No real changes, just clean up sources by removing trailing spaces from all the non-generated files. This should hopefully avoid future commits mixing significant changes with insignificant whitespace ones.
		
			
				
	
	
		
			329 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			329 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        geometry.h
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| // Purpose:     interface of geometry classes
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| // Author:      wxWidgets team
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| 
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| enum wxOutCode
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| {
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|     wxInside = 0x00 ,
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|     wxOutLeft = 0x01 ,
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|     wxOutRight = 0x02 ,
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|     wxOutTop = 0x08 ,
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|     wxOutBottom = 0x04
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| };
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| 
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| 
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| class wxPoint2DInt
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| {
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| public :
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|     wxPoint2DInt();
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|     wxPoint2DInt( wxInt32 x , wxInt32 y );
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|     wxPoint2DInt( const wxPoint2DInt &pt );
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|     wxPoint2DInt( const wxPoint &pt );
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| 
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|     // noops for this class, just return the coords
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|     void GetFloor( wxInt32 *x , wxInt32 *y ) const;
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|     void GetRounded( wxInt32 *x , wxInt32 *y ) const;
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| 
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|     wxDouble GetVectorLength() const;
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|            wxDouble GetVectorAngle() const;
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|     void SetVectorLength( wxDouble length );
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|            void SetVectorAngle( wxDouble degrees );
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|     // set the vector length to 1.0, preserving the angle
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|     void Normalize();
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| 
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|     wxDouble GetDistance( const wxPoint2DInt &pt ) const;
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|     wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
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|     wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
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|     wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
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| 
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|     // the reflection of this point
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|     wxPoint2DInt operator-();
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| 
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|     wxPoint2DInt& operator=(const wxPoint2DInt& pt);
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|     wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
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|     wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
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|     wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
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|     wxPoint2DInt& operator*=(wxDouble n);
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|     wxPoint2DInt& operator*=(wxInt32 n);
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|     wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
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|     wxPoint2DInt& operator/=(wxDouble n);
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|     wxPoint2DInt& operator/=(wxInt32 n);
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|     operator wxPoint() const;
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|     bool operator==(const wxPoint2DInt& pt) const;
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|     bool operator!=(const wxPoint2DInt& pt) const;
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| 
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|     wxInt32 m_x;
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|     wxInt32 m_y;
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| };
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| 
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| wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
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| wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
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| wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
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| wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
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| wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
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| wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
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| wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
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| wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
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| wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
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| wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
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| 
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| 
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| // wxPoint2Ds represent a point or a vector in a 2d coordinate system
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| 
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| class wxPoint2DDouble
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| {
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| public :
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|     wxPoint2DDouble();
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|     wxPoint2DDouble( wxDouble x , wxDouble y );
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|     wxPoint2DDouble( const wxPoint2DDouble &pt );
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|     wxPoint2DDouble( const wxPoint2DInt &pt );
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|     wxPoint2DDouble( const wxPoint &pt );
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| 
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|     // two different conversions to integers, floor and rounding
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|     void GetFloor( wxInt32 *x , wxInt32 *y ) const;
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|     void GetRounded( wxInt32 *x , wxInt32 *y ) const;
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| 
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|     wxDouble GetVectorLength() const;
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|      wxDouble GetVectorAngle() const ;
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|     void SetVectorLength( wxDouble length );
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|     void SetVectorAngle( wxDouble degrees );
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|     // set the vector length to 1.0, preserving the angle
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|     void Normalize();
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| 
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|     wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
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|     wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
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|     wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
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|     wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
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| 
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|     // the reflection of this point
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|     wxPoint2DDouble operator-();
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| 
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|     wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
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|     wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
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|     wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
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|     wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
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|     wxPoint2DDouble& operator*=(wxDouble n);
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|     wxPoint2DDouble& operator*=(wxInt32 n);
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|     wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
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|     wxPoint2DDouble& operator/=(wxDouble n);
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|     wxPoint2DDouble& operator/=(wxInt32 n);
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| 
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|     bool operator==(const wxPoint2DDouble& pt) const;
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|     bool operator!=(const wxPoint2DDouble& pt) const;
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| 
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|     wxDouble m_x;
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|     wxDouble m_y;
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| };
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| 
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| wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
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| wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
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| wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
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| wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
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| wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
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| wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
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| wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
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| wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
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| wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
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| wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
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| 
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| 
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| 
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| // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
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| // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
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| // left <= x < right  and top <= m_y < bottom , thus it is a half open interval.
