Fix several occurrences of misspelling "trivial" as "trival"; use "from" rather than "than"; add missing articles and commas. Closes https://github.com/wxWidgets/wxWidgets/pull/874
		
			
				
	
	
		
			816 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			816 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        dynarray.h
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| // Purpose:     interface of wxArray<T>
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| // Author:      wxWidgets team
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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|     The legacy dynamic array class, existing for compatibility only and @e NOT
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|     to be used in the new code.
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| 
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|     This section describes the so called @e "dynamic arrays". This is a C
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|     array-like type safe data structure i.e. the member access time is constant
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|     (and not linear according to the number of container elements as for linked
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|     lists). However, these arrays are dynamic in the sense that they will
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|     automatically allocate more memory if there is not enough of it for adding
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|     a new element. They also perform range checking on the index values but in
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|     debug mode only, so please be sure to compile your application in debug
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|     mode to use it (see @ref overview_debugging for details). So, unlike the
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|     arrays in some other languages, attempt to access an element beyond the
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|     arrays bound doesn't automatically expand the array but provokes an
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|     assertion failure instead in debug build and does nothing (except possibly
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|     crashing your program) in the release build.
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| 
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|     The array classes were designed to be reasonably efficient, both in terms
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|     of run-time speed and memory consumption and the executable size. The speed
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|     of array item access is, of course, constant (independent of the number of
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|     elements) making them much more efficient than linked lists (wxList).
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|     Adding items to the arrays is also implemented in more or less constant
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|     time, but the price is preallocating the memory in advance. In the
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|     "memory management" function section, you may find some useful hints about
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|     optimizing wxArray memory usage. As for executable size, all wxArray
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|     functions are inline, so they do not take @e any space at all.
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| 
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|     wxWidgets has three different kinds of array. All of them derive from
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|     wxBaseArray class which works with untyped data and cannot be used
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|     directly. The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
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|     and WX_DEFINE_OBJARRAY() are used to define a new class deriving from it.
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|     The classes declared will be called in this documentation wxArray,
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|     wxSortedArray and wxObjArray but you should keep in mind that no classes
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|     with such names actually exist, each time you use one of the
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|     WX_DEFINE_XXXARRAY() macros, you define a class with a new name. In fact,
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|     these names are "template" names and each usage of one of the macros
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|     mentioned above creates a template specialization for the given element
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|     type.
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| 
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|     wxArray is suitable for storing integer types and pointers which it does
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|     not treat as objects in any way, i.e. the element pointed to by the pointer
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|     is not deleted when the element is removed from the array. It should be
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|     noted that all of wxArray's functions are inline, so it costs strictly
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|     nothing to define as many array types as you want (either in terms of the
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|     executable size or the speed) as long as at least one of them is defined
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|     and this is always the case because wxArrays are used by wxWidgets
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|     internally. This class has one serious limitation: it can only be used for
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|     storing integral types (bool, char, short, int, long and their unsigned
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|     variants) or pointers (of any kind). An attempt to use with objects of
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|     @c sizeof() greater than @c sizeof(long) will provoke a runtime assertion
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|     failure, however declaring a wxArray of floats will not (on the machines
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|     where @c "sizeof(float) <= sizeof(long)"), yet it will @b not work, please
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|     use wxObjArray for storing floats and doubles.
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| 
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|     wxSortedArray is a wxArray variant which should be used when searching in
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|     the array is a frequently used operation. It requires you to define an
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|     additional function for comparing two elements of the array element type
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|     and always stores its items in the sorted order (according to this
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|     function). Thus, its Index() function execution time is @c "O(log(N))"
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|     instead of @c "O(N)" for the usual arrays but the Add() method is slower:
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|     it is @c "O(log(N))" instead of constant time (neglecting time spent in
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|     memory allocation routine). However, in a usual situation elements are
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|     added to an array much less often than searched inside it, so wxSortedArray
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|     may lead to huge performance improvements compared to wxArray. Finally, it
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|     should be noticed that, as wxArray, wxSortedArray can be only used for
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|     storing integral types or pointers.
