Demonstrate how dynamic information can be shown in the splash screen overlaying the static bitmap. Closes https://github.com/wxWidgets/wxWidgets/pull/958
		
			
				
	
	
		
			297 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			297 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        splash.cpp
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| // Purpose:     wxSplashScreen sample
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| // Author:      Wlodzimierz ABX Skiba
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| // Modified by:
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| // Created:     04/08/2004
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| // Copyright:   (c) Wlodzimierz Skiba
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| // ============================================================================
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| // declarations
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // headers
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| // ----------------------------------------------------------------------------
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| 
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| // For compilers that support precompilation, includes "wx/wx.h".
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| #include "wx/wxprec.h"
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| 
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| #ifdef __BORLANDC__
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|     #pragma hdrstop
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| #endif
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| 
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| // for all others, include the necessary headers (this file is usually all you
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| // need because it includes almost all "standard" wxWidgets headers)
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| #ifndef WX_PRECOMP
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|     #include "wx/wx.h"
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| #endif
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| 
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| #include "wx/image.h"
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| #include "wx/splash.h"
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| #include "wx/mediactrl.h"
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| 
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| // ----------------------------------------------------------------------------
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| // resources
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| // ----------------------------------------------------------------------------
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| 
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| // the application icon (under Windows it is in resources and even
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| // though we could still include the XPM here it would be unused)
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| #ifndef wxHAS_IMAGES_IN_RESOURCES
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|     #include "../sample.xpm"
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| #endif
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| 
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| // for smartphone, pda and other small screens use resized embedded image
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| // instead of full colour png dedicated to desktops
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| #include "mobile.xpm"
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| 
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| // ----------------------------------------------------------------------------
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| // private classes
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| // ----------------------------------------------------------------------------
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| 
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| // Define a new application type, each program should derive a class from wxApp
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| class MyApp : public wxApp
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| {
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| public:
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|     // override base class virtuals
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|     // ----------------------------
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| 
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|     // this one is called on application startup and is a good place for the app
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|     // initialization (doing it here and not in the ctor allows to have an error
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|     // return: if OnInit() returns false, the application terminates)
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|     virtual bool OnInit() wxOVERRIDE;
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| 
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|     void DecorateSplashScreen(wxBitmap& bmp);
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| };
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| 
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| // Define a new frame type: this is going to be our main frame
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| class MyFrame : public wxFrame
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| {
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| public:
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|     // ctor(s)
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|     MyFrame(const wxString& title);
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| 
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|     // event handlers (these functions should _not_ be virtual)
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|     void OnQuit(wxCommandEvent& event);
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|     void OnAbout(wxCommandEvent& event);
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| 
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|     bool m_isPda;
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| 
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| private:
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|     // any class wishing to process wxWidgets events must use this macro
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|     wxDECLARE_EVENT_TABLE();
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // constants
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| // ----------------------------------------------------------------------------
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| 
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| // IDs for the controls and the menu commands
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| enum
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| {
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|     Minimal_Run = wxID_HIGHEST + 1
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| };
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| 
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| // ----------------------------------------------------------------------------
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| // event tables and other macros for wxWidgets
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| // ----------------------------------------------------------------------------
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| 
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| // the event tables connect the wxWidgets events with the functions (event
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| // handlers) which process them. It can be also done at run-time, but for the
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| // simple menu events like this the static method is much simpler.
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| wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
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|     EVT_MENU(wxID_EXIT,  MyFrame::OnQuit)
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|     EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
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| wxEND_EVENT_TABLE()
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| 
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| // Create a new application object: this macro will allow wxWidgets to create
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| // the application object during program execution (it's better than using a
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| // static object for many reasons) and also implements the accessor function
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| // wxGetApp() which will return the reference of the right type (i.e. MyApp and
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| // not wxApp)
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| wxIMPLEMENT_APP(MyApp);
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| 
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| // ============================================================================
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| // implementation
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| // ============================================================================
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| 
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| // ----------------------------------------------------------------------------
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| // the application class
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| // ----------------------------------------------------------------------------
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| 
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| // 'Main program' equivalent: the program execution "starts" here
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| bool MyApp::OnInit()
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| {
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|     if ( !wxApp::OnInit() )
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|         return false;
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| 
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|     wxImage::AddHandler(new wxPNGHandler);
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| 
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|     // create the main application window
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|     MyFrame *frame = new MyFrame("wxSplashScreen sample application");
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| 
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|     wxBitmap bitmap;
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| 
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|     if (frame->m_isPda)
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|         bitmap = wxBitmap(mobile_xpm);
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| 
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|     bool ok = frame->m_isPda
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|             ? bitmap.IsOk()
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|             : bitmap.LoadFile("splash.png", wxBITMAP_TYPE_PNG);
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| 
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|     if (ok)
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|     {
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|         // we can even draw dynamic artwork onto our splashscreen
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|         DecorateSplashScreen(bitmap);
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| 
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|         // show the splashscreen
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|         new wxSplashScreen(bitmap,
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|             wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
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|             6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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|             wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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|     }
