Files
wxWidgets/samples/render/render.cpp
Dimitri Schoolwerth 8263e4b366 Avoid assert failures in render sample with generic renderer
Some generic render functions aren't implemented and result in obtrusive
assert failures when switching to use the generic renderer in the render
sample. Instead show text saying the drawing function is not implemented
in the location where the sample would ordinarily draw the control.
2021-08-08 20:21:30 +02:00

787 lines
25 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: render.cpp
// Purpose: Render wxWidgets sample
// Author: Vadim Zeitlin
// Modified by:
// Created: 04.08.03
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/dc.h"
#include "wx/dcclient.h"
#include "wx/panel.h"
#include "wx/menu.h"
#include "wx/textdlg.h"
#include "wx/log.h"
#include "wx/msgdlg.h"
#include "wx/icon.h"
#include "wx/image.h"
#endif
#include "wx/apptrait.h"
#include "wx/artprov.h"
#include "wx/renderer.h"
#include "wx/dcgraph.h"
// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------
// the application icon (under Windows it is in resources)
#ifndef wxHAS_IMAGES_IN_RESOURCES
#include "../sample.xpm"
#endif
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
// A renderer class draws the header buttons in a "special" way
class MyRenderer : public wxDelegateRendererNative
{
public:
MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
wxDC& dc,
const wxRect& rect,
int WXUNUSED(flags) = 0,
wxHeaderSortIconType WXUNUSED(sortArrow)
= wxHDR_SORT_ICON_NONE,
wxHeaderButtonParams* params = NULL) wxOVERRIDE
{
wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
wxDCTextColourChanger setFgCol(dc, *wxWHITE);
wxDCTextBgModeChanger setBgMode(dc, wxBRUSHSTYLE_TRANSPARENT);
dc.DrawRoundedRectangle(rect, 5);
wxString label;
if ( params )
label = params->m_labelText;
dc.DrawLabel(label, wxNullBitmap, rect, wxALIGN_CENTER);
return rect.width;
}
};
// To use a different renderer from the very beginning we must override
// wxAppTraits method creating the renderer (another, simpler, alternative is
// to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
// cases, but we show this here just for completeness)
class MyTraits : public wxGUIAppTraits
{
virtual wxRendererNative *CreateRenderer() wxOVERRIDE
{
// it will be deleted on program shutdown by wxWidgets itself
return new MyRenderer;
}
};
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
public:
virtual bool OnInit() wxOVERRIDE;
// if we want MyTraits to be used we must override CreateTraits()
virtual wxAppTraits *CreateTraits() wxOVERRIDE { return new MyTraits; }
};
// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
// ctor(s)
MyFrame();
virtual ~MyFrame();
private:
// event handlers (these functions should _not_ be virtual)
void OnDrawDisabled(wxCommandEvent& event)
{ OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
void OnDrawFocused(wxCommandEvent& event)
{ OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
void OnDrawPressed(wxCommandEvent& event)
{ OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
void OnDrawChecked(wxCommandEvent& event)
{ OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
void OnDrawHot(wxCommandEvent& event)
{ OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
void OnDrawUndetermined(wxCommandEvent &event)
{ OnToggleDrawFlag(event, wxCONTROL_UNDETERMINED); }
void OnDrawSpecial(wxCommandEvent &event)
{ OnToggleDrawFlag(event, wxCONTROL_SPECIAL); }
void OnAlignLeft(wxCommandEvent& WXUNUSED(event))
{ OnChangeAlign(wxALIGN_LEFT); }
void OnAlignCentre(wxCommandEvent& WXUNUSED(event))