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| 
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|     wxObjArray class treats its elements like "objects". It may delete them
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|     when they are removed from the array (invoking the correct destructor) and
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|     copies them using the objects copy constructor. In order to implement this
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|     behaviour the definition of the wxObjArray arrays is split in two parts:
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|     first, you should declare the new wxObjArray class using the
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|     WX_DECLARE_OBJARRAY() macro and then you must include the file defining the
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|     implementation of template type: @<wx/arrimpl.cpp@> and define the array
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|     class with the WX_DEFINE_OBJARRAY() macro from a point where the full (as
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|     opposed to 'forward') declaration of the array elements class is in scope.
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|     As it probably sounds very complicated here is an example:
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| 
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|     @code
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|     #include <wx/dynarray.h>
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| 
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|     // We must forward declare the array because it is used
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|     // inside the class declaration.
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|     class MyDirectory;
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|     class MyFile;
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| 
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|     // This defines two new types: ArrayOfDirectories and ArrayOfFiles which
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|     // can be now used as shown below.
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|     WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
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|     WX_DECLARE_OBJARRAY(MyFile,      ArrayOfFiles);
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| 
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|     class MyDirectory
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|     {
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|         // ...
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|         ArrayOfDirectories m_subdirectories; // All subdirectories
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|         ArrayOfFiles       m_files;          // All files in this directory
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|     };
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| 
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|     // ...
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| 
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|     // Now that we have MyDirectory declaration in scope we may finish the
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|     // definition of ArrayOfDirectories -- note that this expands into some C++
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|     // code and so should only be compiled once (i.e., don't put this in the
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|     // header, but into a source file or you will get linking errors)
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|     #include <wx/arrimpl.cpp> // This is a magic incantation which must be done!
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|     WX_DEFINE_OBJARRAY(ArrayOfDirectories);
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| 
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|     // that's all!
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|     @endcode
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| 
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|     It is not as elegant as writing this:
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| 
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|     @code
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|     typedef std::vector<MyDirectory> ArrayOfDirectories;
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|     @endcode
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| 
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|     But is not that complicated and allows the code to be compiled with any,
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|     however dumb, C++ compiler in the world.
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| 
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|     Remember to include @<wx/arrimpl.cpp@> just before each
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|     WX_DEFINE_OBJARRAY() occurrence in your code, even if you have several in
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|     the same file.
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| 
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|     Things are much simpler for wxArray and wxSortedArray however: it is enough
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|     just to write:
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| 
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|     @code
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|     WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
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|     WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
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|     @endcode
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| 
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|     There is only one @c DEFINE macro and no need for separate @c DECLARE one.
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|     For the arrays of the primitive types, the macros
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|     @c WX_DEFINE_ARRAY_CHAR/SHORT/INT/SIZE_T/LONG/DOUBLE should be used
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|     depending on the sizeof of the values (notice that storing values of
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|     smaller type, e.g. shorts, in an array of larger one, e.g. @c ARRAY_INT,
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|     does not work on all architectures!).
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| 
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| 
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|     @section array_macros Macros for Template Array Definition
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| 
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|     To use an array you must first define the array class. This is done with
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|     the help of the macros in this section. The class of array elements must be
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|     (at least) forward declared for WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
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|     and WX_DECLARE_OBJARRAY() macros and must be fully declared before you use
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|     WX_DEFINE_OBJARRAY() macro.
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| 
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|     - WX_DEFINE_ARRAY()
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|     - WX_DEFINE_EXPORTED_ARRAY()
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|     - WX_DEFINE_USER_EXPORTED_ARRAY()
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|     - WX_DEFINE_SORTED_ARRAY()
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|     - WX_DEFINE_SORTED_EXPORTED_ARRAY()
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|     - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY()
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|     - WX_DECLARE_EXPORTED_OBJARRAY()
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|     - WX_DECLARE_USER_EXPORTED_OBJARRAY()
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|     - WX_DEFINE_OBJARRAY()
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|     - WX_DEFINE_EXPORTED_OBJARRAY()
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|     - WX_DEFINE_USER_EXPORTED_OBJARRAY()
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| 
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|     To slightly complicate the matters even further, the operator "->" defined
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|     by default for the array iterators by these macros only makes sense if the
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|     array element type is not a pointer itself and, although it still works,
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|     this provokes warnings from some compilers and to avoid them you should use
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|     the @c _PTR versions of the macros above. For example, to define an array
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|     of pointers to @c double you should use:
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| 
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|     @code
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|     WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
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|     @endcode
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| 
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|     Note that the above macros are generally only useful for wxObject types.
