Files
wxWidgets/src/aui/dockart.cpp
Benjamin Williams 8896cb72d2 touched up close button
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43156 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-11-07 10:59:46 +00:00

650 lines
22 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/aui/dockart.cpp
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
// RCS-ID: $Id$
// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_AUI
#include "wx/aui/framemanager.h"
#include "wx/aui/dockart.h"
#ifndef WX_PRECOMP
#include "wx/settings.h"
#include "wx/dcclient.h"
#include "wx/image.h"
#endif
#ifdef __WXMAC__
#include "wx/mac/private.h"
#include "wx/graphics.h"
#endif
#ifdef __WXGTK__
#include <gtk/gtk.h>
#include "wx/gtk/win_gtk.h"
#include "wx/renderer.h"
#endif
// -- wxAuiDefaultDockArt class implementation --
// wxAuiDefaultDockArt is an art provider class which does all of the drawing for
// wxAuiManager. This allows the library caller to customize the dock art
// (probably by deriving from this class), or to completely replace all drawing
// with custom dock art (probably by writing a new stand-alone class derived
// from the wxAuiDockArt base class). The active dock art class can be set via
// wxAuiManager::SetDockArt()
// StepColour() it a utility function that simply darkens
// or lightens a color, based on the specified percentage
static wxColor StepColour(const wxColor& c, int percent)
{
int r = c.Red(), g = c.Green(), b = c.Blue();
return wxColour((unsigned char)wxMin((r*percent)/100,255),
(unsigned char)wxMin((g*percent)/100,255),
(unsigned char)wxMin((b*percent)/100,255));
}
static wxColor LightContrastColour(const wxColour& c)
{
int amount = 120;
// if the color is especially dark, then
// make the contrast even lighter
if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
amount = 160;
return StepColour(c, amount);
}
// BitmapFromBits() is a utility function that creates a
// masked bitmap from raw bits (XBM format)
static wxBitmap BitmapFromBits(const unsigned char bits[], int w, int h,
const wxColour& color)
{
wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
img.Replace(0,0,0,123,123,123);
img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
img.SetMaskColour(123,123,123);
return wxBitmap(img);
}
static void DrawGradientRectangle(wxDC& dc,
const wxRect& rect,
const wxColour& start_color,
const wxColour& end_color,
int direction)
{
int rd, gd, bd, high = 0;
rd = end_color.Red() - start_color.Red();
gd = end_color.Green() - start_color.Green();
bd = end_color.Blue() - start_color.Blue();
if (direction == wxAUI_GRADIENT_VERTICAL)
high = rect.GetHeight()-1;
else
high = rect.GetWidth()-1;
for (int i = 0; i <= high; ++i)
{
int r,g,b;
r = start_color.Red() + ((i*rd*100)/high)/100;
g = start_color.Green() + ((i*gd*100)/high)/100;
b = start_color.Blue() + ((i*bd*100)/high)/100;
wxPen p(wxColor((unsigned char)r,
(unsigned char)g,
(unsigned char)b));
dc.SetPen(p);
if (direction == wxAUI_GRADIENT_VERTICAL)
dc.DrawLine(rect.x, rect.y+i, rect.x+rect.width, rect.y+i);
else
dc.DrawLine(rect.x+i, rect.y, rect.x+i, rect.y+rect.height);
}
}
wxAuiDefaultDockArt::wxAuiDefaultDockArt()
{
#ifdef __WXMAC__
wxBrush toolbarbrush;
toolbarbrush.MacSetTheme( kThemeBrushToolbarBackground );
wxColor base_colour = toolbarbrush.GetColour();
#else
wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
#endif
m_base_colour = base_colour;
wxColor darker1_colour = StepColour(base_colour, 85);
wxColor darker2_colour = StepColour(base_colour, 70);
wxColor darker3_colour = StepColour(base_colour, 60);
wxColor darker4_colour = StepColour(base_colour, 50);
wxColor darker5_colour = StepColour(base_colour, 40);
m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
m_active_caption_gradient_colour = LightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
m_inactive_caption_colour = darker1_colour;
m_inactive_caption_gradient_colour = StepColour(base_colour, 97);
m_inactive_caption_text_colour = *wxBLACK;
#ifdef __WXMAC__
m_sash_brush = toolbarbrush;
m_background_brush = toolbarbrush;
m_gripper_brush = toolbarbrush;
#else
m_sash_brush = wxBrush(base_colour);
m_background_brush = wxBrush(base_colour);
m_gripper_brush = wxBrush(base_colour);
#endif