{ OnChangeAlign(wxALIGN_CENTRE); }
void OnAlignRight(wxCommandEvent& WXUNUSED(event))
{ OnChangeAlign(wxALIGN_RIGHT); }
void OnUseIcon(wxCommandEvent& event);
void OnUseBitmap(wxCommandEvent& event);
void OnUseGeneric(wxCommandEvent& event);
#if wxUSE_DYNLIB_CLASS
void OnLoad(wxCommandEvent& event);
void OnUnload(wxCommandEvent& event);
#endif // wxUSE_DYNLIB_CLASS
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnToggleDrawFlag(wxCommandEvent& event, int flag);
void OnChangeAlign(int align);
#if wxUSE_GRAPHICS_CONTEXT
void OnGraphicContextNone(wxCommandEvent& evt);
void OnGraphicContextDefault(wxCommandEvent& evt);
#if wxUSE_CAIRO
void OnGraphicContextCairo(wxCommandEvent& evt);
#endif // wxUSE_CAIRO
#ifdef __WXMSW__
#if wxUSE_GRAPHICS_GDIPLUS
void OnGraphicContextGDIPlus(wxCommandEvent& evt);
#endif
#if wxUSE_GRAPHICS_DIRECT2D
void OnGraphicContextDirect2D(wxCommandEvent& evt);
#endif
#endif // __WXMSW__
#endif // wxUSE_GRAPHICS_CONTEXT
class MyPanel *m_panel;
// any class wishing to process wxWidgets events must use this macro
wxDECLARE_EVENT_TABLE();
};
// a very simple class just to have something to draw on
class MyPanel : public wxPanel
{
public:
MyPanel(wxWindow *parent) : wxPanel(parent)
{
m_flags = 0;
m_align = wxALIGN_LEFT;
m_useIcon =
m_useBitmap =
m_useGeneric = false;
#if wxUSE_GRAPHICS_CONTEXT
m_renderer = NULL;
#endif
}
int GetFlags() const { return m_flags; }
void SetFlags(int flags) { m_flags = flags; }
void SetAlignment(int align) { m_align = align; }
void SetUseIcon(bool useIcon) { m_useIcon = useIcon; }
void SetUseBitmap(bool useBitmap) { m_useBitmap = useBitmap; }
void SetUseGeneric(bool useGeneric) { m_useGeneric = useGeneric; }
#if wxUSE_GRAPHICS_CONTEXT
void UseGraphicRenderer(wxGraphicsRenderer* renderer);
#endif
private:
void OnPaint(wxPaintEvent&)
{
wxPaintDC pdc(this);
#if wxUSE_GRAPHICS_CONTEXT
wxGCDC gdc;
if ( m_renderer )
{
wxGraphicsContext* ctx = m_renderer->CreateContext(pdc);
gdc.SetBackground(GetBackgroundColour());
gdc.SetGraphicsContext(ctx);
}
wxDC& dc = m_renderer ? static_cast<wxDC&>(gdc) : pdc;
#else
wxDC& dc = pdc;
#endif
wxRendererNative& renderer = m_useGeneric ? wxRendererNative::GetGeneric()
: wxRendererNative::Get();
int x1 = FromDIP(10), // text offset
x2 = FromDIP(300), // drawing offset
y = FromDIP(10);
const int lineHeight = dc.GetCharHeight();
dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
y += lineHeight;
wxString flagsString;
if ( m_flags & wxCONTROL_DISABLED )
flagsString += "wxCONTROL_DISABLED ";
if ( m_flags & wxCONTROL_FOCUSED )
flagsString += "wxCONTROL_FOCUSED ";
if ( m_flags & wxCONTROL_PRESSED )
flagsString += "wxCONTROL_PRESSED ";
if ( m_flags & wxCONTROL_CURRENT )
flagsString += "wxCONTROL_CURRENT ";
if ( m_flags & wxCONTROL_CHECKED )
flagsString += "wxCONTROL_CHECKED ";
if ( m_flags & wxCONTROL_UNDETERMINED )
flagsString += "wxCONTROL_UNDETERMINED ";
if (m_flags & wxCONTROL_SPECIAL)
flagsString += "wxCONTROL_SPECIAL ";
if (flagsString.empty())
flagsString = "(none)";
dc.DrawText("Using flags: " + flagsString, x1, y);
y += lineHeight*3;
const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
const wxCoord width = 15*GetCharWidth();
const wxHeaderSortIconType
hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
: wxHDR_SORT_ICON_NONE;
wxHeaderButtonParams hdrParams;
hdrParams.m_labelText = "Header";
hdrParams.m_labelAlignment = m_align;
if ( m_useBitmap )
{
hdrParams.m_labelBitmap = wxArtProvider::GetBitmap(wxART_WARNING,
wxART_LIST);
}
// Note that we need to use GetDefault() explicitly to show the default
// implementation.
