86 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Objective-C
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        dcscreen.h
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| // Purpose:     interface of wxScreenDC
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| // Author:      wxWidgets team
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| // Licence:     wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| /**
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|     @class wxScreenDC
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| 
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|     A wxScreenDC can be used to paint on the screen. This should normally be
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|     constructed as a temporary stack object; don't store a wxScreenDC object.
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| 
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|     When using multiple monitors, wxScreenDC corresponds to the entire virtual
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|     screen composed of all of them. Notice that coordinates on wxScreenDC can
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|     be negative in this case, see wxDisplay::GetGeometry() for more.
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| 
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|     @library{wxcore}
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|     @category{dc}
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| 
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|     @see wxDC, wxMemoryDC, wxPaintDC, wxClientDC, wxWindowDC
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| */
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| class wxScreenDC : public wxDC
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| {
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| public:
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|     /**
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|         Constructor.
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|     */
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|     wxScreenDC();
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| 
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|     /**
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|         Use this in conjunction with StartDrawingOnTop().
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| 
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|         This function destroys the temporary window created to implement on-top
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|         drawing (X only).
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|     */
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|     static bool EndDrawingOnTop();
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| 
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|     /**
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|         Use this in conjunction with EndDrawingOnTop() to ensure that drawing
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|         to the screen occurs on top of existing windows. Without this, some
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|         window systems (such as X) only allow drawing to take place underneath
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|         other windows.
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| 
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|         This version of StartDrawingOnTop() is used to specify that the area
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|         that will be drawn on coincides with the given window. It is
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|         recommended that an area of the screen is specified with
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|         StartDrawingOnTop(wxRect*) because with large regions, flickering
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|         effects are noticeable when destroying the temporary transparent window
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|         used to implement this feature.
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| 
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|         You might use this function when implementing a drag feature, for
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|         example as in the wxSplitterWindow implementation.
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| 
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|         @remarks This function is probably obsolete since the X implementations
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|                  allow drawing directly on the screen now. However, the fact
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|                  that this function allows the screen to be refreshed
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|                  afterwards, may be useful to some applications.
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|     */
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|     static bool StartDrawingOnTop(wxWindow* window);
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|     /**
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|         Use this in conjunction with EndDrawingOnTop() to ensure that drawing
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|         to the screen occurs on top of existing windows. Without this, some
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|         window systems (such as X) only allow drawing to take place underneath
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|         other windows.
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| 
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|         This version of StartDrawingOnTop() is used to specify an area of the
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|         screen which is to be drawn on. If @NULL is passed, the whole screen is
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|         available. It is recommended that an area of the screen is specified
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|         with this function rather than with StartDrawingOnTop(wxWindow*),
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|         because with large regions, flickering effects are noticeable when
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|         destroying the temporary transparent window used to implement this
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|         feature.
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| 
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|         You might use this function when implementing a drag feature, for
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|         example as in the wxSplitterWindow implementation.
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| 
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|         @remarks This function is probably obsolete since the X implementations
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|                  allow drawing directly on the screen now. However, the fact
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|                  that this function allows the screen to be refreshed
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|                  afterwards, may be useful to some applications.
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|     */
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|     static bool StartDrawingOnTop(wxRect* rect = NULL);
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| };
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| 
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