Correct a lot of problems with the initial implementation, notably make the API consistent across all platforms, e.g. all keyboard-related methods now take just a wxKeyCode. Add some useful higher-level helpers such as Text() and MouseDragDrop(). Improve documentation. wxUIActionSimulator now works under MSW, GTK and OS X and is enabled by default. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
		
			
				
	
	
		
			195 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /////////////////////////////////////////////////////////////////////////////
 | |
| // Name:        uiaction.cpp
 | |
| // Purpose:     wxUIActionSimulator sample
 | |
| // Author:      Kevin Ollivier
 | |
| // Modified by:
 | |
| // Created:     04/01/98
 | |
| // RCS-ID:      $Id$
 | |
| // Copyright:   (c) Kevin Ollivier, Steven Lamerton
 | |
| // Licence:     wxWindows licence
 | |
| /////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| // ============================================================================
 | |
| // declarations
 | |
| // ============================================================================
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // headers
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // For compilers that support precompilation, includes "wx/wx.h".
 | |
| #include "wx/wxprec.h"
 | |
| 
 | |
| #ifdef __BORLANDC__
 | |
|     #pragma hdrstop
 | |
| #endif
 | |
| 
 | |
| // for all others, include the necessary headers (this file is usually all you
 | |
| // need because it includes almost all "standard" wxWidgets headers)
 | |
| #ifndef WX_PRECOMP
 | |
|     #include "wx/wx.h"
 | |
| #endif
 | |
| 
 | |
| #if wxUSE_UIACTIONSIMULATOR
 | |
|     #include "wx/uiaction.h"
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // resources
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // the application icon (under Windows and OS/2 it is in resources and even
 | |
| // though we could still include the XPM here it would be unused)
 | |
| #if !defined(__WXMSW__) && !defined(__WXPM__)
 | |
|     #include "../sample.xpm"
 | |
| #endif
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // constants
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // IDs for the controls and the menu commands
 | |
| enum
 | |
| {
 | |
|     // menu items
 | |
|     RunSimulation = 1
 | |
| };
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // private classes
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| // Define a new application type, each program should derive a class from wxApp
 | |
| class MyApp : public wxApp
 | |
| {
 | |
| public:
 | |
|     virtual bool OnInit();
 | |
| };
 | |
| 
 | |
| #if wxUSE_UIACTIONSIMULATOR
 | |
| 
 | |
| // Define a new frame type: this is going to be our main frame
 | |
| class MyFrame : public wxFrame
 | |
| {
 | |
| public:
 | |
|     // ctor(s)
 | |
|     MyFrame(const wxString& title);
 | |
| 
 | |
|     void OnButtonPressed(wxCommandEvent& event);
 | |
|     void OnRunSimulation(wxCommandEvent& event);
 | |
|     void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
 | |
| 
 | |
| private:
 | |
|     wxButton* m_button;
 | |
|     wxTextCtrl* m_text;
 | |
| 
 | |
|     DECLARE_EVENT_TABLE()
 | |
| };
 | |
| 
 | |
| BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 | |
|     EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
 | |
|     EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
 | |
|     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
 | |
| END_EVENT_TABLE()
 | |
| 
 | |
| #endif // wxUSE_UIACTIONSIMULATOR
 | |
| 
 | |
| // ============================================================================
 | |
| // implementation
 | |
| // ============================================================================
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // the application class
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| IMPLEMENT_APP(MyApp)
 | |
| 
 | |
| bool MyApp::OnInit()
 | |
| {
 | |
|     if ( !wxApp::OnInit() )
 | |
|         return false;
 | |
| 
 | |
| #if wxUSE_UIACTIONSIMULATOR
 | |
|     MyFrame *frame = new MyFrame("wxUIActionSimulator sample application");
 | |
|     frame->Show(true);
 | |
| 
 | |
|     return true;
 | |
| #else // !wxUSE_UIACTIONSIMULATOR
 | |
|     wxLogError("wxUSE_UIACTIONSIMULATOR must be 1 for this sample");
 | |
|     return false;
 | |
| #endif // wxUSE_UIACTIONSIMULATOR/!wxUSE_UIACTIONSIMULATOR
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| // main frame
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| #if wxUSE_UIACTIONSIMULATOR
 | |
| 
 | |
| // frame constructor
 | |
| MyFrame::MyFrame(const wxString& title)
 | |
|        : wxFrame(NULL, wxID_ANY, title)
 | |
| {
 | |
|     SetIcon(wxICON(sample));
 | |
| 
 | |
| #if wxUSE_MENUS
 | |
|     // create a menu bar
 | |
|     wxMenu *fileMenu = new wxMenu;
 | |
| 
 | |
|     fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
 | |
|     fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
 | |
| 
 | |
|     fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
 | |
| 
 | |
|     wxMenuBar *menuBar = new wxMenuBar();
 | |
|     menuBar->Append(fileMenu, "&File");
 | |
| 
 | |
|     SetMenuBar(menuBar);
 | |
| #endif // wxUSE_MENUS
 | |
| 
 | |
|     wxPanel *panel = new wxPanel(this);
 | |
| 
 | |
|     wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
 | |
|     panel->SetSizer(sizer);
 | |
| 
 | |
|     m_button = new wxButton(panel, wxID_ANY, "&Button");
 | |
|     sizer->Add(m_button, wxSizerFlags().Centre().Border());
 | |
| 
 | |
|     m_text = new wxTextCtrl(panel, wxID_ANY, "",
 | |
|                             wxDefaultPosition, wxDefaultSize,
 | |
|                             wxTE_MULTILINE);
 | |
|     sizer->Add(m_text, wxSizerFlags(1).Expand().Border());
 | |
| }
 | |
| 
 | |
| 
 | |
| // event handlers
 | |
| 
 | |
| void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     wxUIActionSimulator sim;
 | |
| 
 | |
|     // Add some extra distance to take account of window decorations
 | |
|     sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
 | |
|     sim.MouseClick(wxMOUSE_BTN_LEFT);
 | |
| 
 | |
|     // Process the resulting button event
 | |
|     wxYield();
 | |
| 
 | |
|     m_text->SetFocus();
 | |
|     sim.Char('A');
 | |
|     sim.Char('A', wxMOD_SHIFT);
 | |
|     sim.Char(WXK_RETURN);
 | |
|     sim.Char('Z');
 | |
|     sim.Char('Z', wxMOD_SHIFT);
 | |
|     sim.Char(WXK_RETURN);
 | |
|     sim.Text("aAbBcC");
 | |
|     sim.Char(WXK_RETURN);
 | |
| }
 | |
| 
 | |
| void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
 | |
| {
 | |
|     m_text->AppendText("Button pressed.\n");
 | |
| }
 | |
| 
 | |
| #endif // wxUSE_UIACTIONSIMULATOR
 |