git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31339 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			1480 lines
		
	
	
		
			62 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			1480 lines
		
	
	
		
			62 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| #!/usr/bin/env python2.3
 | |
| 
 | |
| import wx
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| 
 | |
| ##First, make sure Numeric or numarray can be imported.
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| try:
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|     import Numeric
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|     import RandomArray
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|     haveNumeric = True
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| except ImportError:
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|     # Numeric isn't there, let's try numarray
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|     try:
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|         import numarray as Numeric
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|         import numarray.random_array as RandomArray
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|         haveNumeric = True
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|     except ImportError:
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|         # numarray isn't there either
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|         haveNumeric = False
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|         errorText = (
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|         "The FloatCanvas requires either the Numeric or numarray module\n\n"
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|         "You can get them at:\n"
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|         "http://sourceforge.net/projects/numpy\n\n"
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|         "NOTE: The Numeric module is substantially faster than numarray for this\n"
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|         "purpose, if you have lots of objects\n"
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|         )
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|       
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| #---------------------------------------------------------------------------
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| 
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| def BuildDrawFrame(): # this gets called when needed, rather than on import
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|     try:
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|         from floatcanvas import NavCanvas, FloatCanvas
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|     except ImportError: # if it's not there locally, try the wxPython lib.
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|         from wx.lib.floatcanvas import NavCanvas, FloatCanvas
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| 
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|     import wx.lib.colourdb
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|     import time, random
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| 
 | |
|     class DrawFrame(wx.Frame):
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| 
 | |
|         """
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|         A frame used for the FloatCanvas Demo
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| 
 | |
|         """
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| 
 | |
| 
 | |
|         def __init__(self,parent, id,title,position,size):
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|             wx.Frame.__init__(self,parent, id,title,position, size)
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| 
 | |
|             ## Set up the MenuBar
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|             MenuBar = wx.MenuBar()
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| 
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|             file_menu = wx.Menu()
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|             item = file_menu.Append(-1, "&Close","Close this frame")
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|             self.Bind(wx.EVT_MENU, self.OnQuit, item)
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|             MenuBar.Append(file_menu, "&File")
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| 
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|             draw_menu = wx.Menu()
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| 
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|             item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
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|             self.Bind(wx.EVT_MENU, self.DrawTest, item)
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| 
 | |
|             item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
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|             self.Bind(wx.EVT_MENU, self.LineTest, item)
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| 
 | |
|             item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
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|             self.Bind(wx.EVT_MENU, self.DrawMap, item)
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|             item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
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|             self.Bind(wx.EVT_MENU, self.TestText, item)
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|             item = draw_menu.Append(-1, "&ScaledText Test","Run a test of text drawing")
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|             self.Bind(wx.EVT_MENU, self.TestScaledText, item)
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|             item = draw_menu.Append(-1, "&Clear","Clear the Canvas")
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|             self.Bind(wx.EVT_MENU, self.Clear, item)
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|             item = draw_menu.Append(-1, "&Hit Test","Run a test of the hit test code")
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|             self.Bind(wx.EVT_MENU, self.TestHitTest, item)
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|             item = draw_menu.Append(-1, "Hit Test &Foreground","Run a test of the hit test code with a foreground Object")
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|             self.Bind(wx.EVT_MENU, self.TestHitTestForeground, item)
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|             item = draw_menu.Append(-1, "&Animation","Run a test of Animation")
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|             self.Bind(wx.EVT_MENU, self.TestAnimation, item)
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|             item = draw_menu.Append(-1, "&Speed","Run a test of Drawing Speed")
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|             self.Bind(wx.EVT_MENU, self.SpeedTest, item)
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|             item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
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|             self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
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|             item = draw_menu.Append(-1, "&Arrows","Run a test of Arrows")
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|             self.Bind(wx.EVT_MENU, self.ArrowTest, item)
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| 
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|             MenuBar.Append(draw_menu, "&Tests")
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| 
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|             view_menu = wx.Menu()
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|             item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
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|             self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
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|             MenuBar.Append(view_menu, "&View")
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| 
 | |
|             help_menu = wx.Menu()
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|             item = help_menu.Append(-1, "&About",
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|                                     "More information About this program")
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|             self.Bind(wx.EVT_MENU, self.OnAbout, item)
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|             MenuBar.Append(help_menu, "&Help")
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| 
 | |
|             self.SetMenuBar(MenuBar)
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| 
 | |
|             self.CreateStatusBar()            
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|             # Add the Canvas
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|             self.Canvas = NavCanvas.NavCanvas(self,
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|                                               -1,
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|                                               (500,500),
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|                                               Debug = 0,
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|                                               BackgroundColor = "DARK SLATE BLUE")
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| 
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|             wx.EVT_CLOSE(self, self.OnCloseWindow)
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| 
 | |
|             FloatCanvas.EVT_MOTION(self.Canvas, self.OnMove ) 
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|             #FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp ) 
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| 
 | |
|             self.EventsAreBound = False
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| 
 | |
|             ## getting all the colors and linestyles  for random objects
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|             wx.lib.colourdb.updateColourDB()
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|             self.colors = wx.lib.colourdb.getColourList()
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|             #self.LineStyles = FloatCanvas.DrawObject.LineStyleList.keys()
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| 
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| 
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|             return None
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| 
 | |
|         def BindAllMouseEvents(self):
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|             if not self.EventsAreBound:
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|                 ## Here is how you catch FloatCanvas mouse events
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|                 FloatCanvas.EVT_LEFT_DOWN(self.Canvas, self.OnLeftDown ) 
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|                 FloatCanvas.EVT_LEFT_UP(self.Canvas, self.OnLeftUp )
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|                 FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, self.OnLeftDouble ) 
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| 
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|                 FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, self.OnMiddleDown ) 
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|                 FloatCanvas.EVT_MIDDLE_UP(self.Canvas, self.OnMiddleUp ) 
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|                 FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, self.OnMiddleDouble ) 
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| 
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|                 FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, self.OnRightDown ) 
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|                 FloatCanvas.EVT_RIGHT_UP(self.Canvas, self.OnRightUp ) 
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|                 FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, self.OnRightDouble ) 
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| 
 | |
|                 FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, self.OnWheel ) 
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|             self.EventsAreBound = True
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| 
 | |
|         def UnBindAllMouseEvents(self):
 | |
|             ## Here is how you unbind FloatCanvas mouse events
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|             FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) 
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|             FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
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|             FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) 
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| 
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|             FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
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|             FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
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|             FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
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| 
 | |
|             FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
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|             FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
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|             FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
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| 
 | |
|             FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
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|             FloatCanvas.EVT_LEFT_DOWN(self.Canvas, None ) 
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|             FloatCanvas.EVT_LEFT_UP(self.Canvas, None )
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|             FloatCanvas.EVT_LEFT_DCLICK(self.Canvas, None) 
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| 
 | |
|             FloatCanvas.EVT_MIDDLE_DOWN(self.Canvas, None )
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|             FloatCanvas.EVT_MIDDLE_UP(self.Canvas, None )
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|             FloatCanvas.EVT_MIDDLE_DCLICK(self.Canvas, None )
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| 
 | |
|             FloatCanvas.EVT_RIGHT_DOWN(self.Canvas, None )
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|             FloatCanvas.EVT_RIGHT_UP(self.Canvas, None )
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|             FloatCanvas.EVT_RIGHT_DCLICK(self.Canvas, None )
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| 
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|             FloatCanvas.EVT_MOUSEWHEEL(self.Canvas, None )
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| 
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|             self.EventsAreBound = False
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| 
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|         def PrintCoords(self,event):
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|             print "coords are: %s"%(event.Coords,)
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|             print "pixel coords are: %s\n"%(event.GetPosition(),)
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| 
 | |
|         def OnLeftDown(self, event):
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|             print "Left Button has been clicked in DrawFrame"
