some doc bug fixes git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1465 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			162 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
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| // Name:        glcanvas.cpp
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| // Purpose:     wxGLCanvas, for using OpenGL with wxWindows 2.0 for Motif.
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| //              Uses the GLX extension.
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| // Author:      Julian Smart and Wolfram Gloger
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| // Modified by:
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| // Created:     1995, 1999
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| // RCS-ID:      $Id$
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| // Copyright:   (c) Julian Smart, Wolfram Gloger
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| // Licence:   	wxWindows licence
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| /////////////////////////////////////////////////////////////////////////////
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| 
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| #ifdef __GNUG__
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| #pragma implementation "glcanvas.h"
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| #endif
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| 
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| #include "glcanvas.h"
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| #include "wx/utils.h"
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| #include "wx/app.h"
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| 
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| #include <Xm/Xm.h>
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| #include "wx/motif/private.h"
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| 
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| #ifdef OLD_MESA
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| // workaround for bug in Mesa's glx.c
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| static int bitcount( unsigned long n )
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| {
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|     int bits;
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|     for (bits=0; n>0;) {
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| 	if(n & 1) bits++;
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| 	n = n >> 1;
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|     }
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|     return bits;
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| }
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| #endif
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| 
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| /*
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|  * GLCanvas implementation
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|  */
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| 
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| IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
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| 
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| wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
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|   const wxSize& size, long style, 
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|   const wxString& name, int *attrib_list, const wxPalette& palette):
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|     wxScrolledWindow(parent, id, pos, size, style, name)
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| {
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|     XVisualInfo *vi, vi_templ;
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|     XWindowAttributes xwa;
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|     int val, n;
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| 
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|     Display* display = (Display*) GetXDisplay();
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| 
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|     glx_cx = 0;
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|     // Check for the presence of the GLX extension
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|     if(!glXQueryExtension(display, NULL, NULL)) {
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| 	wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
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| 	return;
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|     }
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| 
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|     if(attrib_list) {
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| 	// Get an appropriate visual
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| 	vi = glXChooseVisual(display, DefaultScreen(display), attrib_list);
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| 	if(!vi) return;
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| 
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| 	// Here we should make sure that vi is the same visual as the
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| 	// one used by the xwindow drawable in wxCanvas.  However,
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| 	// there is currently no mechanism for this in wx_canvs.cc.
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|     } else {
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| 	// By default, we use the visual of xwindow
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| 	XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
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| 	vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
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| 	vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
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| 	if(!vi) return;
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| 	glXGetConfig(display, vi, GLX_USE_GL, &val);
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| 	if(!val) return;
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| 	// Basically, this is it.  It should be possible to use vi
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| 	// in glXCreateContext() below.  But this fails with Mesa.
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| 	// I notified the Mesa author about it; there may be a fix.
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| #ifdef OLD_MESA
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| 	// Construct an attribute list matching the visual
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| 	int a_list[32];
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| 	n = 0;
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| 	if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual
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| 	    a_list[n++] = GLX_RGBA;
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| 	    a_list[n++] = GLX_RED_SIZE;
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| 	    a_list[n++] = bitcount(vi->red_mask);
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| 	    a_list[n++] = GLX_GREEN_SIZE;
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| 	    a_list[n++] = bitcount(vi->green_mask);
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| 	    a_list[n++] = GLX_BLUE_SIZE;
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| 	    a_list[n++] = bitcount(vi->blue_mask);
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| 	    glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val);
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| 	    a_list[n++] = GLX_ALPHA_SIZE;
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| 	    a_list[n++] = val;
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| 	} else { // Color index visual
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| 	    glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val);
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| 	    a_list[n++] = GLX_BUFFER_SIZE;
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| 	    a_list[n++] = val;
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| 	}
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| 	a_list[n] = None;
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| 	XFree(vi);
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| 	vi = glXChooseVisual(display, DefaultScreen(display), a_list);
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| 	if(!vi) return;
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| #endif /* OLD_MESA */
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|     }
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| 
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|     // Create the GLX context and make it current
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|     glx_cx = glXCreateContext(display, vi, 0, GL_TRUE);
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| #ifndef OLD_MESA
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|     XFree(vi);
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| #endif
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|     SetCurrent();
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| }
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| 
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| wxGLCanvas::~wxGLCanvas(void)
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| {
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|     Display* display = (Display*) GetXDisplay();
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|     if(glx_cx) glXDestroyContext(display, glx_cx);
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| }
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| 
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| void wxGLCanvas::SwapBuffers()
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| {
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|     Display* display = (Display*) GetXDisplay();
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|     if(glx_cx) glXSwapBuffers(display, (Window) GetXWindow());
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| }
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| 
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| void wxGLCanvas::SetCurrent()
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| {
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|     Display* display = (Display*) GetXDisplay();
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|     if(glx_cx) glXMakeCurrent(display, (Window) GetXWindow(), glx_cx);
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| }
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| 
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| void wxGLCanvas::SetColour(const char *col)
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| {
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|     wxColour *the_colour = wxTheColourDatabase->FindColour(col);
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|     if(the_colour) {
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| 	GLboolean b;
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| 	glGetBooleanv(GL_RGBA_MODE, &b);
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| 	if(b) {
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| 	    glColor3ub(the_colour->Red(),
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| 		       the_colour->Green(),
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| 		       the_colour->Blue());
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| 	} else {
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| 	    GLint pix = (GLint)the_colour->m_pixel;
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| 	    if(pix == -1) {
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| 		XColor exact_def;
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| 		exact_def.red = (unsigned short)the_colour->Red() << 8;
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| 		exact_def.green = (unsigned short)the_colour->Green() << 8;
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| 		exact_def.blue = (unsigned short)the_colour->Blue() << 8;
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| 		exact_def.flags = DoRed | DoGreen | DoBlue;
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| 		if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) {
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| 		    wxDebugMsg("wxGLCanvas: cannot allocate color\n");
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| 		    return;
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| 		}
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| 		pix = the_colour->m_pixel = exact_def.pixel;
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| 	    }
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| 	    glIndexi(pix);
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| 	}
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|     }
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| }
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| 
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