git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43156 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
650 lines
22 KiB
C++
650 lines
22 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/aui/dockart.cpp
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// Purpose: wxaui: wx advanced user interface - docking window manager
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// Author: Benjamin I. Williams
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// Modified by:
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// Created: 2005-05-17
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// RCS-ID: $Id$
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// Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
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// Licence: wxWindows Library Licence, Version 3.1
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#if wxUSE_AUI
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#include "wx/aui/framemanager.h"
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#include "wx/aui/dockart.h"
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#ifndef WX_PRECOMP
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#include "wx/settings.h"
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#include "wx/dcclient.h"
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#include "wx/image.h"
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#endif
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#ifdef __WXMAC__
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#include "wx/mac/private.h"
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#include "wx/graphics.h"
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#endif
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#ifdef __WXGTK__
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#include <gtk/gtk.h>
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#include "wx/gtk/win_gtk.h"
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#include "wx/renderer.h"
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#endif
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// -- wxAuiDefaultDockArt class implementation --
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// wxAuiDefaultDockArt is an art provider class which does all of the drawing for
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// wxAuiManager. This allows the library caller to customize the dock art
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// (probably by deriving from this class), or to completely replace all drawing
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// with custom dock art (probably by writing a new stand-alone class derived
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// from the wxAuiDockArt base class). The active dock art class can be set via
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// wxAuiManager::SetDockArt()
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// StepColour() it a utility function that simply darkens
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// or lightens a color, based on the specified percentage
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static wxColor StepColour(const wxColor& c, int percent)
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{
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int r = c.Red(), g = c.Green(), b = c.Blue();
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return wxColour((unsigned char)wxMin((r*percent)/100,255),
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(unsigned char)wxMin((g*percent)/100,255),
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(unsigned char)wxMin((b*percent)/100,255));
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}
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static wxColor LightContrastColour(const wxColour& c)
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{
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int amount = 120;
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// if the color is especially dark, then
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// make the contrast even lighter
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if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
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amount = 160;
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return StepColour(c, amount);
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}
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// BitmapFromBits() is a utility function that creates a
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// masked bitmap from raw bits (XBM format)
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static wxBitmap BitmapFromBits(const unsigned char bits[], int w, int h,
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const wxColour& color)
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{
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wxImage img = wxBitmap((const char*)bits, w, h).ConvertToImage();
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img.Replace(0,0,0,123,123,123);
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img.Replace(255,255,255,color.Red(),color.Green(),color.Blue());
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img.SetMaskColour(123,123,123);
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return wxBitmap(img);
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}
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static void DrawGradientRectangle(wxDC& dc,
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const wxRect& rect,
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const wxColour& start_color,
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const wxColour& end_color,
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int direction)
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{
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int rd, gd, bd, high = 0;
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rd = end_color.Red() - start_color.Red();
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gd = end_color.Green() - start_color.Green();
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bd = end_color.Blue() - start_color.Blue();
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if (direction == wxAUI_GRADIENT_VERTICAL)
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high = rect.GetHeight()-1;
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else
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high = rect.GetWidth()-1;
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for (int i = 0; i <= high; ++i)
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{
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int r,g,b;
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r = start_color.Red() + ((i*rd*100)/high)/100;
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g = start_color.Green() + ((i*gd*100)/high)/100;
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b = start_color.Blue() + ((i*bd*100)/high)/100;
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wxPen p(wxColor((unsigned char)r,
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(unsigned char)g,
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(unsigned char)b));
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dc.SetPen(p);
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if (direction == wxAUI_GRADIENT_VERTICAL)
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dc.DrawLine(rect.x, rect.y+i, rect.x+rect.width, rect.y+i);
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else
