git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@19793 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			748 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			748 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        glcanvas.cpp
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// Purpose:     wxGLCanvas, for using OpenGL with wxWindows under MS Windows
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// Author:      Julian Smart
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// Modified by:
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// Created:     04/01/98
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:       wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "glcanvas.h"
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#endif
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#include "wx/wxprec.h"
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#if defined(__BORLANDC__)
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#pragma hdrstop
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#endif
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#include <wx/setup.h>
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#undef wxUSE_GLCANVAS
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#define wxUSE_GLCANVAS 1
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#if wxUSE_GLCANVAS
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#ifndef WX_PRECOMP
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    #include "wx/frame.h"
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    #include "wx/settings.h"
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    #include "wx/intl.h"
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    #include "wx/log.h"
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#endif
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#include "wx/msw/private.h"
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#include "myglcanvas.h"
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const wxChar* wxGLCanvasName = wxT("GLcanvas");
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static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
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static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");
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LRESULT WXDLLEXPORT APIENTRY _EXPORT wxWndProc(HWND hWnd, UINT message,
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                                   WPARAM wParam, LPARAM lParam);
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/*
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 * GLContext implementation
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 */
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wxGLContext::wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette)
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{
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  m_window = win;
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  m_hDC = win->GetHDC();
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  m_glContext = wglCreateContext((HDC) m_hDC);
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  wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
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  wglMakeCurrent((HDC) m_hDC, m_glContext);
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}
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wxGLContext::wxGLContext(
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               bool isRGB, wxGLCanvas *win,
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               const wxPalette& palette,
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               const wxGLContext *other  /* for sharing display lists */
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             )
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{
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  m_window = win;
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  m_hDC = win->GetHDC();
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  m_glContext = wglCreateContext((HDC) m_hDC);
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  wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
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  if( other != 0 )
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    wglShareLists( other->m_glContext, m_glContext );
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  wglMakeCurrent((HDC) m_hDC, m_glContext);
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}
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wxGLContext::~wxGLContext()
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{
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  if (m_glContext)
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  {
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    wglMakeCurrent(NULL, NULL);
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    wglDeleteContext(m_glContext);
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  }
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}
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void wxGLContext::SwapBuffers()
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{
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  if (m_glContext)
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  {
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    wglMakeCurrent((HDC) m_hDC, m_glContext);
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    ::SwapBuffers((HDC) m_hDC);    //blits the backbuffer into DC
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  }
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}
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void wxGLContext::SetCurrent()
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{
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  if (m_glContext)
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  {
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    wglMakeCurrent((HDC) m_hDC, m_glContext);
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  }
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  /*
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  setupPixelFormat(hDC);
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  setupPalette(hDC);
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  */
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}
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void wxGLContext::SetColour(const wxChar *colour)
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{
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  float r = 0.0;
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  float g = 0.0;
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  float b = 0.0;
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  wxColour *col = wxTheColourDatabase->FindColour(colour);
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  if (col)
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  {
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    r = (float)(col->Red()/256.0);
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    g = (float)(col->Green()/256.0);
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    b = (float)(col->Blue()/256.0);
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    glColor3f( r, g, b);
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  }
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}
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/*
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 * wxGLCanvas implementation
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 */
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IMPLEMENT_CLASS(wxGLCanvas, wxWindow)
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BEGIN_EVENT_TABLE(wxGLCanvas, wxWindow)
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    EVT_SIZE(wxGLCanvas::OnSize)
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    EVT_PALETTE_CHANGED(wxGLCanvas::OnPaletteChanged)
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    EVT_QUERY_NEW_PALETTE(wxGLCanvas::OnQueryNewPalette)
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END_EVENT_TABLE()
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wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id,
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    const wxPoint& pos, const wxSize& size, long style, const wxString& name,
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    int *attribList, const wxPalette& palette) : wxWindow()
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{
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  m_glContext = (wxGLContext*) NULL;
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  bool ret = Create(parent, id, pos, size, style, name);
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  if ( ret )
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  {
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    SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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    SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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  }
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  m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
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  SetupPixelFormat(attribList);
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  SetupPalette(palette);
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  m_glContext = new wxGLContext(TRUE, this, palette);
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}
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wxGLCanvas::wxGLCanvas( wxWindow *parent,
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              const wxGLContext *shared, wxWindowID id,
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              const wxPoint& pos, const wxSize& size, long style, const wxString& name,
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              int *attribList, const wxPalette& palette )
