238 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			238 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        dcsvg.h
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| // Purpose:     interface of wxSVGFileDC
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| // Author:      wxWidgets team
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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|     SVG shape rendering mode.
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| 
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|     These options represent the values defined in the SVG specification:
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|     https://svgwg.org/svg2-draft/painting.html#ShapeRenderingProperty
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| */
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| enum wxSVGShapeRenderingMode
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| {
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|     wxSVG_SHAPE_RENDERING_AUTO = 0,
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|     wxSVG_SHAPE_RENDERING_OPTIMIZE_SPEED,
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|     wxSVG_SHAPE_RENDERING_CRISP_EDGES,
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|     wxSVG_SHAPE_RENDERING_GEOMETRIC_PRECISION,
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| 
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|     wxSVG_SHAPE_RENDERING_OPTIMISE_SPEED = wxSVG_SHAPE_RENDERING_OPTIMIZE_SPEED
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| };
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| 
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| 
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| /**
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|     @class wxSVGFileDC
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| 
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|     A wxSVGFileDC is a device context onto which graphics and text can be
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|     drawn, and the output produced as a vector file, in SVG format.
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| 
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|     This format can be read by a range of programs, including a Netscape plugin
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|     (Adobe) and the open source Inkscape program (http://inkscape.org/).  Full
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|     details are given in the W3C SVG recommendation (http://www.w3.org/TR/SVG/).
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| 
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|     The intention behind wxSVGFileDC is that it can be used to produce a file
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|     corresponding to the screen display context, wxSVGFileDC, by passing the
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|     wxSVGFileDC as a parameter instead of a wxDC. Thus the wxSVGFileDC
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|     is a write-only class.
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| 
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|     As the wxSVGFileDC is a vector format, raster operations like GetPixel()
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|     are unlikely to be supported. However, the SVG specification allows for
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|     raster files to be embedded in the SVG, and so bitmaps, icons and blit
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|     operations in wxSVGFileDC are supported. By default only PNG format bitmaps
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|     are supported and these are saved as separate files in the same folder
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|     as the SVG file, however it is possible to change this behaviour by
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|     replacing the built in bitmap handler using wxSVGFileDC::SetBitmapHandler().
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| 
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|     More substantial SVG libraries (for reading and writing) are available at
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|     <a href="http://wxart2d.sourceforge.net/" target="_blank">wxArt2D</a> and
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|     <a href="http://wxsvg.sourceforge.net/" target="_blank">wxSVG</a>.
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| 
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|     @library{wxcore}
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|     @category{dc}
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| */
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| 
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| class wxSVGFileDC : public wxDC
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| {
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| public:
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|     /**
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|         Initializes a wxSVGFileDC with the given @a filename, @a width and
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|         @a height at @a dpi resolution, and an optional @a title.
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|         The title provides a readable name for the SVG document.
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|     */
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|     wxSVGFileDC(const wxString& filename, int width = 320, int height = 240,
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|                 double dpi = 72, const wxString& title = wxString());
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| 
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|     /**
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|         Draws a rectangle the size of the SVG using the wxDC::SetBackground() brush.
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|     */
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|     void Clear();
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| 
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|     /**
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|         Replaces the default bitmap handler with @a handler.
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| 
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|         By default, an object of wxSVGBitmapFileHandler class is used as bitmap
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|         handler. You may want to replace it with an object of predefined
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|         wxSVGBitmapEmbedHandler class to embed the bitmaps in the generated SVG
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|         instead of storing them in separate files like this:
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|         @code
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|         mySVGFileDC->SetBitmapHandler(new wxSVGBitmapEmbedHandler());
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|         @endcode
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| 
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|         or derive your own bitmap handler class and use it if you need to
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|         customize the bitmap handling further.
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| 
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|         @param handler The new bitmap handler. If non-NULL, this object takes
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|             ownership of this handler and will delete it when it is not needed
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|             any more.
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| 
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|         @since 3.1.0
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|     */
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|     void SetBitmapHandler(wxSVGBitmapHandler* handler);
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| 
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|     /**
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|         Set the shape rendering mode of the generated SVG.
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|         All subsequent drawing calls will have this rendering mode set in the
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|         SVG file.
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| 
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|         The default mode is wxSVG_SHAPE_RENDERING_AUTO.
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| 
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|         @since 3.1.3
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|     */
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|     void SetShapeRenderingMode(wxSVGShapeRenderingMode renderingMode);
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| 
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|     /**
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|         Sets the clipping region for this device context to the intersection of
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|         the given region described by the parameters of this method and the previously
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|         set clipping region.
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|         Clipping is implemented in the SVG output using SVG group elements (\<g\>), with
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|         nested group elements being used to represent clipping region intersections when
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|         two or more calls are made to SetClippingRegion().