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|             self.PrintCoords(event)
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| 
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|         def OnLeftUp(self, event):
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|             print "Left up in DrawFrame"
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|             self.PrintCoords(event)
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| 
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|         def OnLeftDouble(self, event):
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|             print "Left Double Click in DrawFrame"
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|             self.PrintCoords(event)
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| 
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|         def OnMiddleDown(self, event):
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|             print "Middle Button clicked in DrawFrame"
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|             self.PrintCoords(event)
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| 
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|         def OnMiddleUp(self, event):
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|             print "Middle Button Up in DrawFrame"
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|             self.PrintCoords(event)
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| 
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|         def OnMiddleDouble(self, event):
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|             print "Middle Button Double clicked in DrawFrame"
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|             self.PrintCoords(event)
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| 
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|         def OnRightDown(self, event):
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|             print "Right Button has been clicked in DrawFrame"
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|             self.PrintCoords(event)
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| 
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|         def OnRightUp(self, event):
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|             print "Right Button Up in DrawFrame"
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|             self.PrintCoords(event)
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| 
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|         def OnRightDouble(self, event):
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|             print "Right Button Double clicked in DrawFrame"
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|             self.PrintCoords(event)
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| 
 | |
|         def OnWheel(self, event):
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|             print "Mouse Wheel Moved in DrawFrame"
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|             self.PrintCoords(event)
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|             Rot = event.GetWheelRotation()
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|             print "Wheel Rotation is:", Rot
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|             print "Wheel Delta is:", event.GetWheelDelta()
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|             Rot = Rot / abs(Rot) * 0.1
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|             if event.ControlDown(): # move left-right
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|                 self.Canvas.MoveImage( (Rot, 0), "Panel" )
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|             else: # move up-down
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|                 self.Canvas.MoveImage( (0, Rot), "Panel" )
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|                 
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|         def OnMove(self, event):
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|             """
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|             Updates the status bar with the world coordinates
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|             """
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|             self.SetStatusText("%.2f, %.2f"%tuple(event.Coords))
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| 
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|         def OnAbout(self, event):
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|             print "OnAbout called"
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| 
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|             dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
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|                                                       "the use of the FloatCanvas\n",
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|                                                       "About Me", wx.OK | wx.ICON_INFORMATION)
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|             dlg.ShowModal()
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|             dlg.Destroy()
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| 
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|         def ZoomToFit(self,event):
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|             self.Canvas.ZoomToBB()
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| 
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|         def Clear(self,event = None):
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|             self.UnBindAllMouseEvents()
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|             self.Canvas.ClearAll()
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|             self.Canvas.SetProjectionFun(None)
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|             self.Canvas.Draw()
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| 
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|         def OnQuit(self,event):
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|             self.Close(True)
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| 
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|         def OnCloseWindow(self, event):
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|             self.Destroy()
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| 
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|         def DrawTest(self,event=None):
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|             wx.GetApp().Yield()
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| 
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|             Range = (-10,10)
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|             colors = self.colors
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| 
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|             self.BindAllMouseEvents()
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|             Canvas = self.Canvas
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| 
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|             Canvas.ClearAll()
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|             Canvas.SetProjectionFun(None)
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| 
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|             ##          Random tests of everything:
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| 
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|             # Rectangles
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|             for i in range(3):
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|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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|                 lw = random.randint(1,5)
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|                 cf = random.randint(0,len(colors)-1)
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|                 h = random.randint(1,5)
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|                 w = random.randint(1,5)
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|                 Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
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| 
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|             # Ellipses
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|             for i in range(3):
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|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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|                 lw = random.randint(1,5)
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|                 cf = random.randint(0,len(colors)-1)
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|                 h = random.randint(1,5)
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|                 w = random.randint(1,5)
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|                 Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
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| 
 | |
|             # Points
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|             for i in range(5):
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|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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|                 D = random.randint(1,50)
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|                 cf = random.randint(0,len(colors)-1)
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|                 Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
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|             # Circles
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|             for i in range(5):
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|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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|                 D = random.randint(1,5)
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|                 lw = random.randint(1,5)
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|                 cf = random.randint(0,len(colors)-1)
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|                 cl = random.randint(0,len(colors)-1)
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|                 Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
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|                 Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
 | |
|             # Lines
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|             for i in range(5):
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|                 points = []
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|                 for j in range(random.randint(2,10)):
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|                     point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
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|                     points.append(point)
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|                 lw = random.randint(1,10)
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|                 cf = random.randint(0,len(colors)-1)
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|                 cl = random.randint(0,len(colors)-1)
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|                 Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
 | |
|             # Polygons
 | |
|             for i in range(3):
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|                 points = []
 | |
|                 for j in range(random.randint(2,6)):
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|                     point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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|                     points.append(point)
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|                 lw = random.randint(1,6)
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|                 cf = random.randint(0,len(colors)-1)
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|                 cl = random.randint(0,len(colors)-1)
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|                 Canvas.AddPolygon(points,
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|                                        LineWidth = lw,
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|                                        LineColor = colors[cl],
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|                                        FillColor = colors[cf],
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|                                        FillStyle = 'Solid')
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| 
 | |
|             ## Pointset
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|             for i in range(4):
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|                 points = []
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|                 points = RandomArray.uniform(Range[0],Range[1],(100,2))
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|                 cf = random.randint(0,len(colors)-1)
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|                 D = random.randint(1,4)
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|                 Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
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| 
 | |
|             # Text
 | |
|             String = "Unscaled text"
 | |
|             for i in range(3):
 | |
|                 ts = random.randint(10,40)
 | |
|                 cf = random.randint(0,len(colors)-1)
 | |
|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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|                 Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
 | |
| 
 | |
|             # Scaled Text
 | |
|             String = "Scaled text"
 | |
|             for i in range(3):
 | |
|                 ts = random.random()*3 + 0.2
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|                 cf = random.randint(0,len(colors)-1)
 | |
|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
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|                 Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
 | |
| 
 | |
|             # Arrows
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|             N = 5
 | |
|             Points = RandomArray.uniform(Range[0], Range[1], (N,2) )
 | |
|             for i in range(N):
 | |
|                 Canvas.AddArrow(Points[i],
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|                                 random.uniform(20,100),
 | |
|                                 Direction = random.uniform(0,360),
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|                                 LineWidth = random.uniform(1,5),
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|                                 LineColor = colors[random.randint(0,len(colors)-1)],
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|                                 ArrowHeadAngle = random.uniform(20,90))
 | |
| 
 | |
|             Canvas.ZoomToBB()
 | |
| 
 | |
|         def TestAnimation(self,event=None):
 | |
|             """
 | |
| 
 | |
|             In this test, a relatively complex background is drawn, and
 | |
|             a simple object placed in the foreground is moved over
 | |
|             it. This demonstrates how to use the InForeground attribute
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|             to make an object in the foregorund draw fast, without
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|             having to re-draw the whole background.