m_border_pen = wxPen(darker2_colour);
m_gripper_pen1 = wxPen(darker5_colour);
m_gripper_pen2 = wxPen(darker3_colour);
m_gripper_pen3 = *wxWHITE_PEN;
#ifdef __WXMAC__
m_caption_font = *wxSMALL_FONT;
#else
m_caption_font = wxFont(8, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE);
#endif
// some built in bitmaps
#if defined( __WXMAC__ )
static unsigned char close_bits[]={
0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
#else
static unsigned char close_bits[]={
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
#endif
static unsigned char maximize_bits[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0,
0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
static unsigned char restore_bits[]={
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
static unsigned char pin_bits[]={
0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
#ifdef __WXMAC__
m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE);
m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE );
#else
m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour);
m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
#endif
#ifdef __WXMAC__
m_inactive_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, *wxWHITE);
m_active_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, *wxWHITE );
#else
m_inactive_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, m_inactive_caption_text_colour);
m_active_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, m_active_caption_text_colour);
#endif
#ifdef __WXMAC__
m_inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, *wxWHITE);
m_active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, *wxWHITE );
#else
m_inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, m_inactive_caption_text_colour);
m_active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, m_active_caption_text_colour);
#endif
m_inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
m_active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
// default metric values
#if defined(__WXMAC__)
SInt32 height;
GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
m_sash_size = height;
#elif defined(__WXGTK__)
m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash;
#else
m_sash_size = 4;
#endif
m_caption_size = 17;
m_border_size = 1;
m_button_size = 14;
m_gripper_size = 9;
m_gradient_type = wxAUI_GRADIENT_VERTICAL;
}
int wxAuiDefaultDockArt::GetMetric(int id)
{
switch (id)
{
case wxAUI_ART_SASH_SIZE: return m_sash_size;
case wxAUI_ART_CAPTION_SIZE: return m_caption_size;
case wxAUI_ART_GRIPPER_SIZE: return m_gripper_size;
case wxAUI_ART_PANE_BORDER_SIZE: return m_border_size;
case wxAUI_ART_PANE_BUTTON_SIZE: return m_button_size;
case wxAUI_ART_GRADIENT_TYPE: return m_gradient_type;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
return 0;
}
void wxAuiDefaultDockArt::SetMetric(int id, int new_val)
{
switch (id)
{
case wxAUI_ART_SASH_SIZE: m_sash_size = new_val; break;
case wxAUI_ART_CAPTION_SIZE: m_caption_size = new_val; break;
case wxAUI_ART_GRIPPER_SIZE: m_gripper_size = new_val; break;
case wxAUI_ART_PANE_BORDER_SIZE: m_border_size = new_val; break;
case wxAUI_ART_PANE_BUTTON_SIZE: m_button_size = new_val; break;
case wxAUI_ART_GRADIENT_TYPE: m_gradient_type = new_val; break;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
}
wxColour wxAuiDefaultDockArt::GetColour(int id)
{
switch (id)
{
case wxAUI_ART_BACKGROUND_COLOUR: return m_background_brush.GetColour();
case wxAUI_ART_SASH_COLOUR: return m_sash_brush.GetColour();
case wxAUI_ART_INACTIVE_CAPTION_COLOUR: return m_inactive_caption_colour;
case wxAUI_ART_INACTIVE_CAPTION_GRADIENT_COLOUR: return m_inactive_caption_gradient_colour;
case wxAUI_ART_INACTIVE_CAPTION_TEXT_COLOUR: return m_inactive_caption_text_colour;
case wxAUI_ART_ACTIVE_CAPTION_COLOUR: return m_active_caption_colour;
case wxAUI_ART_ACTIVE_CAPTION_GRADIENT_COLOUR: return m_active_caption_gradient_colour;
case wxAUI_ART_ACTIVE_CAPTION_TEXT_COLOUR: return m_active_caption_text_colour;
case wxAUI_ART_BORDER_COLOUR: return m_border_pen.GetColour();
case wxAUI_ART_GRIPPER_COLOUR: return m_gripper_brush.GetColour();
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
return wxColour();
}