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  : wxWindow()
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{
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  m_glContext = (wxGLContext*) NULL;
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  bool ret = Create(parent, id, pos, size, style, name);
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  if ( ret )
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  {
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    SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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    SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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  }
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  m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
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  SetupPixelFormat(attribList);
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  SetupPalette(palette);
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  m_glContext = new wxGLContext(TRUE, this, palette, shared );
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}
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// Not very useful for wxMSW, but this is to be wxGTK compliant
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wxGLCanvas::wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id,
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                        const wxPoint& pos, const wxSize& size, long style, const wxString& name,
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                        int *attribList, const wxPalette& palette ):
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  wxWindow()
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{
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  m_glContext = (wxGLContext*) NULL;
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  bool ret = Create(parent, id, pos, size, style, name);
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  if ( ret )
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  {
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    SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
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    SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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  }
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  m_hDC = (WXHDC) ::GetDC((HWND) GetHWND());
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  SetupPixelFormat(attribList);
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  SetupPalette(palette);
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  wxGLContext *sharedContext=0;
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  if (shared) sharedContext=shared->GetContext();
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  m_glContext = new wxGLContext(TRUE, this, palette, sharedContext );
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}
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wxGLCanvas::~wxGLCanvas()
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{
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  if (m_glContext)
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    delete m_glContext;
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  ::ReleaseDC((HWND) GetHWND(), (HDC) m_hDC);
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}
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// Replaces wxWindow::Create functionality, since we need to use a different
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// window class
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bool wxGLCanvas::Create(wxWindow *parent,
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                        wxWindowID id,
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                        const wxPoint& pos,
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                        const wxSize& size,
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                        long style,
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                        const wxString& name)
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{
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  static bool s_registeredGLCanvasClass = FALSE;
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  // We have to register a special window class because we need
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  // the CS_OWNDC style for GLCanvas.
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  /*
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  From Angel Popov <jumpo@bitex.com>
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  Here are two snips from a dicussion in the OpenGL Gamedev list that explains
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  how this problem can be fixed:
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  "There are 5 common DCs available in Win95. These are aquired when you call
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  GetDC or GetDCEx from a window that does _not_ have the OWNDC flag.
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  OWNDC flagged windows do not get their DC from the common DC pool, the issue
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  is they require 800 bytes each from the limited 64Kb local heap for GDI."
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  "The deal is, if you hold onto one of the 5 shared DC's too long (as GL apps
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  do), Win95 will actually "steal" it from you.  MakeCurrent fails,
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  apparently, because Windows re-assigns the HDC to a different window.  The
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  only way to prevent this, the only reliable means, is to set CS_OWNDC."
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  */
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  if (!s_registeredGLCanvasClass)
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  {
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    WNDCLASS wndclass;
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    // the fields which are common to all classes
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    wndclass.lpfnWndProc   = (WNDPROC)wxWndProc;
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    wndclass.cbClsExtra    = 0;
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    wndclass.cbWndExtra    = sizeof( DWORD ); // VZ: what is this DWORD used for?
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    wndclass.hInstance     = wxhInstance;
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    wndclass.hIcon         = (HICON) NULL;
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    wndclass.hCursor       = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
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    wndclass.lpszMenuName  = NULL;
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    // Register the GLCanvas class name
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    wndclass.hbrBackground = (HBRUSH)NULL;
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    wndclass.lpszClassName = wxGLCanvasClassName;
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    wndclass.style         = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS | CS_OWNDC;
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    if ( !::RegisterClass(&wndclass) )
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    {
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      wxLogLastError(wxT("RegisterClass(wxGLCanvasClass)"));
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      return FALSE;
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    }
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    // Register the GLCanvas class name for windows which don't do full repaint
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    // on resize
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    wndclass.lpszClassName = wxGLCanvasClassNameNoRedraw;
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    wndclass.style        &= ~(CS_HREDRAW | CS_VREDRAW);
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    if ( !::RegisterClass(&wndclass) )
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    {
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        wxLogLastError(wxT("RegisterClass(wxGLCanvasClassNameNoRedraw)"));
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        ::UnregisterClass(wxGLCanvasClassName, wxhInstance);
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        return FALSE;
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    }
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    s_registeredGLCanvasClass = TRUE;
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  }
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  wxCHECK_MSG( parent, FALSE, wxT("can't create wxWindow without parent") );
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  if ( !CreateBase(parent, id, pos, size, style, wxDefaultValidator, name) )
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    return FALSE;
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  parent->AddChild(this);
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  DWORD msflags = 0;
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  if ( style & wxBORDER )
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    msflags |= WS_BORDER;
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  if ( style & wxTHICK_FRAME )
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    msflags |= WS_THICKFRAME;
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  /*
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  A general rule with OpenGL and Win32 is that any window that will have a
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  HGLRC built for it must have two flags:  WS_CLIPCHILDREN & WS_CLIPSIBLINGS.