dc.DrawText("DrawHeaderButton() (default)", x1, y);
wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
wxRect(x2, y, width, heightHdr), m_flags,
hdrSortIcon, &hdrParams);
y += lineHeight + heightHdr;
dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
renderer.DrawHeaderButton(this, dc,
wxRect(x2, y, width, heightHdr), m_flags,
hdrSortIcon, &hdrParams);
y += lineHeight + heightHdr;
dc.DrawText("DrawCheckBox()", x1, y);
const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
renderer.DrawCheckBox(this, dc,
wxRect(wxPoint(x2, y), sizeCheck), m_flags);
y += lineHeight + sizeCheck.y;
dc.DrawText("DrawCheckMark()", x1, y);
const wxSize sizeMark = renderer.GetCheckMarkSize(this);
renderer.DrawCheckMark(this, dc,
wxRect(wxPoint(x2, y), sizeMark), m_flags);
y += lineHeight + sizeMark.y;
const wxString notImplementedText = "(generic version unimplemented)";
dc.DrawText("DrawRadioBitmap()", x1, y);
if ( m_useGeneric )
dc.DrawText(notImplementedText, x2, y);
else
renderer.DrawRadioBitmap(this, dc,
wxRect(wxPoint(x2, y), sizeCheck), m_flags);
y += lineHeight + sizeCheck.y;
dc.DrawText("DrawCollapseButton()", x1, y);
const wxSize sizeCollapse = renderer.GetCollapseButtonSize(this, dc);
renderer.DrawCollapseButton(this, dc,
wxRect(wxPoint(x2, y), sizeCollapse), m_flags);
y += lineHeight + sizeCollapse.y;
dc.DrawText("DrawTreeItemButton()", x1, y);
const wxSize sizeExpand = renderer.GetExpanderSize(this);
renderer.DrawTreeItemButton(this, dc,
wxRect(wxPoint(x2, y), sizeExpand), m_flags);
y += lineHeight + sizeExpand.y;
#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
dc.DrawText("DrawTitleBarBitmap()", x1, y);
wxRect rBtn(x2, y, FromDIP(21), FromDIP(21));
renderer.DrawTitleBarBitmap(this, dc, rBtn,
wxTITLEBAR_BUTTON_HELP, m_flags);
rBtn.x += 2*rBtn.width;
renderer.DrawTitleBarBitmap(this, dc, rBtn,
wxTITLEBAR_BUTTON_ICONIZE, m_flags);
rBtn.x += 2*rBtn.width;
renderer.DrawTitleBarBitmap(this, dc, rBtn,
wxTITLEBAR_BUTTON_RESTORE, m_flags);
rBtn.x += 2*rBtn.width;
renderer.DrawTitleBarBitmap(this, dc, rBtn,
wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
rBtn.x += 2*rBtn.width;
renderer.DrawTitleBarBitmap(this, dc, rBtn,
wxTITLEBAR_BUTTON_CLOSE, m_flags);
y += lineHeight + rBtn.height;
#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
// The meanings of those are reversed for the vertical gauge below.
const wxCoord heightGauge = FromDIP(24);
const wxCoord widthGauge = 30*GetCharWidth();
dc.DrawText("DrawGauge()", x1, y);
renderer.DrawGauge(this, dc,
wxRect(x2, y, widthGauge, heightGauge), 25, 100, m_flags);
renderer.DrawGauge(this, dc,
wxRect(x2 + widthGauge + FromDIP(30), y + heightGauge - widthGauge,
heightGauge, widthGauge),
25, 100, m_flags | wxCONTROL_SPECIAL);
y += lineHeight + heightGauge;
const wxCoord heightListItem = FromDIP(48);
const wxCoord widthListItem = 30*GetCharWidth();
dc.DrawText("DrawItemSelectionRect()", x1, y);