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| 
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| #if !defined(__WXGTK20__)
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|     // we don't need it at least on wxGTK with GTK+ 2.12.9
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|     wxYield();
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| #endif
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| 
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|     // and show it (the frames, unlike simple controls, are not shown when
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|     // created initially)
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|     frame->Show(true);
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| 
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|     // success: wxApp::OnRun() will be called which will enter the main message
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|     // loop and the application will run. If we returned false here, the
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|     // application would exit immediately.
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|     return true;
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| }
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| 
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| // Draws artwork onto our splashscreen at runtime
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| void MyApp::DecorateSplashScreen(wxBitmap& bmp)
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| {
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|     // use a memory DC to draw directly onto the bitmap
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|     wxMemoryDC memDc(bmp);
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| 
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|     // draw an orange box (with black outline) at the bottom of the splashscreen.
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|     // this box will be 10% of the height of the bitmap, and be at the bottom.
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|     const wxRect bannerRect(wxPoint(0, (bmp.GetHeight() / 10)*9),
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|                             wxPoint(bmp.GetWidth(), bmp.GetHeight()));
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|     wxDCBrushChanger bc(memDc, wxBrush(wxColour(255, 102, 0)));
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|     memDc.DrawRectangle(bannerRect);
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|     memDc.DrawLine(bannerRect.GetTopLeft(), bannerRect.GetTopRight());
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| 
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|     // dynamically get the wxWidgets version to display
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|     wxString description = wxString::Format("wxWidgets %s", wxVERSION_NUM_DOT_STRING);
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|     // create a copyright notice that uses the year that this file was compiled
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|     wxString year(__DATE__);
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|     wxString copyrightLabel = wxString::Format("%s%s wxWidgets. %s",
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|         wxString::FromUTF8("\xc2\xa9"), year.Mid(year.Length() - 4),
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|         "All rights reserved.");
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| 
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|     // draw the (white) labels inside of our orange box (at the bottom of the splashscreen)
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|     memDc.SetTextForeground(*wxWHITE);
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|     // draw the "wxWidget" label on the left side, vertically centered.
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|     // note that we deflate the banner rect a little bit horizontally
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|     // so that the text has some padding to its left.
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|     memDc.DrawLabel(description, bannerRect.Deflate(5, 0), wxALIGN_CENTRE_VERTICAL|wxALIGN_LEFT);
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| 
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|     // draw the copyright label on the right side
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|     memDc.SetFont(wxFontInfo(8));
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|     memDc.DrawLabel(copyrightLabel, bannerRect.Deflate(5, 0), wxALIGN_CENTRE_VERTICAL | wxALIGN_RIGHT);
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| }
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| 
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| 
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| // ----------------------------------------------------------------------------
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| // main frame
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| // ----------------------------------------------------------------------------
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| 
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| // frame constructor
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| MyFrame::MyFrame(const wxString& title)
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|        : wxFrame(NULL, wxID_ANY, title)
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| {
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|     m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
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| 
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|     // set the frame icon
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|     SetIcon(wxICON(sample));
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| 
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| #if wxUSE_MENUS
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|     // create a menu bar
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|     wxMenu *menuFile = new wxMenu;
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| 
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|     // the "About" item should be in the help menu
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|     wxMenu *helpMenu = new wxMenu;
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|     helpMenu->Append(wxID_ABOUT, "&About\tF1", "Show about frame");
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| 
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|     menuFile->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
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| 
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|     // now append the freshly created menu to the menu bar...
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|     wxMenuBar *menuBar = new wxMenuBar();
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|     menuBar->Append(menuFile, "&File");
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|     menuBar->Append(helpMenu, "&Help");
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| 
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|     // ... and attach this menu bar to the frame
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|     SetMenuBar(menuBar);
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| #endif // wxUSE_MENUS
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| 
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| #if wxUSE_STATUSBAR
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|     // create a status bar just for fun (by default with 1 pane only)
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|     CreateStatusBar(2);
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|     SetStatusText("Welcome to wxWidgets!");
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| #endif // wxUSE_STATUSBAR
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| }
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| 
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| 
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| // event handlers
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| 
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| void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
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| {
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|     // true is to force the frame to close
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|     Close(true);
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| }
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| 
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| void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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| {
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|     wxBitmap bitmap;
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| 
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|     if (m_isPda) bitmap = wxBitmap(mobile_xpm);
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| 
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|     bool ok = m_isPda
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|             ? bitmap.IsOk()
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|             : bitmap.LoadFile("splash.png", wxBITMAP_TYPE_PNG);
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| 
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|     if (ok)
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|     {
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|         wxImage image = bitmap.ConvertToImage();
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| 
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|         // do not scale on already small screens
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|         if (!m_isPda)
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|             image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
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| 
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|         bitmap = wxBitmap(image);
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|         wxSplashScreen *splash = new wxSplashScreen(bitmap,
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|             wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
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|             0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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|             wxSIMPLE_BORDER|wxSTAY_ON_TOP);
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| 
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|         wxWindow *win = splash->GetSplashWindow();
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| #if wxUSE_MEDIACTRL
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|         wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, "press.mpg", wxPoint(2,2));
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|         media->Play();
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| #else
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|         wxStaticText *text = new wxStaticText( win,
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|                                                wxID_EXIT,
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|                                                "click somewhere\non this image",
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|                                                wxPoint(m_isPda ? 0 : 13,
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|                                                        m_isPda ? 0 : 11)
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|                                              );
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|         text->SetBackgroundColour(*wxWHITE);
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|         text->SetForegroundColour(*wxBLACK);
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|         wxFont font = text->GetFont();
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|         font.SetFractionalPointSize(2.0*font.GetFractionalPointSize()/3.0);
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|         text->SetFont(font);
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| #endif
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|     }
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| }
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