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| 
 | |
|             """
 | |
|             wx.GetApp().Yield()
 | |
|             Range = (-10,10)
 | |
|             self.Range = Range
 | |
| 
 | |
|             self.UnBindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
| 
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             ##          Random tests of everything:
 | |
|             colors = self.colors
 | |
|             # Rectangles
 | |
|             for i in range(3):
 | |
|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|                 lw = random.randint(1,5)
 | |
|                 cf = random.randint(0,len(colors)-1)
 | |
|                 h = random.randint(1,5)
 | |
|                 w = random.randint(1,5)
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|                 Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
 | |
| 
 | |
|             # Ellipses
 | |
|             for i in range(3):
 | |
|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|                 lw = random.randint(1,5)
 | |
|                 cf = random.randint(0,len(colors)-1)
 | |
|                 h = random.randint(1,5)
 | |
|                 w = random.randint(1,5)
 | |
|                 Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
 | |
| 
 | |
|             # Circles
 | |
|             for i in range(5):
 | |
|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|                 D = random.randint(1,5)
 | |
|                 lw = random.randint(1,5)
 | |
|                 cf = random.randint(0,len(colors)-1)
 | |
|                 cl = random.randint(0,len(colors)-1)
 | |
|                 Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
 | |
|                 Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
 | |
| 
 | |
|             # Lines
 | |
|             for i in range(5):
 | |
|                 points = []
 | |
|                 for j in range(random.randint(2,10)):
 | |
|                     point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
 | |
|                     points.append(point)
 | |
|                 lw = random.randint(1,10)
 | |
|                 cf = random.randint(0,len(colors)-1)
 | |
|                 cl = random.randint(0,len(colors)-1)
 | |
|                 Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
 | |
| 
 | |
|             # Polygons
 | |
|             for i in range(3):
 | |
|                 points = []
 | |
|                 for j in range(random.randint(2,6)):
 | |
|                     point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|                     points.append(point)
 | |
|                 lw = random.randint(1,6)
 | |
|                 cf = random.randint(0,len(colors)-1)
 | |
|                 cl = random.randint(0,len(colors)-1)
 | |
|                 Canvas.AddPolygon(points,
 | |
|                                        LineWidth = lw,
 | |
|                                        LineColor = colors[cl],
 | |
|                                        FillColor = colors[cf],
 | |
|                                        FillStyle = 'Solid')
 | |
| 
 | |
|             # Scaled Text
 | |
|             String = "Scaled text"
 | |
|             for i in range(3):
 | |
|                 ts = random.random()*3 + 0.2
 | |
|                 cf = random.randint(0,len(colors)-1)
 | |
|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|                 Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc")
 | |
| 
 | |
| 
 | |
|             # Now the Foreground Object:
 | |
|             C = Canvas.AddCircle(0,0,7,LineWidth = 2,LineColor = "Black",FillColor = "Red", InForeground = True)
 | |
|             T = Canvas.AddScaledText("Click to Move",0,0, Size = 0.6, Position = 'cc', InForeground = True)
 | |
|             C.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.MoveMe)
 | |
|             C.Text = T
 | |
| 
 | |
|             self.Timer = wx.PyTimer(self.ShowFrame)
 | |
|             self.FrameDelay = 50 # milliseconds
 | |
| 
 | |
|             Canvas.ZoomToBB()
 | |
| 
 | |
|         def ShowFrame(self):
 | |
|             Object = self.MovingObject
 | |
|             Range = self.Range
 | |
|             if  self.TimeStep < self.NumTimeSteps:
 | |
|                 x,y = Object.XY
 | |
|                 if x > Range[1] or x < Range[0]:
 | |
|                     self.dx = -self.dx
 | |
|                 if y > Range[1] or y < Range[0]:
 | |
|                     self.dy = -self.dy
 | |
|                 Object.Move( (self.dx,self.dy) )
 | |
|                 Object.Text.Move( (self.dx,self.dy))
 | |
|                 self.Canvas.Draw()
 | |
|                 self.TimeStep += 1
 | |
|                 wx.GetApp().Yield(True)
 | |
|             else:
 | |
|                 self.Timer.Stop()
 | |
| 
 | |
| 
 | |
|         def MoveMe(self, Object):
 | |
|             self.MovingObject = Object
 | |
|             Range = self.Range
 | |
|             self.dx = random.uniform(Range[0]/4,Range[1]/4)
 | |
|             self.dy = random.uniform(Range[0]/4,Range[1]/4)
 | |
|             #import time
 | |
|             #start = time.time()
 | |
|             self.NumTimeSteps = 200
 | |
|             self.TimeStep = 1
 | |
|             self.Timer.Start(self.FrameDelay)
 | |
|             #print "Did %i frames in %f seconds"%(N, (time.time() - start) )
 | |
| 
 | |
|         def TestHitTest(self,event=None):
 | |
|             wx.GetApp().Yield()
 | |
| 
 | |
|             self.UnBindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
| 
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             #Add a Hit-able rectangle
 | |
|             w, h = 60, 20
 | |
| 
 | |
|             dx = 80
 | |
|             dy = 40
 | |
|             x,y = 20, 20
 | |
|             FontSize = 8
 | |
| 
 | |
|             #Add one that is not HitAble
 | |
|             Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
 | |
|             Canvas.AddText("Not Hit-able", x, y, Size = FontSize, Position = "bl")
 | |
| 
 | |
| 
 | |
|             x += dx
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
 | |
|             R.Name = "Line Rectangle"
 | |
|             R.HitFill = False
 | |
|             R.HitLineWidth = 5 # Makes it a little easier to hit
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
 | |
|             Canvas.AddText("Left Click Line", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "Red"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + "Rectangle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
 | |
|             Canvas.AddText("Left Click Fill", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x = 20
 | |
|             y += dy
 | |
|             color = "LightBlue"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Rectangle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
 | |
|             Canvas.AddText("Right Click Fill", x, y, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "Grey"
 | |
|             R = Canvas.AddEllipse(x, y, w, h,LineWidth = 2,FillColor = color)
 | |
|             R.Name = color +" Ellipse"
 | |
|             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHit)
 | |
|             Canvas.AddText("Right Click Fill", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "Brown"
 | |
|             R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Circle"
 | |
|             R.HitFill = True
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DCLICK, self.RectGotHit)
 | |
|             Canvas.AddText("Left D-Click Fill", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x = 20
 | |
|             y += dy
 | |
|             color = "Pink"
 | |
|             R = Canvas.AddCircle(x+dx/2, y+dy/2, dx/4, LineWidth = 2,FillColor = color)
 | |
|             R.Name = color +  " Circle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_UP, self.RectGotHit)
 | |
|             Canvas.AddText("Left Up Fill", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "White"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Rectangle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_MIDDLE_DOWN, self.RectGotHit)
 | |
|             Canvas.AddText("Middle Down", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "AQUAMARINE"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Rectangle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_MIDDLE_UP, self.RectGotHit)
 | |
|             Canvas.AddText("Middle Up", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x = 20
 | |
|             y += dy
 | |
|             color = "CORAL"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Rectangle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_MIDDLE_DCLICK, self.RectGotHit)
 | |
|             Canvas.AddText("Middle DoubleClick", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "CYAN"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Rectangle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_RIGHT_UP, self.RectGotHit)
 | |
|             Canvas.AddText("Right Up", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "LIME GREEN"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Rectangle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_RIGHT_DCLICK, self.RectGotHit)
 | |
|             Canvas.AddText("Right Double Click", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x = 20
 | |
|             y += dy
 | |
|             color = "MEDIUM GOLDENROD"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color
 | |
|             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
 | |
|             Canvas.AddText("L and R Click", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "SALMON"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Rectangle"
 | |
|             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
 | |
|             Canvas.AddText("Mouse Enter", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "MEDIUM VIOLET RED"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
 | |
|             Canvas.AddText("Mouse Leave", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x = 20
 | |
