Change {DECLARE,IMPLEMENT}_*CLASS and {DECLARE,BEGIN,END}_EVENT_TABLE
occurrences to use the wx-prefixed version of the macros.
		
	
		
			
				
	
	
		
			117 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/////////////////////////////////////////////////////////////////////////////
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// Name:        wx/validate.h
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// Purpose:     wxValidator class
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// Author:      Julian Smart
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// Modified by:
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// Created:     29/01/98
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// Copyright:   (c) 1998 Julian Smart
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// Licence:     wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_VALIDATE_H_
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#define _WX_VALIDATE_H_
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#include "wx/defs.h"
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#if wxUSE_VALIDATORS
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#include "wx/event.h"
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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class WXDLLIMPEXP_FWD_CORE wxWindowBase;
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/*
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 A validator has up to three purposes:
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 1) To validate the data in the window that's associated
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    with the validator.
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 2) To transfer data to and from the window.
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 3) To filter input, using its role as a wxEvtHandler
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    to intercept e.g. OnChar.
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 Note that wxValidator and derived classes use reference counting.
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*/
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class WXDLLIMPEXP_CORE wxValidator : public wxEvtHandler
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{
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public:
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    wxValidator();
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    wxValidator(const wxValidator& other)
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        : wxEvtHandler()
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        , m_validatorWindow(other.m_validatorWindow)
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    {
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    }
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    virtual ~wxValidator();
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    // Make a clone of this validator (or return NULL) - currently necessary
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    // if you're passing a reference to a validator.
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    // Another possibility is to always pass a pointer to a new validator
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    // (so the calling code can use a copy constructor of the relevant class).
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    virtual wxObject *Clone() const
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        { return NULL; }
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    bool Copy(const wxValidator& val)
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        { m_validatorWindow = val.m_validatorWindow; return true; }
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    // Called when the value in the window must be validated.
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    // This function can pop up an error message.
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    virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; }
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    // Called to transfer data to the window
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    virtual bool TransferToWindow() { return false; }
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    // Called to transfer data from the window
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    virtual bool TransferFromWindow() { return false; }
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    // accessors
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    wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
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    void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
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    // validators beep by default if invalid key is pressed, this function
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    // allows to change this
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    static void SuppressBellOnError(bool suppress = true)
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        { ms_isSilent = suppress; }
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    // test if beep is currently disabled
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    static bool IsSilent() { return ms_isSilent; }
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    // this function is deprecated because it handled its parameter
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    // unnaturally: it disabled the bell when it was true, not false as could
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    // be expected; use SuppressBellOnError() instead
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#if WXWIN_COMPATIBILITY_2_8
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    static wxDEPRECATED_INLINE(
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        void SetBellOnError(bool doIt = true),
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        ms_isSilent = doIt;
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    )
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#endif
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protected:
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    wxWindowBase *m_validatorWindow;
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private:
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    static bool ms_isSilent;
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    wxDECLARE_DYNAMIC_CLASS(wxValidator);
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    wxDECLARE_NO_ASSIGN_CLASS(wxValidator);
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};
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extern WXDLLIMPEXP_DATA_CORE(const wxValidator) wxDefaultValidator;
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#define wxVALIDATOR_PARAM(val) val
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#else // !wxUSE_VALIDATORS
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    // wxWidgets is compiled without support for wxValidator, but we still
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    // want to be able to pass wxDefaultValidator to the functions which take
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    // a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
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    // everywhere
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    class WXDLLIMPEXP_FWD_CORE wxValidator;
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    static const wxValidator* const wxDefaultValidatorPtr = NULL;
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    #define wxDefaultValidator (*wxDefaultValidatorPtr)
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    // this macro allows to avoid warnings about unused parameters when
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    // wxUSE_VALIDATORS == 0
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    #define wxVALIDATOR_PARAM(val)
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#endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
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#endif // _WX_VALIDATE_H_
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