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dc.DrawLine(rect.x+i, rect.y, rect.x+i, rect.y+rect.height);
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}
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}
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wxAuiDefaultDockArt::wxAuiDefaultDockArt()
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{
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#ifdef __WXMAC__
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wxBrush toolbarbrush;
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toolbarbrush.MacSetTheme( kThemeBrushToolbarBackground );
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wxColor base_colour = toolbarbrush.GetColour();
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#else
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wxColor base_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE);
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#endif
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m_base_colour = base_colour;
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wxColor darker1_colour = StepColour(base_colour, 85);
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wxColor darker2_colour = StepColour(base_colour, 70);
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wxColor darker3_colour = StepColour(base_colour, 60);
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wxColor darker4_colour = StepColour(base_colour, 50);
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wxColor darker5_colour = StepColour(base_colour, 40);
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m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
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m_active_caption_gradient_colour = LightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
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m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
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m_inactive_caption_colour = darker1_colour;
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m_inactive_caption_gradient_colour = StepColour(base_colour, 97);
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m_inactive_caption_text_colour = *wxBLACK;
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#ifdef __WXMAC__
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m_sash_brush = toolbarbrush;
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m_background_brush = toolbarbrush;
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m_gripper_brush = toolbarbrush;
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#else
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m_sash_brush = wxBrush(base_colour);
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m_background_brush = wxBrush(base_colour);
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m_gripper_brush = wxBrush(base_colour);
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#endif
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m_border_pen = wxPen(darker2_colour);
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m_gripper_pen1 = wxPen(darker5_colour);
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m_gripper_pen2 = wxPen(darker3_colour);
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m_gripper_pen3 = *wxWHITE_PEN;
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#ifdef __WXMAC__
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m_caption_font = *wxSMALL_FONT;
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#else
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m_caption_font = wxFont(8, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE);
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#endif
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// some built in bitmaps
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#if defined( __WXMAC__ )
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static unsigned char close_bits[]={
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0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0xFE, 0x03, 0xF8, 0x01, 0xF0, 0x19, 0xF3,
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0xB8, 0xE3, 0xF0, 0xE1, 0xE0, 0xE0, 0xF0, 0xE1, 0xB8, 0xE3, 0x19, 0xF3,
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0x01, 0xF0, 0x03, 0xF8, 0x0F, 0xFE, 0xFF, 0xFF };
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#else
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static unsigned char close_bits[]={
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xe7, 0xf3, 0xcf, 0xf9,
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0x9f, 0xfc, 0x3f, 0xfe, 0x3f, 0xfe, 0x9f, 0xfc, 0xcf, 0xf9, 0xe7, 0xf3,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
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#endif
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static unsigned char maximize_bits[] = {
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x07, 0xf0, 0xf7, 0xf7, 0x07, 0xf0,
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0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0xf7, 0x07, 0xf0,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
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static unsigned char restore_bits[]={
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xf0, 0x1f, 0xf0, 0xdf, 0xf7,
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0x07, 0xf4, 0x07, 0xf4, 0xf7, 0xf5, 0xf7, 0xf1, 0xf7, 0xfd, 0xf7, 0xfd,
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0x07, 0xfc, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
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static unsigned char pin_bits[]={
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0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xfc,0xdf,0xfc,0xdf,0xfc,
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0xdf,0xfc,0xdf,0xfc,0xdf,0xfc,0x0f,0xf8,0x7f,0xff,0x7f,0xff,
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0x7f,0xff,0xff,0xff,0xff,0xff,0xff,0xff};
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#ifdef __WXMAC__
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m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE);
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m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, *wxWHITE );
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#else
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m_inactive_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_close_bitmap = BitmapFromBits(close_bits, 16, 16, m_active_caption_text_colour);
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#endif
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#ifdef __WXMAC__
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m_inactive_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, *wxWHITE);
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m_active_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, *wxWHITE );
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#else
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m_inactive_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_maximize_bitmap = BitmapFromBits(maximize_bits, 16, 16, m_active_caption_text_colour);
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#endif
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#ifdef __WXMAC__
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m_inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, *wxWHITE);
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m_active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, *wxWHITE );
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#else