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  You can find references about this within the knowledge base and most OpenGL
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  books that contain the wgl function descriptions.
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  */
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  msflags |= WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
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  bool want3D;
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  WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
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  // Even with extended styles, need to combine with WS_BORDER
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  // for them to look right.
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  if ( want3D || (m_windowStyle & wxSIMPLE_BORDER) || (m_windowStyle & wxRAISED_BORDER ) ||
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       (m_windowStyle & wxSUNKEN_BORDER) || (m_windowStyle & wxDOUBLE_BORDER))
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  {
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    msflags |= WS_BORDER;
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  }
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  return MSWCreate(wxGLCanvasClassName, NULL, pos, size, msflags, exStyle);
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}
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static void AdjustPFDForAttributes(PIXELFORMATDESCRIPTOR& pfd, int *attribList)
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{
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						|
  if (attribList) {
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    pfd.dwFlags &= ~PFD_DOUBLEBUFFER;
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    pfd.iPixelType = PFD_TYPE_COLORINDEX;
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    pfd.cColorBits = 0;
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    int arg=0;
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    while( (attribList[arg]!=0) )
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    {
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      switch( attribList[arg++] )
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      {
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        case WX_GL_RGBA:
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          pfd.iPixelType = PFD_TYPE_RGBA;
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          break;
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        case WX_GL_BUFFER_SIZE:
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          pfd.cColorBits = attribList[arg++];
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          break;
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        case WX_GL_LEVEL:
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          // this member looks like it may be obsolete
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          if (attribList[arg] > 0) {
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            pfd.iLayerType = (BYTE)PFD_OVERLAY_PLANE;
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          } else if (attribList[arg] < 0) {
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            pfd.iLayerType = (BYTE)PFD_UNDERLAY_PLANE;
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          } else {
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            pfd.iLayerType = (BYTE)PFD_MAIN_PLANE;
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          }
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          arg++;
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          break;
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        case WX_GL_DOUBLEBUFFER:
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          pfd.dwFlags |= PFD_DOUBLEBUFFER;
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          break;
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        case WX_GL_STEREO:
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          pfd.dwFlags |= PFD_STEREO;
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          break;
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						|
        case WX_GL_AUX_BUFFERS:
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          pfd.cAuxBuffers = attribList[arg++];
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          break;
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						|
        case WX_GL_MIN_RED:
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						|
          pfd.cColorBits += (pfd.cRedBits = attribList[arg++]);
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						|
          break;
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						|
        case WX_GL_MIN_GREEN:
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          pfd.cColorBits += (pfd.cGreenBits = attribList[arg++]);
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						|
          break;
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						|
        case WX_GL_MIN_BLUE:
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						|
          pfd.cColorBits += (pfd.cBlueBits = attribList[arg++]);
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						|
          break;
 | 
						|
        case WX_GL_MIN_ALPHA:
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						|
          // doesn't count in cColorBits
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						|
          pfd.cAlphaBits = attribList[arg++];
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						|
          break;
 | 
						|
        case WX_GL_DEPTH_SIZE:
 | 
						|
          pfd.cDepthBits = attribList[arg++];
 | 
						|
          break;
 | 
						|
        case WX_GL_STENCIL_SIZE:
 | 
						|
          pfd.cStencilBits = attribList[arg++];
 | 
						|
          break;
 | 
						|
        case WX_GL_MIN_ACCUM_RED:
 | 
						|
          pfd.cAccumBits += (pfd.cAccumRedBits = attribList[arg++]);
 | 
						|
          break;
 | 
						|
        case WX_GL_MIN_ACCUM_GREEN:
 | 
						|
          pfd.cAccumBits += (pfd.cAccumGreenBits = attribList[arg++]);
 | 
						|
          break;
 | 
						|
        case WX_GL_MIN_ACCUM_BLUE:
 | 
						|
          pfd.cAccumBits += (pfd.cAccumBlueBits = attribList[arg++]);
 | 
						|
          break;
 | 
						|
        case WX_GL_MIN_ACCUM_ALPHA:
 | 
						|
          pfd.cAccumBits += (pfd.cAccumAlphaBits = attribList[arg++]);
 | 
						|
          break;
 | 
						|
        default:
 | 
						|
          break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void wxGLCanvas::SetupPixelFormat(int *attribList) // (HDC hDC)
 | 
						|
{
 | 
						|
  PIXELFORMATDESCRIPTOR pfd = {
 | 
						|
        sizeof(PIXELFORMATDESCRIPTOR),    /* size */
 | 
						|
        1,                /* version */
 | 
						|
        PFD_SUPPORT_OPENGL |
 | 
						|
        PFD_DRAW_TO_WINDOW |
 | 
						|
        PFD_DOUBLEBUFFER,        /* support double-buffering */
 | 
						|
        PFD_TYPE_RGBA,            /* color type */
 | 
						|
        16,                /* prefered color depth */
 | 
						|
        0, 0, 0, 0, 0, 0,        /* color bits (ignored) */
 | 
						|
        0,                /* no alpha buffer */
 | 
						|
        0,                /* alpha bits (ignored) */
 | 
						|
        0,                /* no accumulation buffer */
 | 
						|
        0, 0, 0, 0,            /* accum bits (ignored) */
 | 
						|
        16,                /* depth buffer */
 | 
						|
        0,                /* no stencil buffer */
 | 
						|
        0,                /* no auxiliary buffers */
 | 
						|
        PFD_MAIN_PLANE,            /* main layer */
 | 
						|
        0,                /* reserved */
 | 
						|
        0, 0, 0,            /* no layer, visible, damage masks */
 | 
						|
    };
 | 
						|
 | 
						|
  AdjustPFDForAttributes(pfd, attribList);
 | 
						|
 | 
						|
  int pixelFormat = ChoosePixelFormat((HDC) m_hDC, &pfd);
 | 
						|
  if (pixelFormat == 0) {
 | 
						|
    wxLogLastError(_T("ChoosePixelFormat"));
 | 
						|
  }
 | 
						|
  else {
 | 
						|
    if ( !::SetPixelFormat((HDC) m_hDC, pixelFormat, &pfd) ) {
 | 
						|
      wxLogLastError(_T("SetPixelFormat"));
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void wxGLCanvas::SetupPalette(const wxPalette& palette)
 | 
						|
{
 | 
						|
    int pixelFormat = GetPixelFormat((HDC) m_hDC);
 | 
						|
    PIXELFORMATDESCRIPTOR pfd;
 | 
						|
 | 
						|
    DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
 | 
						|
 | 
						|
    if (pfd.dwFlags & PFD_NEED_PALETTE)
 | 
						|
    {
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    m_palette = palette;
