Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't exist) and consistently spell "licence" using British spelling. See #12165. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			130 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			130 lines
		
	
	
		
			5.8 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        wx/cocoa/scrollview.h
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| // Purpose:     wxWindowCocoaScrollView
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| // Author:      David Elliott
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| // Modified by:
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| // Created:     2008/02/14
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| // RCS-ID:      $Id$
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| // Copyright:   (c) 2003- David Elliott
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef _WX_COCOA_SCROLLVIEW_H__
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| #define _WX_COCOA_SCROLLVIEW_H__
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| 
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| @class NSScroller;
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| 
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| // ========================================================================
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| // wxWindowCocoaScrollView
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| // ========================================================================
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| class wxWindowCocoaScrollView: protected wxCocoaNSView
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| {
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|     wxDECLARE_NO_COPY_CLASS(wxWindowCocoaScrollView);
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| public:
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|     wxWindowCocoaScrollView(wxWindow *owner);
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|     virtual ~wxWindowCocoaScrollView();
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|     inline WX_NSScrollView GetNSScrollView() { return m_cocoaNSScrollView; }
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|     void ClientSizeToSize(int &width, int &height);
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|     void DoGetClientSize(int *x, int *y) const;
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|     void Encapsulate();
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|     void Unencapsulate();
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| 
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|     // wxWindow calls this to do the work.  Note that we don't have the refresh parameter
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|     // because wxWindow handles that itself.
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|     void SetScrollbar(int orientation, int position, int thumbSize, int range);
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|     int GetScrollPos(wxOrientation orient);
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|     void SetScrollPos(wxOrientation orient, int position);
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|     int GetScrollRange(wxOrientation orient);
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|     int GetScrollThumb(wxOrientation orient);
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|     void ScrollWindow(int dx, int dy, const wxRect*);
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|     void UpdateSizes();
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| 
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|     void _wx_doScroller(NSScroller *sender);
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| 
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| protected:
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|     wxWindowCocoa *m_owner;
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|     WX_NSScrollView m_cocoaNSScrollView;
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|     virtual void Cocoa_FrameChanged(void);
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|     virtual void Cocoa_synthesizeMouseMoved(void) {}
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|     /*!
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|         Flag as to whether we're scrolling for a native view or a custom
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|         wxWindow.  This controls the scrolling behavior.  When providing
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|         scrolling for a native view we don't catch scroller action messages
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|         and thus don't send scroll events and we don't actually scroll the
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|         window when the application calls ScrollWindow.
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| 
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|         When providing scrolling for a custom wxWindow, we make the NSScroller
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|         send their action messages to us which we in turn package as wx window
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|         scrolling events.  At this point, the window will not physically be
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|         scrolled.  The application will most likely handle the event by calling
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|         ScrollWindow which will do the real scrolling.  On the other hand,
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|         the application may instead not call ScrollWindow until some threshold
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|         is reached.  This causes the window to only scroll in steps which is
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|         what, for instance, wxScrolledWindow does.
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|      */
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|     bool m_isNativeView;
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|     /*!
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|         The range as the application code wishes to see it.  That is, the
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|         range from the last SetScrollbar call for the appropriate dimension.
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|         The horizontal dimension is the first [0] element and the vertical
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|         dimension the second [1] element.
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| 
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|         In wxMSW, a SCROLLINFO with nMin=0 and nMax=range-1 is used which
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|         gives exactly range possible positions so long as nPage (which is
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|         the thumb size) is less than or equal to 1.
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|      */
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|     int m_scrollRange[2];
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|     /*!
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|         The thumb size is intended to reflect the size of the visible portion
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|         of the scrolled document.  As the document size increases, the thumb
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|         visible thumb size decreases.  As document size decreases, the visible
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|         thumb size increases.  However, the thumb size on wx is defined in
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|         terms of scroll units (which are effectively defined by the scroll
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|         range) and so increasing the number of scroll units to reflect increased
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|         document size will have the effect of decreasing the visible thumb
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|         size even though the number doesn't change.
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| 
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|         It's also important to note that subtracting the thumb size from the
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|         full range gives you the real range that can be used.  Microsoft
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|         defines nPos (the current scrolling position) to be within the range
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|         from nMin to nMax - max(nPage - 1, 0).  We know that wxMSW code always
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|         sets nMin = 0 and nMax = range -1.  So let's algebraically reduce the
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|         definition of the maximum allowed position:
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| 
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|         Begin:
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|         = nMax - max(nPage - 1, 0)
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|         Substitute (range - 1) for nMax and thumbSize for nPage:
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|         = range - 1 - max(thumbSize - 1, 0)
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|         Add one inside the max conditional and subtract one outside of it:
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|         = range - 1 - (max(thumbSize - 1 + 1, 1) - 1)
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|         Reduce some constants:
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|         = range - 1 - (max(thumbSize, 1) - 1)
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|         Distribute the negative across the parenthesis:
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|         = range - 1 - max(thumbSize, 1) + 1
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|         Reduce the constants:
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|         = range - max(thumbSize, 1)
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| 
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|         Also keep in mind that thumbSize may never be greater than range but
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|         can be equal to it.  Thus for the smallest possible thumbSize there
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|         are exactly range possible scroll positions (numbered from 0 to
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|         range - 1) and for the largest possible thumbSize there is exactly
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|         one possible scroll position (numbered 0).
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|      */
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|     int m_scrollThumb[2];
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| 
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|     /*!
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|         The origin of the virtual coordinate space expressed in terms of client
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|         coordinates.  Starts at (0,0) and each call to ScrollWindow accumulates
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|         into it.  Thus if the user scrolls the window right (thus causing the
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|         contents to move left with respect to the client origin, the
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|         application code (typically wxScrolledWindow) will be called with
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|         dx of -something, for example -20.  This is added to m_virtualOrigin
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|         and thus m_virtualOrigin will be (-20,0) in this example.
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|      */
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|     wxPoint m_virtualOrigin;
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| private:
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|     wxWindowCocoaScrollView();
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| };
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| 
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| #endif //ndef _WX_COCOA_SCROLLVIEW_H__
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