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m_inactive_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_restore_bitmap = BitmapFromBits(restore_bits, 16, 16, m_active_caption_text_colour);
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#endif
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m_inactive_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_inactive_caption_text_colour);
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m_active_pin_bitmap = BitmapFromBits(pin_bits, 16, 16, m_active_caption_text_colour);
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// default metric values
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#if defined(__WXMAC__)
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SInt32 height;
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GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height );
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m_sash_size = height;
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#elif defined(__WXGTK__)
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m_sash_size = wxRendererNative::Get().GetSplitterParams(NULL).widthSash;
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#else
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m_sash_size = 4;
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#endif
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m_caption_size = 17;
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m_border_size = 1;
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m_button_size = 14;
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m_gripper_size = 9;
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m_gradient_type = wxAUI_GRADIENT_VERTICAL;
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}
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int wxAuiDefaultDockArt::GetMetric(int id)
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{
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switch (id)
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{
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case wxAUI_ART_SASH_SIZE: return m_sash_size;
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case wxAUI_ART_CAPTION_SIZE: return m_caption_size;
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case wxAUI_ART_GRIPPER_SIZE: return m_gripper_size;
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case wxAUI_ART_PANE_BORDER_SIZE: return m_border_size;
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case wxAUI_ART_PANE_BUTTON_SIZE: return m_button_size;
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case wxAUI_ART_GRADIENT_TYPE: return m_gradient_type;
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default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
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}
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return 0;
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}
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void wxAuiDefaultDockArt::SetMetric(int id, int new_val)
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{
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switch (id)
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{
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case wxAUI_ART_SASH_SIZE: m_sash_size = new_val; break;
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case wxAUI_ART_CAPTION_SIZE: m_caption_size = new_val; break;
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case wxAUI_ART_GRIPPER_SIZE: m_gripper_size = new_val; break;
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case wxAUI_ART_PANE_BORDER_SIZE: m_border_size = new_val; break;
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case wxAUI_ART_PANE_BUTTON_SIZE: m_button_size = new_val; break;
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case wxAUI_ART_GRADIENT_TYPE: m_gradient_type = new_val; break;
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default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
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}
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}
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wxColour wxAuiDefaultDockArt::GetColour(int id)
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{
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switch (id)
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{
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case wxAUI_ART_BACKGROUND_COLOUR: return m_background_brush.GetColour();
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case wxAUI_ART_SASH_COLOUR: return m_sash_brush.GetColour();
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case wxAUI_ART_INACTIVE_CAPTION_COLOUR: return m_inactive_caption_colour;
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case wxAUI_ART_INACTIVE_CAPTION_GRADIENT_COLOUR: return m_inactive_caption_gradient_colour;
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case wxAUI_ART_INACTIVE_CAPTION_TEXT_COLOUR: return m_inactive_caption_text_colour;
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case wxAUI_ART_ACTIVE_CAPTION_COLOUR: return m_active_caption_colour;
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case wxAUI_ART_ACTIVE_CAPTION_GRADIENT_COLOUR: return m_active_caption_gradient_colour;
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case wxAUI_ART_ACTIVE_CAPTION_TEXT_COLOUR: return m_active_caption_text_colour;
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case wxAUI_ART_BORDER_COLOUR: return m_border_pen.GetColour();
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case wxAUI_ART_GRIPPER_COLOUR: return m_gripper_brush.GetColour();
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default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
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}
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return wxColour();
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}
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void wxAuiDefaultDockArt::SetColour(int id, const wxColor& colour)
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{
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switch (id)
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{
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case wxAUI_ART_BACKGROUND_COLOUR: m_background_brush.SetColour(colour); break;
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case wxAUI_ART_SASH_COLOUR: m_sash_brush.SetColour(colour); break;
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case wxAUI_ART_INACTIVE_CAPTION_COLOUR: m_inactive_caption_colour = colour; break;
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case wxAUI_ART_INACTIVE_CAPTION_GRADIENT_COLOUR: m_inactive_caption_gradient_colour = colour; break;
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case wxAUI_ART_INACTIVE_CAPTION_TEXT_COLOUR: m_inactive_caption_text_colour = colour; break;
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case wxAUI_ART_ACTIVE_CAPTION_COLOUR: m_active_caption_colour = colour; break;
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case wxAUI_ART_ACTIVE_CAPTION_GRADIENT_COLOUR: m_active_caption_gradient_colour = colour; break;
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case wxAUI_ART_ACTIVE_CAPTION_TEXT_COLOUR: m_active_caption_text_colour = colour; break;
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case wxAUI_ART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
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case wxAUI_ART_GRIPPER_COLOUR:
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m_gripper_brush.SetColour(colour);