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|     There are separate macros for declaring an array of a simple type, such as
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|     an int.
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| 
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|     The following simple types are supported:
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|     - @c int
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|     - @c long
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|     - @c size_t
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|     - @c double
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| 
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|     To create an array of a simple type, simply append the type you want in
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|     CAPS to the array definition.
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| 
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|     For example, you'd use one of the following variants for an integer array:
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| 
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|     - WX_DEFINE_ARRAY_INT()
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|     - WX_DEFINE_EXPORTED_ARRAY_INT()
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|     - WX_DEFINE_USER_EXPORTED_ARRAY_INT()
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|     - WX_DEFINE_SORTED_ARRAY_INT()
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|     - WX_DEFINE_SORTED_EXPORTED_ARRAY_INT()
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|     - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT()
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| 
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| 
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|     @section array_predef Predefined array types
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| 
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|     wxWidgets defines the following dynamic array types:
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|     - ::wxArrayShort
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|     - ::wxArrayInt
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|     - ::wxArrayDouble
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|     - ::wxArrayLong
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|     - ::wxArrayPtrVoid
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| 
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|     To use them you don't need any macro; you just need to include @c dynarray.h.
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| 
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| 
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|     @library{wxbase}
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|     @category{containers}
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| 
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|     @see @ref overview_container, wxList<T>, wxVector<T>
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| */
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| template <typename T>
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| class wxArray<T>
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| {
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| public:
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|     /**
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|         @name Constructors and Destructors
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| 
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|         Array classes are 100% C++ objects and as such they have the
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|         appropriate copy constructors and assignment operators. Copying wxArray
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|         just copies the elements but copying wxObjArray copies the arrays
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|         items. However, for memory-efficiency sake, neither of these classes
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|         has virtual destructor. It is not very important for wxArray which has
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|         trivial destructor anyhow, but it does mean that you should avoid
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|         deleting wxObjArray through a wxBaseArray pointer (as you would never
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|         use wxBaseArray anyhow it shouldn't be a problem) and that you should
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|         not derive your own classes from the array classes.
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|     */
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|     //@{
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| 
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|     /**
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|         Default constructor.
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|     */
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|     wxArray();
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| 
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|     /**
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|         Default constructor initializes an empty array object.
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|     */
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|     wxObjArray();
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| 
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|     /**
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|         There is no default constructor for wxSortedArray classes - you must
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|         initialize it with a function to use for item comparison. It is a
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|         function which is passed two arguments of type @c T where @c T is the
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|         array element type and which should return a negative, zero or positive
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|         value according to whether the first element passed to it is less than,
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|         equal to or greater than the second one.
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|     */
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|     wxSortedArray(int (*)(T first, T second)compareFunction);
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| 
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|     /**
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|         Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
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|         even if the source array contains the items of pointer type).
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|     */
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|     wxArray(const wxArray& array);
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| 
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|     /**
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|         Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
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|         even if the source array contains the items of pointer type).
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|     */
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|     wxSortedArray(const wxSortedArray& array);
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| 
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|     /**
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|         Performs a deep copy (i.e.\ the array element are copied too).
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|     */
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|     wxObjArray(const wxObjArray& array);
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| 
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|     /**
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|         Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
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|         even if the source array contains the items of pointer type).
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|     */
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|     wxArray& operator=(const wxArray& array);
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| 
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|     /**
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|         Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
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|         even if the source array contains the items of pointer type).
