git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@8658 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			248 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			7.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
 | 
						|
from wxPython.wx       import *
 | 
						|
try:
 | 
						|
    from wxPython.glcanvas import *
 | 
						|
    haveGLCanvas = true
 | 
						|
except ImportError:
 | 
						|
    haveGLCanvas = false
 | 
						|
 | 
						|
try:
 | 
						|
    # The Python OpenGL package can be found at
 | 
						|
    # http://PyOpenGL.sourceforge.net/
 | 
						|
    from OpenGL.GL import *
 | 
						|
    from OpenGL.GLUT import *
 | 
						|
    haveOpenGL = true
 | 
						|
except ImportError:
 | 
						|
    haveOpenGL = false
 | 
						|
 | 
						|
#----------------------------------------------------------------------
 | 
						|
 | 
						|
if not haveGLCanvas:
 | 
						|
    def runTest(frame, nb, log):
 | 
						|
        dlg = wxMessageDialog(frame, 'The wxGLCanvas has not been included with this build of wxPython!',
 | 
						|
                          'Sorry', wxOK | wxICON_INFORMATION)
 | 
						|
        dlg.ShowModal()
 | 
						|
        dlg.Destroy()
 | 
						|
 | 
						|
elif not haveOpenGL:
 | 
						|
    def runTest(frame, nb, log):
 | 
						|
        dlg = wxMessageDialog(frame,
 | 
						|
                              'The OpenGL package was not found.  You can get it at\n'
 | 
						|
                              'http://PyOpenGL.sourceforge.net/',
 | 
						|
                          'Sorry', wxOK | wxICON_INFORMATION)
 | 
						|
        dlg.ShowModal()
 | 
						|
        dlg.Destroy()
 | 
						|
 | 
						|
 | 
						|
else:
 | 
						|
    def runTest(frame, nb, log):
 | 
						|
        win = wxFrame(frame, -1, "GL Demos", wxDefaultPosition, wxSize(300,300))
 | 
						|
        CubeCanvas(win)
 | 
						|
        #MySplitter(win)
 | 
						|
        frame.otherWin = win
 | 
						|
        win.Show(true)
 | 
						|
        return None
 | 
						|
 | 
						|
 | 
						|
    class MySplitter(wxSplitterWindow):
 | 
						|
        def __init__(self, parent):
 | 
						|
            wxSplitterWindow.__init__(self, parent, -1)
 | 
						|
            cube = CubeCanvas(self)
 | 
						|
            cone = ConeCanvas(self)
 | 
						|
 | 
						|
            self.SplitVertically(cube, cone)
 | 
						|
            self.SetSashPosition(300)
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    class CubeCanvas(wxGLCanvas):
 | 
						|
        def __init__(self, parent):
 | 
						|
            wxGLCanvas.__init__(self, parent, -1) #,
 | 
						|
                                #attribList=[GL_RED_BITS, 4, GL_DOUBLEBUFFER] )
 | 
						|
            EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
 | 
						|
            EVT_SIZE(self, self.OnSize)
 | 
						|
            EVT_PAINT(self, self.OnPaint)
 | 
						|
            self.init = false
 | 
						|
 | 
						|
        def OnEraseBackground(self, event):
 | 
						|
            pass # Do nothing, to avoid flashing.
 | 
						|
 | 
						|
        def OnSize(self, event):
 | 
						|
            size = self.GetClientSize()
 | 
						|
            if self.GetContext():
 | 
						|
                self.SetCurrent()
 | 
						|
                glViewport(0, 0, size.width, size.height)
 | 
						|
 | 
						|
 | 
						|
        def OnPaint(self, event):
 | 
						|
            dc = wxPaintDC(self)
 | 
						|
 | 
						|
            self.SetCurrent()
 | 
						|
 | 
						|
            if not self.init:
 | 
						|
                self.InitGL()
 | 
						|
                self.init = true
 | 
						|
 | 
						|
            # clear color and depth buffers
 | 
						|
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
						|
 | 
						|
            # draw six faces of a cube
 | 
						|
            glBegin(GL_QUADS)
 | 
						|
            glNormal3f( 0.0, 0.0, 1.0)
 | 
						|
            glVertex3f( 0.5, 0.5, 0.5)
 | 
						|
            glVertex3f(-0.5, 0.5, 0.5)
 | 
						|
            glVertex3f(-0.5,-0.5, 0.5)
 | 
						|
            glVertex3f( 0.5,-0.5, 0.5)
 | 
						|
 | 
						|
            glNormal3f( 0.0, 0.0,-1.0)
 | 
						|
            glVertex3f(-0.5,-0.5,-0.5)
 | 
						|
            glVertex3f(-0.5, 0.5,-0.5)
 | 
						|
            glVertex3f( 0.5, 0.5,-0.5)
 | 
						|
            glVertex3f( 0.5,-0.5,-0.5)
 | 
						|
 | 
						|
            glNormal3f( 0.0, 1.0, 0.0)
 | 
						|
            glVertex3f( 0.5, 0.5, 0.5)
 | 
						|
            glVertex3f( 0.5, 0.5,-0.5)
 | 
						|
            glVertex3f(-0.5, 0.5,-0.5)
 | 
						|
            glVertex3f(-0.5, 0.5, 0.5)
 | 
						|
 | 
						|
            glNormal3f( 0.0,-1.0, 0.0)
 | 
						|
            glVertex3f(-0.5,-0.5,-0.5)
 | 
						|
            glVertex3f( 0.5,-0.5,-0.5)
 | 
						|
            glVertex3f( 0.5,-0.5, 0.5)
 | 
						|
            glVertex3f(-0.5,-0.5, 0.5)
 | 
						|
 | 
						|
            glNormal3f( 1.0, 0.0, 0.0)
 | 
						|
            glVertex3f( 0.5, 0.5, 0.5)
 | 
						|
            glVertex3f( 0.5,-0.5, 0.5)
 | 
						|
            glVertex3f( 0.5,-0.5,-0.5)
 | 
						|
            glVertex3f( 0.5, 0.5,-0.5)