void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
{
switch (id)
{
case wxAUI_ART_BACKGROUND_COLOUR: m_background_brush.SetColour(colour); break;
case wxAUI_ART_SASH_COLOUR: m_sash_brush.SetColour(colour); break;
case wxAUI_ART_INACTIVE_CAPTION_COLOUR: m_inactive_caption_colour = colour; break;
case wxAUI_ART_INACTIVE_CAPTION_GRADIENT_COLOUR: m_inactive_caption_gradient_colour = colour; break;
case wxAUI_ART_INACTIVE_CAPTION_TEXT_COLOUR: m_inactive_caption_text_colour = colour; break;
case wxAUI_ART_ACTIVE_CAPTION_COLOUR: m_active_caption_colour = colour; break;
case wxAUI_ART_ACTIVE_CAPTION_GRADIENT_COLOUR: m_active_caption_gradient_colour = colour; break;
case wxAUI_ART_ACTIVE_CAPTION_TEXT_COLOUR: m_active_caption_text_colour = colour; break;
case wxAUI_ART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
case wxAUI_ART_GRIPPER_COLOUR:
m_gripper_brush.SetColour(colour);
m_gripper_pen1.SetColour(StepColour(colour, 40));
m_gripper_pen2.SetColour(StepColour(colour, 60));
break;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
}
void wxAuiDefaultDockArt::SetFont(int id, const wxFont& font)
{
if (id == wxAUI_ART_CAPTION_FONT)
m_caption_font = font;
}
wxFont wxAuiDefaultDockArt::GetFont(int id)
{
if (id == wxAUI_ART_CAPTION_FONT)
return m_caption_font;
return wxNullFont;
}
void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect)
{
#if defined(__WXMAC__)
HIRect splitterRect = CGRectMake( rect.x , rect.y , rect.width , rect.height );
CGContextRef cgContext ;
#if wxMAC_USE_CORE_GRAPHICS
cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext() ;
#else
Rect bounds ;
GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
CGContextScaleCTM( cgContext , 1 , -1 ) ;
#endif
HIThemeSplitterDrawInfo drawInfo ;
drawInfo.version = 0 ;
drawInfo.state = kThemeStateActive ;
drawInfo.adornment = kHIThemeSplitterAdornmentNone ;
HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
#if wxMAC_USE_CORE_GRAPHICS
#else
QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
#endif
#elif defined(__WXGTK__)
GdkRectangle gdk_rect;
if (orientation == wxVERTICAL )
{
gdk_rect.x = rect.x;
gdk_rect.y = rect.y;
gdk_rect.width = m_sash_size;
gdk_rect.height = rect.height;
}
else
{
gdk_rect.x = rect.x;
gdk_rect.y = rect.y;
gdk_rect.width = rect.width;
gdk_rect.height = m_sash_size;
}
if (!window) return;
if (!window->m_wxwindow) return;
if (!GTK_PIZZA(window->m_wxwindow)->bin_window) return;
gtk_paint_handle
(
window->m_wxwindow->style,
GTK_PIZZA(window->m_wxwindow)->bin_window,
// flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL,
GTK_STATE_NORMAL,
GTK_SHADOW_NONE,
NULL /* no clipping */,
window->m_wxwindow,
"paned",
rect.x,
rect.y,
rect.width,
rect.height,
(orientation == wxVERTICAL) ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
);
#else
wxUnusedVar(window);
wxUnusedVar(orientation);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(m_sash_brush);
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
#endif
}
void wxAuiDefaultDockArt::DrawBackground(wxDC& dc, wxWindow *WXUNUSED(window), int, const wxRect& rect)
{
dc.SetPen(*wxTRANSPARENT_PEN);
#ifdef __WXMAC__
// we have to clear first, otherwise we are drawing a light striped pattern
// over an already darker striped background
dc.SetBrush(*wxWHITE_BRUSH) ;
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
#endif
dc.SetBrush(m_background_brush);
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
void wxAuiDefaultDockArt::DrawBorder(wxDC& dc, wxWindow *WXUNUSED(window), const wxRect& _rect,
wxAuiPaneInfo& pane)
{
dc.SetPen(m_border_pen);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
wxRect rect = _rect;
int i, border_width = GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
if (pane.IsToolbar())
{
for (i = 0; i < border_width; ++i)
{
dc.SetPen(*wxWHITE_PEN);
dc.DrawLine(rect.x, rect.y, rect.x+rect.width, rect.y);
dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height);
dc.SetPen(m_border_pen);
dc.DrawLine(rect.x, rect.y+rect.height-1,
rect.x+rect.width, rect.y+rect.height-1);
dc.DrawLine(rect.x+rect.width-1, rect.y,
rect.x+rect.width-1, rect.y+rect.height);
rect.Deflate(1);
}
}
else
{
for (i = 0; i < border_width; ++i)
{
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