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|     */
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|     wxSortedArray& operator=(const wxSortedArray& array);
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| 
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|     /**
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|         Performs a deep copy (i.e.\ the array element are copied too).
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|     */
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|     wxObjArray& operator=(const wxObjArray& array);
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| 
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|     /**
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|         This destructor does not delete all the items owned by the array, you
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|         may use the WX_CLEAR_ARRAY() macro for this.
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|     */
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|     ~wxArray();
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| 
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|     /**
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|         This destructor does not delete all the items owned by the array, you
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|         may use the WX_CLEAR_ARRAY() macro for this.
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|     */
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|     ~wxSortedArray();
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| 
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|     /**
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|         This destructor deletes all the items owned by the array.
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|     */
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|     ~wxObjArray();
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| 
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|     //@}
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| 
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| 
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|     /**
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|         @name Memory Management
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| 
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|         Automatic array memory management is quite trivial: the array starts by
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|         preallocating some minimal amount of memory (defined by
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|         @c WX_ARRAY_DEFAULT_INITIAL_SIZE) and when further new items exhaust
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|         already allocated memory it reallocates it adding 50% of the currently
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|         allocated amount, but no more than some maximal number which is defined
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|         by the @c ARRAY_MAXSIZE_INCREMENT constant. Of course, this may lead to
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|         some memory being wasted (@c ARRAY_MAXSIZE_INCREMENT in the worst case,
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|         i.e. 4Kb in the current implementation), so the Shrink() function is
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|         provided to deallocate the extra memory. The Alloc() function can also
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|         be quite useful if you know in advance how many items you are going to
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|         put in the array and will prevent the array code from reallocating the
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|         memory more times than needed.
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|     */
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|     //@{
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| 
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|     /**
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|         Preallocates memory for a given number of array elements. It is worth
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|         calling when the number of items which are going to be added to the
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|         array is known in advance because it will save unneeded memory
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|         reallocation. If the array already has enough memory for the given
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|         number of items, nothing happens. In any case, the existing contents of
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|         the array is not modified.
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|     */
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|     void Alloc(size_t count);
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| 
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|     /**
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|         Frees all memory unused by the array. If the program knows that no new
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|         items will be added to the array it may call Shrink() to reduce its
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|         memory usage. However, if a new item is added to the array, some extra
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|         memory will be allocated again.
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|     */
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|     void Shrink();
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| 
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|     //@}
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| 
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| 
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|     /**
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|         @name Number of Elements and Simple Item Access
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| 
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|         Functions in this section return the total number of array elements and
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|         allow to retrieve them - possibly using just the C array indexing []
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|         operator which does exactly the same as the Item() method.
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|     */
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|     //@{
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| 
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|     /**
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|         Return the number of items in the array.
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|     */
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|     size_t GetCount() const;
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| 
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|     /**
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|         Returns @true if the array is empty, @false otherwise.
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|     */
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|     bool IsEmpty() const;
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| 
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|     /**
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|         Returns the item at the given position in the array. If @a index is out
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|         of bounds, an assert failure is raised in the debug builds but nothing
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|         special is done in the release build.
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| 
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|         The returned value is of type "reference to the array element type" for
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|         all of the array classes.
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|     */
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|     T& Item(size_t index) const;
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| 
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|     /**
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|         Returns the last element in the array, i.e.\ is the same as calling
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|         "Item(GetCount() - 1)". An assert failure is raised in the debug mode
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|         if the array is empty.
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| 
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|         The returned value is of type "reference to the array element type" for
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|         all of the array classes.
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|     */
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|     T& Last() const;
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| 
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|     //@}
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| 
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| 
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|     /**
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|         @name Adding Items
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|     */
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|     //@{
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| 
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|     /**
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|         Appends the given number of @a copies of the @a item to the array
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|         consisting of the elements of type @c T.
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| 
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|         This version is used with wxArray.
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| 
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|         You may also use WX_APPEND_ARRAY() macro to append all elements of one
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|         array to another one but it is more efficient to use the @a copies
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|         parameter and modify the elements in place later if you plan to append
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|         a lot of items.
