug.h>
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#include <wx/log.h>
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#endif
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#include "sndbase.h"
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#include "sndpcm.h"
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#include "sndcpcm.h"
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wxSoundStreamPcm::wxSoundStreamPcm(wxSoundStream& sndio)
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: wxSoundStreamCodec(sndio)
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{
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m_function_in = NULL;
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m_function_out = NULL;
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m_prebuffer = NULL;
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m_prebuffer_size = 0;
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m_best_size = 0;
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}
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wxSoundStreamPcm::~wxSoundStreamPcm()
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{
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if (m_prebuffer)
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delete[] m_prebuffer;
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}
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wxUint32 wxSoundStreamPcm::GetBestSize() const
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{
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return m_best_size;
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}
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#include "converter.def"
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// -----------------------------------------------------------------------
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// Main PCM stream converter table
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// -----------------------------------------------------------------------
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// Definition
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// XX -> YY
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// XX -> YY sign
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//
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// XX swapped -> YY
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// XX swapped -> YY sign
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//
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// XX swapped -> YY swapped
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// XX swapped -> YY swapped sign
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//
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// XX stereo -> YY mono
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// XX stereo -> YY mono sign
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//
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// XX swapped stereo -> YY swapped mono
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// XX swapped stereo -> YY swapped mono sign
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//
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// XX swapped stereo -> YY swapped mono
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// XX swapped stereo -> YY swapped mono sign
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static wxSoundStreamPcm::ConverterType s_converters[4][3][2] = {
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{
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{
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NULL,
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Convert_8_8_sign /* 8 -> 8 sign */
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},
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{
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NULL,
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NULL
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},
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{
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NULL,
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NULL
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}
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},
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{
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{
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Convert_8_16, /* 8 -> 16 */
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Convert_8_16_sign /* 8 -> 16 sign */
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},
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{
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Convert_8_16_swap, /* 8 -> 16 swapped */
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Convert_8_16_sign_swap /* 8 -> 16 sign swapped */
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},
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{
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NULL,
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NULL
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}
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},
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{
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{
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Convert_16_8, /* 16 -> 8 */
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Convert_16_8_sign /* 16 -> 8 sign */
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},
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{
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Convert_16_swap_8, /* 16 swapped -> 8 */
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Convert_16_swap_8_sign /* 16 swapped -> 8 sign */
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},
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{
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NULL,
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NULL
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},
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},
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{
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{
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NULL, /* 16 -> 16 */
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Convert_16_sign /* 16 -> 16 sign */
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},
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{
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Convert_16_swap, /* 16 swapped -> 16 */
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Convert_16_swap_16_sign /* 16 swapped -> 16 sign */
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},
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{
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NULL,
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Convert_16_swap_16_sign_swap /* 16 swapped -> 16 sign swapped */
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}
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}
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};
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// This is the buffer size multiplier. It gives the needed size of the output size.
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static float s_converters_multip[] = {1, 2, 0.5, 1};
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//
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// TODO: Read() and Write() aren't really safe. If you give it a buffer which
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// is not aligned on 2, you may crash (See converter.def).
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//
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wxSoundStream& wxSoundStreamPcm::Read(void *buffer, wxUint32 len)
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{
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wxUint32 in_bufsize;
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// We must have a multiple of 2
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len &= 0x01;
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if (!m_function_in) {
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m_sndio->Read(buffer, len);
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m_lastcount = m_sndio->GetLastAccess();
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m_snderror = m_sndio->GetError();
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return *this;
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}
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in_bufsize = GetReadSize(len);
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if (len <= m_best_size) {
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m_sndio->Read(m_prebuffer, in_bufsize);
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m_snderror = m_sndio->GetError();
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if (m_snderror != wxSOUND_NOERROR) {
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m_lastcount = 0;
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return *this;
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}
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m_function_in(m_prebuffer, buffer, m_sndio->GetLastAccess());
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} else {
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char *temp_buffer;
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temp_buffer = new char[in_bufsize];
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m_sndio->Read(temp_buffer, in_bufsize);
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m_snderror = m_sndio->GetError();
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if (m_snderror != wxSOUND_NOERROR) {
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m_lastcount = 0;
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return *this;
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}
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m_function_in(temp_buffer, buffer, m_sndio->GetLastAccess());
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delete[] temp_buffer;
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}
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m_lastcount = (wxUint32)(m_sndio->GetLastAccess() * m_multiplier_in);
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return *this;
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}
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wxSoundStream& wxSoundStreamPcm::Write(const void *buffer, wxUint32 len)
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{
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wxUint32 out_bufsize;
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if (!m_function_out) {
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m_sndio->Write(buffer, len);
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m_lastcount = m_sndio->GetLastAccess();
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m_snderror = m_sndio->GetError();
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return *this;
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}
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out_bufsize = GetWriteSize(len);
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if (len <= m_best_size) {
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out_bufsize = GetWriteSize(len);
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m_function_out(buffer, m_prebuffer, len);
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m_sndio->Write(m_prebuffer, out_bufsize);
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m_snderror = m_sndio->GetError();
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if (m_snderror != wxSOUND_NOERROR) {
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m_lastcount = 0;
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return *this;
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}
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} else {