 | 
						|
 | 
						|
    if ( !m_palette.Ok() )
 | 
						|
    {
 | 
						|
        m_palette = CreateDefaultPalette();
 | 
						|
    }
 | 
						|
 | 
						|
    if (m_palette.Ok())
 | 
						|
    {
 | 
						|
        SelectPalette((HDC) m_hDC, (HPALETTE) m_palette.GetHPALETTE(), FALSE);
 | 
						|
        RealizePalette((HDC) m_hDC);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
wxPalette wxGLCanvas::CreateDefaultPalette()
 | 
						|
{
 | 
						|
    PIXELFORMATDESCRIPTOR pfd;
 | 
						|
    int paletteSize;
 | 
						|
    int pixelFormat = GetPixelFormat((HDC) m_hDC);
 | 
						|
 | 
						|
    DescribePixelFormat((HDC) m_hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
 | 
						|
 | 
						|
    paletteSize = 1 << pfd.cColorBits;
 | 
						|
 | 
						|
    LOGPALETTE* pPal =
 | 
						|
     (LOGPALETTE*) malloc(sizeof(LOGPALETTE) + paletteSize * sizeof(PALETTEENTRY));
 | 
						|
    pPal->palVersion = 0x300;
 | 
						|
    pPal->palNumEntries = paletteSize;
 | 
						|
 | 
						|
    /* build a simple RGB color palette */
 | 
						|
    {
 | 
						|
    int redMask = (1 << pfd.cRedBits) - 1;
 | 
						|
    int greenMask = (1 << pfd.cGreenBits) - 1;
 | 
						|
    int blueMask = (1 << pfd.cBlueBits) - 1;
 | 
						|
    int i;
 | 
						|
 | 
						|
    for (i=0; i<paletteSize; ++i) {
 | 
						|
        pPal->palPalEntry[i].peRed =
 | 
						|
            (((i >> pfd.cRedShift) & redMask) * 255) / redMask;
 | 
						|
        pPal->palPalEntry[i].peGreen =
 | 
						|
            (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask;
 | 
						|
        pPal->palPalEntry[i].peBlue =
 | 
						|
            (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask;
 | 
						|
        pPal->palPalEntry[i].peFlags = 0;
 | 
						|
    }
 | 
						|
    }
 | 
						|
 | 
						|
    HPALETTE hPalette = CreatePalette(pPal);
 | 
						|
    free(pPal);
 | 
						|
 | 
						|
    wxPalette palette;
 | 
						|
    palette.SetHPALETTE((WXHPALETTE) hPalette);
 | 
						|
 | 
						|
    return palette;
 | 
						|
}
 | 
						|
 | 
						|
void wxGLCanvas::SwapBuffers()
 | 
						|
{
 | 
						|
  if (m_glContext)
 | 
						|
    m_glContext->SwapBuffers();
 | 
						|
}
 | 
						|
 | 
						|
void wxGLCanvas::OnSize(wxSizeEvent& event)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void wxGLCanvas::SetCurrent()
 | 
						|
{
 | 
						|
  if (m_glContext)
 | 
						|
  {
 | 
						|
    m_glContext->SetCurrent();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void wxGLCanvas::SetColour(const wxChar *colour)
 | 
						|
{
 | 
						|
  if (m_glContext)
 | 
						|
    m_glContext->SetColour(colour);
 | 
						|
}
 | 
						|
 | 
						|
// TODO: Have to have this called by parent frame (?)
 | 
						|
// So we need wxFrame to call OnQueryNewPalette for all children...
 | 
						|
void wxGLCanvas::OnQueryNewPalette(wxQueryNewPaletteEvent& event)
 | 
						|
{
 | 
						|
  /* realize palette if this is the current window */
 | 
						|
  if ( GetPalette()->Ok() ) {
 | 
						|
    ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
 | 
						|
    ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
 | 
						|
    ::RealizePalette((HDC) GetHDC());
 | 
						|
    Refresh();
 | 
						|
    event.SetPaletteRealized(TRUE);
 | 
						|
  }
 | 
						|
  else
 | 
						|
    event.SetPaletteRealized(FALSE);
 | 
						|
}
 | 
						|
 | 
						|
// I think this doesn't have to be propagated to child windows.
 | 
						|
void wxGLCanvas::OnPaletteChanged(wxPaletteChangedEvent& event)
 | 
						|
{
 | 
						|
  /* realize palette if this is *not* the current window */
 | 
						|
  if ( GetPalette() &&
 | 
						|
       GetPalette()->Ok() && (this != event.GetChangedWindow()) )
 | 
						|
  {
 | 
						|
    ::UnrealizeObject((HPALETTE) GetPalette()->GetHPALETTE());
 | 
						|
    ::SelectPalette((HDC) GetHDC(), (HPALETTE) GetPalette()->GetHPALETTE(), FALSE);
 | 
						|
    ::RealizePalette((HDC) GetHDC());
 | 
						|
    Refresh();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/* Give extensions proper function names. */
 | 
						|
 | 
						|
/* EXT_vertex_array */
 | 
						|
void glArrayElementEXT(GLint i)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count)
 | 
						|
{
 | 
						|
#ifdef GL_EXT_vertex_array
 | 
						|
    static PFNGLDRAWARRAYSEXTPROC proc = 0;