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|     */
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|     void Add(T item, size_t copies = 1);
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| 
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|     /**
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|         Appends the @a item to the array consisting of the elements of type
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|         @c T.
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| 
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|         This version is used with wxSortedArray, returning the index where
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|         @a item is stored.
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|     */
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|     size_t Add(T item);
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| 
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|     /**
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|         Appends the @a item to the array consisting of the elements of type
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|         @c T.
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| 
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|         This version is used with wxObjArray. The array will take ownership of
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|         the @a item, deleting it when the item is deleted from the array. Note
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|         that you cannot append more than one pointer as reusing it would lead
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|         to deleting it twice (or more) resulting in a crash.
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| 
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|         You may also use WX_APPEND_ARRAY() macro to append all elements of one
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|         array to another one but it is more efficient to use the @a copies
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|         parameter and modify the elements in place later if you plan to append
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|         a lot of items.
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|     */
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|     void Add(T* item);
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| 
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|     /**
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|         Appends the given number of @a copies of the @a item to the array
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|         consisting of the elements of type @c T.
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| 
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|         This version is used with wxObjArray. The array will make a copy of the
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|         item and will not take ownership of the original item.
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| 
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|         You may also use WX_APPEND_ARRAY() macro to append all elements of one
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|         array to another one but it is more efficient to use the @a copies
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|         parameter and modify the elements in place later if you plan to append
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|         a lot of items.
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|     */
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|     void Add(T& item, size_t copies = 1);
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| 
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|     /**
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|         Inserts the given @a item into the array in the specified @e index
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|         position.
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| 
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|         Be aware that you will set out the order of the array if you give a
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|         wrong position.
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| 
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|         This function is useful in conjunction with IndexForInsert() for a
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|         common operation of "insert only if not found".
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|     */
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|     void AddAt(T item, size_t index);
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| 
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|     /**
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|         Insert the given number of @a copies of the @a item into the array
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|         before the existing item @a n - thus, @e Insert(something, 0u) will
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|         insert an item in such way that it will become the first array element.
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| 
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|         wxSortedArray doesn't have this function because inserting in wrong
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|         place would break its sorted condition.
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| 
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|         Please see Add() for an explanation of the differences between the
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|         overloaded versions of this function.
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|     */
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|     void Insert(T item, size_t n, size_t copies = 1);
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| 
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|     /**
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|         Insert the @a item into the array before the existing item @a n - thus,
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|         @e Insert(something, 0u) will insert an item in such way that it will
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|         become the first array element.
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| 
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|         wxSortedArray doesn't have this function because inserting in wrong
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|         place would break its sorted condition.
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| 
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|         Please see Add() for an explanation of the differences between the
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|         overloaded versions of this function.
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|     */
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|     void Insert(T* item, size_t n);
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| 
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|     /**
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|         Insert the given number of @a copies of the @a item into the array
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|         before the existing item @a n - thus, @e Insert(something, 0u) will
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|         insert an item in such way that it will become the first array element.
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| 
 | |
|         wxSortedArray doesn't have this function because inserting in wrong
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|         place would break its sorted condition.
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| 
 | |
|         Please see Add() for an explanation of the differences between the
 | |
|         overloaded versions of this function.
 | |
|     */
 | |
|     void Insert(T& item, size_t n, size_t copies = 1);
 | |
| 
 | |
|     /**
 | |
|         This function ensures that the number of array elements is at least
 | |
|         @a count. If the array has already @a count or more items, nothing is
 | |
|         done. Otherwise, @a count - GetCount() elements are added and
 | |
|         initialized to the value @a defval.
 | |
| 
 | |
|         @see GetCount()
 | |
|     */
 | |
|     void SetCount(size_t count, T defval = T(0));
 | |
| 
 | |
|     //@}
 | |
| 
 | |
| 
 | |
|     /**
 | |
|         @name Removing Items
 | |
|     */
 | |
|     //@{
 | |
| 
 | |
|     /**
 | |
|         This function does the same as Empty() and additionally frees the
 | |
|         memory allocated to the array.