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char *temp_buffer;
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temp_buffer = new char[out_bufsize];
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m_function_out(buffer, temp_buffer, len);
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m_sndio->Write(temp_buffer, out_bufsize);
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m_snderror = m_sndio->GetError();
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if (m_snderror != wxSOUND_NOERROR) {
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m_lastcount = 0;
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return *this;
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}
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delete[] temp_buffer;
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}
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m_lastcount = (wxUint32)(m_sndio->GetLastAccess() / m_multiplier_out);
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return *this;
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}
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bool wxSoundStreamPcm::SetSoundFormat(const wxSoundFormatBase& format)
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{
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wxSoundFormatBase *new_format;
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wxSoundFormatPcm *pcm_format, *pcm_format2;
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if (m_sndio->SetSoundFormat(format)) {
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m_function_out = NULL;
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m_function_in = NULL;
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return TRUE;
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}
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if (format.GetType() != wxSOUND_PCM) {
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m_snderror = wxSOUND_INVFRMT;
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return FALSE;
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}
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if (m_sndformat)
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delete m_sndformat;
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new_format = m_sndio->GetSoundFormat().Clone();
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pcm_format = (wxSoundFormatPcm *)&format;
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pcm_format2 = (wxSoundFormatPcm *)new_format;
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#if 0
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// ----------------------------------------------------
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// Test whether we need to resample
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if (pcm_format->GetSampleRate() != pcm_format2->GetSampleRate()) {
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wxUint32 src_rate, dst_rate;
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src_rate = pcm_format->GetSampleRate();
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dst_rate = pcm_format2->GetSampleRate();
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m_needResampling = TRUE;
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if (src_rate < dst_rate)
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m_expandSamples = TRUE;
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else
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m_expandSamples = FALSE;
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m_pitch = (src_rate << FLOATBITS) / dst_rate;
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}
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#endif
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// ----------------------------------------------------
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// Select table to use:
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// * 8 bits -> 8 bits
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// * 16 bits -> 8 bits
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// * 8 bits -> 16 bits
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// * 16 bits -> 16 bits
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int table_no, table_no2;
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int i_sign, i_swap;
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switch (pcm_format->GetBPS()) {
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case 8:
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table_no = 0;
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break;
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case 16:
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table_no = 1;
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break;
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}
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switch (pcm_format2->GetBPS()) {
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case 8:
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table_no2 = 0;
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break;
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case 16:
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table_no2 = 1;
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break;
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}
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if (pcm_format2->Signed() != pcm_format->Signed())
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i_sign = 1;
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else
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i_sign = 0;
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#define MY_ORDER wxBYTE_ORDER
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#if wxBYTE_ORDER == wxLITTLE_ENDIAN
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#define OTHER_ORDER wxBIG_ENDIAN
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#else
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#define OTHER_ORDER wxLITTLE_ENDIAN
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#endif
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// --------------------------------------------------------
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// Find the good converter !
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if (pcm_format->GetOrder() == OTHER_ORDER) {
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if (pcm_format->GetOrder() == pcm_format2->GetOrder())
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i_swap = 2;
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else
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i_swap = 1;
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} else {
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if (pcm_format->GetOrder() == pcm_format2->GetOrder())
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i_swap = 0;
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else
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i_swap = 1;
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}
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m_function_out = s_converters[table_no*2+table_no2][i_swap][i_sign];
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m_function_in = s_converters[table_no2*2+table_no][i_swap][i_sign];
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m_multiplier_out = s_converters_multip[table_no*2+table_no2];
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m_multiplier_in = s_converters_multip[table_no2*2+table_no2];
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if (m_prebuffer)
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delete[] m_prebuffer;
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// We try to minimize the need of dynamic memory allocation by preallocating a buffer. But
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// to be sure it will be efficient we minimize the best size.
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if (m_multiplier_in < m_multiplier_out) {
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m_prebuffer_size = (wxUint32)(m_sndio->GetBestSize() * m_multiplier_out);
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m_best_size = (wxUint32)(m_sndio->GetBestSize() * m_multiplier_in);
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} else {
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m_prebuffer_size = (wxUint32)(m_sndio->GetBestSize() * m_multiplier_in);
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m_best_size = (wxUint32)(m_sndio->GetBestSize() * m_multiplier_out);
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}
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m_prebuffer = new char[m_prebuffer_size];
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bool SetSoundFormatReturn;
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SetSoundFormatReturn = m_sndio->SetSoundFormat(*new_format);
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wxASSERT( SetSoundFormatReturn );
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m_sndformat = new_format;
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return TRUE;
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}
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wxUint32 wxSoundStreamPcm::GetWriteSize(wxUint32 len) const
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{
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// For the moment, it is simple but next time it will become more complicated
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// (Resampling)
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return (wxUint32)(len * m_multiplier_out);
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}
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wxUint32 wxSoundStreamPcm::GetReadSize(wxUint32 len) const
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{
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return (wxUint32)(len / m_multiplier_in);
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}
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// Resampling engine. NOT FINISHED and NOT INCLUDED but this is a first DRAFT.
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#if 0
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#define FLOATBITS 16
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#define INTBITS 16
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#define FLOATMASK 0xffff
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#define INTMASK 0xffff0000
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void ResamplingShrink_##DEPTH##(const void *source, void *destination, wxUint32 len)
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{
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wxUint##DEPTH## *source_data, *dest_data;
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wxUint32 pos;
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source_data = (wxUint##DEPTH## *)source;
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dest_data = (wxUint##DEPTH## *)destination;
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pos = m_saved_pos;
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while (len > 0) {
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// Increment the position in the input buffer
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pos += m_pitch;
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if (pos & INTMASK) {
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pos &= FLOATMASK;
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*dest_data ++ = *source_data;
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}
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len--;
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source_data++;
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}
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m_saved_pos = pos;
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}
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#endif
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