This eliminates a linking dependency that would drag in the printing code for any program that used wxColourDialog or wxFontDialog (which is currently all of them, due to more link dependencies...) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66615 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/colourdata.h
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// Author:      Julian Smart
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// RCS-ID:      $Id$
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// Copyright:   (c) Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOURDATA_H_
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#define _WX_COLOURDATA_H_
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#include "wx/colour.h"
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class WXDLLIMPEXP_CORE wxColourData : public wxObject
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{
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public:
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    // number of custom colours we store
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    enum
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    {
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        NUM_CUSTOM = 16
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    };
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    wxColourData();
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    wxColourData(const wxColourData& data);
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    wxColourData& operator=(const wxColourData& data);
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    virtual ~wxColourData();
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    void SetChooseFull(bool flag) { m_chooseFull = flag; }
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    bool GetChooseFull() const { return m_chooseFull; }
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    void SetColour(const wxColour& colour) { m_dataColour = colour; }
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    const wxColour& GetColour() const { return m_dataColour; }
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    wxColour& GetColour() { return m_dataColour; }
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    // SetCustomColour() modifies colours in an internal array of NUM_CUSTOM
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    // custom colours;
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    void SetCustomColour(int i, const wxColour& colour);
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    wxColour GetCustomColour(int i) const;
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    // Serialize the object to a string and restore it from it
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    wxString ToString() const;
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    bool FromString(const wxString& str);
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    // public for backwards compatibility only: don't use directly
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    wxColour        m_dataColour;
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    wxColour        m_custColours[NUM_CUSTOM];
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    bool            m_chooseFull;
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    DECLARE_DYNAMIC_CLASS(wxColourData)
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};
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#endif // _WX_COLOURDATA_H_
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