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wxWidgets/src/msw/basemsw.cpp

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///////////////////////////////////////////////////////////////////////////////
// Name: msw/basemsw.cpp
// Purpose: misc stuff only used in console applications under MSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.06.2003
// RCS-ID: $Id$
// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#endif //WX_PRECOMP
#include "wx/apptrait.h"
// MBN: this is a workaround for MSVC 5: if it is not #included in
// some wxBase file, wxRecursionGuard methods won't be exported from
// wxBase.dll, and MSVC 5 will give linker errors
#include "wx/recguard.h"
#include "wx/msw/private.h"
// ============================================================================
// wxConsoleAppTraits implementation
// ============================================================================
void wxConsoleAppTraits::AlwaysYield()
{
// we need to use special logic to deal with WM_PAINT: as this pseudo
// message is generated automatically as long as there are invalidated
// windows belonging to this thread, we'd never return if we waited here
// until we have no more of them left. OTOH, this message is always the
// last one in the queue, so we can safely return as soon as we detect it
MSG msg;
while ( ::PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )
{
if ( msg.message == WM_PAINT )
break;
}
}
void *wxConsoleAppTraits::BeforeChildWaitLoop()
{
// nothing to do here
return NULL;
}
void wxConsoleAppTraits::AfterChildWaitLoop(void * WXUNUSED(data))
{
// nothing to do here
}
bool wxConsoleAppTraits::DoMessageFromThreadWait()
{
// nothing to process here
return true;
}