renderer.DrawItemSelectionRect(this, dc,
wxRect(x2, y, widthListItem, heightListItem), m_flags | wxCONTROL_SELECTED);
renderer.DrawItemText(this, dc, "DrawItemText()",
wxRect(x2, y, widthListItem, heightListItem).Inflate(-2, -2), m_align, m_flags | wxCONTROL_SELECTED);
y += heightListItem;
y += lineHeight;
dc.DrawText("DrawChoice()", x1, y);
if ( m_useGeneric )
dc.DrawText(notImplementedText, x2, y);
else
renderer.DrawChoice(this, dc,
wxRect(x2, y, width, 1.5*GetCharHeight()), m_flags);
}
int m_flags;
int m_align;
bool m_useIcon,
m_useBitmap,
m_useGeneric;
#if wxUSE_GRAPHICS_CONTEXT
wxGraphicsRenderer* m_renderer;
#endif
wxDECLARE_EVENT_TABLE();
};
#if wxUSE_GRAPHICS_CONTEXT
void MyPanel::UseGraphicRenderer(wxGraphicsRenderer* renderer)
{
m_renderer = renderer;
if ( renderer )
{
int major, minor, micro;
renderer->GetVersion(&major, &minor, &micro);
wxString str = wxString::Format("Graphics renderer: %s %i.%i.%i",
renderer->GetName(), major, minor, micro);
reinterpret_cast<wxFrame*>(GetParent())->GetStatusBar()->SetStatusText(str, 1);
}
else
{
reinterpret_cast<wxFrame*>(GetParent())->GetStatusBar()->SetStatusText(wxEmptyString, 1);
}
Refresh();
}
#endif // wxUSE_GRAPHICS_CONTEXT
wxBEGIN_EVENT_TABLE(MyPanel, wxPanel)
EVT_PAINT(MyPanel::OnPaint)
wxEND_EVENT_TABLE()
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// IDs for the controls and the menu commands
enum
{
// our menu items
Render_DrawDisabled = 100,
Render_DrawFocused,
Render_DrawPressed,
Render_DrawChecked,
Render_DrawHot,
Render_DrawUndetermined,
Render_DrawSpecial,
Render_AlignLeft,
Render_AlignCentre,
Render_AlignRight,
Render_UseIcon,
Render_UseBitmap,
Render_UseGeneric,
#if wxUSE_DYNLIB_CLASS
Render_Load,
Render_Unload,
#endif // wxUSE_DYNLIB_CLASS
#if wxUSE_GRAPHICS_CONTEXT
DC_DC,
DC_GC_Default,
#if wxUSE_CAIRO
DC_GC_Cairo,
#endif // wxUSE_CAIRO
#ifdef __WXMSW__
#if wxUSE_GRAPHICS_GDIPLUS
DC_GC_GDIPlus,
#endif
#if wxUSE_GRAPHICS_DIRECT2D
DC_GC_Direct2D,
#endif
#endif // __WXMSW__
#endif // wxUSE_GRAPHICS_CONTEXT
// standard menu items
Render_Quit = wxID_EXIT,
// it is important for the id corresponding to the "About" command to have
// this standard value as otherwise it won't be handled properly under Mac
// (where it is special and put into the "Apple" menu)
Render_About = wxID_ABOUT
};
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------
// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
EVT_MENU(Render_DrawUndetermined, MyFrame::OnDrawUndetermined)
EVT_MENU(Render_DrawSpecial, MyFrame::OnDrawSpecial)
EVT_MENU(Render_AlignLeft, MyFrame::OnAlignLeft)
EVT_MENU(Render_AlignCentre, MyFrame::OnAlignCentre)
EVT_MENU(Render_AlignRight, MyFrame::OnAlignRight)
EVT_MENU(Render_UseIcon, MyFrame::OnUseIcon)
EVT_MENU(Render_UseBitmap, MyFrame::OnUseBitmap)
EVT_MENU(Render_UseGeneric, MyFrame::OnUseGeneric)
#if wxUSE_DYNLIB_CLASS
EVT_MENU(Render_Load, MyFrame::OnLoad)