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| 
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| class wxRect2DDouble
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| {
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| public:
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|     wxRect2DDouble();
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|     wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h);
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| 
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|     // single attribute accessors
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| 
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|     wxPoint2DDouble GetPosition() const;
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|     wxSize GetSize() const;
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| 
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|     // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
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|         // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
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| 
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|     wxDouble GetLeft() const;
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|     void SetLeft( wxDouble n );
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|     void MoveLeftTo( wxDouble n );
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|     wxDouble GetTop() const;
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|     void SetTop( wxDouble n );
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|     void MoveTopTo( wxDouble n );
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|     wxDouble GetBottom() const;
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|     void SetBottom( wxDouble n );
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|     void MoveBottomTo( wxDouble n );
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|     wxDouble GetRight() const;
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|     void SetRight( wxDouble n );
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|     void MoveRightTo( wxDouble n );
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| 
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|     wxPoint2DDouble GetLeftTop() const;
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|     void SetLeftTop( const wxPoint2DDouble &pt );
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|     void MoveLeftTopTo( const wxPoint2DDouble &pt );
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|     wxPoint2DDouble GetLeftBottom() const;
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|     void SetLeftBottom( const wxPoint2DDouble &pt );
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|     void MoveLeftBottomTo( const wxPoint2DDouble &pt );
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|     wxPoint2DDouble GetRightTop() const;
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|     void SetRightTop( const wxPoint2DDouble &pt );
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|     void MoveRightTopTo( const wxPoint2DDouble &pt );
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|     wxPoint2DDouble GetRightBottom() const;
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|     void SetRightBottom( const wxPoint2DDouble &pt );
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|     void MoveRightBottomTo( const wxPoint2DDouble &pt );
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|     wxPoint2DDouble GetCentre() const;
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|     void SetCentre( const wxPoint2DDouble &pt );
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|     void MoveCentreTo( const wxPoint2DDouble &pt );
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|     wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const;
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|     wxOutCode GetOutcode(const wxPoint2DDouble &pt) const;
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|     bool Contains( const wxPoint2DDouble &pt ) const;
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|     bool Contains( const wxRect2DDouble &rect ) const;
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|     bool IsEmpty() const;
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|     bool HaveEqualSize( const wxRect2DDouble &rect ) const;
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| 
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|     void Inset( wxDouble x , wxDouble y );
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|     void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom  );
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|     void Offset( const wxPoint2DDouble &pt );
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| 
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|     void ConstrainTo( const wxRect2DDouble &rect );
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| 
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|     wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor );
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| 
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|     static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
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|     void Intersect( const wxRect2DDouble &otherRect );
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|     wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const;
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|     bool Intersects( const wxRect2DDouble &rect ) const;
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| 
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|     static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
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|     void Union( const wxRect2DDouble &otherRect );
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|     void Union( const wxPoint2DDouble &pt );
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|     wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const;
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| 
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|     void Scale( wxDouble f );
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|     void Scale( wxInt32 num , wxInt32 denum );
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| 
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|     wxRect2DDouble& operator = (const wxRect2DDouble& rect);
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|     bool operator == (const wxRect2DDouble& rect) const;
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|     bool operator != (const wxRect2DDouble& rect) const;
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| 
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|     wxDouble  m_x;
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|     wxDouble  m_y;
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|     wxDouble  m_width;
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|     wxDouble m_height;
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| };
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| 
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| 
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| 
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| 
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| // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
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| // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
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| // left <= x < right  and top <= m_y < bottom , thus it is a half open interval.