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|     */
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|     void SetClippingRegion(wxCoord x, wxCoord y, wxCoord width,
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|                            wxCoord height);
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| 
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|     /**
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|         Destroys the current clipping region so that none of the DC is clipped.
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|         Since intersections arising from sequential calls to SetClippingRegion are represented
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|         with nested SVG group elements (\<g\>), all such groups are closed when
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|         DestroyClippingRegion is called.
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|     */
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|     void DestroyClippingRegion();
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| 
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|     //@{
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|     /**
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|         Function not implemented in this DC class.
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|     */
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|     void CrossHair(wxCoord x, wxCoord y);
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|     bool FloodFill(wxCoord x, wxCoord y, const wxColour& colour,
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|                    wxFloodFillStyle style = wxFLOOD_SURFACE);
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|     bool GetPixel(wxCoord x, wxCoord y, wxColour* colour) const;
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|     void SetPalette(const wxPalette& palette);
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|     int GetDepth() const;
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|     void SetLogicalFunction(wxRasterOperationMode function);
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|     wxRasterOperationMode GetLogicalFunction() const;
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|     bool StartDoc(const wxString& message);
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|     void EndDoc();
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|     void StartPage();
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|     void EndPage();
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|     //@}
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| };
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| 
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| /**
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|     Abstract base class for handling bitmaps inside a wxSVGFileDC.
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| 
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|     To use it you need to derive a new class from it and override
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|     ProcessBitmap() to generate a properly a formed SVG image element (see
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|     http://www.w3.org/TR/SVG/struct.html#ImageElement).
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| 
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|     Two example bitmap handlers are provided in wx/dcsvg.h. The first (default)
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|     handler will create PNG files in the same folder as the SVG file and uses
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|     links to them in the SVG. The second handler (wxSVGBitmapEmbedHandler) will
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|     embed the PNG image in the SVG file using base 64 encoding.
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| 
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|     The handler can be changed by calling wxSVGFileDC::SetBitmapHandler().
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| 
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|     @library{wxcore}
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|     @category{dc}
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| 
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|     @since 3.1.0
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| */
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| class wxSVGBitmapHandler
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| {
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| public:
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|     /**
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|         Writes the bitmap representation as SVG to the given stream.
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| 
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|         The XML generated by this function will be inserted into the SVG file
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|         inline with the XML generated by the main wxSVGFileDC class so it is
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|         important that the XML is properly formed.
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| 
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|         @param bitmap A valid bitmap to add to SVG.
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|         @param x Horizontal position of the bitmap.
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|         @param y Vertical position of the bitmap.
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|         @param stream The stream to write SVG contents to.
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|     */
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|     virtual bool ProcessBitmap(const wxBitmap& bitmap,
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|                                wxCoord x, wxCoord y,
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|                                wxOutputStream& stream) const = 0;
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| };
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| 
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| /**
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|     Handler embedding bitmaps as base64-encoded PNGs into the SVG.
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| 
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|     @see wxSVGFileDC::SetBitmapHandler().
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| 
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|     @library{wxcore}
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|     @category{dc}
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| 
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|     @since 3.1.0
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| */
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| class wxSVGBitmapEmbedHandler : public wxSVGBitmapHandler
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| {
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| public:
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|     virtual bool ProcessBitmap(const wxBitmap& bitmap,
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|                                wxCoord x, wxCoord y,
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|                                wxOutputStream& stream) const;
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| };
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| 
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| /**
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|     Handler saving bitmaps to external PNG files and linking to it from the
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|     SVG.
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| 
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|     This handler is used by default by wxSVGFileDC. PNG files are created in
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|     the same folder as the SVG file and are named using the SVG filename
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|     appended with ``_image#.png``.
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| 
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|     When using wxSVGFileDC::SetBitmapHandler() to set this handler with the
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|     default constructor, the PNG files are created in the runtime location of
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|     the application. The save location can be customized by using the
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|     wxSVGBitmapFileHandler(const wxFileName&) constructor.
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| 
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|     @see wxSVGFileDC::SetBitmapHandler().
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| 
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|     @library{wxcore}
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|     @category{dc}
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| 
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|     @since 3.1.0
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| */
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| class wxSVGBitmapFileHandler : public wxSVGBitmapHandler
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| {
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| public:
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|     /**
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|         Create a wxSVGBitmapFileHandler and specify the location where the file
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|         will be saved.
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| 
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|         @param path The path of the save location. If @a path contains a
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|         filename, the autogenerated filename will be appended to this name.
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| 
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|         @since 3.1.3
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|     */
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|     wxSVGBitmapFileHandler(const wxFileName& path);
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| 
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|     virtual bool ProcessBitmap(const wxBitmap& bitmap,
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|                                wxCoord x, wxCoord y,
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|                                wxOutputStream& stream) const;
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| };
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