|             y += dy
 | |
|             color = "SKY BLUE"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color)
 | |
|             R.Name = color
 | |
|             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
 | |
|             Canvas.AddText("Enter and Leave", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "WHEAT"
 | |
|             R = Canvas.AddRectangle(x, y, w+12, h, LineColor = None, FillColor = color)
 | |
|             R.Name = color
 | |
|             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
 | |
|             Canvas.AddText("Mouse Enter&Leave", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "KHAKI"
 | |
|             R = Canvas.AddRectangle(x-12, y, w+12, h, LineColor = None, FillColor = color)
 | |
|             R.Name = color
 | |
|             R.Bind(FloatCanvas.EVT_FC_ENTER_OBJECT, self.RectMouseOver)
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEAVE_OBJECT, self.RectMouseLeave)
 | |
|             Canvas.AddText("Mouse ENter&Leave", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x = 20
 | |
|             y += dy
 | |
|             L = Canvas.AddLine(( (x, y), (x+10, y+10), (x+w, y+h) ), LineWidth = 2, LineColor = "Red")
 | |
|             L.Name = "A Line"
 | |
|             L.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
 | |
|             Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(L.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "SEA GREEN"
 | |
|             Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
 | |
|             R = Canvas.AddPolygon(Points,  LineWidth = 2, FillColor = color)
 | |
|             R.Name = color + " Polygon"
 | |
|             R.Bind(FloatCanvas.EVT_FC_RIGHT_DOWN, self.RectGotHitRight)
 | |
|             Canvas.AddText("RIGHT_DOWN", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x += dx
 | |
|             color = "Red"
 | |
|             Points = Numeric.array(( (x, y), (x, y+2.*h/3), (x+w, y+h), (x+w, y+h/2.), (x + 2.*w/3, y+h/2.), (x + 2.*w/3,y) ), Numeric.Float)
 | |
|             R = Canvas.AddPointSet(Points,  Diameter = 4, Color = color)
 | |
|             R.Name = "PointSet"
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.PointSetGotHit)
 | |
|             Canvas.AddText("LEFT_DOWN", x, y, Size = FontSize, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             x = 20
 | |
|             y += dy
 | |
|             T = Canvas.AddText("Hit-able Text", x, y, Size = 15, Color = "Red", Position = 'tl')
 | |
|             T.Name = "Hit-able Text"
 | |
|             T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
 | |
|             Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "bl")
 | |
| 
 | |
|             x += dx
 | |
|             T = Canvas.AddScaledText("Scaled Text", x, y, Size = 1./2*h, Color = "Pink", Position = 'bl')
 | |
|             Canvas.AddPointSet( (x, y), Diameter = 3)
 | |
|             T.Name = "Scaled Text"
 | |
|             T.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHitLeft)
 | |
|             Canvas.AddText("Left Down", x, y, Size = FontSize, Position = "tl")
 | |
| 
 | |
|             self.Canvas.ZoomToBB()
 | |
| 
 | |
|         def TestHitTestForeground(self,event=None):
 | |
|             wx.GetApp().Yield()
 | |
| 
 | |
|             self.UnBindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
| 
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             #Add a Hitable rectangle
 | |
|             w, h = 60, 20
 | |
| 
 | |
|             dx = 80
 | |
|             dy = 40
 | |
|             x,y = 20, 20
 | |
| 
 | |
|             color = "Red"
 | |
|             R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
 | |
|             R.Name = color + "Rectangle"
 | |
|             R.HitFill = True
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectGotHit)
 | |
|             Canvas.AddText("Left Click Fill", x, y, Position = "bl")
 | |
|             Canvas.AddText(R.Name, x, y+h, Position = "tl")
 | |
| 
 | |
|             ## A set of Rectangles that move together
 | |
| 
 | |
|             ## NOTE: In a real app, it might be better to create a new
 | |
|             ## custom FloatCanvas DrawObject
 | |
| 
 | |
|             self.MovingRects = []
 | |
|             x += dx
 | |
|             color = "LightBlue"
 | |
|             R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
 | |
|             R.HitFill = True
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveLeft)
 | |
|             L = Canvas.AddText("Left", x + w/4, y + h/4, Position = "cc", InForeground = True)
 | |
|             self.MovingRects.extend( (R,L) )
 | |
| 
 | |
|             x += w/2
 | |
|             R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
 | |
|             R.HitFill = True
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveRight)
 | |
|             L = Canvas.AddText("Right", x + w/4, y + h/4, Position = "cc", InForeground = True)
 | |
|             self.MovingRects.extend( (R,L) )
 | |
| 
 | |
|             x -= w/2
 | |
|             y += h/2
 | |
|             R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
 | |
|             R.HitFill = True
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveUp)
 | |
|             L = Canvas.AddText("Up", x + w/4, y + h/4, Position = "cc", InForeground = True)
 | |
|             self.MovingRects.extend( (R,L) )
 | |
| 
 | |
| 
 | |
|             x += w/2
 | |
|             R = Canvas.AddRectangle(x, y, w/2, h/2, LineWidth = 2, FillColor = color, InForeground = True)
 | |
|             R.HitFill = True
 | |
|             R.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RectMoveDown)
 | |
|             L = Canvas.AddText("Down", x + w/4, y + h/4, Position = "cc", InForeground = True)
 | |
|             self.MovingRects.extend( (R,L) )
 | |
| 
 | |
|             self.Canvas.ZoomToBB()
 | |
| 
 | |
|         def RectMoveLeft(self,Object):
 | |
|             self.MoveRects("left")
 | |
| 
 | |
|         def RectMoveRight(self,Object):
 | |
|             self.MoveRects("right")
 | |
| 
 | |
|         def RectMoveUp(self,Object):
 | |
|             self.MoveRects("up")
 | |
| 
 | |
|         def RectMoveDown(self,Object):
 | |
|             self.MoveRects("down")
 | |
| 
 | |
|         def MoveRects(self, Dir):
 | |
|             for Object in self.MovingRects:
 | |
|                 X,Y = Object.XY
 | |
|                 if Dir == "left": X -= 10
 | |
|                 elif Dir == "right": X += 10
 | |
|                 elif Dir == "up": Y += 10
 | |
|                 elif Dir == "down": Y -= 10
 | |
|                 Object.SetXY(X,Y)
 | |
|             self.Canvas.Draw()
 | |
| 
 | |
| 
 | |
|         def PointSetGotHit(self, Object):
 | |
|             print Object.Name, "Got Hit\n"
 | |
| 
 | |
|         def RectGotHit(self, Object):
 | |
|             print Object.Name, "Got Hit\n"
 | |
| 
 | |
|         def RectGotHitRight(self, Object):
 | |
|             print Object.Name, "Got Hit With Right\n"
 | |
| 
 | |
|         def RectGotHitLeft(self, Object):
 | |
|             print Object.Name, "Got Hit with Left\n"
 | |
| 
 | |
|         def RectMouseOver(self, Object):
 | |
|             print "Mouse entered:", Object.Name
 | |
| 
 | |
|         def RectMouseLeave(self, Object):
 | |
|             print "Mouse left ", Object.Name
 | |
| 
 | |
| 
 | |
|         def TestText(self, event= None):
 | |
|             wx.GetApp().Yield()
 | |
| 
 | |
|             self.BindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             x,y  = (0, 0)
 | |
| 
 | |
|             ## Add a non-visible rectangle, just to get a Bounding Box
 | |
|             ## Text objects have a zero-size bounding box, because it changes with zoom
 | |
|             Canvas.AddRectangle(-10,-10,20,20,LineWidth = 1, LineColor = None)
 | |
| 
 | |
|             # Text
 | |
|             String = "Some text"
 | |
|             self.Canvas.AddText("Top Left",x,y,Size = 14,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
 | |
|             self.Canvas.AddText("Bottom Left",x,y,Size = 14,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
 | |
|             self.Canvas.AddText("Top Right",x,y,Size = 14,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
 | |
|             self.Canvas.AddText("Bottom Right",x,y,Size = 14,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
 | |
|             Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
 | |
| 
 | |
|             x,y  = (0, 2)
 | |
| 
 | |
|             Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
 | |
|             self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
 | |
|             self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
 | |
| 
 | |
|             x,y  = (0, 4)
 | |
| 
 | |
|             Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
 | |
|             self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
 | |
|             self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
 | |
| 
 | |
|             x,y  = (0, -2)
 | |
| 
 | |
|             Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
 | |
|             self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
 | |
| 
 | |
|             self.Canvas.AddText("40 Pixels",-10,8,Size = 40)
 | |
|             self.Canvas.AddText("20 Pixels",-10,5,Size = 20)
 | |
|             self.Canvas.AddText("10 Pixels",-10,3,Size = 10)
 | |
| 
 | |
|             self.Canvas.AddText("MODERN Font", -10, 0, Family = wx.MODERN)
 | |
|             self.Canvas.AddText("DECORATIVE Font", -10, -1, Family = wx.DECORATIVE)
 | |
|             self.Canvas.AddText("ROMAN Font", -10, -2, Family = wx.ROMAN)
 | |
|             self.Canvas.AddText("SCRIPT Font", -10, -3, Family = wx.SCRIPT)
 | |
|             self.Canvas.AddText("ROMAN BOLD Font", -10, -4, Family = wx.ROMAN, Weight=wx.BOLD)
 | |
|             self.Canvas.AddText("ROMAN ITALIC BOLD Font", -10, -5, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
 | |
| 
 | |
|             # NOTE: this font exists on my Linux box..who knows were else you'll find it!