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| 
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| class wxRect2DInt
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| {
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| public:
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|     wxRect2DInt();
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|     wxRect2DInt( const wxRect& r );
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|     wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h);
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|     wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
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|     wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
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|     wxRect2DInt(const wxRect2DInt& rect);
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| 
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|         // single attribute accessors
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| 
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|     wxPoint2DInt GetPosition() const;
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|     wxSize GetSize() const;
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| 
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|         // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
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|         // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
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| 
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|     wxInt32 GetLeft() const;
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|     void SetLeft( wxInt32 n );
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|     void MoveLeftTo( wxInt32 n );
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|     wxInt32 GetTop() const;
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|     void SetTop( wxInt32 n );
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|     void MoveTopTo( wxInt32 n );
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|     wxInt32 GetBottom() const;
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|     void SetBottom( wxInt32 n );
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|     void MoveBottomTo( wxInt32 n );
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|     wxInt32 GetRight() const;
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|     void SetRight( wxInt32 n );
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|     void MoveRightTo( wxInt32 n );
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| 
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|     wxPoint2DInt GetLeftTop() const;
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|     void SetLeftTop( const wxPoint2DInt &pt ) ;
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|     void MoveLeftTopTo( const wxPoint2DInt &pt ) ;
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|     wxPoint2DInt GetLeftBottom() const ;
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|     void SetLeftBottom( const wxPoint2DInt &pt ) ;
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|     void MoveLeftBottomTo( const wxPoint2DInt &pt ) ;
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|     wxPoint2DInt GetRightTop() const ;
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|     void SetRightTop( const wxPoint2DInt &pt ) ;
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|     void MoveRightTopTo( const wxPoint2DInt &pt ) ;
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|     wxPoint2DInt GetRightBottom() const ;
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|     void SetRightBottom( const wxPoint2DInt &pt ) ;
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|     void MoveRightBottomTo( const wxPoint2DInt &pt ) ;
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|     wxPoint2DInt GetCentre() const ;
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|     void SetCentre( const wxPoint2DInt &pt ) ;
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|     void MoveCentreTo( const wxPoint2DInt &pt ) ;
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|     wxOutCode GetOutCode( const wxPoint2DInt &pt ) const;
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|     wxOutCode GetOutcode( const wxPoint2DInt &pt ) const;
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|     bool Contains( const wxPoint2DInt &pt ) const;
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|     bool Contains( const wxRect2DInt &rect ) const;
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|     bool IsEmpty() const;
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|     bool HaveEqualSize( const wxRect2DInt &rect ) const;
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| 
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|     void Inset( wxInt32 x , wxInt32 y );
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|     void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom  );
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|     void Offset( const wxPoint2DInt &pt );
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|     void ConstrainTo( const wxRect2DInt &rect );
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|     wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor );
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| 
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|     static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
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|     void Intersect( const wxRect2DInt &otherRect );
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|     wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const;
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|     bool Intersects( const wxRect2DInt &rect ) const;
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| 
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|     static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
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|     void Union( const wxRect2DInt &otherRect );
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|     void Union( const wxPoint2DInt &pt );
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|     wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const;
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| 
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|     void Scale( wxInt32 f );
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|     void Scale( wxInt32 num , wxInt32 denum );
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| 
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|     wxRect2DInt& operator = (const wxRect2DInt& rect);
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|     bool operator == (const wxRect2DInt& rect) const;
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|     bool operator != (const wxRect2DInt& rect) const;
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| 
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| 
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|     wxInt32 m_x;
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|     wxInt32 m_y;
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|     wxInt32 m_width;
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|     wxInt32 m_height;
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| };
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| 
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| 
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| 
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| 
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| 
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| class wxTransform2D
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| {
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| public :
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|     virtual ~wxTransform2D();
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|     virtual void                    Transform( wxPoint2DInt* pt )const  = 0;
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|     virtual void                    Transform( wxRect2DInt* r ) const;
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|     virtual wxPoint2DInt    Transform( const wxPoint2DInt &pt ) const;
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|     virtual wxRect2DInt        Transform( const wxRect2DInt &r ) const ;
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| 
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|     virtual void                    InverseTransform( wxPoint2DInt* pt ) const  = 0;
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|     virtual void                    InverseTransform( wxRect2DInt* r ) const ;
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|     virtual wxPoint2DInt    InverseTransform( const wxPoint2DInt &pt ) const ;
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|     virtual wxRect2DInt        InverseTransform( const wxRect2DInt &r ) const ;
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| };
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| 
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| 
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