 | 
						|
 | 
						|
            glNormal3f(-1.0, 0.0, 0.0)
 | 
						|
            glVertex3f(-0.5,-0.5,-0.5)
 | 
						|
            glVertex3f(-0.5,-0.5, 0.5)
 | 
						|
            glVertex3f(-0.5, 0.5, 0.5)
 | 
						|
            glVertex3f(-0.5, 0.5,-0.5)
 | 
						|
            glEnd()
 | 
						|
 | 
						|
            self.SwapBuffers()
 | 
						|
 | 
						|
 | 
						|
        def InitGL(self):
 | 
						|
            # set viewing projection
 | 
						|
            glMatrixMode(GL_PROJECTION);
 | 
						|
            glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
 | 
						|
 | 
						|
            # position viewer
 | 
						|
            glMatrixMode(GL_MODELVIEW);
 | 
						|
            glTranslatef(0.0, 0.0, -2.0);
 | 
						|
 | 
						|
            # position object
 | 
						|
            glRotatef(30.0, 1.0, 0.0, 0.0);
 | 
						|
            glRotatef(30.0, 0.0, 1.0, 0.0);
 | 
						|
 | 
						|
            glEnable(GL_DEPTH_TEST);
 | 
						|
            glEnable(GL_LIGHTING);
 | 
						|
            glEnable(GL_LIGHT0);
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    class ConeCanvas(wxGLCanvas):
 | 
						|
        def __init__(self, parent):
 | 
						|
            wxGLCanvas.__init__(self, parent, -1)
 | 
						|
            EVT_ERASE_BACKGROUND(self, self.OnEraseBackground)
 | 
						|
            EVT_SIZE(self, self.OnSize)
 | 
						|
            EVT_PAINT(self, self.OnPaint)
 | 
						|
            self.init = false
 | 
						|
 | 
						|
        def OnEraseBackground(self, event):
 | 
						|
            pass # Do nothing, to avoid flashing.
 | 
						|
 | 
						|
        def OnSize(self, event):
 | 
						|
            size = self.GetClientSize()
 | 
						|
            if self.GetContext():
 | 
						|
                self.SetCurrent()
 | 
						|
                glViewport(0, 0, size.width, size.height)
 | 
						|
 | 
						|
        def GLInit( self ):
 | 
						|
            glMatrixMode(GL_PROJECTION);
 | 
						|
            # camera frustrum setup
 | 
						|
            glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
 | 
						|
            glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
 | 
						|
            glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
 | 
						|
            glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
 | 
						|
            glMaterial(GL_FRONT, GL_SHININESS, 50.0)
 | 
						|
            glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
 | 
						|
            glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
 | 
						|
            glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
 | 
						|
            glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
 | 
						|
            glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
 | 
						|
            glEnable(GL_LIGHTING)
 | 
						|
            glEnable(GL_LIGHT0)
 | 
						|
            glDepthFunc(GL_LESS)
 | 
						|
            glEnable(GL_DEPTH_TEST)
 | 
						|
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
 | 
						|
 | 
						|
 | 
						|
        def OnPaint( self, event ):
 | 
						|
            dc = wxPaintDC(self)
 | 
						|
            if not self.init:
 | 
						|
                self.GLInit()
 | 
						|
                self.init = true
 | 
						|
 | 
						|
            ### Tell system to use _this_ glcanvas for all commands
 | 
						|
            self.SetCurrent()
 | 
						|
            # clear color and depth buffers
 | 
						|
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
 | 
						|
            # position viewer
 | 
						|
            glMatrixMode(GL_MODELVIEW);
 | 
						|
            # use a fresh transformation matrix
 | 
						|
            glPushMatrix()
 | 
						|
            # position object
 | 
						|
            glTranslate(0.0, 0.0, -2.0);
 | 
						|
            glRotate(30.0, 1.0, 0.0, 0.0);
 | 
						|
            glRotate(30.0, 0.0, 1.0, 0.0);
 | 
						|
 | 
						|
            ### From cone.py
 | 
						|
            glTranslate(0, -1, 0)
 | 
						|
            glRotate(250, 1, 0, 0)
 | 
						|
            glutSolidCone(1, 2, 50, 10)
 | 
						|
            glPopMatrix()
 | 
						|
            # push into visible buffer
 | 
						|
            self.SwapBuffers()
 | 
						|
 | 
						|
 | 
						|
#----------------------------------------------------------------------
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
overview = """\
 | 
						|
"""
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#----------------------------------------------------------------------
 | 
						|
 | 
						|
def _test():
 | 
						|
    class MyApp(wxApp):
 | 
						|
        def OnInit(self):
 | 
						|
            frame = wxFrame(NULL, -1, "GL Demos", wxDefaultPosition, wxSize(600,300))
 | 
						|
            #win = ConeCanvas(frame)
 | 
						|
            MySplitter(frame)
 | 
						|
            frame.Show(TRUE)
 | 
						|
            self.SetTopWindow(frame)
 | 
						|
            return TRUE
 | 
						|
 | 
						|
    app = MyApp(0)
 | 
						|
    app.MainLoop()
 | 
						|
 | 
						|
if __name__ == '__main__':
 | 
						|
    _test()
 |