 | |
|             Font = wx.Font(20, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
 | |
|             self.Canvas.AddText("zapf chancery Font", -10, -6, Font = Font)
 | |
| 
 | |
|             self.Canvas.ZoomToBB()
 | |
| 
 | |
|         def TestScaledText(self, event= None):
 | |
|             wx.GetApp().Yield()
 | |
| 
 | |
|             self.BindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             x,y  = (0, 0)
 | |
| 
 | |
|             T = Canvas.AddScaledText("Top Left",x,y,Size = 5,Color = "Yellow",BackgroundColor = "Blue", Position = "tl")
 | |
|             T = Canvas.AddScaledText("Bottom Left",x,y,Size = 5,Color = "Cyan",BackgroundColor = "Black",Position = "bl")
 | |
|             T = Canvas.AddScaledText("Top Right",x,y,Size = 5,Color = "Black",BackgroundColor = "Cyan",Position = "tr")
 | |
|             T = Canvas.AddScaledText("Bottom Right",x,y,Size = 5,Color = "Blue",BackgroundColor = "Yellow",Position = "br")
 | |
|             Canvas.AddPointSet((x,y), Color = "Red", Diameter = 4)
 | |
| 
 | |
| 
 | |
|             x,y  = (0, 20)
 | |
| 
 | |
|             Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
 | |
|             Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
 | |
|             Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
 | |
| 
 | |
|             x,y  = (0, -20)
 | |
| 
 | |
|             Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
 | |
|             Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
 | |
|             Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
 | |
| 
 | |
|             x = -200
 | |
| 
 | |
|             self.Canvas.AddScaledText("MODERN Font", x, 0, Size = 7, Family = wx.MODERN, Color = (0,0,0))
 | |
|             self.Canvas.AddScaledText("DECORATIVE Font", x, -10, Size = 7, Family = wx.DECORATIVE, Color = (0,0,1))
 | |
|             self.Canvas.AddScaledText("ROMAN Font", x, -20, Size = 7, Family = wx.ROMAN)
 | |
|             self.Canvas.AddScaledText("SCRIPT Font", x, -30, Size = 7, Family = wx.SCRIPT)
 | |
|             self.Canvas.AddScaledText("ROMAN BOLD Font", x, -40, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD)
 | |
|             self.Canvas.AddScaledText("ROMAN ITALIC BOLD Font", x, -50, Size = 7, Family = wx.ROMAN, Weight=wx.BOLD, Style=wx.ITALIC)
 | |
|             Canvas.AddPointSet((x,0), Color = "White", Diameter = 4)
 | |
| 
 | |
| 
 | |
|             # NOTE: this font exists on my Linux box..who knows were else you'll find it!
 | |
|             x,y = (-100, 50)
 | |
|             Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "zapf chancery")
 | |
|             T = self.Canvas.AddScaledText("zapf chancery Font", x, y, Size = 20, Font = Font, Position = 'bc')
 | |
| 
 | |
|             x,y = (-50, -50)
 | |
|             Font = wx.Font(12, wx.DEFAULT, wx.ITALIC, wx.NORMAL, False, "bookman")
 | |
|             T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
 | |
| 
 | |
|             self.Canvas.ZoomToBB()
 | |
| 
 | |
|         def DrawMap(self,event = None):
 | |
|             wx.GetApp().Yield()
 | |
|             import os, time
 | |
|             self.BindAllMouseEvents()
 | |
| 
 | |
|         ## Test of Actual Map Data
 | |
|             self.Canvas.ClearAll()
 | |
|             self.Canvas.SetProjectionFun("FlatEarth")
 | |
|             #start = time.clock()
 | |
|             Shorelines = self.Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
 | |
|             #print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
 | |
|             #start = time.clock()
 | |
|             for segment in Shorelines:
 | |
|                 self.Canvas.AddLine(segment)
 | |
|             #print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
 | |
|             #start = time.clock()
 | |
|             self.Canvas.ZoomToBB()
 | |
|             #print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
 | |
| 
 | |
| 
 | |
|         def LineTest(self,event = None):
 | |
|             wx.GetApp().Yield()
 | |
|             import os, time
 | |
| #            import random
 | |
|             colors = self.colors
 | |
|             Range = (-10,10)
 | |
|         ## Test of drawing lots of lines
 | |
|             Canvas = self.Canvas
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
|             #start = time.clock()
 | |
|             linepoints = []
 | |
|             linecolors = []
 | |
|             linewidths = []
 | |
|             for i in range(2000):
 | |
|                 points = (random.randint(Range[0],Range[1]),
 | |
|                          random.randint(Range[0],Range[1]),
 | |
|                          random.randint(Range[0],Range[1]),
 | |
|                          random.randint(Range[0],Range[1]))
 | |
|                 linepoints.append(points)
 | |
|                 linewidths.append(random.randint(1,10) )
 | |
|                 linecolors.append(random.randint(0,len(colors)-1) )
 | |
|             for (points,color,width) in zip(linepoints,linecolors,linewidths):
 | |
|                 Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color])
 | |
|             #print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
 | |
|             #start = time.clock()
 | |
|             Canvas.ZoomToBB()
 | |
|             #print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
 | |
| 
 | |
|         def SpeedTest(self,event=None):
 | |
|             wx.GetApp().Yield()
 | |
|             BigRange = (-1000,1000)
 | |
|             colors = self.colors
 | |
| 
 | |
|             self.UnBindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
| 
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             # Pointset
 | |
|             coords = []
 | |
|             for i in range(1000):
 | |
|                 x,y = (random.uniform(BigRange[0],BigRange[1]),random.uniform(BigRange[0],BigRange[1]))
 | |
|                 coords.append( (x,y) )
 | |
|             print "Drawing the Points"
 | |
|             start = time.clock()
 | |
|             for Point in coords:
 | |
|                 Canvas.AddPoint(Point, Diameter = 4)
 | |
|             print "It took %s seconds to add the points"%(time.clock() - start)
 | |
|             Canvas.ZoomToBB()
 | |
| 
 | |
|         def PropertiesChangeTest(self,event=None):
 | |
|             wx.GetApp().Yield()
 | |
| 
 | |
|             Range = (-10,10)
 | |
|             colors = self.colors
 | |
| 
 | |
|             self.UnBindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
| 
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             self.ColorObjectsAll = []
 | |
|             self.ColorObjectsLine = []
 | |
|             self.ColorObjectsColor = []
 | |
|             self.ColorObjectsText = []
 | |
|             ##One of each object:
 | |
|             # Rectangle
 | |
|             x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|             lw = random.randint(1,5)
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             h = random.randint(1,5)
 | |
|             w = random.randint(1,5)
 | |
|             self.Rectangle = Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
 | |
|             self.ColorObjectsAll.append(self.Rectangle)
 | |
| 
 | |
|             # Ellipse
 | |
|             x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|             lw = random.randint(1,5)
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             h = random.randint(1,5)
 | |
|             w = random.randint(1,5)
 | |
|             self.Ellipse = Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
 | |