rect.Deflate(1);
}
}
}
void wxAuiDefaultDockArt::DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active)
{
if (m_gradient_type == wxAUI_GRADIENT_NONE)
{
if (active)
dc.SetBrush(wxBrush(m_active_caption_colour));
else
dc.SetBrush(wxBrush(m_inactive_caption_colour));
dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
else
{
if (active)
{
// on mac the gradients are expected to become darker from the top
#ifdef __WXMAC__
DrawGradientRectangle(dc, rect,
m_active_caption_colour,
m_active_caption_gradient_colour,
m_gradient_type);
#else
// on other platforms, active gradients become lighter at the top
DrawGradientRectangle(dc, rect,
m_active_caption_gradient_colour,
m_active_caption_colour,
m_gradient_type);
#endif
}
else
{
#ifdef __WXMAC__
// on mac the gradients are expected to become darker from the top
DrawGradientRectangle(dc, rect,
m_inactive_caption_gradient_colour,
m_inactive_caption_colour,
m_gradient_type);
#else
// on other platforms, inactive gradients become lighter at the bottom
DrawGradientRectangle(dc, rect,
m_inactive_caption_colour,
m_inactive_caption_gradient_colour,
m_gradient_type);
#endif
}
}
}
void wxAuiDefaultDockArt::DrawCaption(wxDC& dc, wxWindow *WXUNUSED(window),
const wxString& text,
const wxRect& rect,
wxAuiPaneInfo& pane)
{
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetFont(m_caption_font);
DrawCaptionBackground(dc, rect,
(pane.state & wxAuiPaneInfo::optionActive)?true:false);
if (pane.state & wxAuiPaneInfo::optionActive)
dc.SetTextForeground(m_active_caption_text_colour);
else
dc.SetTextForeground(m_inactive_caption_text_colour);
wxCoord w,h;
dc.GetTextExtent(wxT("ABCDEFHXfgkj"), &w, &h);
dc.SetClippingRegion(rect);
dc.DrawText(text, rect.x+3, rect.y+(rect.height/2)-(h/2)-1);
dc.DestroyClippingRegion();
}
void wxAuiDefaultDockArt::DrawGripper(wxDC& dc, wxWindow *WXUNUSED(window),
const wxRect& rect,
wxAuiPaneInfo& pane)
{
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(m_gripper_brush);
dc.DrawRectangle(rect.x, rect.y, rect.width,rect.height);
if (!pane.HasGripperTop())
{
int y = 5;
while (1)
{
dc.SetPen(m_gripper_pen1);
dc.DrawPoint(rect.x+3, rect.y+y);
dc.SetPen(m_gripper_pen2);
dc.DrawPoint(rect.x+3, rect.y+y+1);
dc.DrawPoint(rect.x+4, rect.y+y);
dc.SetPen(m_gripper_pen3);
dc.DrawPoint(rect.x+5, rect.y+y+1);
dc.DrawPoint(rect.x+5, rect.y+y+2);
dc.DrawPoint(rect.x+4, rect.y+y+2);
y += 4;
if (y > rect.GetHeight()-5)
break;
}
}
else
{
int x = 5;
while (1)
{
dc.SetPen(m_gripper_pen1);
dc.DrawPoint(rect.x+x, rect.y+3);
dc.SetPen(m_gripper_pen2);
dc.DrawPoint(rect.x+x+1, rect.y+3);
dc.DrawPoint(rect.x+x, rect.y+4);
dc.SetPen(m_gripper_pen3);
dc.DrawPoint(rect.x+x+1, rect.y+5);
dc.DrawPoint(rect.x+x+2, rect.y+5);
dc.DrawPoint(rect.x+x+2, rect.y+4);
x += 4;
if (x > rect.GetWidth()-5)
break;
}
}
}
void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
int button,
int button_state,
const wxRect& _rect,
wxAuiPaneInfo& pane)
{
wxRect rect = _rect;
if (button_state == wxAUI_BUTTON_STATE_PRESSED)
{
rect.x++;
rect.y++;
}
if (button_state == wxAUI_BUTTON_STATE_HOVER ||
button_state == wxAUI_BUTTON_STATE_PRESSED)
{
if (pane.state & wxAuiPaneInfo::optionActive)
{
dc.SetBrush(wxBrush(StepColour(m_active_caption_colour, 120)));
dc.SetPen(wxPen(StepColour(m_active_caption_colour, 70)));
}
else
{
dc.SetBrush(wxBrush(StepColour(m_inactive_caption_colour, 120)));
dc.SetPen(wxPen(StepColour(m_inactive_caption_colour, 70)));
}
// draw the background behind the button
dc.DrawRectangle(rect.x, rect.y, 15, 15);
}
wxBitmap bmp;
switch (button)
{
default:
case wxAUI_BUTTON_MAXIMIZE_RESTORE:
if (pane.IsMaximized()) {
if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_restore_bitmap;
else
bmp = m_inactive_restore_bitmap;
} else {
if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_maximize_bitmap;
else
bmp = m_inactive_maximize_bitmap;
}
break;
case wxAUI_BUTTON_CLOSE:
if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_close_bitmap;
else
bmp = m_inactive_close_bitmap;
break;
case wxAUI_BUTTON_PIN:
if (pane.state & wxAuiPaneInfo::optionActive)
bmp = m_active_pin_bitmap;
else
bmp = m_inactive_pin_bitmap;
break;
}
// draw the button itself
dc.DrawBitmap(bmp, rect.x, rect.y, true);
}
#endif // wxUSE_AUI