EVT_MENU(Render_Unload,MyFrame::OnUnload)
#endif // wxUSE_DYNLIB_CLASS
EVT_MENU(Render_Quit, MyFrame::OnQuit)
#if wxUSE_GRAPHICS_CONTEXT
EVT_MENU(DC_DC, MyFrame::OnGraphicContextNone)
EVT_MENU(DC_GC_Default, MyFrame::OnGraphicContextDefault)
#if wxUSE_CAIRO
EVT_MENU(DC_GC_Cairo, MyFrame::OnGraphicContextCairo)
#endif // wxUSE_CAIRO
#ifdef __WXMSW__
#if wxUSE_GRAPHICS_GDIPLUS
EVT_MENU(DC_GC_GDIPlus, MyFrame::OnGraphicContextGDIPlus)
#endif
#if wxUSE_GRAPHICS_DIRECT2D
EVT_MENU(DC_GC_Direct2D, MyFrame::OnGraphicContextDirect2D)
#endif
#endif // __WXMSW__
#endif // wxUSE_GRAPHICS_CONTEXT
EVT_MENU(Render_About, MyFrame::OnAbout)
wxEND_EVENT_TABLE()
// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
wxIMPLEMENT_APP(MyApp);
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------
// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
if ( !wxApp::OnInit() )
return false;
#ifdef __WXOSX__
// currently the images used by DrawTitleBarBitmap() are hard coded as PNG
// images inside the library itself so we need to enable PNG support to use
// this function
wxImage::AddHandler(new wxPNGHandler);
#endif // OS X
// create the main application window
new MyFrame;
return true;
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
// frame constructor
MyFrame::MyFrame()
: wxFrame(NULL,
wxID_ANY,
"Render wxWidgets Sample")
{
// set the frame icon
SetIcon(wxICON(sample));
#if wxUSE_MENUS
// create a menu bar
wxMenu *menuFile = new wxMenu;
menuFile->AppendCheckItem(Render_DrawDisabled,
"Draw in &disabled state\tCtrl-D");
menuFile->AppendCheckItem(Render_DrawFocused,
"Draw in &focused state\tCtrl-F");
menuFile->AppendCheckItem(Render_DrawPressed,
"Draw in &pressed state\tCtrl-P");
menuFile->AppendCheckItem(Render_DrawChecked,
"Draw in &checked state\tCtrl-C");
menuFile->AppendCheckItem(Render_DrawHot,
"Draw in &hot state\tCtrl-H");
menuFile->AppendCheckItem(Render_DrawUndetermined,
"Draw in unde&termined state\tCtrl-T");
menuFile->AppendCheckItem(Render_DrawSpecial,
"Draw in &special state\tCtrl-S");
menuFile->AppendSeparator();
menuFile->AppendRadioItem(Render_AlignLeft, "&Left align\tCtrl-1");
menuFile->AppendRadioItem(Render_AlignCentre, "C&entre align\tCtrl-2");
menuFile->AppendRadioItem(Render_AlignRight, "&Right align\tCtrl-3");
menuFile->AppendSeparator();
menuFile->AppendCheckItem(Render_UseIcon, "Draw &icon\tCtrl-I");
menuFile->AppendCheckItem(Render_UseBitmap, "Draw &bitmap\tCtrl-B");
menuFile->AppendSeparator();
menuFile->AppendCheckItem(Render_UseGeneric, "Use &generic renderer\tCtrl-G");
#if wxUSE_DYNLIB_CLASS
menuFile->Append(Render_Load, "&Load renderer...\tCtrl-L");
menuFile->Append(Render_Unload, "&Unload renderer\tCtrl-U");
menuFile->AppendSeparator();
#endif // wxUSE_DYNLIB_CLASS
menuFile->Append(Render_Quit);
#if wxUSE_GRAPHICS_CONTEXT
wxMenu* menuDC = new wxMenu;
// Number the different renderer choices consecutively, starting from 0.