|             self.ColorObjectsAll.append(self.Ellipse)
 | |
| 
 | |
|             # Point 
 | |
|             xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|             D = random.randint(1,50)
 | |
|             lw = random.randint(1,5)
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             cl = random.randint(0,len(colors)-1)
 | |
|             self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
 | |
| 
 | |
|             # Circle
 | |
|             x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|             D = random.randint(1,5)
 | |
|             lw = random.randint(1,5)
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             cl = random.randint(0,len(colors)-1)
 | |
|             self.Circle = Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
 | |
|             self.ColorObjectsAll.append(self.Circle)
 | |
| 
 | |
|             # Line
 | |
|             points = []
 | |
|             for j in range(random.randint(2,10)):
 | |
|                 point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
 | |
|                 points.append(point)
 | |
|             lw = random.randint(1,10)
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             cl = random.randint(0,len(colors)-1)
 | |
|             self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
 | |
| 
 | |
|             # Polygon
 | |
| ##            points = []
 | |
| ##            for j in range(random.randint(2,6)):
 | |
| ##                point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
| ##                points.append(point)
 | |
|             points = RandomArray.uniform(Range[0],Range[1],(6,2))
 | |
|             lw = random.randint(1,6)
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             cl = random.randint(0,len(colors)-1)
 | |
|             self.ColorObjectsAll.append(Canvas.AddPolygon(points,
 | |
|                                                        LineWidth = lw, 
 | |
|                                                        LineColor = colors[cl],
 | |
|                                                        FillColor = colors[cf],
 | |
|                                                        FillStyle = 'Solid'))
 | |
| 
 | |
|             ## Pointset
 | |
|             points = RandomArray.uniform(Range[0],Range[1],(100,2))
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             D = random.randint(1,4)
 | |
|             self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
 | |
|             self.ColorObjectsColor.append(self.PointSet)
 | |
| 
 | |
|             ## Point
 | |
|             point = RandomArray.uniform(Range[0],Range[1],(2,))
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             D = random.randint(1,4)
 | |
|             self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
 | |
|             self.ColorObjectsColor.append(self.Point)
 | |
| 
 | |
|             # Text
 | |
|             String = "Unscaled text"
 | |
|             ts = random.randint(10,40)
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|             self.ColorObjectsText.append(Canvas.AddText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
 | |
| 
 | |
|             # Scaled Text
 | |
|             String = "Scaled text"
 | |
|             ts = random.random()*3 + 0.2
 | |
|             cf = random.randint(0,len(colors)-1)
 | |
|             x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|             self.ColorObjectsText.append(Canvas.AddScaledText(String, x, y, Size = ts, Color = colors[cf], Position = "cc"))
 | |
| 
 | |
|             # A "Button"
 | |
|             Button = Canvas.AddRectangle(-10, -12, 20, 3, LineStyle = None, FillColor = "Red")
 | |
|             Canvas.AddScaledText("Click Here To Change Properties",
 | |
|                                  0, -10.5,
 | |
|                                  Size = 0.7,
 | |
|                                  Color = "Black",
 | |
|                                  Position = "cc")
 | |
| 
 | |
|             Button.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ChangeProperties)
 | |
| 
 | |
|             Canvas.ZoomToBB()
 | |
| 
 | |
|         def ChangeProperties(self, Object = None):
 | |
|             colors = self.colors
 | |
|             Range = (-10,10)
 | |
| 
 | |
|             for Object in self.ColorObjectsAll:
 | |
|                 pass
 | |
|                 Object.SetFillColor(colors[random.randint(0,len(colors)-1)])
 | |
|                 Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
 | |
|                 Object.SetLineWidth(random.randint(1,7))
 | |
|                 Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
 | |
|             for Object in self.ColorObjectsLine:
 | |
|                 Object.SetLineColor(colors[random.randint(0,len(colors)-1)])
 | |
|                 Object.SetLineWidth(random.randint(1,7))
 | |
|                 Object.SetLineStyle(FloatCanvas.DrawObject.LineStyleList.keys()[random.randint(0,5)])
 | |
|             for Object in self.ColorObjectsColor:
 | |
|                 Object.SetColor(colors[random.randint(0,len(colors)-1)])
 | |
|             for Object in self.ColorObjectsText:
 | |
|                 Object.SetColor(colors[random.randint(0,len(colors)-1)])
 | |
|                 Object.SetBackgroundColor(colors[random.randint(0,len(colors)-1)])
 | |
|             self.Circle.SetDiameter(random.randint(1,10))
 | |
|             self.PointSet.SetDiameter(random.randint(1,8))
 | |
|             self.Point.SetDiameter(random.randint(1,8))
 | |
|             for Object in (self.Rectangle, self.Ellipse):
 | |
|                 x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|                 w,h = random.randint(1,5), random.randint(1,5)
 | |
|                 Object.SetShape(x,y,w,h)
 | |
|             self.Canvas.Draw(Force = True)
 | |
| 
 | |
|         def ArrowTest(self,event=None):
 | |
|             wx.GetApp().Yield()
 | |
|             self.UnBindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
| 
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             # put in a rectangle to get a bounding box
 | |
|             Canvas.AddRectangle(0,0,20,20,LineColor = None)
 | |
| 
 | |
|             # Draw some Arrows
 | |
|             Canvas.AddArrow((10,10),Length = 40, Direction = 0)
 | |
|             Canvas.AddArrow((10,10),Length = 50, Direction = 45 ,LineWidth = 2, LineColor = "Black", ArrowHeadAngle = 20)
 | |
|             Canvas.AddArrow((10,10),Length = 60, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
 | |
|             Canvas.AddArrow((10,10),Length = 70, Direction = 135,LineWidth = 4, LineColor = "Red",   ArrowHeadAngle = 40)
 | |
|             Canvas.AddArrow((10,10),Length = 80, Direction = 180,LineWidth = 5, LineColor = "Blue",  ArrowHeadAngle = 50)
 | |
|             Canvas.AddArrow((10,10),Length = 90, Direction = 225,LineWidth = 4, LineColor = "Blue",  ArrowHeadAngle = 60)
 | |
|             Canvas.AddArrow((10,10),Length = 100,Direction = 270,LineWidth = 3, LineColor = "Green", ArrowHeadAngle = 70)
 | |
|             Canvas.AddArrow((10,10),Length = 110,Direction = 315,LineWidth = 2, LineColor = "Green", ArrowHeadAngle = 90 )
 | |
| 
 | |
|             Canvas.AddText("Clickable Arrow",4,18,Position = "bc")
 | |
|             Arrow = Canvas.AddArrow((4,18), 80, Direction = 90 ,LineWidth = 3, LineColor = "Red",   ArrowHeadAngle = 30)
 | |
|             Arrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.ArrowClicked)
 | |
| 
 | |
|             Canvas.AddText("Changable Arrow",16,4,Position = "cc")
 | |