 | |
|     */
 | |
|     void Clear();
 | |
| 
 | |
|     /**
 | |
|         Removes the element from the array, but unlike Remove(), it doesn't
 | |
|         delete it. The function returns the pointer to the removed element.
 | |
|     */
 | |
|     T* Detach(size_t index);
 | |
| 
 | |
|     /**
 | |
|         Empties the array. For wxObjArray classes, this destroys all of the
 | |
|         array elements. For wxArray and wxSortedArray this does nothing except
 | |
|         marking the array of being empty - this function does not free the
 | |
|         allocated memory, use Clear() for this.
 | |
|     */
 | |
|     void Empty();
 | |
| 
 | |
|     /**
 | |
|         Removes an element from the array by value: the first item of the array
 | |
|         equal to @a item is removed, an assert failure will result from an
 | |
|         attempt to remove an item which doesn't exist in the array.
 | |
| 
 | |
|         When an element is removed from wxObjArray it is deleted by the array -
 | |
|         use Detach() if you don't want this to happen. On the other hand, when
 | |
|         an object is removed from a wxArray nothing happens - you should delete
 | |
|         it manually if required:
 | |
| 
 | |
|         @code
 | |
|         T *item = array[n];
 | |
|         array.Remove(item);
 | |
|         delete item;
 | |
|         @endcode
 | |
| 
 | |
|         See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
 | |
|         (supposed to contain pointers).
 | |
| 
 | |
|         Notice that for sorted arrays this method uses binary search to find
 | |
|         the item so it doesn't necessarily remove the first matching item, but
 | |
|         the first one found by the binary search.
 | |
| 
 | |
|         @see RemoveAt()
 | |
|     */
 | |
|     void Remove(T item);
 | |
| 
 | |
|     /**
 | |
|         Removes @a count elements starting at @a index from the array. When an
 | |
|         element is removed from wxObjArray it is deleted by the array - use
 | |
|         Detach() if you don't want this to happen. On the other hand, when an
 | |
|         object is removed from a wxArray nothing happens - you should delete it
 | |
|         manually if required:
 | |
| 
 | |
|         @code
 | |
|         T *item = array[n];
 | |
|         delete item;
 | |
|         array.RemoveAt(n);
 | |
|         @endcode
 | |
| 
 | |
|         See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
 | |
|         (supposed to contain pointers).
 | |
|     */
 | |
|     void RemoveAt(size_t index, size_t count = 1);
 | |
| 
 | |
|     //@}
 | |
| 
 | |
| 
 | |
|     /**
 | |
|         @name Searching and Sorting
 | |
|     */
 | |
|     //@{
 | |
| 
 | |
|     /**
 | |
|         This version of Index() is for wxArray and wxObjArray only.
 | |
| 
 | |
|         Searches the element in the array, starting from either beginning or
 | |
|         the end depending on the value of @a searchFromEnd parameter.
 | |
|         @c wxNOT_FOUND is returned if the element is not found, otherwise the
 | |
|         index of the element is returned.
 | |
| 
 | |
|         @note Even for wxObjArray classes, the operator "==" of the elements in
 | |
|               the array is @b not used by this function. It searches exactly
 | |
|               the given element in the array and so will only succeed if this
 | |
|               element had been previously added to the array, but fail even if
 | |
|               another, identical, element is in the array.
 | |
|     */
 | |
|     int Index(T& item, bool searchFromEnd = false) const;
 | |
| 
 | |
|     /**
 | |
|         This version of Index() is for wxSortedArray only.
 | |
| 
 | |
|         Searches for the element in the array, using binary search.
 | |
| 
 | |
|         @c wxNOT_FOUND is returned if the element is not found, otherwise the
 | |
|         index of the element is returned.
 | |
|     */
 | |
|     int Index(T& item) const;
 | |
| 
 | |
|     /**
 | |
|         Search for a place to insert @a item into the sorted array (binary
 | |
|         search). The index returned is just before the first existing item that
 | |
|         is greater or equal (according to the compare function) to the given
 | |
|         @a item.