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m_gripper_pen1.SetColour(StepColour(colour, 40));
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m_gripper_pen2.SetColour(StepColour(colour, 60));
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break;
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default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
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}
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}
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void wxAuiDefaultDockArt::SetFont(int id, const wxFont& font)
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{
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if (id == wxAUI_ART_CAPTION_FONT)
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m_caption_font = font;
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}
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wxFont wxAuiDefaultDockArt::GetFont(int id)
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{
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if (id == wxAUI_ART_CAPTION_FONT)
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return m_caption_font;
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return wxNullFont;
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}
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void wxAuiDefaultDockArt::DrawSash(wxDC& dc, wxWindow *window, int orientation, const wxRect& rect)
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{
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#if defined(__WXMAC__)
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HIRect splitterRect = CGRectMake( rect.x , rect.y , rect.width , rect.height );
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CGContextRef cgContext ;
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#if wxMAC_USE_CORE_GRAPHICS
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cgContext = (CGContextRef) dc.GetGraphicsContext()->GetNativeContext() ;
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#else
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Rect bounds ;
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GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
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QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
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CGContextScaleCTM( cgContext , 1 , -1 ) ;
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#endif
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HIThemeSplitterDrawInfo drawInfo ;
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drawInfo.version = 0 ;
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drawInfo.state = kThemeStateActive ;
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drawInfo.adornment = kHIThemeSplitterAdornmentNone ;
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HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
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#if wxMAC_USE_CORE_GRAPHICS
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#else
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QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
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#endif
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#elif defined(__WXGTK__)
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GdkRectangle gdk_rect;
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if (orientation == wxVERTICAL )
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{
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gdk_rect.x = rect.x;
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gdk_rect.y = rect.y;
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gdk_rect.width = m_sash_size;
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gdk_rect.height = rect.height;
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}
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else
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{
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gdk_rect.x = rect.x;
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gdk_rect.y = rect.y;
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gdk_rect.width = rect.width;
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gdk_rect.height = m_sash_size;
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}
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if (!window) return;
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if (!window->m_wxwindow) return;
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if (!GTK_PIZZA(window->m_wxwindow)->bin_window) return;
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gtk_paint_handle
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(
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window->m_wxwindow->style,
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GTK_PIZZA(window->m_wxwindow)->bin_window,
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// flags & wxCONTROL_CURRENT ? GTK_STATE_PRELIGHT : GTK_STATE_NORMAL,
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GTK_STATE_NORMAL,
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GTK_SHADOW_NONE,
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NULL /* no clipping */,
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window->m_wxwindow,
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"paned",
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rect.x,
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rect.y,
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rect.width,
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rect.height,
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(orientation == wxVERTICAL) ? GTK_ORIENTATION_VERTICAL : GTK_ORIENTATION_HORIZONTAL
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);
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#else
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wxUnusedVar(window);
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wxUnusedVar(orientation);
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(m_sash_brush);
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dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
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#endif
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}
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void wxAuiDefaultDockArt::DrawBackground(wxDC& dc, wxWindow *WXUNUSED(window), int, const wxRect& rect)
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{
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dc.SetPen(*wxTRANSPARENT_PEN);
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#ifdef __WXMAC__
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// we have to clear first, otherwise we are drawing a light striped pattern
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// over an already darker striped background
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dc.SetBrush(*wxWHITE_BRUSH) ;
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dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
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#endif
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dc.SetBrush(m_background_brush);
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dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
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}
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void wxAuiDefaultDockArt::DrawBorder(wxDC& dc, wxWindow *WXUNUSED(window), const wxRect& _rect,
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wxAuiPaneInfo& pane)