|             self.RotArrow = Canvas.AddArrow((16,4), 80, Direction = 0 ,LineWidth = 3, LineColor = "Green",   ArrowHeadAngle = 30)
 | |
|             self.RotArrow.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.RotateArrow)
 | |
| 
 | |
| 
 | |
| 
 | |
|             Canvas.ZoomToBB()
 | |
| 
 | |
|         def ArrowClicked(self,event):
 | |
|             print "The Arrow was Clicked"
 | |
| 
 | |
|         def RotateArrow(self,event):
 | |
|             print "The Changeable Arrow was Clicked"
 | |
|             ## You can do them either one at a time, or both at once
 | |
|             ## Doing them both at once prevents the arrow points from being calculated twice
 | |
|             #self.RotArrow.SetDirection(self.RotArrow.Direction + random.uniform(-90,90))
 | |
|             #self.RotArrow.SetLength(self.RotArrow.Length + random.randint(-20,20))
 | |
|             self.RotArrow.SetLengthDirection(self.RotArrow.Length + random.randint(-20,20),
 | |
|                                              self.RotArrow.Direction + random.uniform(-90,90) )
 | |
| 
 | |
|             self.Canvas.Draw(Force = True)
 | |
| 
 | |
|         def TempTest(self, event= None):
 | |
|             wx.GetApp().Yield()
 | |
| 
 | |
|             self.UnBindAllMouseEvents()
 | |
|             Canvas = self.Canvas
 | |
|             Canvas.ClearAll()
 | |
|             Canvas.SetProjectionFun(None)
 | |
| 
 | |
|             Range = (-10,10)
 | |
| 
 | |
|             # Create a random Polygon
 | |
|             points = []
 | |
|             for j in range(6):
 | |
|                 point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
 | |
|                 points.append(point)
 | |
|             Poly = Canvas.AddPolygon(points,
 | |
|                                      LineWidth = 2,
 | |
|                                      LineColor = "Black",
 | |
|                                      FillColor = "LightBlue",
 | |
|                                      FillStyle = 'Solid')
 | |
| 
 | |
|             Poly.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPoly)
 | |
| 
 | |
|             self.SelectedPoly = None
 | |
|             self.SelectPoints = []
 | |
|             self.SelectedPoint = None
 | |
| 
 | |
|             Canvas.ZoomToBB()
 | |
| 
 | |
|         def SelectPoly(self, Object):
 | |
|             print "In SelectPoly"
 | |
|             Canvas = self.Canvas
 | |
|             if Object is self.SelectedPoly:
 | |
|                 pass
 | |
|             else:
 | |
|                 #fixme: Do something to unselect the old one
 | |
|                 self.SelectedPoly = Object
 | |
|                 Canvas.RemoveObjects(self.SelectPoints)
 | |
|                 self.SelectPoints = []
 | |
|             # Draw points on the Vertices of the Selected Poly:
 | |
|             for i, point in enumerate(Object.Points):
 | |
|                 P = Canvas.AddPointSet(point, Diameter = 6, Color = "Red")
 | |
|                 P.VerticeNum = i
 | |
|                 P.Bind(FloatCanvas.EVT_FC_LEFT_DOWN, self.SelectPointHit)
 | |
|                 self.SelectPoints.append(P)
 | |
|             #Canvas.ZoomToBB()
 | |
|             Canvas.Draw()
 | |
| 
 | |
|         def SelectPointHit(self, Point):
 | |
|             print "Point Num: %i Hit"%Point.VerticeNum
 | |
|             self.SelectedPoint = Point
 | |
| 
 | |
|         def Read_MapGen(self, filename, stats = 0,AllLines=0):
 | |
|             """
 | |
|             This function reads a MapGen Format file, and
 | |
|             returns a list of NumPy arrays with the line segments in them.
 | |
| 
 | |
|             Each NumPy array in the list is an NX2 array of Python Floats.
 | |
| 
 | |
|             The demo should have come with a file, "world.dat" that is the
 | |
|             shorelines of the whole world, in MapGen format.
 | |
| 
 | |
|             """
 | |
|             import string
 | |
|             file = open(filename,'rt')
 | |
|             data = file.readlines()
 | |
|             data = map(string.strip,data)
 | |
| 
 | |
|             Shorelines = []
 | |
|             segment = []
 | |
|             for line in data:
 | |
|                 if line:
 | |
|                     if line == "# -b": #New segment beginning
 | |
|                         if segment: Shorelines.append(Numeric.array(segment))
 | |
|                         segment = []
 | |
|                     else:
 | |
|                         segment.append(map(float,string.split(line)))
 | |
|             if segment: Shorelines.append(Numeric.array(segment))
 | |
| 
 | |
|             if stats:
 | |
|                 NumSegments = len(Shorelines)
 | |
|                 NumPoints = 0
 | |
|                 for segment in Shorelines:
 | |
|                     NumPoints = NumPoints + len(segment)
 | |
|                 AvgPoints = NumPoints / NumSegments
 | |
|                 print "Number of Segments: ", NumSegments
 | |
|                 print "Average Number of Points per segment: ",AvgPoints
 | |
|             if AllLines:
 | |
|                 Lines = []
 | |
|                 for segment in Shorelines:
 | |
|                     Lines.append(segment[0])
 | |
|                     for point in segment[1:-1]:
 | |
|                         Lines.append(point)
 | |
|                         Lines.append(point)
 | |
|                     Lines.append(segment[-1])
 | |
|                 return Lines
 | |
|             else:
 | |
|                 return Shorelines
 | |
|     return DrawFrame 
 | |
| 
 | |
| #---------------------------------------------------------------------------
 | |
|       
 | |
| if __name__ == "__main__":
 | |
|     # check options:
 | |
|     import sys, getopt
 | |
|     optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props","arrow"])
 | |
| 
 | |
|     if not haveNumeric:
 | |
|         raise ImportError(errorText)
 | |
|     StartUpDemo = "all" # the default
 | |
|     for opt in optlist:
 | |
|         if opt[0] == "--all":
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|             StartUpDemo = "all"
 | |
|         elif opt[0] == "--text":
 | |
|             StartUpDemo = "text"
 | |
|         elif opt[0] == "--map":
 | |
|             StartUpDemo = "map"
 | |
|         elif opt[0] == "--stext":
 | |
|             StartUpDemo = "stext"
 | |
|         elif opt[0] == "--hit":
 | |
|             StartUpDemo = "hit"
 | |
|         elif opt[0] == "--hitf":
 | |
|             StartUpDemo = "hitf"
 | |
|         elif opt[0] == "--animate":
 | |
|             StartUpDemo = "animate"
 | |
|         elif opt[0] == "--speed":
 | |
|             StartUpDemo = "speed"
 | |
|         elif opt[0] == "--temp":
 | |
|             StartUpDemo = "temp"
 | |
|         elif opt[0] == "--props":
 | |
|             StartUpDemo = "props"
 | |
|         elif opt[0] == "--arrow":
 | |
|             StartUpDemo = "arrow"
 | |
|     try:
 | |
|         import fixdc
 | |
|     except ImportError:
 | |
|         print  ("\n *************Notice*************\n"
 | |
|                 "The fixdc module fixes the DC API for wxPython2.5.1.6 You can get the module from:\n"
 | |
|                 "http://prdownloads.sourceforge.net/wxpython/fixdc.py?download\n"
 | |
|                 " It will set up the DC methods to match both older and upcoming versions\n")
 | |
|         raise
 | |
| 
 | |
|     class DemoApp(wx.App):
 | |
|         """
 | |
|         How the demo works:
 | |
| 
 | |
|         Under the Draw menu, there are three options:
 | |
| 
 | |
|         *Draw Test: will put up a picture of a bunch of randomly generated
 | |
|         objects, of each kind supported.