int accel = 0;
menuDC->AppendRadioItem(DC_DC, wxString::Format("Use wx&DC\t%i", accel++));
menuDC->AppendRadioItem(DC_GC_Default, wxString::Format("Use default wx&GraphicContext\t%i", accel++));
#if wxUSE_CAIRO
menuDC->AppendRadioItem(DC_GC_Cairo, wxString::Format("Use &Cairo\t%i", accel++));
#endif // wxUSE_CAIRO
#ifdef __WXMSW__
#if wxUSE_GRAPHICS_GDIPLUS
menuDC->AppendRadioItem(DC_GC_GDIPlus, wxString::Format("Use &GDI+\t%i", accel++));
#endif
#if wxUSE_GRAPHICS_DIRECT2D
menuDC->AppendRadioItem(DC_GC_Direct2D,wxString::Format("Use &Direct2D\t%i", accel++));
#endif
#endif // __WXMSW__
#endif // wxUSE_GRAPHICS_CONTEXT
// the "About" item should be in the help menu
wxMenu *helpMenu = new wxMenu;
helpMenu->Append(Render_About);
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, "&File");
#if wxUSE_GRAPHICS_CONTEXT
menuBar->Append(menuDC, "&DC");
#endif // wxUSE_GRAPHICS_CONTEXT
menuBar->Append(helpMenu, "&Help");
// ... and attach this menu bar to the frame
SetMenuBar(menuBar);
#endif // wxUSE_MENUS
m_panel = new MyPanel(this);
SetClientSize(600, 600);
#if wxUSE_STATUSBAR
// create a status bar just for fun (by default with 1 pane only)
CreateStatusBar(2);
SetStatusText("Welcome to wxWidgets!");
#endif // wxUSE_STATUSBAR
Show();
}
MyFrame::~MyFrame()
{
delete wxRendererNative::Set(NULL);
}
// event handlers
void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
{
int flags = m_panel->GetFlags();
if ( event.IsChecked() )
flags |= flag;
else
flags &= ~flag;
m_panel->SetFlags(flags);
m_panel->Refresh();
}
void MyFrame::OnChangeAlign(int align)
{
m_panel->SetAlignment(align);
m_panel->Refresh();
}
void MyFrame::OnUseIcon(wxCommandEvent& event)
{
m_panel->SetUseIcon(event.IsChecked());
m_panel->Refresh();
}
void MyFrame::OnUseBitmap(wxCommandEvent& event)
{
m_panel->SetUseBitmap(event.IsChecked());
m_panel->Refresh();
}
void MyFrame::OnUseGeneric(wxCommandEvent& event)
{
m_panel->SetUseGeneric(event.IsChecked());
m_panel->Refresh();
}
#if wxUSE_DYNLIB_CLASS
void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
{
static wxString s_name = "renddll";
wxString name = wxGetTextFromUser
(
"Name of the renderer to load:",
"Render wxWidgets Sample",
s_name,
this
);
if ( name.empty() )
{
// cancelled
return;
}
s_name = name;
wxRendererNative *renderer = wxRendererNative::Load(name);
if ( !renderer )
{
wxLogError("Failed to load renderer \"%s\".", name);
}
else // loaded ok
{
delete wxRendererNative::Set(renderer);
m_panel->Refresh();
wxLogStatus(this, "Successfully loaded the renderer \"%s\".",
name);
}
}
void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
{
wxRendererNative *renderer = wxRendererNative::Set(NULL);
if ( renderer )
{
delete renderer;
m_panel->Refresh();
wxLogStatus(this, "Unloaded the previously loaded renderer.");
}
else
{
wxLogWarning("No renderer to unload.");
}
}
#endif // wxUSE_DYNLIB_CLASS
void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
// true is to force the frame to close
Close(true);
}
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxMessageBox("Render sample shows how to use custom renderers.\n"
"\n"
"(c) 2003 Vadim Zeitlin",
"About Render wxWidgets Sample",
wxOK | wxICON_INFORMATION, this);
}
#if wxUSE_GRAPHICS_CONTEXT
void MyFrame::OnGraphicContextNone(wxCommandEvent& WXUNUSED(evt))
{
m_panel->UseGraphicRenderer(NULL);
}
void MyFrame::OnGraphicContextDefault(wxCommandEvent& WXUNUSED(evt))
{
m_panel->UseGraphicRenderer(wxGraphicsRenderer::GetDefaultRenderer());
}
#if wxUSE_CAIRO
void MyFrame::OnGraphicContextCairo(wxCommandEvent& WXUNUSED(evt))
{
m_panel->UseGraphicRenderer(wxGraphicsRenderer::GetCairoRenderer());
}
#endif // wxUSE_CAIRO
#ifdef __WXMSW__
#if wxUSE_GRAPHICS_GDIPLUS
void MyFrame::OnGraphicContextGDIPlus(wxCommandEvent& WXUNUSED(evt))
{
m_panel->UseGraphicRenderer(wxGraphicsRenderer::GetGDIPlusRenderer());
}
#endif
#if wxUSE_GRAPHICS_DIRECT2D
void MyFrame::OnGraphicContextDirect2D(wxCommandEvent& WXUNUSED(evt))
{
m_panel->UseGraphicRenderer(wxGraphicsRenderer::GetDirect2DRenderer());
}
#endif
#endif // __WXMSW__
#endif // wxUSE_GRAPHICS_CONTEXT