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{
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dc.SetPen(m_border_pen);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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wxRect rect = _rect;
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int i, border_width = GetMetric(wxAUI_ART_PANE_BORDER_SIZE);
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if (pane.IsToolbar())
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{
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for (i = 0; i < border_width; ++i)
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{
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dc.SetPen(*wxWHITE_PEN);
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dc.DrawLine(rect.x, rect.y, rect.x+rect.width, rect.y);
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dc.DrawLine(rect.x, rect.y, rect.x, rect.y+rect.height);
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dc.SetPen(m_border_pen);
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dc.DrawLine(rect.x, rect.y+rect.height-1,
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rect.x+rect.width, rect.y+rect.height-1);
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dc.DrawLine(rect.x+rect.width-1, rect.y,
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rect.x+rect.width-1, rect.y+rect.height);
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rect.Deflate(1);
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}
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}
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else
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{
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for (i = 0; i < border_width; ++i)
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{
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dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
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rect.Deflate(1);
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}
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}
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}
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void wxAuiDefaultDockArt::DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active)
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{
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if (m_gradient_type == wxAUI_GRADIENT_NONE)
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{
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if (active)
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dc.SetBrush(wxBrush(m_active_caption_colour));
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else
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dc.SetBrush(wxBrush(m_inactive_caption_colour));
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dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
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}
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else
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{
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if (active)
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{
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// on mac the gradients are expected to become darker from the top
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#ifdef __WXMAC__
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DrawGradientRectangle(dc, rect,
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m_active_caption_colour,
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m_active_caption_gradient_colour,
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m_gradient_type);
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#else
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// on other platforms, active gradients become lighter at the top
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DrawGradientRectangle(dc, rect,
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m_active_caption_gradient_colour,
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m_active_caption_colour,
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m_gradient_type);
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#endif
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}
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else
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{
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#ifdef __WXMAC__
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// on mac the gradients are expected to become darker from the top
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DrawGradientRectangle(dc, rect,
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m_inactive_caption_gradient_colour,
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m_inactive_caption_colour,
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m_gradient_type);
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#else
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// on other platforms, inactive gradients become lighter at the bottom
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DrawGradientRectangle(dc, rect,
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m_inactive_caption_colour,
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m_inactive_caption_gradient_colour,
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m_gradient_type);
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#endif
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}
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}
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}
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void wxAuiDefaultDockArt::DrawCaption(wxDC& dc, wxWindow *WXUNUSED(window),
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const wxString& text,
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const wxRect& rect,
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wxAuiPaneInfo& pane)
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{
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetFont(m_caption_font);
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DrawCaptionBackground(dc, rect,
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(pane.state & wxAuiPaneInfo::optionActive)?true:false);
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if (pane.state & wxAuiPaneInfo::optionActive)
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dc.SetTextForeground(m_active_caption_text_colour);
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else
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dc.SetTextForeground(m_inactive_caption_text_colour);
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wxCoord w,h;
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dc.GetTextExtent(wxT("ABCDEFHXfgkj"), &w, &h);
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dc.SetClippingRegion(rect);
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dc.DrawText(text, rect.x+3, rect.y+(rect.height/2)-(h/2)-1);
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dc.DestroyClippingRegion();
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}
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void wxAuiDefaultDockArt::DrawGripper(wxDC& dc, wxWindow *WXUNUSED(window),
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const wxRect& rect,
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wxAuiPaneInfo& pane)
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{
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(m_gripper_brush);