 | |
| 
 | |
|         *Draw Map: will draw a map of the world. Be patient, it is a big map,
 | |
|         with a lot of data, and will take a while to load and draw (about 10 sec 
 | |
|         on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
 | |
|         performance is not very good for large drawings.
 | |
| 
 | |
|         *Clear: Clears the Canvas.
 | |
| 
 | |
|         Once you have a picture drawn, you can zoom in and out and move about
 | |
|         the picture. There is a tool bar with three tools that can be
 | |
|         selected. 
 | |
| 
 | |
|         The magnifying glass with the plus is the zoom in tool. Once selected,
 | |
|         if you click the image, it will zoom in, centered on where you
 | |
|         clicked. If you click and drag the mouse, you will get a rubber band
 | |
|         box, and the image will zoom to fit that box when you release it.
 | |
| 
 | |
|         The magnifying glass with the minus is the zoom out tool. Once selected,
 | |
|         if you click the image, it will zoom out, centered on where you
 | |
|         clicked. (note that this takes a while when you are looking at the map,
 | |
|         as it has a LOT of lines to be drawn. The image is double buffered, so
 | |
|         you don't see the drawing in progress)
 | |
| 
 | |
|         The hand is the move tool. Once selected, if you click and drag on the
 | |
|         image, it will move so that the part you clicked on ends up where you
 | |
|         release the mouse. Nothing is changed while you are dragging. The
 | |
|         drawing is too slow for that.
 | |
| 
 | |
|         I'd like the cursor to change as you change tools, but the stock
 | |
|         wxCursors didn't include anything I liked, so I stuck with the
 | |
|         pointer. Please let me know if you have any nice cursor images for me to
 | |
|         use.
 | |
| 
 | |
| 
 | |
|         Any bugs, comments, feedback, questions, and especially code are welcome:
 | |
| 
 | |
|         -Chris Barker
 | |
| 
 | |
|         Chris.Barker@noaa.gov
 | |
| 
 | |
|         """
 | |
| 
 | |
|         def __init__(self, *args, **kwargs):
 | |
|             wx.App.__init__(self, *args, **kwargs)
 | |
| 
 | |
|         def OnInit(self):
 | |
|             wx.InitAllImageHandlers()
 | |
|             DrawFrame = BuildDrawFrame()
 | |
|             frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
 | |
| 
 | |
|             self.SetTopWindow(frame)
 | |
|             frame.Show()
 | |
| 
 | |
|             ## check to see if the demo is set to start in a particular mode.
 | |
|             if StartUpDemo == "text":
 | |
|                 frame.TestText()
 | |
|             if StartUpDemo == "stext":
 | |
|                 frame.TestScaledText()
 | |
|             elif StartUpDemo == "all":
 | |
|                 frame.DrawTest()
 | |
|             elif StartUpDemo == "map":
 | |
|                 frame.DrawMap()
 | |
|             elif StartUpDemo == "hit":
 | |
|                 frame.TestHitTest()
 | |
|             elif StartUpDemo == "hitf":
 | |
|                 "starting TestHitTestForeground"
 | |
|                 frame.TestHitTestForeground()
 | |
|             elif StartUpDemo == "animate":
 | |
|                 "starting TestAnimation"
 | |
|                 frame.TestAnimation()
 | |
|             elif StartUpDemo == "speed":
 | |
|                 "starting SpeedTest"
 | |
|                 frame.SpeedTest()
 | |
|             elif StartUpDemo == "temp":
 | |
|                 "starting temp Test"
 | |
|                 frame.TempTest()
 | |
|             elif StartUpDemo == "props":
 | |
|                 "starting PropertiesChange Test"
 | |
|                 frame.PropertiesChangeTest()
 | |
|             elif StartUpDemo == "arrow":
 | |
|                 "starting arrow Test"
 | |
|                 frame.ArrowTest()
 | |
| 
 | |
|             return True
 | |
| 
 | |
|     app = DemoApp(False)# put in True if you want output to go to it's own window.
 | |
|     app.MainLoop()
 | |
| 
 | |
| else:
 | |
|     # It's not running stand-alone, set up for wxPython demo.
 | |
|     if not haveNumeric:
 | |
|         ## TestPanel and runTest used for integration into wxPython Demo
 | |
|         class TestPanel(wx.Panel):
 | |
|             def __init__(self, parent, log):
 | |
|                 self.log = log
 | |
|                 wx.Panel.__init__(self, parent, -1)
 | |
| 
 | |
|                 import images
 | |
| 
 | |
|                 note1 = wx.StaticText(self, -1, errorText)
 | |
|                 note2 = wx.StaticText(self, -1, "This is what the FloatCanvas can look like:")
 | |
|                 S = wx.BoxSizer(wx.VERTICAL)
 | |
|                 S.Add((10, 10), 1)
 | |
|                 S.Add(note1, 0, wx.ALIGN_CENTER)
 | |
|                 S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 4)
 | |
|                 S.Add(wx.StaticBitmap(self,-1,images.getFloatCanvasBitmap()),0,wx.ALIGN_CENTER)
 | |
|                 S.Add((10, 10), 1)
 | |
|                 self.SetSizer(S)
 | |
|                 self.Layout()
 | |
| 
 | |
|     else:
 | |
|         ## TestPanel and runTest used for integration into wxPython Demo
 | |
|         class TestPanel(wx.Panel):
 | |
|             def __init__(self, parent, log):
 | |
|                 self.log = log
 | |
|                 wx.Panel.__init__(self, parent, -1)
 | |
|                 note1 = wx.StaticText(self, -1, "The FloatCanvas Demo needs")
 | |
|                 note2 = wx.StaticText(self, -1, "a separate frame")
 | |
|                 b = wx.Button(self, -1, "Open Demo Frame Now")
 | |
|                 b.Bind(wx.EVT_BUTTON, self.OnButton)
 | |
| 
 | |
|                 S = wx.BoxSizer(wx.VERTICAL)
 | |
|                 S.Add((10, 10), 1)
 | |
|                 S.Add(note1, 0, wx.ALIGN_CENTER)
 | |
|                 S.Add(note2, 0, wx.ALIGN_CENTER | wx.BOTTOM, 5)
 | |
|                 S.Add(b, 0, wx.ALIGN_CENTER | wx.ALL, 5)
 | |
|                 S.Add((10, 10), 1)
 | |
|                 self.SetSizer(S)
 | |
|                 self.Layout()
 | |
| 
 | |
|             def OnButton(self, evt):
 | |
|                 DrawFrame = BuildDrawFrame()
 | |
|                 frame = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
 | |
| 
 | |
|                 #win = wx.lib.plot.TestFrame(self, -1, "PlotCanvas Demo")
 | |
|                 frame.Show()
 | |
|                 frame.DrawTest()
 | |
| 
 | |
|     def runTest(frame, nb, log):
 | |
|         win = TestPanel(nb, log)
 | |
|         return win
 | |
| 
 | |
|     # import to get the doc
 | |
|     from wx.lib import floatcanvas
 | |
|     overview = floatcanvas.__doc__
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 |