We already had WX_ASSERT_EVENT_OCCURS_IN macro and a recent commit also added code doing almost the same thing manually in wxTopLevelWindow unit test, which was one version too many. Replace both of them with the new EventCounter::WaitEvent(). No real changes, this is just a refactoring.
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
///////////////////////////////////////////////////////////////////////////////
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// Name:        testableframe.h
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// Purpose:     An improved wxFrame for unit-testing
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// Author:      Steven Lamerton
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// Copyright:   (c) 2010 Steven Lamerton
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// Licence:     wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#include "wx/frame.h"
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#include "wx/hashmap.h"
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#include "wx/event.h"
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class wxTestableFrame : public wxFrame
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{
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public:
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    wxTestableFrame();
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    void OnEvent(wxEvent& evt);
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private:
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    friend class EventCounter;
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    int GetEventCount(wxEventType type);
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    void ClearEventCount(wxEventType type);
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    wxLongToLongHashMap m_count;
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};
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class EventCounter
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{
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public:
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    EventCounter(wxWindow* win, wxEventType type);
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    ~EventCounter();
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    int GetCount() { return m_frame->GetEventCount(m_type); }
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    void Clear() { m_frame->ClearEventCount(m_type); }
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    // Sometimes we need to yield a few times before getting the event we
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    // expect, so provide a function waiting for the expected event for up to
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    // the given number of milliseconds (supposed to be divisible by 50).
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    //
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    // Return true if we did receive the event or false otherwise.
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    bool WaitEvent(int timeInMs = 1000);
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private:
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    wxEventType m_type;
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    wxTestableFrame* m_frame;
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    wxWindow* m_win;
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};
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