 | |
| 
 | |
|         You have to do extra work to know if the @a item already exists in
 | |
|         array.
 | |
| 
 | |
|         This function is useful in conjunction with AddAt() for a common
 | |
|         operation of "insert only if not found".
 | |
|     */
 | |
|     size_t IndexForInsert(T item) const;
 | |
| 
 | |
|     /**
 | |
|         The notation @c "CMPFUNCT<T>" should be read as if we had the following
 | |
|         declaration:
 | |
| 
 | |
|         @code
 | |
|         template int CMPFUNC(T *first, T *second);
 | |
|         @endcode
 | |
| 
 | |
|         Where @e T is the type of the array elements. I.e. it is a function
 | |
|         returning @e int which is passed two arguments of type @e T*.
 | |
| 
 | |
|         Sorts the array using the specified compare function: this function
 | |
|         should return a negative, zero or positive value according to whether
 | |
|         the first element passed to it is less than, equal to or greater than
 | |
|         the second one.
 | |
| 
 | |
|         wxSortedArray doesn't have this function because it is always sorted.
 | |
|     */
 | |
|     void Sort(CMPFUNC<T> compareFunction);
 | |
| 
 | |
|     //@}
 | |
| };
 | |
| 
 | |
| 
 | |
| /**
 | |
|     This macro may be used to append all elements of the @a wxArray_arrayToBeAppended
 | |
|     array to the @a wxArray_arrayToModify. The two arrays must be of the same type.
 | |
| */
 | |
| #define WX_APPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBeAppended)
 | |
| 
 | |
| /**
 | |
|     This macro may be used to delete all elements of the array before emptying
 | |
|     it. It cannot be used with wxObjArrays - but they will delete their
 | |
|     elements anyway when you call Empty().
 | |
| */
 | |
| #define WX_CLEAR_ARRAY(wxArray_arrayToBeCleared)
 | |
| 
 | |
| //@{
 | |
| /**
 | |
|     This macro declares a new object array class named @a name and containing
 | |
|     the elements of type @e T.
 | |
| 
 | |
|     An exported array is used when compiling wxWidgets as a DLL under Windows,
 | |
|     and the array needs to be visible outside the DLL. A user-exported array
 | |
|     is needed for exporting an array from a user DLL.
 | |
| 
 | |
|     Example:
 | |
| 
 | |
|     @code
 | |
|     class MyClass;
 | |
|     WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
 | |
|     @endcode
 | |
| 
 | |
|     You must use the WX_DEFINE_OBJARRAY() macro to define the array class;
 | |
|     otherwise, you will get link errors.
 | |
| */
 | |
| #define WX_DECLARE_OBJARRAY(T, name)
 | |
| #define WX_DECLARE_EXPORTED_OBJARRAY(T, name)
 | |
| #define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name, expmode)
 | |
| //@}
 | |
| 
 | |
| //@{
 | |
| /**
 | |
|     This macro defines a new array class named @a name and containing the
 | |
|     elements of type @a T.
 | |
| 
 | |
|     An exported array is used when compiling wxWidgets as a DLL under Windows
 | |
|     and the array needs to be visible outside the DLL. A user-exported array
 | |
|     is needed for exporting an array from a user DLL.
 | |
| 
 | |
|     Example:
 | |
| 
 | |
|     @code
 | |
|     WX_DEFINE_ARRAY_INT(int, MyArrayInt);
 | |
| 
 | |
|     class MyClass;
 | |
|     WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
 | |
|     @endcode
 | |
| 
 | |
|     Note that wxWidgets predefines the following standard array classes:
 | |
|     @b wxArrayInt, @b wxArrayLong, @b wxArrayShort, @b wxArrayDouble,
 | |
|     @b wxArrayPtrVoid.