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dc.DrawRectangle(rect.x, rect.y, rect.width,rect.height);
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if (!pane.HasGripperTop())
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{
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int y = 5;
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while (1)
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{
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dc.SetPen(m_gripper_pen1);
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dc.DrawPoint(rect.x+3, rect.y+y);
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dc.SetPen(m_gripper_pen2);
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dc.DrawPoint(rect.x+3, rect.y+y+1);
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dc.DrawPoint(rect.x+4, rect.y+y);
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dc.SetPen(m_gripper_pen3);
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dc.DrawPoint(rect.x+5, rect.y+y+1);
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dc.DrawPoint(rect.x+5, rect.y+y+2);
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dc.DrawPoint(rect.x+4, rect.y+y+2);
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y += 4;
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if (y > rect.GetHeight()-5)
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break;
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}
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}
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else
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{
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int x = 5;
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while (1)
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{
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dc.SetPen(m_gripper_pen1);
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dc.DrawPoint(rect.x+x, rect.y+3);
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dc.SetPen(m_gripper_pen2);
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dc.DrawPoint(rect.x+x+1, rect.y+3);
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dc.DrawPoint(rect.x+x, rect.y+4);
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dc.SetPen(m_gripper_pen3);
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dc.DrawPoint(rect.x+x+1, rect.y+5);
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dc.DrawPoint(rect.x+x+2, rect.y+5);
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dc.DrawPoint(rect.x+x+2, rect.y+4);
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x += 4;
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if (x > rect.GetWidth()-5)
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break;
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}
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}
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}
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void wxAuiDefaultDockArt::DrawPaneButton(wxDC& dc, wxWindow *WXUNUSED(window),
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int button,
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int button_state,
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const wxRect& _rect,
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wxAuiPaneInfo& pane)
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{
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wxRect rect = _rect;
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if (button_state == wxAUI_BUTTON_STATE_PRESSED)
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{
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rect.x++;
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rect.y++;
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}
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if (button_state == wxAUI_BUTTON_STATE_HOVER ||
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button_state == wxAUI_BUTTON_STATE_PRESSED)
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{
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if (pane.state & wxAuiPaneInfo::optionActive)
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{
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dc.SetBrush(wxBrush(StepColour(m_active_caption_colour, 120)));
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dc.SetPen(wxPen(StepColour(m_active_caption_colour, 70)));
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}
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else
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{
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dc.SetBrush(wxBrush(StepColour(m_inactive_caption_colour, 120)));
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dc.SetPen(wxPen(StepColour(m_inactive_caption_colour, 70)));
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}
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// draw the background behind the button
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dc.DrawRectangle(rect.x, rect.y, 15, 15);
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}
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wxBitmap bmp;
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switch (button)
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{
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default:
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case wxAUI_BUTTON_MAXIMIZE_RESTORE:
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if (pane.IsMaximized()) {
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if (pane.state & wxAuiPaneInfo::optionActive)
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bmp = m_active_restore_bitmap;
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else
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bmp = m_inactive_restore_bitmap;
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} else {
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if (pane.state & wxAuiPaneInfo::optionActive)
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bmp = m_active_maximize_bitmap;
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else
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bmp = m_inactive_maximize_bitmap;
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}
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break;
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case wxAUI_BUTTON_CLOSE:
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if (pane.state & wxAuiPaneInfo::optionActive)
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bmp = m_active_close_bitmap;
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else
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bmp = m_inactive_close_bitmap;
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break;
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case wxAUI_BUTTON_PIN:
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if (pane.state & wxAuiPaneInfo::optionActive)
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bmp = m_active_pin_bitmap;
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else
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bmp = m_inactive_pin_bitmap;
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break;
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}
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// draw the button itself
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dc.DrawBitmap(bmp, rect.x, rect.y, true);
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}
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#endif // wxUSE_AUI
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