 | 
						|
 | 
						|
    if ( !proc )
 | 
						|
    {
 | 
						|
        proc = (PFNGLDRAWARRAYSEXTPROC) wglGetProcAddress("glDrawArraysEXT");
 | 
						|
    }
 | 
						|
 | 
						|
    if ( proc )
 | 
						|
        (* proc) (mode, first, count);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glGetPointervEXT(GLenum pname, GLvoid* *params)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 | 
						|
{
 | 
						|
#ifdef GL_EXT_vertex_array
 | 
						|
  static PFNGLNORMALPOINTEREXTPROC proc = 0;
 | 
						|
 | 
						|
  if ( !proc )
 | 
						|
  {
 | 
						|
    proc = (PFNGLNORMALPOINTEREXTPROC) wglGetProcAddress("glNormalPointerEXT");
 | 
						|
  }
 | 
						|
 | 
						|
  if ( proc )
 | 
						|
    (* proc) (type, stride, count, pointer);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer)
 | 
						|
{
 | 
						|
#ifdef GL_EXT_vertex_array
 | 
						|
  static PFNGLVERTEXPOINTEREXTPROC proc = 0;
 | 
						|
 | 
						|
  if ( !proc )
 | 
						|
  {
 | 
						|
    proc = (PFNGLVERTEXPOINTEREXTPROC) wglGetProcAddress("glVertexPointerEXT");
 | 
						|
  }
 | 
						|
  if ( proc )
 | 
						|
    (* proc) (size, type, stride, count, pointer);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
/* EXT_color_subtable */
 | 
						|
void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/* EXT_color_table */
 | 
						|
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/* SGI_compiled_vertex_array */
 | 
						|
void glLockArraysSGI(GLint first, GLsizei count)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glUnlockArraysSGI()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* SGI_cull_vertex */
 | 
						|
void glCullParameterdvSGI(GLenum pname, GLdouble* params)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
void glCullParameterfvSGI(GLenum pname, GLfloat* params)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/* SGI_index_func */
 | 
						|
void glIndexFuncSGI(GLenum func, GLclampf ref)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/* SGI_index_material */
 | 
						|
void glIndexMaterialSGI(GLenum face, GLenum mode)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/* WIN_swap_hint */
 | 
						|
void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height)
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//---------------------------------------------------------------------------
 | 
						|
// wxGLApp
 | 
						|
//---------------------------------------------------------------------------
 | 
						|
 | 
						|
IMPLEMENT_CLASS(wxGLApp, wxApp)
 | 
						|
 | 
						|
bool wxGLApp::InitGLVisual(int *attribList)
 | 
						|
{
 | 
						|
  int pixelFormat;
 | 
						|
  PIXELFORMATDESCRIPTOR pfd = {
 | 
						|
        sizeof(PIXELFORMATDESCRIPTOR),    /* size */
 | 
						|
        1,                /* version */
 | 
						|
        PFD_SUPPORT_OPENGL |
 | 
						|
        PFD_DRAW_TO_WINDOW |
 | 
						|
        PFD_DOUBLEBUFFER,        /* support double-buffering */
 | 
						|
        PFD_TYPE_RGBA,            /* color type */
 | 
						|
        16,                /* prefered color depth */
 | 
						|
        0, 0, 0, 0, 0, 0,        /* color bits (ignored) */
 | 
						|
        0,                /* no alpha buffer */
 | 
						|
        0,                /* alpha bits (ignored) */
 | 
						|
        0,                /* no accumulation buffer */
 | 
						|
        0, 0, 0, 0,            /* accum bits (ignored) */
 | 
						|
        16,                /* depth buffer */
 | 
						|
        0,                /* no stencil buffer */
 | 
						|
        0,                /* no auxiliary buffers */
 | 
						|
        PFD_MAIN_PLANE,            /* main layer */
 | 
						|
        0,                /* reserved */
 | 
						|
        0, 0, 0,            /* no layer, visible, damage masks */
 | 
						|
    };
 | 
						|
 | 
						|
  AdjustPFDForAttributes(pfd, attribList);
 | 
						|
 | 
						|
  // use DC for whole (root) screen, since no windows have yet been created
 | 
						|
  pixelFormat = ChoosePixelFormat(ScreenHDC(), &pfd);
 | 
						|
 | 
						|
  if (pixelFormat == 0) {
 | 
						|
    wxLogError(_("Failed to initialize OpenGL"));
 | 
						|
    return FALSE;
 | 
						|
  }
 | 
						|
 | 
						|
  return TRUE;
 | 
						|
}
 | 
						|
 | 
						|
wxGLApp::~wxGLApp()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
    // wxUSE_GLCANVAS
 |