 | |
| */
 | |
| #define WX_DEFINE_ARRAY(T, name)
 | |
| #define WX_DEFINE_EXPORTED_ARRAY(T, name)
 | |
| #define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, exportspec)
 | |
| //@}
 | |
| 
 | |
| //@{
 | |
| /**
 | |
|     This macro defines the methods of the array class @a name not defined by
 | |
|     the WX_DECLARE_OBJARRAY() macro. You must include the file
 | |
|     @<wx/arrimpl.cpp@> before using this macro and you must have the full
 | |
|     declaration of the class of array elements in scope! If you forget to do
 | |
|     the first, the error will be caught by the compiler, but, unfortunately,
 | |
|     many compilers will not give any warnings if you forget to do the second -
 | |
|     but the objects of the class will not be copied correctly and their real
 | |
|     destructor will not be called.
 | |
| 
 | |
|     An exported array is used when compiling wxWidgets as a DLL under Windows
 | |
|     and the array needs to be visible outside the DLL. A user-exported array
 | |
|     is needed for exporting an array from a user DLL.
 | |
| 
 | |
|     Example of usage:
 | |
| 
 | |
|     @code
 | |
|     // first declare the class!
 | |
|     class MyClass
 | |
|     {
 | |
|     public:
 | |
|         MyClass(const MyClass&);
 | |
| 
 | |
|         // ...
 | |
| 
 | |
|         virtual ~MyClass();
 | |
|     };
 | |
| 
 | |
|     #include <wx/arrimpl.cpp>
 | |
|     WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
 | |
|     @endcode
 | |
| */
 | |
| #define WX_DEFINE_OBJARRAY(name)
 | |
| #define WX_DEFINE_EXPORTED_OBJARRAY(name)
 | |
| #define WX_DEFINE_USER_EXPORTED_OBJARRAY(name)
 | |
| //@}
 | |
| 
 | |
| //@{
 | |
| /**
 | |
|     This macro defines a new sorted array class named @a name and containing
 | |
|     the elements of type @e T.
 | |
| 
 | |
|     An exported array is used when compiling wxWidgets as a DLL under Windows
 | |
|     and the array needs to be visible outside the DLL. A user-exported array
 | |
|     is needed for exporting an array from a user DLL.
 | |
| 
 | |
|     Example:
 | |
| 
 | |
|     @code
 | |
|     WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
 | |
| 
 | |
|     class MyClass;
 | |
|     WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
 | |
|     @endcode
 | |
| 
 | |
|     You will have to initialize the objects of this class by passing a
 | |
|     comparison function to the array object constructor like this:
 | |
| 
 | |
|     @code
 | |
|     int CompareInts(int n1, int n2)
 | |
|     {
 | |
|         return n1 - n2;
 | |
|     }
 | |
| 
 | |
|     MySortedArrayInt sorted(CompareInts);
 | |
| 
 | |
|     int CompareMyClassObjects(MyClass *item1, MyClass *item2)
 | |
|     {
 | |
|         // sort the items by their address...
 | |
|         return Stricmp(item1->GetAddress(), item2->GetAddress());
 | |
|     }
 | |
| 
 | |
|     ArrayOfMyClass another(CompareMyClassObjects);
 | |
|     @endcode
 | |
| */
 | |
| #define WX_DEFINE_SORTED_ARRAY(T, name)
 | |
| #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name)
 | |
| #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name, expmode)
 | |
| //@}
 | |
| 
 | |
| /**
 | |
|     This macro may be used to prepend all elements of the @a wxArray_arrayToBePrepended
 | |
|     array to the @a wxArray_arrayToModify. The two arrays must be of the same type.
 | |
| */
 | |
| #define WX_PREPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBePrepended)
 | |
| 
 | |
| //@{
 | |
| /**
 | |
|     Predefined specialization of wxArray<T> for standard types.
 | |
| */
 | |
| typedef wxArray<int> wxArrayInt;
 | |
| typedef wxArray<long> wxArrayLong;
 | |
| typedef wxArray<short> wxArrayShort;
 | |
| typedef wxArray<double> wxArrayDouble;
 | |
| typedef wxArray<void*> wxArrayPtrVoid;
 | |
| //@}
 |