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302 lines
7.9 KiB
C++
302 lines
7.9 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: src/msw/fontutil.cpp
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// Purpose: font-related helper functions for wxMSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 05.11.99
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// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/fontutil.h"
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#ifndef WX_PRECOMP
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#include "wx/string.h"
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#include "wx/log.h"
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#include "wx/intl.h"
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#include "wx/wxcrtvararg.h"
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#include "wx/msw/private.h"
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#endif //WX_PRECOMP
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#include "wx/encinfo.h"
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#include "wx/fontmap.h"
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#include "wx/tokenzr.h"
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// for MSVC5 and old w32api
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#ifndef HANGUL_CHARSET
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# define HANGUL_CHARSET 129
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#endif
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// ============================================================================
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// implementation
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// ============================================================================
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// ----------------------------------------------------------------------------
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// wxNativeEncodingInfo
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// ----------------------------------------------------------------------------
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// convert to/from the string representation: format is
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// encodingid;facename[;charset]
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bool wxNativeEncodingInfo::FromString(const wxString& s)
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{
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wxStringTokenizer tokenizer(s, wxT(";"));
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wxString encid = tokenizer.GetNextToken();
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// we support 2 formats: the old one (and still used if !wxUSE_FONTMAP)
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// used the raw encoding values but the new one uses the encoding names
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long enc;
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if ( encid.ToLong(&enc) )
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{
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// old format, intepret as encoding -- but after minimal checks
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if ( enc < 0 || enc >= wxFONTENCODING_MAX )
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return false;
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encoding = (wxFontEncoding)enc;
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}
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else // not a number, interpret as an encoding name
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{
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#if wxUSE_FONTMAP
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encoding = wxFontMapper::GetEncodingFromName(encid);
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if ( encoding == wxFONTENCODING_MAX )
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#endif // wxUSE_FONTMAP
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{
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// failed to parse the name (or couldn't even try...)
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return false;
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}
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}
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facename = tokenizer.GetNextToken();
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wxString tmp = tokenizer.GetNextToken();
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if ( tmp.empty() )
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{
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// default charset: but don't use DEFAULT_CHARSET here because it might
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// be different from the machine on which the file we had read this
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// encoding desc from was created
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charset = ANSI_CHARSET;
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}
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else
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{
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if ( wxSscanf(tmp, wxT("%u"), &charset) != 1 )
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{
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// should be a number!
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return false;
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}
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}
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return true;
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}
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wxString wxNativeEncodingInfo::ToString() const
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{
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wxString s;
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s
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#if wxUSE_FONTMAP
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// use the encoding names as this is safer than using the numerical
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// values which may change with time (because new encodings are
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// inserted...)
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<< wxFontMapper::GetEncodingName(encoding)
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#else // !wxUSE_FONTMAP
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// we don't have any choice but to use the raw value
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<< (long)encoding
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#endif // wxUSE_FONTMAP/!wxUSE_FONTMAP
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<< wxT(';') << facename;
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// ANSI_CHARSET is assumed anyhow
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if ( charset != ANSI_CHARSET )
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{
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s << wxT(';') << charset;
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}
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return s;
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}
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// ----------------------------------------------------------------------------
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// helper functions
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// ----------------------------------------------------------------------------
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bool wxGetNativeFontEncoding(wxFontEncoding encoding,
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wxNativeEncodingInfo *info)
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{
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wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
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if ( encoding == wxFONTENCODING_DEFAULT )
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{
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encoding = wxFont::GetDefaultEncoding();
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}
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extern WXDLLIMPEXP_BASE long wxEncodingToCharset(wxFontEncoding encoding);
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info->charset = wxEncodingToCharset(encoding);
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if ( info->charset == -1 )
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return false;
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info->encoding = encoding;
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return true;
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}
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bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
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{
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// try to create such font
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LOGFONT lf;
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wxZeroMemory(lf); // all default values
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lf.lfCharSet = (BYTE)info.charset;
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wxStrlcpy(lf.lfFaceName, info.facename.c_str(), WXSIZEOF(lf.lfFaceName));
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HFONT hfont = ::CreateFontIndirect(&lf);
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if ( !hfont )
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{
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// no such font
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return false;
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}
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::DeleteObject((HGDIOBJ)hfont);
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return true;
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}
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// ----------------------------------------------------------------------------
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// wxFontEncoding <-> CHARSET_XXX
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// ----------------------------------------------------------------------------
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wxFontEncoding wxGetFontEncFromCharSet(int cs)
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{
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wxFontEncoding fontEncoding;
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switch ( cs )
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{
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default:
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wxFAIL_MSG( wxT("unexpected Win32 charset") );
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// fall through and assume the system charset
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case DEFAULT_CHARSET:
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fontEncoding = wxFONTENCODING_SYSTEM;
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break;
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case ANSI_CHARSET:
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fontEncoding = wxFONTENCODING_CP1252;
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break;
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case SYMBOL_CHARSET:
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// what can we do here?
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fontEncoding = wxFONTENCODING_MAX;
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break;
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#if defined(__WIN32__) && !defined(__WXMICROWIN__)
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case EASTEUROPE_CHARSET:
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fontEncoding = wxFONTENCODING_CP1250;
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break;
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case BALTIC_CHARSET:
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fontEncoding = wxFONTENCODING_CP1257;
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break;
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case RUSSIAN_CHARSET:
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fontEncoding = wxFONTENCODING_CP1251;
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break;
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case ARABIC_CHARSET:
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fontEncoding = wxFONTENCODING_CP1256;
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break;
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case GREEK_CHARSET:
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fontEncoding = wxFONTENCODING_CP1253;
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break;
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case HEBREW_CHARSET:
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fontEncoding = wxFONTENCODING_CP1255;
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break;
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case TURKISH_CHARSET:
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fontEncoding = wxFONTENCODING_CP1254;
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break;
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case THAI_CHARSET:
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fontEncoding = wxFONTENCODING_CP874;
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break;
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case SHIFTJIS_CHARSET:
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fontEncoding = wxFONTENCODING_CP932;
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break;
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case GB2312_CHARSET:
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fontEncoding = wxFONTENCODING_CP936;
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break;
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case HANGUL_CHARSET:
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fontEncoding = wxFONTENCODING_CP949;
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break;
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case CHINESEBIG5_CHARSET:
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fontEncoding = wxFONTENCODING_CP950;
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break;
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case VIETNAMESE_CHARSET:
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fontEncoding = wxFONTENCODING_CP1258;
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break;
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case JOHAB_CHARSET:
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fontEncoding = wxFONTENCODING_CP1361;
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break;
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#endif // Win32
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case OEM_CHARSET:
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fontEncoding = wxFONTENCODING_CP437;
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break;
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}
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return fontEncoding;
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}
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// ----------------------------------------------------------------------------
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// wxFont <-> LOGFONT conversion
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// ----------------------------------------------------------------------------
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void wxFillLogFont(LOGFONT *logFont, const wxFont *font)
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{
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wxNativeFontInfo fi;
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// maybe we already have LOGFONT for this font?
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const wxNativeFontInfo *pFI = font->GetNativeFontInfo();
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if ( !pFI )
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{
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// use wxNativeFontInfo methods to build a LOGFONT for this font
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fi.InitFromFont(*font);
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pFI = &fi;
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}
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// transfer all the data to LOGFONT
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*logFont = pFI->lf;
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}
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wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)
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{
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wxNativeFontInfo info;
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info.lf = *logFont;
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return wxFont(info);
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}
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